]> icculus.org git repositories - divverent/nexuiz.git/commit
add shader for eX texture set. Only those textures are in, that have
authorsavagex <savagex@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Tue, 4 Jul 2006 18:39:11 +0000 (18:39 +0000)
committersavagex <savagex@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Tue, 4 Jul 2006 18:39:11 +0000 (18:39 +0000)
commit2257c3eda954eddfd06f9f81222727704686928a
tree4154010354ccc1d56218d1c3a89b09178bd58cde
parent5479c4d9f5613aadb4f9c1cb6724e543765590b1
add shader for eX texture set. Only those textures are in, that have
their own set of _norm, _gloss, etc. files as it's not possible (yet?)
to share normalmaps etc. between different textures.

TODO: Either duplicate the files or implement some shader mechanism
similiar to q4's material files to share normalmaps etc.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1718 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/scripts/eX.shader [new file with mode: 0644]