- portal fixes
- weapon replace fixes
- clientstate zoom fixes
- sounds by Tenshihan for the Port-O-Launch
- motd fixes
- new warmup/vote/ready nagger
- CTF: fix portal exploit by adding a flag drop penalty of the same score as pickup if you drop the flag when going through a portal or suiciding
- demotc: put the cut marks slightly different; allow removing them again using an "uncut" operation
- added sv_status_privacy and mention kick/kickban as addition to the vote commands
- support race_place -1 to mark a qualifying-only finish spawn point
- check ip ban in say/teamsay too as to make banned people less annoying (they no longer can say something during the short time from connect till being kicked by the ban system)
- server favorites
- handle sv_foginterval on the client now (TESTING)
- external lightmaps
- lots of new particle fx, explosions, blood, shotgun/mg gun impact, electo impact, nexgun beam and much more, too much to write them all here
- workaround for subdivisions (needs an engine fix still)
- g_ctf_win_mode 3: frags do not count
- add "sv_cmd roughmap" writing a XPM with a rough version of the map layout
- add voice to need help, enemy seen, flag seen
- LOD for misc_models and similar entities
- more CTF scoring modes
- add a SND_WEAPON2 channel for anything except actual weapon fire. Limits cutting off of weapon sounds a bit.
- experimental feature (sv_)cmd cvar_changes, should list all changed cvars of the server
- fix black grate on toxic by using current q3map2
- fixed strength and dieselpower deluxemaps
- get rid of .info files; make interpolation generic
- experimental team radar (try: cl_teamradar 1)
- support cl_hidewaypoints 2 (hide all)
- turrets by tZork
- Update crosshair 9 & 10. Making the circle rounder.
- func_static, misc_gamemodel (better radiant support by splitting misc_models up)
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@4619
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