]> icculus.org git repositories - divverent/nexuiz.git/commit
use more full precision math, especially on offsetmapping/reliefmapping
authorlordhavoc <lordhavoc@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sun, 30 Apr 2006 18:18:03 +0000 (18:18 +0000)
committerlordhavoc <lordhavoc@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sun, 30 Apr 2006 18:18:03 +0000 (18:18 +0000)
commit8d8b5674106996f4fd53e565de06c612e5fee3a6
tree40a6dc8114b57880286b98873ce7be5923db6bd5
parent7863ccc0ad9263a2b95701c9706577a300457212
use more full precision math, especially on offsetmapping/reliefmapping
(which can come out pixelated otherwise), stomped out some warnings also

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1351 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/glsl/default.glsl