r6223 | div0 | 2009-03-19 15:20:03 +0100 (Thu, 19 Mar 2009) | 3 lines
weapon system: fix "" errors
dragcursor: fix dragging already attached entities
r6224 | div0 | 2009-03-19 15:23:43 +0100 (Thu, 19 Mar 2009) | 2 lines
block movetype while dragging
r6225 | div0 | 2009-03-19 15:24:39 +0100 (Thu, 19 Mar 2009) | 2 lines
let stuff unset onground after being dragged
r6226 | div0 | 2009-03-19 15:30:01 +0100 (Thu, 19 Mar 2009) | 2 lines
actualyl, let's not reset FL_ONGROUND after dragging stuff, as items floating in air are more fun
r6227 | div0 | 2009-03-20 10:39:51 +0100 (Fri, 20 Mar 2009) | 2 lines
target_spawn: allow cloning from other ents
r6228 | div0 | 2009-03-20 10:41:28 +0100 (Fri, 20 Mar 2009) | 2 lines
document this change
r6229 | div0 | 2009-03-20 13:25:06 +0100 (Fri, 20 Mar 2009) | 2 lines
entity dragging: make it more gravity gun-like
r6230 | div0 | 2009-03-20 13:41:49 +0100 (Fri, 20 Mar 2009) | 2 lines
prevent bugs with dragging a player while he dies
r6231 | div0 | 2009-03-20 13:52:41 +0100 (Fri, 20 Mar 2009) | 2 lines
use the same tag scale workaround for misc_follow attaching
r6232 | div0 | 2009-03-20 14:15:51 +0100 (Fri, 20 Mar 2009) | 2 lines
fix spawning from spectator mode (no longer cause a jump there)
r6233 | div0 | 2009-03-20 14:42:57 +0100 (Fri, 20 Mar 2009) | 2 lines
don't change angles of submodel
r6234 | div0 | 2009-03-20 14:50:05 +0100 (Fri, 20 Mar 2009) | 2 lines
dragging: that bounce is annoying :P
r6235 | div0 | 2009-03-20 14:53:40 +0100 (Fri, 20 Mar 2009) | 2 lines
clear onground while dragging
r6236 | div0 | 2009-03-20 14:58:10 +0100 (Fri, 20 Mar 2009) | 2 lines
use the walk movetype instead, hope it's better
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@6238
f962a42d-fe04-0410-a3ab-
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