MD5Version 10 commandline "" numFrames 5 numJoints 4 frameRate 24 numAnimatedComponents 6 hierarchy { "origin" -1 0 0 // "weapon" 0 63 0 // origin "shot" 1 0 0 // weapon "shell" 1 0 0 // weapon } bounds { ( -4.704776 -10.195089 -16.477974 ) ( 26.729597 0.989949 0.000000 ) ( -5.478286 -10.194578 -16.461016 ) ( 25.943576 0.989949 0.000000 ) ( -5.988708 -10.194257 -16.469152 ) ( 25.445629 0.989949 0.000000 ) ( -6.190065 -10.194132 -16.476757 ) ( 25.250465 0.989949 0.000000 ) ( -5.508637 -10.194560 -16.466550 ) ( 25.913856 0.989949 0.000000 ) } baseframe { ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 ) ( 3.595824 -6.989619 -13.767715 ) ( -0.000000 0.000000 0.000332 ) ( 21.474534 0.234759 4.380671 ) ( 0.000000 0.000000 -0.000332 ) ( 6.296405 -2.768073 3.306673 ) ( 0.000000 -0.000000 -0.000332 ) } frame 0 { 3.595824 -6.989619 -13.767715 -0.000000 0.000000 0.000332 } frame 1 { 2.846030 -6.989120 -13.767715 0.000001 0.004121 0.000332 } frame 2 { 2.382400 -6.988813 -13.773888 0.000003 0.007869 0.000332 } frame 3 { 2.203587 -6.988694 -13.780061 0.000003 0.009607 0.000332 } frame 4 { 2.822468 -6.989105 -13.773888 0.000002 0.004804 0.000332 }