]> icculus.org git repositories - divverent/nexuiz.git/commit
make water shaders work as expected; s/r_glsl_water/r_water/
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Mon, 15 Oct 2007 17:27:26 +0000 (17:27 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Mon, 15 Oct 2007 17:27:26 +0000 (17:27 +0000)
commitac78d1b9254afac9ba07f6a1fc6487b5e17c9433
tree469ca6a16146bd3829ff321702f5883ba106fb01
parent724d40d791a346157552303c5b1deab267701a0c
make water shaders work as expected; s/r_glsl_water/r_water/

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2829 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
default.cfg
high.cfg
low.cfg
med.cfg
menu/data/effects.menu
normal.cfg
omg.cfg
scripts/water.shader
ultimate.cfg
ultra.cfg