SPAWNING/MISC: Make it so the user spawns at a random location in the map ("info_player_deathmatch") Add deathtypes and obituary messages When dead, leave corpse. Fade away corpse in 10 seconds. WEAPONS: Laser: Autoaim and kill any projectile coming (can destory rockets, grenades, hagar missiles) Shotgun: Automatic fast 3 shots Add weapon animations. Ask Vermeulen for description. POWERUPS: Add energy powerup - Makes the user run 3 times as fast, and jumps 3 times as high. 30 seconds, 2 minute respond time Add strength powerup - Basiclly the Quad. 30 seconds, 2 minute respond time Add invincible powerup - 30 seconds, 2 minute respond time When dead the powerup the user had gets thrown in the air GAMETYPES: InstaGib gametype (with nex gun only) DarkMatch gametype PHYSICS: Ability to blow up a rocket/grenade/hagar rocket with a bullet/crylink/nex bullet When a grenade/rocket/hagar rocket is in the radius (close to it, not just a health of 1) of a explosion, it blows up to PLAYER MOVEMENT: Add telefragging and make teleporters nicer perhaps Add crouching ANIMATIONS: (all player animations are in player.qc) Add crouching animations (when crouch is added, this includes: duck duckwalk duckjump duckidle) Add taunt Add dying animations (dead1 dead2, then switch to corpse) EFFECTS: New effect for the laser. No trail, red, needs to glow. Can be done entirely by model, hopefully. Small air burst, large air burst. Small air burst should be red, for the laser. Large air burst is for the secondary rocket fire. Crylink beam effect (thinner, fades faster, and white)