r4931 | tzork | 2008-10-29 07:21:55 +0100 (Wed, 29 Oct 2008) | 7 lines
Updated pathlib.qc
Turrets updates:
Fixed recursive radiusdamage hell.
Cleaned up system_damage.qc more. added RFL_DMG_DEATH_NOGIBS for damage_flags to avoid std gibs.
Added unit_ewheel.
Temporarily disabled walker pathing until i have time to fix it.r4934 | div0 | 2008-10-29 10:39:19 +0100 (Wed, 29 Oct 2008) | 2 lines
enable OS X for testing again
r4935 | div0 | 2008-10-29 10:56:39 +0100 (Wed, 29 Oct 2008) | 2 lines
make 10.4 compat binaries
r4936 | div0 | 2008-10-29 10:57:34 +0100 (Wed, 29 Oct 2008) | 2 lines
typo
r4937 | tzork | 2008-10-29 14:41:12 +0100 (Wed, 29 Oct 2008) | 1 line
Oops forgot unit_ewheel.qc
r4938 | tzork | 2008-10-29 20:19:14 +0100 (Wed, 29 Oct 2008) | 1 line
turret_stdproc_use team changes the turret to its .target by default now.
r4939 | tzork | 2008-10-29 20:48:32 +0100 (Wed, 29 Oct 2008) | 2 lines
turret_stdproc_use team changes the turret to its *activator* now.
no need for the special turrets case in assault anymore.
r4940 | div0 | 2008-10-30 11:28:10 +0100 (Thu, 30 Oct 2008) | 2 lines
move airshot and electrobitch to a place where they should actually work
r4941 | div0 | 2008-10-30 12:19:42 +0100 (Thu, 30 Oct 2008) | 2 lines
fix throw logic
r4942 | m0rfar | 2008-10-30 12:45:35 +0100 (Thu, 30 Oct 2008) | 1 line
Change menu text "Demo recording" to "Automatic demo recording"
r4943 | div0 | 2008-10-30 13:07:34 +0100 (Thu, 30 Oct 2008) | 2 lines
allow team mates to cut off the hook too
r4944 | div0 | 2008-10-30 15:44:54 +0100 (Thu, 30 Oct 2008) | 2 lines
separate out seeker's effects from electro trail, and porto's from grenade trail
r4945 | div0 | 2008-10-30 16:33:42 +0100 (Thu, 30 Oct 2008) | 2 lines
add HLAC and Seeker
r4946 | div0 | 2008-10-31 09:31:43 +0100 (Fri, 31 Oct 2008) | 2 lines
multi campaign is back
r4947 | div0 | 2008-10-31 10:01:34 +0100 (Fri, 31 Oct 2008) | 2 lines
campaign fixes. Now campaign + race works.
r4948 | div0 | 2008-10-31 10:09:05 +0100 (Fri, 31 Oct 2008) | 2 lines
trigger_relay_if was useless. Make it useful, by letting it check cvars.
r4949 | div0 | 2008-10-31 12:32:56 +0100 (Fri, 31 Oct 2008) | 2 lines
add missing destructor
r4950 | esteel | 2008-10-31 13:36:48 +0100 (Fri, 31 Oct 2008) | 2 lines
added missing precache for hagarmissile (funny typo btw)
r4951 | div0 | 2008-10-31 14:42:54 +0100 (Fri, 31 Oct 2008) | 2 lines
demo browser
r4952 | div0 | 2008-10-31 15:28:27 +0100 (Fri, 31 Oct 2008) | 2 lines
I have no idea why this happens, but get rid of the damn crash
r4953 | div0 | 2008-10-31 16:38:08 +0100 (Fri, 31 Oct 2008) | 2 lines
avoid portalling flags
r4954 | div0 | 2008-10-31 21:28:27 +0100 (Fri, 31 Oct 2008) | 2 lines
less teleport effect for now
r4955 | div0 | 2008-10-31 23:13:09 +0100 (Fri, 31 Oct 2008) | 2 lines
fix bug :P
r4956 | tzork | 2008-11-01 08:59:52 +0100 (Sat, 01 Nov 2008) | 1 line
Functions for easy access to steering, pathing and moving.
r4957 | tzork | 2008-11-01 09:00:21 +0100 (Sat, 01 Nov 2008) | 1 line
r4958 | div0 | 2008-11-01 12:46:33 +0100 (Sat, 01 Nov 2008) | 2 lines
add missing noimpact checks
r4959 | div0 | 2008-11-01 13:07:50 +0100 (Sat, 01 Nov 2008) | 2 lines
factor out noimpact checks, make ALL projectiles use the anti-skygrapple workaround; make trigger_hurt no longer hurt projectiles (as that sucks)
r4960 | div0 | 2008-11-01 13:11:26 +0100 (Sat, 01 Nov 2008) | 2 lines
fix independent players check when damaged
r4961 | div0 | 2008-11-01 13:12:32 +0100 (Sat, 01 Nov 2008) | 2 lines
add independent check to one missing gibtosser
r4962 | div0 | 2008-11-01 13:17:42 +0100 (Sat, 01 Nov 2008) | 2 lines
nullify gravity bomb on team mates
r4963 | div0 | 2008-11-01 13:37:32 +0100 (Sat, 01 Nov 2008) | 2 lines
fix logic of gravity bomb
r4964 | div0 | 2008-11-01 14:24:25 +0100 (Sat, 01 Nov 2008) | 2 lines
hack to fix broken modelindex
r4965 | div0 | 2008-11-01 14:28:10 +0100 (Sat, 01 Nov 2008) | 2 lines
make it noticable
r4966 | div0 | 2008-11-01 14:32:53 +0100 (Sat, 01 Nov 2008) | 2 lines
remove stupid spam :P
r4967 | div0 | 2008-11-01 15:34:00 +0100 (Sat, 01 Nov 2008) | 2 lines
improve kick vote display
r4968 | div0 | 2008-11-02 20:12:53 +0100 (Sun, 02 Nov 2008) | 5 lines
new seeker texture
misc_gamemodel: support modelscale
-func_static
+func_illusionary
r4969 | div0 | 2008-11-02 20:14:18 +0100 (Sun, 02 Nov 2008) | 2 lines
hopefully fix weaplast
r4970 | div0 | 2008-11-02 20:52:39 +0100 (Sun, 02 Nov 2008) | 3 lines
seeker: add back the fixed 4 weapon shot origins (was a stupid idea to use random vectors instead)
but keep support for >4 missiles
r4971 | div0 | 2008-11-02 21:06:39 +0100 (Sun, 02 Nov 2008) | 2 lines
demo browser: make it regenerate its list when opened
r4972 | div0 | 2008-11-02 21:13:58 +0100 (Sun, 02 Nov 2008) | 2 lines
fix bug breaking showNotify
r4973 | div0 | 2008-11-03 15:22:31 +0100 (Mon, 03 Nov 2008) | 2 lines
hopefully switch weapon switching reallyt
r4974 | esteel | 2008-11-03 15:24:09 +0100 (Mon, 03 Nov 2008) | 1 line
revert change 4969 for now as it breaks lastweap and laser secondary completly
r4975 | esteel | 2008-11-03 15:27:38 +0100 (Mon, 03 Nov 2008) | 1 line
small misunderstanding, re-revert :P
r4976 | div0 | 2008-11-03 15:33:35 +0100 (Mon, 03 Nov 2008) | 2 lines
use misc_gamemodel, not misc_models (deprecated). Not recompiling, as misc_models still works as an alias in the QC code.
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@4977
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