]> icculus.org git repositories - divverent/darkplaces.git/history - darkplaces-wgl.vcproj
depthonly, prepass: do not compare lightmap texture for batching (less meshes)
[divverent/darkplaces.git] / darkplaces-wgl.vcproj
2010-07-03 havocimplemented Direct3D9 renderer (off by default), not...
2010-07-02 havoccreated new MSVC2008 project files and solution from...