]> icculus.org git repositories - divverent/nexuiz.git/commit
r7461 | div0 | 2009-08-18 12:08:45 -0400 (Tue, 18 Aug 2009) | 2 lines
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Thu, 27 Aug 2009 10:41:40 +0000 (10:41 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Thu, 27 Aug 2009 10:41:40 +0000 (10:41 +0000)
commit0b8dfeceb42c3cec11c3255cf2edfc2d4daabdd9
treec4c2ffe0d3ef81fdf90ca71d7a44767e8a762438
parent3236f49c8623425bbc9d9873ce708ee1a6bc8edc
r7461 | div0 | 2009-08-18 12:08:45 -0400 (Tue, 18 Aug 2009) | 2 lines
restart jump anim when needed
r7462 | m0rfar | 2009-08-18 12:29:08 -0400 (Tue, 18 Aug 2009) | 1 line
fix tiny ambient occlusion error on rocket ammo
r7463 | fruitiex | 2009-08-18 15:08:40 -0400 (Tue, 18 Aug 2009) | 2 lines
two rcon2irc plugins by Mattias
r7464 | fruitiex | 2009-08-18 16:00:10 -0400 (Tue, 18 Aug 2009) | 2 lines
fix: waypointscale not saved, minscale set to 0.5 so the scale isn't reset to 1
r7465 | div0 | 2009-08-19 08:50:08 -0400 (Wed, 19 Aug 2009) | 2 lines
cl_gunalign: only allow sending it ONCE
r7466 | div0 | 2009-08-19 08:52:48 -0400 (Wed, 19 Aug 2009) | 2 lines
shootfromclient: allow centerhandedness only if set to 2
r7467 | div0 | 2009-08-19 09:06:23 -0400 (Wed, 19 Aug 2009) | 2 lines
allow cl_gunalign settings for VISUAL-ONLY shot origin in shootfromcenter and shootfromeye
r7468 | div0 | 2009-08-19 09:08:46 -0400 (Wed, 19 Aug 2009) | 2 lines
shootfromeye > shootfromcenter > shootfromclient > rest
r7469 | div0 | 2009-08-19 09:20:39 -0400 (Wed, 19 Aug 2009) | 2 lines
gunalign 4 = center handed if possible, else left
r7470 | tzork | 2009-08-19 10:25:05 -0400 (Wed, 19 Aug 2009) | 1 line
Team colored minstanex beams & flyby sound for near misses with nex and minstanex.
r7471 | tzork | 2009-08-19 12:14:46 -0400 (Wed, 19 Aug 2009) | 1 line
Fix constant flyby sound for nex when spectating nex/minsta user.
r7472 | tzork | 2009-08-19 13:53:06 -0400 (Wed, 19 Aug 2009) | 1 line
Fix constant flyby sound for nex when spectating nex/minsta user. second try.
r7473 | mand1nga | 2009-08-19 20:38:18 -0400 (Wed, 19 Aug 2009) | 1 line
Added command for playing sound files at bot location
r7474 | div0 | 2009-08-20 03:04:31 -0400 (Thu, 20 Aug 2009) | 2 lines
rewrite nex whoosh code much more efficiently
r7475 | div0 | 2009-08-20 03:06:20 -0400 (Thu, 20 Aug 2009) | 3 lines
high: picmip 1
menu: REALLY fix crosshair button
r7476 | div0 | 2009-08-20 03:06:36 -0400 (Thu, 20 Aug 2009) | 2 lines
set default CH to 1
r7477 | div0 | 2009-08-20 05:44:56 -0400 (Thu, 20 Aug 2009) | 2 lines
fix warning
r7478 | div0 | 2009-08-20 11:51:41 -0400 (Thu, 20 Aug 2009) | 2 lines
add some missing cvar definitions (max casings, max gibs, spiderbot stuff)
r7479 | fruitiex | 2009-08-20 15:54:13 -0400 (Thu, 20 Aug 2009) | 2 lines
scoreboard fixes by terencehill
r7480 | fruitiex | 2009-08-20 16:02:45 -0400 (Thu, 20 Aug 2009) | 2 lines
correct 3 timeout cvar descriptions
r7481 | mand1nga | 2009-08-20 20:06:46 -0400 (Thu, 20 Aug 2009) | 1 line
Minstanex fixes by terencehil (#484)
r7482 | div0 | 2009-08-21 01:36:48 -0400 (Fri, 21 Aug 2009) | 2 lines
s/ogg/wav/g
r7483 | div0 | 2009-08-21 01:37:53 -0400 (Fri, 21 Aug 2009) | 2 lines
particle gibs option (needs changes in effectinfo by morphed)
r7484 | div0 | 2009-08-21 07:30:30 -0400 (Fri, 21 Aug 2009) | 2 lines
particlegibs by morphed (cl_particlegibs 1)
r7485 | div0 | 2009-08-21 08:50:19 -0400 (Fri, 21 Aug 2009) | 10 lines
whoever does the cl_gunalign menu item:
make the apply button of the dialog call the _gunalign_update alias
also, make the apply button of the dialog with v_flipped call the
_gunalign_update alias
and make the menu item change the cvar menu_cl_gunalign
r7486 | div0 | 2009-08-21 09:04:20 -0400 (Fri, 21 Aug 2009) | 2 lines
add "see also cl_gunalign" to shootfrom* vars
r7487 | fruitiex | 2009-08-21 09:28:42 -0400 (Fri, 21 Aug 2009) | 2 lines
add cl_gunalign to menu, move v_flipped to weapon dialog, add tooltip and fix spacing in defaultNexuiz.cfg
r7488 | div0 | 2009-08-21 12:29:58 -0400 (Fri, 21 Aug 2009) | 2 lines
compat pack update
r7489 | div0 | 2009-08-21 13:44:32 -0400 (Fri, 21 Aug 2009) | 2 lines
fix warning
r7490 | div0 | 2009-08-21 13:45:06 -0400 (Fri, 21 Aug 2009) | 2 lines
really fix warning and error
r7491 | mand1nga | 2009-08-22 08:30:11 -0400 (Sat, 22 Aug 2009) | 1 line
Don't generate a minstanex with ammo when dying by lack of ammo :)
r7492 | mand1nga | 2009-08-22 09:03:54 -0400 (Sat, 22 Aug 2009) | 1 line
Make bots annoy with the laser when they run out of ammo in minstagib
r7493 | mand1nga | 2009-08-22 09:19:31 -0400 (Sat, 22 Aug 2009) | 1 line
Don't show the "You got the Minstanex" msg in Minstagib because you always have it
r7494 | mand1nga | 2009-08-22 10:29:15 -0400 (Sat, 22 Aug 2009) | 1 line
Fix bots_vs_human and clean up CheckAllowedTeams()
r7495 | mand1nga | 2009-08-22 14:18:38 -0400 (Sat, 22 Aug 2009) | 1 line
Disable temporarily bot_vs_human when qty of teams > 2
r7496 | fruitiex | 2009-08-22 14:23:26 -0400 (Sat, 22 Aug 2009) | 2 lines
generator gib spawn origin fix, should fix unstuck entity messages when generator is shot with the crylink
r7497 | mand1nga | 2009-08-23 09:54:12 -0400 (Sun, 23 Aug 2009) | 1 line
Save some compiler time
r7498 | mand1nga | 2009-08-23 10:37:52 -0400 (Sun, 23 Aug 2009) | 1 line
Fix compiler warnings
r7499 | mand1nga | 2009-08-23 10:38:47 -0400 (Sun, 23 Aug 2009) | 2 lines
New awesome effects for Onslaught
r7500 | fruitiex | 2009-08-23 13:21:59 -0400 (Sun, 23 Aug 2009) | 2 lines
3in1 gameplay patch by Taoki, bot domination fix (now joins yellow/pink teams), dom map fixes by terencehill (use yellow team instead of pink on aneurysm and stormkeep)
r7501 | fruitiex | 2009-08-23 13:23:55 -0400 (Sun, 23 Aug 2009) | 2 lines
damn, this line was not supposed to be committed.
r7502 | fruitiex | 2009-08-23 13:24:23 -0400 (Sun, 23 Aug 2009) | 2 lines
tooltipz!
r7503 | fruitiex | 2009-08-23 13:33:44 -0400 (Sun, 23 Aug 2009) | 2 lines
add tutorial bot waypoint cache file to prevent spamming messages about
r7504 | fruitiex | 2009-08-23 13:41:21 -0400 (Sun, 23 Aug 2009) | 2 lines
fix "minstagib only" message in the menu, which is plain silly for both of these maps
r7505 | fruitiex | 2009-08-23 14:16:35 -0400 (Sun, 23 Aug 2009) | 2 lines
show only needed ammo types on the HUD in nixnex and weapon arena
r7506 | mand1nga | 2009-08-23 15:57:12 -0400 (Sun, 23 Aug 2009) | 1 line
Lowered default motion blur settings to 0.5
r7507 | mand1nga | 2009-08-23 16:11:24 -0400 (Sun, 23 Aug 2009) | 1 line
Updated recommended motion blur dose
r7508 | mand1nga | 2009-08-23 16:23:48 -0400 (Sun, 23 Aug 2009) | 1 line
Don't attack neutral entities
r7509 | mand1nga | 2009-08-23 17:24:54 -0400 (Sun, 23 Aug 2009) | 1 line
Enable code for jetpack navigation, although the feature isn't available by default
r7510 | mand1nga | 2009-08-23 17:25:55 -0400 (Sun, 23 Aug 2009) | 1 line
whoops
r7511 | div0 | 2009-08-24 05:53:55 -0400 (Mon, 24 Aug 2009) | 2 lines
fix nex whoosh spamming misc_laser
r7512 | mrbougo | 2009-08-24 14:58:20 -0400 (Mon, 24 Aug 2009) | 1 line
update cfg hashes
r7513 | fruitiex | 2009-08-24 15:29:25 -0400 (Mon, 24 Aug 2009) | 2 lines
stormkeep2!

git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@7541 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
90 files changed:
.patchsets
data/build-compat-pack.sh
data/defaultNexuiz.cfg
data/effectinfo.txt
data/effects-high.cfg
data/effects-ultimate.cfg
data/effects-ultra.cfg
data/gfx/stormkeep2_radar.tga [new file with mode: 0644]
data/maps/aneurysm.bsp
data/maps/aneurysm.map
data/maps/campaignNexuiz25.txt
data/maps/cyberparcour01.mapinfo
data/maps/nr_piece-o-cake.mapinfo
data/maps/stormkeep.bsp
data/maps/stormkeep.map
data/maps/stormkeep.mapinfo
data/maps/stormkeep2.bsp [new file with mode: 0644]
data/maps/stormkeep2.map [new file with mode: 0644]
data/maps/stormkeep2.mapinfo [new file with mode: 0644]
data/maps/stormkeep2.rtlights [new file with mode: 0644]
data/maps/stormkeep2.tga [new file with mode: 0644]
data/maps/stormkeep2.waypoints [new file with mode: 0644]
data/maps/stormkeep2.waypoints.cache [new file with mode: 0644]
data/maps/stormkeep2/lm_0000.tga [new file with mode: 0644]
data/maps/stormkeep2/lm_0001.tga [new file with mode: 0644]
data/maps/stormkeep2/lm_0002.tga [new file with mode: 0644]
data/maps/stormkeep2/lm_0003.tga [new file with mode: 0644]
data/maps/stormkeep2/lm_0004.tga [new file with mode: 0644]
data/maps/stormkeep2/lm_0005.tga [new file with mode: 0644]
data/maps/tutorial.waypoints.cache [new file with mode: 0644]
data/models/items/a_rockets.md3
data/models/onslaught/boom.md3 [deleted file]
data/models/sprites/wpn-seeker_frame0.tga [deleted file]
data/qcsrc/client/gibs.qc
data/qcsrc/client/sbar.qc
data/qcsrc/menu/nexuiz/crosshairbutton.c
data/qcsrc/menu/nexuiz/dialog_multiplayer_create_advanced.c
data/qcsrc/menu/nexuiz/dialog_multiplayer_create_mutators.c
data/qcsrc/menu/nexuiz/dialog_multiplayer_playersetup_weapons.c
data/qcsrc/menu/nexuiz/dialog_settings_video.c
data/qcsrc/server/bots.qc
data/qcsrc/server/bots_scripting.qc
data/qcsrc/server/cl_client.qc
data/qcsrc/server/cl_physics.qc
data/qcsrc/server/cl_player.qc
data/qcsrc/server/cl_weapons.qc
data/qcsrc/server/constants.qh
data/qcsrc/server/defs.qh
data/qcsrc/server/domination.qc
data/qcsrc/server/havocbot.qc
data/qcsrc/server/miscfunctions.qc
data/qcsrc/server/mode_onslaught.qc
data/qcsrc/server/t_items.qc
data/qcsrc/server/teamplay.qc
data/qcsrc/server/w_common.qc
data/qcsrc/server/w_minstanex.qc
data/qcsrc/server/w_nex.qc
data/scripts/shaderlist.txt
data/scripts/stormkeep.shader [new file with mode: 0755]
data/sound/weapons/nexwhoosh1.ogg [new file with mode: 0644]
data/sound/weapons/nexwhoosh2.ogg [new file with mode: 0644]
data/sound/weapons/nexwhoosh3.ogg [new file with mode: 0644]
data/textures/stormkeep/brickfloor.tga [new file with mode: 0644]
data/textures/stormkeep/brickfloor_bump.tga [new file with mode: 0644]
data/textures/stormkeep/brickfloor_gloss.tga [new file with mode: 0644]
data/textures/stormkeep/brickfloor_norm.tga [new file with mode: 0644]
data/textures/stormkeep/largebrick1a.tga [new file with mode: 0644]
data/textures/stormkeep/largebrick1a_bump.tga [new file with mode: 0644]
data/textures/stormkeep/largebrick1a_gloss.tga [new file with mode: 0644]
data/textures/stormkeep/largebrick1a_norm.tga [new file with mode: 0644]
data/textures/stormkeep/lava.tga [new file with mode: 0644]
data/textures/stormkeep/lava.xcf [new file with mode: 0644]
data/textures/stormkeep/lava_glow.tga [new file with mode: 0644]
data/textures/stormkeep/rock.tga [new file with mode: 0644]
data/textures/stormkeep/rock2.tga [new file with mode: 0644]
data/textures/stormkeep/rock2_gloss.tga [new file with mode: 0644]
data/textures/stormkeep/rock2_norm.tga [new file with mode: 0644]
data/textures/stormkeep/rock_gloss.tga [new file with mode: 0644]
data/textures/stormkeep/rock_norm.tga [new file with mode: 0644]
data/textures/stormkeep/sand1a.tga [new file with mode: 0644]
data/textures/stormkeep/sand1a_bump.tga [new file with mode: 0644]
data/textures/stormkeep/sand1a_gloss.tga [new file with mode: 0644]
data/textures/stormkeep/sand1a_norm.tga [new file with mode: 0644]
data/tooltips.db
data/weapons.cfg
data/weaponsHavoc.cfg
misc/mediasource/models/a_rockets.smd.zip [deleted file]
misc/mediasource/models/rocketammo.zip [new file with mode: 0644]
server/rcon2irc/fastest_lap.pl [new file with mode: 0644]
server/rcon2irc/irc_nick_change.pl [new file with mode: 0644]