]> icculus.org git repositories - divverent/nexuiz.git/commit
provide two alternatives to triger_warpzone--killtarget-->target_position:
authorRudolf Polzer <rpolzer@nb-04.(none)>
Wed, 17 Feb 2010 14:33:12 +0000 (15:33 +0100)
committerRudolf Polzer <rpolzer@nb-04.(none)>
Wed, 17 Feb 2010 14:33:12 +0000 (15:33 +0100)
commit482381edbac7e3eb73eb3c07329219497ef5e8c1
treefd065af91db07529256bb96cd47911167c8b12e4
parent91025f02972d2793d19c672105a64f2f01fd227a
provide two alternatives to triger_warpzone--killtarget-->target_position:
1. trigger_warpzone_position--target-->trigger_warpzone
2. none, and using a a face with textures/common/warpzone shader instead: its normal is vectoangles'd into an orientation, and its center of weight is used as origin
data/qcsrc/server/extensions.qh
data/qcsrc/warpzonelib/server.qc