MD5Version 10 commandline "" numFrames 5 numJoints 4 frameRate 24 numAnimatedComponents 6 hierarchy { "origin" -1 0 0 // "weapon" 0 63 0 // origin "shot" 1 0 0 // weapon "shell" 1 0 0 // weapon } bounds { ( -6.434489 -10.420820 -22.343295 ) ( 33.487385 0.989949 0.000000 ) ( -7.195754 -10.420318 -22.331431 ) ( 32.735675 0.989949 0.000000 ) ( -7.669225 -10.420005 -22.326392 ) ( 32.268535 0.989949 0.000000 ) ( -7.852409 -10.419884 -22.327232 ) ( 32.087527 0.989949 0.000000 ) ( -7.221151 -10.420301 -22.335590 ) ( 32.711597 0.989949 0.000000 ) } baseframe { ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 ) ( 3.595824 -6.989619 -15.212333 ) ( -0.000000 0.000000 0.000332 ) ( 30.241696 0.074372 7.128834 ) ( 0.000000 0.000000 -0.000332 ) ( 6.296115 -2.348546 3.306670 ) ( 0.000000 -0.000000 -0.000332 ) } frame 0 { 3.595824 -6.989619 -15.212333 -0.000000 0.000000 0.000332 } frame 1 { 2.846030 -6.989120 -15.212333 0.000001 0.004121 0.000332 } frame 2 { 2.382400 -6.988813 -15.218506 0.000003 0.007869 0.000332 } frame 3 { 2.203587 -6.988694 -15.224679 0.000003 0.009607 0.000332 } frame 4 { 2.822468 -6.989105 -15.218506 0.000002 0.004804 0.000332 }