]> icculus.org git repositories - divverent/darkplaces.git/commit
don't bother calling Mod_ForName in client precache parsing if server
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 25 Feb 2010 15:50:24 +0000 (15:50 +0000)
committerRudolf Polzer <rpolzer@grawp.div0.qc.to>
Fri, 26 Feb 2010 11:50:56 +0000 (12:50 +0100)
commit04ca48d8300c779a3caa4b6a4e5a9515b01dbd11
tree1f8b317e2532796af2f99e513338ff0d2cc623a1
parent7ab4645de59efea715339871a3396a2010174ca5
don't bother calling Mod_ForName in client precache parsing if server
already loaded them in a local game

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9997 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=f170ee3a587ffab1f06680de213b033838cb0b8a
cl_parse.c