MD5Version 10 commandline "" numFrames 5 numJoints 4 frameRate 24 numAnimatedComponents 6 hierarchy { "origin" -1 0 0 // "weapon" 0 63 0 // origin "shot" 1 0 0 // weapon "shell" 1 0 0 // weapon } bounds { ( -8.173674 -12.494696 -15.988551 ) ( 26.842854 0.989949 0.000000 ) ( -8.976973 -12.494174 -15.990147 ) ( 26.076020 0.989949 0.000000 ) ( -9.490208 -12.493846 -15.997658 ) ( 25.595795 0.989949 0.000000 ) ( -9.691798 -12.493718 -16.004417 ) ( 25.408840 0.989949 0.000000 ) ( -9.009619 -12.494155 -15.996567 ) ( 26.049528 0.989949 0.000000 ) } baseframe { ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 ) ( 3.595824 -6.989619 -14.128908 ) ( -0.000000 0.000000 0.000332 ) ( 23.531662 0.018482 7.128835 ) ( 0.000000 0.000000 -0.000332 ) ( 8.496278 -4.814565 4.109661 ) ( 0.000000 -0.000000 -0.000332 ) } frame 0 { 3.595824 -6.989619 -14.128908 -0.000000 0.000000 0.000332 } frame 1 { 2.846030 -6.989120 -14.128908 0.000001 0.004121 0.000332 } frame 2 { 2.382400 -6.988813 -14.135080 0.000003 0.007869 0.000332 } frame 3 { 2.203587 -6.988694 -14.141254 0.000003 0.009607 0.000332 } frame 4 { 2.822468 -6.989105 -14.135080 0.000002 0.004804 0.000332 }