]> icculus.org git repositories - divverent/nexuiz.git/commit
r6196 | div0 | 2009-03-16 14:40:48 +0100 (Mon, 16 Mar 2009) | 2 lines
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Tue, 17 Mar 2009 15:52:23 +0000 (15:52 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Tue, 17 Mar 2009 15:52:23 +0000 (15:52 +0000)
commitd0381b1da36d3f61c08e03b6f65702053cfe4115
tree08b6330c03935f8d4d4aaa980d621ece95e50c45
parent7721d2151da09fdc673bd23ef94e88259b55fee8
r6196 | div0 | 2009-03-16 14:40:48 +0100 (Mon, 16 Mar 2009) | 2 lines
remove two outdated files from docs
r6197 | div0 | 2009-03-17 09:04:33 +0100 (Tue, 17 Mar 2009) | 4 lines
fix some serious csqcprojectile bugs (regarding collisions with bmodels).
Now there is some visible jitter that wasn't there before wehn they're lying on a bmodel, but they no longer do the wrong thing.
r6198 | div0 | 2009-03-17 10:45:46 +0100 (Tue, 17 Mar 2009) | 3 lines
add a function solve_quadratic, and make newton projectiles already use it
more uses will come later
r6199 | div0 | 2009-03-17 12:14:25 +0100 (Tue, 17 Mar 2009) | 2 lines
fix the D < 0 case
r6200 | div0 | 2009-03-17 15:09:16 +0100 (Tue, 17 Mar 2009) | 2 lines
add weapon images to the docs
r6201 | div0 | 2009-03-17 15:12:22 +0100 (Tue, 17 Mar 2009) | 2 lines
mention gl_picmip
r6202 | div0 | 2009-03-17 16:14:58 +0100 (Tue, 17 Mar 2009) | 3 lines
experimental new jumppad handling code, probably buggy - has to be tested a lot I think
currently dprints value calculated in old and new way, but still uses old way
r6203 | div0 | 2009-03-17 16:22:20 +0100 (Tue, 17 Mar 2009) | 2 lines
call aft more often :P
r6204 | div0 | 2009-03-17 16:32:19 +0100 (Tue, 17 Mar 2009) | 2 lines
new jumppad code - working so it's used now

git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@6205 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
55 files changed:
.patchsets
Docs/basics.html
Docs/cvars.txt [deleted file]
Docs/faq.html
Docs/gamemodes.txt [deleted file]
Docs/htmlfiles/basics.aft
Docs/htmlfiles/footer.html-part [new file with mode: 0644]
Docs/htmlfiles/header.html-part [new file with mode: 0644]
Docs/htmlfiles/make-htmlfiles.sh [new file with mode: 0755]
Docs/htmlfiles/weaponimg/firstperson-campingrifle.png [new file with mode: 0644]
Docs/htmlfiles/weaponimg/firstperson-crylink.png [new file with mode: 0644]
Docs/htmlfiles/weaponimg/firstperson-electro.png [new file with mode: 0644]
Docs/htmlfiles/weaponimg/firstperson-gl.png [new file with mode: 0644]
Docs/htmlfiles/weaponimg/firstperson-hagar.png [new file with mode: 0644]
Docs/htmlfiles/weaponimg/firstperson-hlac.png [new file with mode: 0644]
Docs/htmlfiles/weaponimg/firstperson-hookgun.png [new file with mode: 0644]
Docs/htmlfiles/weaponimg/firstperson-laser.png [new file with mode: 0644]
Docs/htmlfiles/weaponimg/firstperson-minstanex.png [new file with mode: 0644]
Docs/htmlfiles/weaponimg/firstperson-nex.png [new file with mode: 0644]
Docs/htmlfiles/weaponimg/firstperson-porto.png [new file with mode: 0644]
Docs/htmlfiles/weaponimg/firstperson-rl.png [new file with mode: 0644]
Docs/htmlfiles/weaponimg/firstperson-seeker.png [new file with mode: 0644]
Docs/htmlfiles/weaponimg/firstperson-shotgun.png [new file with mode: 0644]
Docs/htmlfiles/weaponimg/firstperson-uzi.png [new file with mode: 0644]
Docs/htmlfiles/weaponimg/thirdperson-campingrifle.png [new file with mode: 0644]
Docs/htmlfiles/weaponimg/thirdperson-crylink.png [new file with mode: 0644]
Docs/htmlfiles/weaponimg/thirdperson-electro.png [new file with mode: 0644]
Docs/htmlfiles/weaponimg/thirdperson-gl.png [new file with mode: 0644]
Docs/htmlfiles/weaponimg/thirdperson-hagar.png [new file with mode: 0644]
Docs/htmlfiles/weaponimg/thirdperson-hlac.png [new file with mode: 0644]
Docs/htmlfiles/weaponimg/thirdperson-hookgun.png [new file with mode: 0644]
Docs/htmlfiles/weaponimg/thirdperson-laser.png [new file with mode: 0644]
Docs/htmlfiles/weaponimg/thirdperson-minstanex.png [new file with mode: 0644]
Docs/htmlfiles/weaponimg/thirdperson-nex.png [new file with mode: 0644]
Docs/htmlfiles/weaponimg/thirdperson-porto.png [new file with mode: 0644]
Docs/htmlfiles/weaponimg/thirdperson-rl.png [new file with mode: 0644]
Docs/htmlfiles/weaponimg/thirdperson-seeker.png [new file with mode: 0644]
Docs/htmlfiles/weaponimg/thirdperson-shotgun.png [new file with mode: 0644]
Docs/htmlfiles/weaponimg/thirdperson-uzi.png [new file with mode: 0644]
Docs/htmlfiles/weaponimg/weapon-images.map [new file with mode: 0644]
Docs/htmlfiles/weaponimg/weapon-images.txt [new file with mode: 0644]
data/qcsrc/client/projectile.qc
data/qcsrc/common/util.qc
data/qcsrc/common/util.qh
data/qcsrc/server/cl_weaponsystem.qc
data/qcsrc/server/csqcprojectile.qc
data/qcsrc/server/csqcprojectile.qh
data/qcsrc/server/defs.qh
data/qcsrc/server/miscfunctions.qc
data/qcsrc/server/sv_main.qc
data/qcsrc/server/t_jumppads.qc
data/qcsrc/server/w_crylink.qc
data/qcsrc/server/w_electro.qc
data/qcsrc/server/w_grenadelauncher.qc
data/qcsrc/server/w_hagar.qc