]> icculus.org git repositories - divverent/nexuiz.git/commit
make water shaders work as expected; s/r_glsl_water/r_water/
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Mon, 15 Oct 2007 17:27:26 +0000 (17:27 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Mon, 15 Oct 2007 17:27:26 +0000 (17:27 +0000)
commit6e8964a7887bfeaa69883ed7659319fecf9b3833
tree42a509ecafbe769446532fa1fe48f5da3c3bfbfc
parent096574da5478df29dcf4ce88dc17ef3dcd3db87a
make water shaders work as expected; s/r_glsl_water/r_water/

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2829 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/default.cfg
data/high.cfg
data/low.cfg
data/med.cfg
data/menu/data/effects.menu
data/normal.cfg
data/omg.cfg
data/scripts/water.shader
data/ultimate.cfg
data/ultra.cfg