]> icculus.org git repositories - divverent/nexuiz.git/commit
Added a basic singleplayer campaign as an example... needs to be extended and a
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Wed, 26 Apr 2006 16:01:22 +0000 (16:01 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Wed, 26 Apr 2006 16:01:22 +0000 (16:01 +0000)
commitec3826d37ce94a0c6373cc99a499c491ce40f058
tree6ed178c07ffec06417e55ac450ee9af87978175f
parent6b5dc096e8187ccd1dcc1be74c4a77009659e760
Added a basic singleplayer campaign as an example... needs to be extended and a
good level order needs to be planned.

No menu support yet. The commmand to start a singleplayer game is
"singleplayer". It will jump to the SP level you played last. If you win a
level, you advance to the next level. If you lose, you'll play the same level
again.

Badly needs a sound for "you've won" and "you've lost".

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1325 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/default.cfg
data/maps/sp/_init.cfg [new file with mode: 0644]
data/maps/sp/level01.mapcfg [new file with mode: 0644]
data/maps/sp/level02.mapcfg [new file with mode: 0644]
data/maps/sp/level03.mapcfg [new file with mode: 0644]
data/maps/sp/level04.mapcfg [new file with mode: 0644]
data/maps/sp/level05.mapcfg [new file with mode: 0644]
data/qcsrc/server/gamec/campaign.c
data/qcsrc/server/gamec/defs.h
data/qcsrc/server/gamec/teamplay.c