]> icculus.org git repositories - divverent/nexuiz.git/commit
more cleanup, and actually added common-spog.pk3 this time
authorlordhavoc <lordhavoc@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Thu, 20 Apr 2006 12:23:46 +0000 (12:23 +0000)
committerlordhavoc <lordhavoc@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Thu, 20 Apr 2006 12:23:46 +0000 (12:23 +0000)
commit27a5f2f3be8ee440a32fc66d59c0f77ba4a3fe6d
tree1ae75a9e12c62457be3d524c850b6abe9e57e994
parent3b22e58507bf6f5f0d96c702f6693dfecf1b36de
more cleanup, and actually added common-spog.pk3 this time
fixed some missing/wrong texture issues in some maps (especially
nexdmextra1 which had some shaders that did not specify any textures,
naughty SavageX!)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1307 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
common-spog.pk3 [new file with mode: 0644]
scripts/evil6.shader
scripts/evil6_lights.shader
scripts/evil6_walls.shader
scripts/evil8_base.shader
scripts/liquids.shader
scripts/reaper.shader
scripts/sav-liquids.shader
scripts/stralenex1.shader