]> icculus.org git repositories - divverent/nexuiz.git/commit
player physics:
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Tue, 6 Jan 2009 13:59:45 +0000 (13:59 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Tue, 6 Jan 2009 13:59:45 +0000 (13:59 +0000)
commitcc65dc5bcd11e728033326f03e2870f6b25a78ae
tree938d41fc784446718ce8370aaf59011d89eb4de1
parent7ae1d334bd5d6a148a62d36f7c3ea8e520d5fa8d
player physics:

accelerate: 5.5 to 10 (more control when walking, good for dodging shots)
friction: 5 to 7 (stopping faster when walking)
sideways friction: 0.3 to 0.4 (slightly more control when "cornering")
airaccel qw: 0.93 to 0.95 (more control when "braking" in air, slightly less forward acceleration)

Please test!

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5425 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/defaultNexuiz.cfg
data/physics25.cfg [new file with mode: 0644]