]> icculus.org git repositories - divverent/nexuiz.git/commit - qcsrc/gamec/w_common.c
cleaned up nex beam and effects so they always match what really happened
authorlordhavoc <lordhavoc@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Fri, 20 May 2005 23:23:36 +0000 (23:23 +0000)
committerlordhavoc <lordhavoc@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Fri, 20 May 2005 23:23:36 +0000 (23:23 +0000)
commit01b60ae6fd30245b12bdccd10d9853ee183d6d67
treeec72fb6772c0a9a371faa1387eff458afe57dcfe
parent06943e2a72964e26b3dcaf52b842609bd724930c
cleaned up nex beam and effects so they always match what really happened

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@413 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
qcsrc/gamec/w_common.c
qcsrc/gamec/w_nex.c