2008-05-07 |
havoc | bugfix for svc_particle colors |
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2008-04-18 |
havoc | changed cl_stainmaps to be a loadtime cvar which decide... |
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2008-04-10 |
havoc | implemented uint16 element array support, and use of... |
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2008-04-09 |
havoc | reload effectinfo.txt on each level |
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2008-04-09 |
havoc | removed silly red dot on blood effects again |
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2008-03-24 |
havoc | made cl_particles_quake mode more authentic |
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2008-03-23 |
havoc | added lingering blood and gunshot/spike particles to... |
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2008-03-02 |
havoc | fix missing particles when you join a server late in... |
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2008-03-02 |
havoc | improved CL_ParticleTrail's check for unknown effect... |
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2008-03-02 |
havoc | added a dprint for unknown effect numbers |
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2008-01-27 |
havoc | implemented r_glsl_usegeneric cvar, this causes generic... |
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2008-01-25 |
havoc | vary r_drawparticles_drawdistance and r_drawdecals_draw... |
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2008-01-25 |
havoc | implemented framerate-dependent particle quality reduct... |
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2008-01-22 |
havoc | merged CL_MoveParticles, CL_MoveDecals, and R_MoveExplo... |
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2008-01-07 |
black | Move a part of r_refdef_t into a new r_refdef_scene_t... |
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2008-01-04 |
black | Refactor the code to make r_view and r_viewcache member... |
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2007-12-11 |
divverent | oops... fog is now colorscaled, so handle this correctl... |
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2007-11-28 |
havoc | changed texture formats from RGBA to BGRA, yes this... |
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2007-11-13 |
havoc | removed cl_particles_explosions_smoke cvar and code |
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2007-11-13 |
havoc | changed default value of cl_stainmaps to 0 (was 1) |
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2007-11-13 |
havoc | added separate world surfaces and world triangles stats... |
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2007-11-12 |
divverent | added cvar r_fixtrans_auto to automatically call fixtra... |
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2007-10-30 |
havoc | some reworking and cleanup of gravity handling in parti... |
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2007-09-24 |
havoc | changed COM_ParseToken_Simple to have a parsebackslash... |
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2007-09-22 |
havoc | implemented r_glsl_water cvar (refraction and reflectio... |
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2007-05-27 |
havoc | added polygonoffset as a texture property, used on... |
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2007-05-09 |
havoc | renamed COM_ParseTokenConsole to COM_ParseToken_Console |
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2007-05-07 |
havoc | changed rain to spawn particles without collisions... |
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2007-05-04 |
havoc | fixed broken trails (introduced by my attempt to fix... |
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2007-04-22 |
havoc | fixed several bugs in fog code, it basically wasn't... |
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2007-04-07 |
havoc | added GL_DepthRange function and MATERIALFLAG_SHORTDEPT... |
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2007-04-04 |
havoc | added bufferobject and bufferoffset parameters to all... |
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2007-03-30 |
havoc | added back bullet impact sparks due to complaints |
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2007-03-30 |
havoc | slight improvement to the new bullet smoke |
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2007-03-30 |
havoc | changed cl_particles_quake mode to use size 1.5 for... |
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2007-03-30 |
havoc | fix bug that caused blood stainmaps to not appear when... |
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2007-03-14 |
havoc | added cl_particles_rain and cl_particles_snow cvars... |
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2007-02-20 |
havoc | fix some crashes related to particles when csqc is... |
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2007-02-19 |
havoc | this patch may break things and needs testing |
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2007-02-14 |
havoc | added bounding of info->particleaccumulator so that... |
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2007-02-12 |
havoc | changed particleaccumulator check to use >= 1 instead... |
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2007-02-08 |
havoc | removed CL_UpdateEntities call in CSQC rendering code |
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2007-01-22 |
havoc | tweaked default TE_TELEPORT effect, it now spawns one... |
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2007-01-18 |
havoc | fixed problems with cl.time stepping backwards causing... |
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2006-11-23 |
havoc | cleaned up GL_DepthTest and GL_CULL_FACE state manageme... |
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2006-06-11 |
havoc | added HDR bloom feature, not very different from bloom... |
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2006-06-01 |
havoc | removed TE_VORESPIKE, no idea how it came into existenc... |
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2006-05-12 |
havoc | reorganized a lot of renderer variables into r_refdef... |
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2006-04-26 |
havoc | added proper liquidfriction support |
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2006-04-26 |
havoc | optimized handling of decals, which increased timedemo... |
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2006-04-26 |
havoc | a simple optimization to particle allocation, increased... |
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2006-04-26 |
havoc | now does batching of transparent surfaces, such as... |
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2006-04-20 |
havoc | changed particle trail handling so that the TE_TEI_G3... |
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2006-04-20 |
havoc | replaced rainsplash animation with just a single partic... |
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2006-04-16 |
havoc | eliminated rmeshstate_t .pointer_vertex and .pointer_co... |
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2006-04-13 |
havoc | moved SVC_PARTICLE code to fallback code, this does... |
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2006-04-13 |
havoc | stop complaining about SVC_PARTICLE |
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2006-04-11 |
black | This works for me, works on Windows according to MSDN... |
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2006-04-10 |
havoc | reverted Black's change to the effectinfo.txt color... |
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2006-04-10 |
black | An attempt to fix the particle color bug (it coudlnt... |
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2006-04-08 |
havoc | made darkplaces able to compile as C++ again, and fixed... |
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2006-04-04 |
havoc | added particle effect scripting using effectinfo.txt... |
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2006-03-22 |
havoc | implemented DP_TRACE_HITCONTENTSMASK_SURFACEINFO extens... |
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2006-03-22 |
havoc | changed collision code to report supercontents, surface... |
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2006-03-15 |
havoc | moved many cl_ prefixed variables into cl. or cls. |
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2006-03-07 |
havoc | simplified cl_particles_quality handling, shouldn't... |
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2006-03-04 |
havoc | eliminated calls to Matrix4x4_CreateIdentity (now copie... |
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2006-02-25 |
havoc | QW support getting closer |
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2006-02-24 |
havoc | renamed cl.protocol to cls.protocol |
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2006-02-01 |
havoc | added description string to all cvars and commands |
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2006-01-10 |
havoc | added rain splash code written by [515], and made the... |
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2005-12-27 |
havoc | reworked rtlighting code to handle transparent water... |
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2005-11-29 |
havoc | smoke trails are now half as bright, bullet impact... |
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2005-11-29 |
havoc | implemented cl_particles_quake cvar to use quake-style... |
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2005-11-23 |
havoc | removing uses of entity_render_t->origin in the client |
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2005-11-10 |
havoc | condensed CL_EntityParticles code |
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2005-11-07 |
havoc | removed \n from all Host_Error, Sys_Error, PRVM_ERROR... |
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2005-11-05 |
havoc | eliminated fs_filesize global, now File_LoadFile and... |
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2005-11-05 |
havoc | eliminated qbyte type, now uses unsigned char throughou... |
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2005-10-29 |
havoc | converted vertex fogging to use a fogtable array which... |
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2005-10-23 |
havoc | rewrote r_speeds stats code, now uses renderstats globa... |
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2005-10-21 |
havoc | gave names to nearly all structs and enums which should... |
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2005-10-21 |
havoc | made darkplaces compile successfully with g++ to test... |
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2005-10-20 |
havoc | gcc 4.0 signedness warning fixes and uninitialized... |
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2005-08-15 |
havoc | added a default case (Sys_Error) to CL_RocketTrail... |
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2005-06-22 |
havoc | changed a lot of Host_Error calls to Con_Printf or... |
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2005-06-20 |
havoc | changed most Sys_Error calls to Con_Printf with appropr... |
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2005-06-09 |
havoc | replaced uses of VectorNormalizeFast with VectorNormali... |
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2005-05-14 |
havoc | fixed snow fluttering |
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2005-04-30 |
havoc | relocated the CL_SendMove call to put it at the end... |
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2005-04-10 |
havoc | smoke no longer expands over time (eats fillrate and... |
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2005-04-10 |
havoc | fixed ut2003-style smoke ring effect on explosions... |
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2005-04-10 |
havoc | reimplemented particle lighting, however it is not... |
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2005-04-10 |
havoc | fixed a crash if decals are stuck to submodels when... |
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2005-04-05 |
havoc | consolidated many mempools to make memlist more readabl... |
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2005-03-28 |
havoc | added a firstvertex parameter to R_Mesh_DrawMesh |
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2005-03-23 |
havoc | fix decal fading so they really DO disappear eventually... |
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2005-03-21 |
molivier | Moved some particles texture initialization loops in... |
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2005-03-21 |
havoc | fix PBLEND_MOD in fog |
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2005-03-19 |
havoc | reduced particle struct size (now 32768 particles is... |
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