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optimized phys_moveentities (in cgame.c) so it doesn't waste so much time
[divverent/darkplaces.git] / cdaudio.h
2002-06-02 knghtbrdDP code cleanup, stage one - all headers that can be...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2000-08-22 lordhavocInitial revision