2002-02-01 |
knghtbrd | cgamevm.h:11:6: no newline at end of file, fixed. |
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2002-01-31 |
lordhavoc | got rid of buildnumber.c and buildnum program, now... |
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2002-01-27 |
lordhavoc | added coronas (glow) to dynamic lights |
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2002-01-25 |
lordhavoc | added cl_screen.c/h (eventually most 2D stuff should... |
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2002-01-19 |
lordhavoc | moved cl_visedicts to r_refdef.entities |
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2002-01-18 |
lordhavoc | cleaned up a lot of particle rendering properties ... |
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2002-01-17 |
lordhavoc | removed no longer used static light parsing code |
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2002-01-17 |
lordhavoc | made directional static lighting work, then disabled... |
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2002-01-16 |
lordhavoc | changed behavior about 'Bad Surfaces Extents', now... |
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2002-01-16 |
lordhavoc | hushed unitialized warning on end in cl_particles.c... |
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2002-01-16 |
lordhavoc | fix for missing (byte *) cast, and fix for WIN32 functi... |
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2002-01-16 |
lordhavoc | fixed a typo in cl_particles.c that happened to work... |
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2002-01-16 |
lordhavoc | rewrote memory system entirely (hunk, cache, and zone... |
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2001-12-17 |
knghtbrd | -safe now does something approximately close to correct... |
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2001-12-04 |
lordhavoc | rewrote RecursiveHullCheck, no longer gets stuck on... |
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2001-10-18 |
lordhavoc | Forgot to update build number for 105 release |
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2001-10-15 |
lordhavoc | Major update, been neglecting CVS for some time... |
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2001-05-30 |
lordhavoc | increased build number to 103 |
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2001-05-29 |
lordhavoc | updated to build 102 |
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2001-05-12 |
lordhavoc | build number 101 |
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2001-05-11 |
lordhavoc | ***map loader generates portals for the map*** (can... |
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2001-02-03 |
lordhavoc | increased build number to 79 |
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2000-12-09 |
lordhavoc | build 78 |
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2000-11-27 |
lordhavoc | build 77 |
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2000-11-23 |
lordhavoc | build 76 |
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2000-11-17 |
lordhavoc | updated to version 1.50, build 75. |
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2000-11-12 |
lordhavoc | increased build number to 73 |
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2000-10-31 |
lordhavoc | incremented buildnum |
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2000-10-17 |
lordhavoc | increased build number, changed default lightmap format... |
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2000-10-15 |
lordhavoc | Gigantic commit - dlight system rewritten |
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