]> icculus.org git repositories - divverent/nexuiz.git/commit
r4978 | div0 | 2008-11-04 12:57:51 +0100 (Tue, 04 Nov 2008) | 2 lines
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Thu, 27 Nov 2008 13:33:46 +0000 (13:33 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Thu, 27 Nov 2008 13:33:46 +0000 (13:33 +0000)
commit9500096708e88d16c75817e9720898fe254b79d7
treebbe62df3abd7a3f14c604c08d07a4fa3d53a2447
parent00a2734c1712f28f5cc424b33620db52c94a9ea2
r4978 | div0 | 2008-11-04 12:57:51 +0100 (Tue, 04 Nov 2008) | 2 lines
update change list
r4979 | div0 | 2008-11-04 13:25:14 +0100 (Tue, 04 Nov 2008) | 2 lines
use tag_rocket_fly.wav
r4980 | div0 | 2008-11-04 13:37:10 +0100 (Tue, 04 Nov 2008) | 2 lines
support for more weapon sounds
r4981 | esteel | 2008-11-04 18:03:08 +0100 (Tue, 04 Nov 2008) | 2 lines
correct small typo in cryPlink sounds
r4982 | esteel | 2008-11-04 18:09:24 +0100 (Tue, 04 Nov 2008) | 1 line
also correct typo wav/ogg files
r4983 | div0 | 2008-11-04 20:25:46 +0100 (Tue, 04 Nov 2008) | 2 lines
fix hagar and crylink bounce
r4984 | esteel | 2008-11-04 21:05:51 +0100 (Tue, 04 Nov 2008) | 1 line
reworked Documents in the style of the nexuiz.com homepage, thanks to shaggy for the work
r4985 | div0 | 2008-11-05 08:32:47 +0100 (Wed, 05 Nov 2008) | 2 lines
sv_clones party
r4986 | div0 | 2008-11-05 10:06:23 +0100 (Wed, 05 Nov 2008) | 2 lines
g_balance_electro_combo_speed
r4987 | div0 | 2008-11-05 13:48:59 +0100 (Wed, 05 Nov 2008) | 2 lines
use tag_impact
r4988 | div0 | 2008-11-05 13:55:32 +0100 (Wed, 05 Nov 2008) | 2 lines
unbreak pro
r4989 | div0 | 2008-11-05 15:13:54 +0100 (Wed, 05 Nov 2008) | 2 lines
Updated Tenshihan sounds from the beta 4.0.0 pack
r4990 | esteel | 2008-11-05 16:44:59 +0100 (Wed, 05 Nov 2008) | 2 lines
removed old file references that are .wav now
r4991 | div0 | 2008-11-05 21:03:07 +0100 (Wed, 05 Nov 2008) | 2 lines
fixed volume levels
r4992 | div0 | 2008-11-05 21:19:42 +0100 (Wed, 05 Nov 2008) | 2 lines
clean up voice message stuff a bit
r4993 | div0 | 2008-11-05 21:26:40 +0100 (Wed, 05 Nov 2008) | 2 lines
add the new stuff to default.sounds
r4994 | div0 | 2008-11-05 21:56:53 +0100 (Wed, 05 Nov 2008) | 2 lines
added the new sounds name sto the sounds files
r4995 | lordhavoc | 2008-11-06 13:49:06 +0100 (Thu, 06 Nov 2008) | 2 lines
edgefriction should be 1 (it's a multiplier for friction)
r4996 | div0 | 2008-11-06 14:14:09 +0100 (Thu, 06 Nov 2008) | 2 lines
use armor10
r4997 | div0 | 2008-11-06 14:27:17 +0100 (Thu, 06 Nov 2008) | 2 lines
fix some announcers
r4998 | div0 | 2008-11-06 14:35:07 +0100 (Thu, 06 Nov 2008) | 2 lines
fix the sound madness once and for all: change ogg to wav everywhere
r4999 | div0 | 2008-11-06 14:41:53 +0100 (Thu, 06 Nov 2008) | 2 lines
icolor
r5000 | div0 | 2008-11-06 15:02:52 +0100 (Thu, 06 Nov 2008) | 2 lines
two more rows in settings, flashblend
r5001 | div0 | 2008-11-06 15:19:45 +0100 (Thu, 06 Nov 2008) | 2 lines
support v_flipped
r5002 | div0 | 2008-11-07 07:41:41 +0100 (Fri, 07 Nov 2008) | 2 lines
use weapons/casing.wav for casings
r5003 | div0 | 2008-11-07 17:06:58 +0100 (Fri, 07 Nov 2008) | 2 lines
allow separate cvars for voter and master commands; make voting defaults more conservative
r5004 | div0 | 2008-11-07 17:14:55 +0100 (Fri, 07 Nov 2008) | 2 lines
more vote cvars
r5005 | div0 | 2008-11-07 17:16:40 +0100 (Fri, 07 Nov 2008) | 2 lines
remove kickban, as master can be voted too
r5006 | div0 | 2008-11-07 17:18:28 +0100 (Fri, 07 Nov 2008) | 2 lines
more of this
r5007 | morphed | 2008-11-07 17:28:07 +0100 (Fri, 07 Nov 2008) | 1 line
new marine skin
r5008 | div0 | 2008-11-07 21:44:46 +0100 (Fri, 07 Nov 2008) | 2 lines
add a "flag shielded" indicator
r5009 | div0 | 2008-11-07 21:46:11 +0100 (Fri, 07 Nov 2008) | 1 line
r5010 | div0 | 2008-11-07 22:39:26 +0100 (Fri, 07 Nov 2008) | 2 lines
move the "shielded" icons to the right place
r5011 | div0 | 2008-11-07 22:40:25 +0100 (Fri, 07 Nov 2008) | 2 lines
fixtrans
r5012 | div0 | 2008-11-08 09:41:05 +0100 (Sat, 08 Nov 2008) | 2 lines
Tenshihan 4.1.0, better g_casings support. Please test, maybe make default now?
r5013 | div0 | 2008-11-08 09:42:54 +0100 (Sat, 08 Nov 2008) | 2 lines
updated compat pack
r5014 | div0 | 2008-11-08 09:44:14 +0100 (Sat, 08 Nov 2008) | 2 lines
typo fixes
r5015 | div0 | 2008-11-08 17:35:48 +0100 (Sat, 08 Nov 2008) | 2 lines
remove "NOTE: crashed before even initializing the world, not saving persistent data\n" warning on first server start
r5016 | div0 | 2008-11-08 17:39:10 +0100 (Sat, 08 Nov 2008) | 2 lines
get rid of menu_cmd spam
r5017 | div0 | 2008-11-08 17:42:15 +0100 (Sat, 08 Nov 2008) | 2 lines
redundancy...
r5018 | div0 | 2008-11-08 18:18:13 +0100 (Sat, 08 Nov 2008) | 2 lines
slightly improved specop face... maybe someone else revert this commit, and redo it the right way, if he can, this is just lame select/color balance, and retouch, editing
r5019 | div0 | 2008-11-08 21:25:46 +0100 (Sat, 08 Nov 2008) | 2 lines
target_voicescript beginnign
r5020 | div0 | 2008-11-08 22:35:10 +0100 (Sat, 08 Nov 2008) | 2 lines
support weapon arena in the toString too
r5021 | div0 | 2008-11-09 08:20:21 +0100 (Sun, 09 Nov 2008) | 2 lines
weapon arena modes "all" and "most"
r5022 | div0 | 2008-11-09 11:11:56 +0100 (Sun, 09 Nov 2008) | 2 lines
new weapon arena menu controls, enjoy! Original code by MirceaKitsune
r5023 | div0 | 2008-11-09 11:18:32 +0100 (Sun, 09 Nov 2008) | 2 lines
push low gravity up a little
r5024 | div0 | 2008-11-09 11:23:22 +0100 (Sun, 09 Nov 2008) | 2 lines
make it not depend on an uncommitted fix to fteqcc yet... yes, I know there are now 28 more warnings. Can't help it.
r5025 | div0 | 2008-11-09 19:23:29 +0100 (Sun, 09 Nov 2008) | 2 lines
menu_use_default_hostname, sethostname command to override the menu's hostname
r5026 | div0 | 2008-11-09 21:22:12 +0100 (Sun, 09 Nov 2008) | 2 lines
applied most of MirceaKitsune's menu changes
r5027 | div0 | 2008-11-09 21:24:49 +0100 (Sun, 09 Nov 2008) | 2 lines
I committed this too, I thought...
r5028 | div0 | 2008-11-09 21:25:06 +0100 (Sun, 09 Nov 2008) | 2 lines
remove debug print :P
r5029 | div0 | 2008-11-10 08:17:04 +0100 (Mon, 10 Nov 2008) | 2 lines
more menu updates
r5030 | div0 | 2008-11-10 11:56:37 +0100 (Mon, 10 Nov 2008) | 2 lines
fix precache
r5031 | div0 | 2008-11-10 12:32:55 +0100 (Mon, 10 Nov 2008) | 2 lines
prevent QC crash when a flag carrier had no flag carrier sprite, but WHY?
r5032 | div0 | 2008-11-10 13:36:45 +0100 (Mon, 10 Nov 2008) | 2 lines
ctf: block capture records when having >1 player on the server (bots are still allowed).
r5033 | div0 | 2008-11-10 15:29:41 +0100 (Mon, 10 Nov 2008) | 2 lines
handicap
r5034 | div0 | 2008-11-10 16:52:19 +0100 (Mon, 10 Nov 2008) | 3 lines
trgger_multiple: support target, target2, target3, target4
info_player_*: trigger target2, ..., target4 (can't safely trigger target, I suppose)
r5035 | div0 | 2008-11-10 16:56:27 +0100 (Mon, 10 Nov 2008) | 2 lines
target2 handling improved
r5036 | div0 | 2008-11-10 17:07:50 +0100 (Mon, 10 Nov 2008) | 2 lines
more properties for voice script
r5037 | div0 | 2008-11-10 20:22:58 +0100 (Mon, 10 Nov 2008) | 2 lines
possibly allow untested welcome message disabling again
r5038 | div0 | 2008-11-12 08:10:03 +0100 (Wed, 12 Nov 2008) | 2 lines
detect screen size using new DP feature
r5039 | div0 | 2008-11-12 13:29:03 +0100 (Wed, 12 Nov 2008) | 2 lines
oops, accidentally committed
r5040 | esteel | 2008-11-12 14:38:46 +0100 (Wed, 12 Nov 2008) | 2 lines
Ronans server info dialog
r5041 | div0 | 2008-11-12 17:54:55 +0100 (Wed, 12 Nov 2008) | 2 lines
improved server info dialog
r5042 | div0 | 2008-11-12 21:32:45 +0100 (Wed, 12 Nov 2008) | 2 lines
alpha=1 here was a bad idea
r5043 | esteel | 2008-11-12 21:34:27 +0100 (Wed, 12 Nov 2008) | 3 lines
toggle favorites is now on mouse3 and INS
show serverinfo is now on mouse2 and space
r5044 | esteel | 2008-11-12 21:35:15 +0100 (Wed, 12 Nov 2008) | 2 lines
gnah, forgot to remove the // DOUBLE CLICK comment :P
r5045 | div0 | 2008-11-12 21:39:34 +0100 (Wed, 12 Nov 2008) | 2 lines
fix the default skin writing
r5046 | esteel | 2008-11-12 22:07:57 +0100 (Wed, 12 Nov 2008) | 2 lines
added info button to the join menu, removed some trailing whitespace too
r5047 | esteel | 2008-11-12 22:11:39 +0100 (Wed, 12 Nov 2008) | 2 lines
small change to g_warmup and readynagger calling
r5048 | esteel | 2008-11-13 17:41:20 +0100 (Thu, 13 Nov 2008) | 2 lines
experimental timedemo button for the demos menu
r5049 | esteel | 2008-11-13 19:46:36 +0100 (Thu, 13 Nov 2008) | 2 lines
fix stupid mistake and swap play/timedemo buttons
r5050 | esteel | 2008-11-14 15:31:53 +0100 (Fri, 14 Nov 2008) | 2 lines
experimental support for q3's music field in the worldspawn
r5051 | esteel | 2008-11-14 15:36:34 +0100 (Fri, 14 Nov 2008) | 2 lines
experimental support for q3's music field in the worldspawn, should not forget this file..
r5052 | div0 | 2008-11-15 22:52:25 +0100 (Sat, 15 Nov 2008) | 3 lines
fix memory leak in demo list
fix player list color handling (was there without need), someone please test this
r5053 | div0 | 2008-11-16 07:41:30 +0100 (Sun, 16 Nov 2008) | 2 lines
fix align
r5054 | div0 | 2008-11-16 07:53:09 +0100 (Sun, 16 Nov 2008) | 2 lines
fix TDM
r5055 | div0 | 2008-11-16 08:11:35 +0100 (Sun, 16 Nov 2008) | 2 lines
possibly fix hurttrigger message2, someone try it
r5056 | div0 | 2008-11-18 09:02:50 +0100 (Tue, 18 Nov 2008) | 2 lines
Contributed trigger_heal patch.
r5057 | esteel | 2008-11-18 16:12:22 +0100 (Tue, 18 Nov 2008) | 1 line
wonder if those make phonies help anyone?!?
r5058 | div0 | 2008-11-19 13:50:36 +0100 (Wed, 19 Nov 2008) | 2 lines
mask spectatee effects with EFMASK_CHEAP; add a loddebug cvar (1 = force lod 0, 2 = force lod 1, 3 = force lod 2)
r5059 | div0 | 2008-11-19 14:05:29 +0100 (Wed, 19 Nov 2008) | 2 lines
MirceaKitsune's next changes
r5060 | div0 | 2008-11-19 15:35:07 +0100 (Wed, 19 Nov 2008) | 2 lines
make weaponarena laser a checkbox (dirty hack)
r5061 | savagex | 2008-11-19 19:08:25 +0100 (Wed, 19 Nov 2008) | 5 lines
Promote morfar to project (co-)maintainership.
Congratulations!
r5062 | div0 | 2008-11-19 19:53:43 +0100 (Wed, 19 Nov 2008) | 2 lines
make the div0 scoring conform to the poll
r5063 | div0 | 2008-11-19 20:22:46 +0100 (Wed, 19 Nov 2008) | 2 lines
fix impulse 99 not giving unlimited portals
r5064 | div0 | 2008-11-20 15:18:30 +0100 (Thu, 20 Nov 2008) | 2 lines
hidden cvar: car-like physics mode; misc_gamemodel: extra spawnflags; properly support scale on SOLID_BSP misc_gamemodels by adjusting mins/maxs
r5065 | esteel | 2008-11-20 23:08:32 +0100 (Thu, 20 Nov 2008) | 1 line
added grappling hook, port-o-launch, minstanex, hlac and tag seeker to basics. changed basics.html so that after updating the .aft file you can copy the html part over to basics.html almost 1-by-1
r5066 | div0 | 2008-11-21 07:36:09 +0100 (Fri, 21 Nov 2008) | 2 lines
stronger alignment
r5067 | esteel | 2008-11-21 10:52:15 +0100 (Fri, 21 Nov 2008) | 2 lines
added ONS, AS and RACE to basics documentation
r5068 | div0 | 2008-11-21 11:27:33 +0100 (Fri, 21 Nov 2008) | 2 lines
force chase cam in "big rigs" mode
r5069 | div0 | 2008-11-21 13:46:52 +0100 (Fri, 21 Nov 2008) | 2 lines
improve big rigs mode
r5070 | div0 | 2008-11-21 13:50:00 +0100 (Fri, 21 Nov 2008) | 2 lines
rename cvar from g_bigrigs to g_bugrigs ;)
r5071 | div0 | 2008-11-21 14:57:34 +0100 (Fri, 21 Nov 2008) | 2 lines
more bug rigs improvements
r5072 | m0rfar | 2008-11-21 17:40:52 +0100 (Fri, 21 Nov 2008) | 2 lines
New portal models by ai!
I helped with .skin and .shader files. And changed the qc code to use the correct skins.
r5073 | div0 | 2008-11-22 09:02:55 +0100 (Sat, 22 Nov 2008) | 2 lines
new toys: g_bugrigs 2 for a more realistic mode (no steering in air); align the race car to the velocity when in air (looks cool, no gameplay change)
r5074 | div0 | 2008-11-22 09:03:41 +0100 (Sat, 22 Nov 2008) | 2 lines
less buggy :P
r5075 | div0 | 2008-11-22 09:26:41 +0100 (Sat, 22 Nov 2008) | 2 lines
explicitly precache the forced model
r5076 | div0 | 2008-11-22 09:43:08 +0100 (Sat, 22 Nov 2008) | 2 lines
race-qualifying -> race better
r5077 | div0 | 2008-11-22 09:48:26 +0100 (Sat, 22 Nov 2008) | 2 lines
portals in the compat pack
r5078 | div0 | 2008-11-22 09:50:00 +0100 (Sat, 22 Nov 2008) | 2 lines
ctfscoring-div0: move one penalty point from return to drop; one extra point for retaking the flag to compensate
r5079 | div0 | 2008-11-22 09:57:31 +0100 (Sat, 22 Nov 2008) | 2 lines
fix timelimit -1 again
r5080 | div0 | 2008-11-22 20:10:31 +0100 (Sat, 22 Nov 2008) | 2 lines
prevent too high accel/turn rates
r5081 | div0 | 2008-11-22 20:45:54 +0100 (Sat, 22 Nov 2008) | 2 lines
g_bugrigs another speedhack fix
r5082 | esteel | 2008-11-23 01:51:43 +0100 (Sun, 23 Nov 2008) | 3 lines
added hlac and seeker textures to build-compat-pack.sh
i guess someone forget them, or are they intented as a surprise? then please revert this commit
r5083 | div0 | 2008-11-23 12:15:25 +0100 (Sun, 23 Nov 2008) | 2 lines
hopefully no change to race car physics, but now parametrized. Five Big Rigs bugs are now controlled by cvars and can be turned off to get "more real" race car physics!
r5084 | div0 | 2008-11-23 12:29:46 +0100 (Sun, 23 Nov 2008) | 2 lines
g_bugrigs_planar_movement_car_jumping - a new bug is now on/off too
r5085 | div0 | 2008-11-23 20:50:16 +0100 (Sun, 23 Nov 2008) | 2 lines
new mutator: g_touchexplode (spawn explosion where two players touch). Ideal with g_bugrigs.
r5086 | div0 | 2008-11-23 21:13:34 +0100 (Sun, 23 Nov 2008) | 2 lines
touchexplode: fix for noclip
r5087 | div0 | 2008-11-23 21:30:41 +0100 (Sun, 23 Nov 2008) | 2 lines
yet another fix attempt for touchexplode
r5088 | div0 | 2008-11-23 21:32:38 +0100 (Sun, 23 Nov 2008) | 2 lines
disable planar jump when touchexplode
r5089 | m0rfar | 2008-11-24 19:54:32 +0100 (Mon, 24 Nov 2008) | 3 lines
Portal model source.
Added Nexuiz logo on portals. Requires gl_picmip 2 or better to see it (that's expected).
Minor vortex shader update.
r5090 | div0 | 2008-11-25 07:23:44 +0100 (Tue, 25 Nov 2008) | 2 lines
hopefully fix campcheck
r5091 | div0 | 2008-11-25 09:07:15 +0100 (Tue, 25 Nov 2008) | 2 lines
align the car better to the surface
r5092 | div0 | 2008-11-25 09:19:14 +0100 (Tue, 25 Nov 2008) | 2 lines
fix air friction
r5093 | div0 | 2008-11-25 09:21:01 +0100 (Tue, 25 Nov 2008) | 2 lines
enable a tiny amount of air friction (sorry, FruitieX)
r5094 | div0 | 2008-11-25 10:11:00 +0100 (Tue, 25 Nov 2008) | 3 lines
    // whatever happens, allow 60 seconds of idling directly after connect for map loading
r5095 | esteel | 2008-11-25 15:13:37 +0100 (Tue, 25 Nov 2008) | 2 lines
for now rather use g_start_delay 15 instead of g_warmup 1 for dedicated servers, people seem to like it more
r5096 | esteel | 2008-11-25 15:15:18 +0100 (Tue, 25 Nov 2008) | 2 lines
add hook sounds to build-compatpack, the hook bomb ones are still missing though
r5097 | div0 | 2008-11-25 18:33:43 +0100 (Tue, 25 Nov 2008) | 3 lines
comments in cl_physics.qc
handicap: apply handicap both to dealt and to received damage, but only square rooted. So a player with handicap 4 deals 0.5x damage, and receives 2x, making him 4x weaker in comparison.
r5098 | div0 | 2008-11-25 21:54:07 +0100 (Tue, 25 Nov 2008) | 2 lines
fix bug in func_breakable, that breaks assault
r5099 | div0 | 2008-11-26 09:28:42 +0100 (Wed, 26 Nov 2008) | 2 lines
assault sprites
r5100 | div0 | 2008-11-26 09:29:31 +0100 (Wed, 26 Nov 2008) | 2 lines
assault: fix lots of bugs, initial waypointsprites support
r5101 | div0 | 2008-11-26 09:52:48 +0100 (Wed, 26 Nov 2008) | 2 lines
assault: (untested) make breakables show a radar wave when attacked
r5102 | div0 | 2008-11-26 10:20:21 +0100 (Wed, 26 Nov 2008) | 2 lines
alternate way to project waypoint sprites that are out of the screen
r5103 | div0 | 2008-11-26 10:37:02 +0100 (Wed, 26 Nov 2008) | 2 lines
allow 32 concurrent radar pings
r5104 | div0 | 2008-11-26 10:39:57 +0100 (Wed, 26 Nov 2008) | 2 lines
assault
r5105 | div0 | 2008-11-26 10:41:10 +0100 (Wed, 26 Nov 2008) | 2 lines
vid_pixelheight now is a float
r5106 | div0 | 2008-11-26 10:42:13 +0100 (Wed, 26 Nov 2008) | 2 lines
weapon stay mutator
r5107 | div0 | 2008-11-26 11:20:42 +0100 (Wed, 26 Nov 2008) | 2 lines
more assault fixes (timelimit)
r5108 | div0 | 2008-11-26 11:24:50 +0100 (Wed, 26 Nov 2008) | 2 lines
assault changes to entities.def
r5109 | div0 | 2008-11-26 20:23:12 +0100 (Wed, 26 Nov 2008) | 2 lines
fix obvious bug in race player soritng. hopefully this fixes the pole positions.
r5110 | div0 | 2008-11-26 21:27:53 +0100 (Wed, 26 Nov 2008) | 2 lines
players still in the wrong order? add a debug print
r5111 | div0 | 2008-11-26 21:44:45 +0100 (Wed, 26 Nov 2008) | 2 lines
more debug (will remove it later)
r5112 | div0 | 2008-11-26 21:46:31 +0100 (Wed, 26 Nov 2008) | 2 lines
sorry, this way is better
r5113 | div0 | 2008-11-27 09:06:32 +0100 (Thu, 27 Nov 2008) | 4 lines
breakable: add support for causing damage, and playing a sound
seeker: allow following func_breakable
assault: fixes
r5114 | div0 | 2008-11-27 09:10:04 +0100 (Thu, 27 Nov 2008) | 3 lines
add the ACBC Assault Circuit Board Creator
a script that makes an assault map template given objective counts
r5115 | div0 | 2008-11-27 09:10:44 +0100 (Thu, 27 Nov 2008) | 2 lines
we have space for thicker walls
r5116 | div0 | 2008-11-27 09:14:57 +0100 (Thu, 27 Nov 2008) | 2 lines
fix offset handling
r5117 | div0 | 2008-11-27 11:58:21 +0100 (Thu, 27 Nov 2008) | 2 lines
bsp tool
r5118 | div0 | 2008-11-27 14:03:22 +0100 (Thu, 27 Nov 2008) | 2 lines
Tenshihan v4.2.0; SPecop is female again
r5119 | div0 | 2008-11-27 14:04:22 +0100 (Thu, 27 Nov 2008) | 2 lines
oops, bug in specop.zym.sounds
r5120 | div0 | 2008-11-27 14:15:59 +0100 (Thu, 27 Nov 2008) | 2 lines
mapinfo: don't write a "cdtrack" if the map has music set in worldspawn
r5121 | div0 | 2008-11-27 14:28:52 +0100 (Thu, 27 Nov 2008) | 2 lines
changes

git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@5122 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
342 files changed:
.patchsets
Docs/FAQ.html [deleted file]
Docs/Readme.htm [deleted file]
Docs/basics.html
Docs/htmlfiles/basics.aft [moved from Docs/basics.aft with 86% similarity]
Docs/htmlfiles/faq.aft [moved from Docs/FAQ.aft with 100% similarity]
Docs/htmlfiles/img/alien_trap_logo.jpg [new file with mode: 0644]
Docs/htmlfiles/img/background.jpg [new file with mode: 0644]
Docs/htmlfiles/img/body_bg.jpg [new file with mode: 0644]
Docs/htmlfiles/img/css.png [new file with mode: 0644]
Docs/htmlfiles/img/donate_button_noscript.jpg [new file with mode: 0644]
Docs/htmlfiles/img/download_nexuiz.jpg [new file with mode: 0644]
Docs/htmlfiles/img/download_q3_mappack.jpg [new file with mode: 0644]
Docs/htmlfiles/img/footer_bg.jpg [new file with mode: 0644]
Docs/htmlfiles/img/headers/created_by.gif [new file with mode: 0644]
Docs/htmlfiles/img/headers/downloads.gif [new file with mode: 0644]
Docs/htmlfiles/img/headers/help_wanted.gif [new file with mode: 0644]
Docs/htmlfiles/img/headers/latest_news.gif [new file with mode: 0644]
Docs/htmlfiles/img/headers/nexuiz_logo.jpg [new file with mode: 0644]
Docs/htmlfiles/img/menu_bg.jpg [new file with mode: 0644]
Docs/htmlfiles/img/menu_div.jpg [new file with mode: 0644]
Docs/htmlfiles/img/nexuiz_header.jpg [new file with mode: 0644]
Docs/htmlfiles/img/nexuiz_logo.jpg [new file with mode: 0644]
Docs/htmlfiles/img/see_more.jpg [new file with mode: 0644]
Docs/htmlfiles/img/xhtml10.png [new file with mode: 0644]
Docs/htmlfiles/style.css [new file with mode: 0644]
Docs/say-escapes.txt [deleted file]
Docs/server/server.cfg
changes-since-last-release
data/Makefile
data/build-compat-pack.sh
data/ctfscoring-div0.cfg
data/defaultNexuiz.cfg
data/gfx/menu/default/skinvalues.txt
data/gfx/menu/silver/skinvalues.txt
data/gfx/menu/simplygray/skinvalues.txt
data/gfx/menu/wickedblack/skinvalues.txt
data/gfx/menu/wickedblue/skinvalues.txt
data/gfx/menu/wickedgreen/skinvalues.txt
data/gfx/menu/wickedred/skinvalues.txt
data/gfx/menu/wickedwhite/skinvalues.txt
data/gfx/menu/wickedyellow/skinvalues.txt
data/gfx/menu/wickedz/skinvalues.txt
data/gfx/menu/xaw/skinvalues.txt
data/gfx/sb_kh_full.tga
data/gfx/sb_kh_outline.tga
data/gfx/sb_playercolor_pants.tga
data/gfx/sb_playercolor_shirt.tga
data/high.cfg
data/low.cfg
data/med.cfg
data/models/player/carni.zym.sounds
data/models/player/headhunter.zym.sounds
data/models/player/insurrectionist.zym.sounds
data/models/player/lurk.zym.sounds
data/models/player/lycanthrope.zym.sounds
data/models/player/marine.zym.sounds
data/models/player/nexus.zym.sounds
data/models/player/pyria.zym.sounds
data/models/player/shock.zym.sounds
data/models/player/skadi.zym.sounds
data/models/player/specop.zym.sounds
data/models/player/visitant.zym.sounds
data/models/player/xolar.zym.sounds
data/models/portal.md3
data/models/sprites/make-sprites.sh
data/mutator_reset.cfg
data/nexuiz-credits.txt
data/normal.cfg
data/omg.cfg
data/physicsPro.cfg
data/qcsrc/client/Defs.qc
data/qcsrc/client/View.qc
data/qcsrc/client/main.qh
data/qcsrc/client/progs.src
data/qcsrc/client/sbar.qc
data/qcsrc/client/teamradar.qc
data/qcsrc/client/teamradar.qh
data/qcsrc/client/waypointsprites.qc
data/qcsrc/common/constants.qh
data/qcsrc/common/mapinfo.qc
data/qcsrc/common/util.qc
data/qcsrc/common/util.qh
data/qcsrc/menu/classes.c
data/qcsrc/menu/item/listbox.c
data/qcsrc/menu/mbuiltin.qh
data/qcsrc/menu/menu.qc
data/qcsrc/menu/nexuiz/campaign.c
data/qcsrc/menu/nexuiz/demolist.c
data/qcsrc/menu/nexuiz/dialog_multiplayer.c
data/qcsrc/menu/nexuiz/dialog_multiplayer_create.c
data/qcsrc/menu/nexuiz/dialog_multiplayer_create_mapinfo.c
data/qcsrc/menu/nexuiz/dialog_multiplayer_create_mutators.c
data/qcsrc/menu/nexuiz/dialog_multiplayer_join.c
data/qcsrc/menu/nexuiz/dialog_multiplayer_playersetup.c
data/qcsrc/menu/nexuiz/dialog_multiplayer_playersetup_weapons.c
data/qcsrc/menu/nexuiz/dialog_settings.c
data/qcsrc/menu/nexuiz/dialog_settings_audio.c
data/qcsrc/menu/nexuiz/dialog_settings_demo.c
data/qcsrc/menu/nexuiz/dialog_settings_effects.c
data/qcsrc/menu/nexuiz/dialog_settings_input.c
data/qcsrc/menu/nexuiz/dialog_settings_misc.c
data/qcsrc/menu/nexuiz/dialog_settings_video.c
data/qcsrc/menu/nexuiz/mainwindow.c
data/qcsrc/menu/nexuiz/maplist.c
data/qcsrc/menu/nexuiz/serverlist.c
data/qcsrc/menu/nexuiz/weaponslist.c
data/qcsrc/menu/progs.src
data/qcsrc/menu/skin-customizables.inc
data/qcsrc/server/arena.qc
data/qcsrc/server/assault.qc
data/qcsrc/server/cl_client.qc
data/qcsrc/server/cl_impulse.qc
data/qcsrc/server/cl_physics.qc
data/qcsrc/server/cl_player.qc
data/qcsrc/server/cl_weapons.qc
data/qcsrc/server/cl_weaponsystem.qc
data/qcsrc/server/clientcommands.qc
data/qcsrc/server/constants.qh
data/qcsrc/server/ctf.qc
data/qcsrc/server/defs.qh
data/qcsrc/server/func_breakable.qc
data/qcsrc/server/g_casings.qc
data/qcsrc/server/g_damage.qc
data/qcsrc/server/g_subs.qc
data/qcsrc/server/g_triggers.qc
data/qcsrc/server/g_world.qc
data/qcsrc/server/keyhunt.qc
data/qcsrc/server/miscfunctions.qc
data/qcsrc/server/mode_onslaught.qc
data/qcsrc/server/portals.qc
data/qcsrc/server/progs.src
data/qcsrc/server/race.qc
data/qcsrc/server/scores.qc
data/qcsrc/server/scores_rules.qc
data/qcsrc/server/sv_main.qc
data/qcsrc/server/sys.qh
data/qcsrc/server/t_items.qc
data/qcsrc/server/target_spawn.qc
data/qcsrc/server/teamplay.qc
data/qcsrc/server/vote.qc
data/qcsrc/server/vote.qh
data/qcsrc/server/w_crylink.qc
data/qcsrc/server/w_electro.qc
data/qcsrc/server/w_grenadelauncher.qc
data/qcsrc/server/w_minstanex.qc
data/qcsrc/server/w_nex.qc
data/qcsrc/server/w_porto.qc
data/qcsrc/server/w_rocketlauncher.qc
data/qcsrc/server/w_seeker.qc
data/qcsrc/server/w_shotgun.qc
data/qcsrc/server/w_uzi.qc
data/scripts/entities.def
data/scripts/shaderlist.txt
data/sound/announcer/male/airshot.ogg
data/sound/announcer/male/impressive.ogg
data/sound/ctf/take.wav
data/sound/misc/armor1.wav
data/sound/misc/armor25.wav
data/sound/misc/gib.wav
data/sound/misc/hit.wav
data/sound/misc/itempickup.ogg
data/sound/misc/powerup.ogg
data/sound/player/carni-lycan/coms/attackinfive.ogg
data/sound/player/carni-lycan/coms/incoming.ogg
data/sound/player/carni-lycan/coms/meet.ogg
data/sound/player/carni-lycan/coms/seenflag.ogg
data/sound/player/carni-lycan/player/death1.ogg
data/sound/player/carni-lycan/player/death2.ogg
data/sound/player/carni-lycan/player/death3.ogg
data/sound/player/carni-lycan/player/drown.ogg
data/sound/player/carni-lycan/player/fall1.ogg
data/sound/player/carni-lycan/player/falling.ogg
data/sound/player/carni-lycan/player/gasp.ogg
data/sound/player/carni-lycan/player/jump.ogg
data/sound/player/carni-lycan/player/pain100.ogg
data/sound/player/carni-lycan/player/pain25.ogg
data/sound/player/carni-lycan/player/pain50.ogg
data/sound/player/carni-lycan/player/pain75.ogg
data/sound/player/default.sounds
data/sound/player/fricka/coms/attack.ogg [new file with mode: 0644]
data/sound/player/fricka/coms/attackinfive.ogg [new file with mode: 0644]
data/sound/player/fricka/coms/coverme.ogg [new file with mode: 0644]
data/sound/player/fricka/coms/defend.ogg [new file with mode: 0644]
data/sound/player/fricka/coms/flagseen.ogg [new file with mode: 0644]
data/sound/player/fricka/coms/freelance1.ogg [new file with mode: 0644]
data/sound/player/fricka/coms/freelance2.ogg [new file with mode: 0644]
data/sound/player/fricka/coms/incoming.ogg [new file with mode: 0644]
data/sound/player/fricka/coms/taunt1.ogg [new file with mode: 0644]
data/sound/player/fricka/coms/taunt2.ogg [new file with mode: 0644]
data/sound/player/fricka/coms/taunt3.ogg [new file with mode: 0644]
data/sound/player/fricka/coms/taunt4.ogg [new file with mode: 0644]
data/sound/player/fricka/coms/teamshoot1.ogg [new file with mode: 0644]
data/sound/player/fricka/coms/teamshoot2.ogg [new file with mode: 0644]
data/sound/player/fricka/coms/teamshoot3.ogg [new file with mode: 0644]
data/sound/player/fricka/coms/waypoint.ogg [new file with mode: 0644]
data/sound/player/fricka/player/death1.ogg
data/sound/player/fricka/player/death2.ogg
data/sound/player/fricka/player/death3.ogg
data/sound/player/fricka/player/drown.ogg
data/sound/player/fricka/player/fall1.ogg
data/sound/player/fricka/player/falling.ogg
data/sound/player/fricka/player/gasp.ogg
data/sound/player/fricka/player/jump.ogg
data/sound/player/fricka/player/pain100.ogg
data/sound/player/fricka/player/pain25.ogg
data/sound/player/fricka/player/pain50.ogg
data/sound/player/fricka/player/pain75.ogg
data/sound/player/insurrectionist/coms/taunt1.ogg
data/sound/player/insurrectionist/coms/taunt2.ogg
data/sound/player/lava.ogg [deleted file]
data/sound/player/pyria-skadi/coms/attack1.ogg [new file with mode: 0644]
data/sound/player/pyria-skadi/coms/attack2.ogg [new file with mode: 0644]
data/sound/player/pyria-skadi/coms/attackinfive.ogg [new file with mode: 0644]
data/sound/player/pyria-skadi/coms/coverme.ogg [new file with mode: 0644]
data/sound/player/pyria-skadi/coms/defend.ogg [new file with mode: 0644]
data/sound/player/pyria-skadi/coms/freelance1.ogg [new file with mode: 0644]
data/sound/player/pyria-skadi/coms/freelance2.ogg [new file with mode: 0644]
data/sound/player/pyria-skadi/coms/incoming.ogg [new file with mode: 0644]
data/sound/player/pyria-skadi/coms/meet.ogg [new file with mode: 0644]
data/sound/player/pyria-skadi/coms/needhelp1.ogg [new file with mode: 0644]
data/sound/player/pyria-skadi/coms/seenflag.ogg [new file with mode: 0644]
data/sound/player/pyria-skadi/coms/taunt1.ogg [new file with mode: 0644]
data/sound/player/pyria-skadi/coms/taunt2.ogg [new file with mode: 0644]
data/sound/player/pyria-skadi/coms/taunt3.ogg [new file with mode: 0644]
data/sound/player/pyria-skadi/coms/taunt4.ogg [new file with mode: 0644]
data/sound/player/pyria-skadi/coms/taunt5.ogg [new file with mode: 0644]
data/sound/player/pyria-skadi/coms/teamshoot1.ogg [new file with mode: 0644]
data/sound/player/pyria-skadi/coms/teamshoot2.ogg [new file with mode: 0644]
data/sound/player/pyria-skadi/coms/teamshoot3.ogg [new file with mode: 0644]
data/sound/player/pyria-skadi/coms/teamshoot4.ogg [new file with mode: 0644]
data/sound/player/pyria-skadi/player/death1.ogg
data/sound/player/pyria-skadi/player/death2.ogg
data/sound/player/pyria-skadi/player/death3.ogg
data/sound/player/pyria-skadi/player/drown.ogg
data/sound/player/pyria-skadi/player/fall1.ogg
data/sound/player/pyria-skadi/player/falling.ogg
data/sound/player/pyria-skadi/player/gasp.ogg
data/sound/player/pyria-skadi/player/jump.ogg
data/sound/player/pyria-skadi/player/pain100.ogg
data/sound/player/pyria-skadi/player/pain25.ogg
data/sound/player/pyria-skadi/player/pain50.ogg
data/sound/player/pyria-skadi/player/pain75.ogg
data/sound/player/reptilian/player/pain100.ogg
data/sound/player/reptilian/player/pain75.ogg
data/sound/player/slime.ogg [deleted file]
data/sound/player/soldier/coms/attackinfive.ogg
data/sound/player/soldier/coms/taunt1.ogg
data/sound/player/soldier/coms/taunt2.ogg
data/sound/player/soldier/coms/taunt3.ogg
data/sound/player/specop/coms/attack.ogg
data/sound/player/specop/coms/attackinfive.ogg
data/sound/player/specop/coms/coverme.ogg
data/sound/player/specop/coms/defend.ogg
data/sound/player/specop/coms/freelance1.ogg
data/sound/player/specop/coms/freelance2.ogg
data/sound/player/specop/coms/incoming.ogg
data/sound/player/specop/coms/meet.ogg
data/sound/player/specop/coms/needhelp1.ogg
data/sound/player/specop/coms/needhelp2.ogg [deleted file]
data/sound/player/specop/coms/seenflag.ogg
data/sound/player/specop/coms/taunt1.ogg
data/sound/player/specop/coms/taunt2.ogg
data/sound/player/specop/coms/taunt3.ogg
data/sound/player/specop/coms/teamshoot1.ogg
data/sound/player/specop/coms/teamshoot2.ogg
data/sound/player/specop/coms/teamshoot3.ogg
data/sound/player/specop/player/death1.ogg
data/sound/player/specop/player/death2.ogg
data/sound/player/specop/player/death3.ogg
data/sound/player/specop/player/drown.ogg
data/sound/player/specop/player/fall1.ogg
data/sound/player/specop/player/falling.ogg
data/sound/player/specop/player/gasp.ogg
data/sound/player/specop/player/jump.ogg
data/sound/player/specop/player/pain100.ogg
data/sound/player/specop/player/pain25.ogg
data/sound/player/specop/player/pain50.ogg
data/sound/player/specop/player/pain75.ogg
data/sound/player/torus/attack.ogg
data/sound/player/torus/coverme.ogg
data/sound/player/torus/death.ogg
data/sound/player/torus/drown.ogg
data/sound/player/torus/fall.ogg
data/sound/player/torus/flagseen.ogg
data/sound/player/torus/gasp.ogg
data/sound/player/torus/hooah.ogg
data/sound/player/torus/incoming.ogg
data/sound/player/torus/jump.ogg
data/sound/player/torus/letsgo.ogg
data/sound/player/torus/needhelp.ogg
data/sound/player/torus/pain100.ogg
data/sound/player/torus/pain25.ogg
data/sound/player/torus/pain50.ogg
data/sound/player/torus/pain75.ogg
data/sound/player/torus/taunt.ogg
data/sound/player/torus/teamshoot.ogg
data/sound/player/torus/waypoint.ogg
data/sound/porto/bounce.ogg
data/sound/porto/create.ogg
data/sound/porto/expire.ogg
data/sound/porto/explode.ogg
data/sound/porto/fire.ogg
data/sound/porto/unsupported.ogg
data/sound/weapons/crylink_fire.ogg
data/sound/weapons/electro_fly.wav
data/sound/weapons/electro_impact_combo.ogg
data/sound/weapons/hagar_fire.ogg
data/sound/weapons/hook_impact.ogg
data/sound/weapons/lasergun_fire.ogg
data/sound/weapons/minstanexfire.ogg
data/sound/weapons/nexfire.ogg
data/sound/weapons/neximpact.ogg
data/sound/weapons/rocket_det.ogg
data/sound/weapons/rocket_fire.ogg
data/sound/weapons/shotgun_fire.ogg
data/sound/weapons/tink1.ogg
data/sound/weapons/uzi_fire.ogg
data/sound/weapons/weapon_switch.ogg
data/sound/weapons/weaponpickup.ogg
data/textures/marine.tga
data/textures/marine_bump.tga [deleted file]
data/textures/marine_glow.tga
data/textures/marine_pants.tga
data/textures/marine_shirt.tga
data/textures/portals/portals_blue.tga [new file with mode: 0644]
data/textures/portals/portals_blue_gloss.tga [new file with mode: 0644]
data/textures/portals/portals_blue_glow.tga [new file with mode: 0644]
data/textures/portals/portals_blue_norm.tga [new file with mode: 0644]
data/textures/portals/portals_blue_vortex.tga [new file with mode: 0644]
data/textures/portals/portals_inactive.tga [new file with mode: 0644]
data/textures/portals/portals_inactive_vortex.tga [new file with mode: 0644]
data/textures/portals/portals_red.tga [new file with mode: 0644]
data/textures/portals/portals_red_gloss.tga [new file with mode: 0644]
data/textures/portals/portals_red_glow.tga [new file with mode: 0644]
data/textures/portals/portals_red_norm.tga [new file with mode: 0644]
data/textures/portals/portals_red_vortex.tga [new file with mode: 0644]
data/textures/specop.tga
data/ultimate.cfg
data/ultra.cfg
data/weapons.cfg
data/weaponsPro.cfg