MD5Version 10 commandline "" numFrames 8 numJoints 4 frameRate 24 numAnimatedComponents 6 hierarchy { "origin" -1 0 0 // "weapon" 0 63 0 // origin "shot" 1 0 0 // weapon "shell" 1 0 0 // weapon } bounds { ( -0.989949 -16.478505 -26.806629 ) ( 38.584153 2.585557 0.000000 ) ( -0.989949 -16.478064 -26.724128 ) ( 37.884754 2.586013 0.000000 ) ( -0.989949 -16.477808 -26.654399 ) ( 37.461289 2.586285 0.000000 ) ( -0.989949 -16.477715 -26.625095 ) ( 37.305702 2.586384 0.000000 ) ( -0.989949 -16.477784 -26.641453 ) ( 37.417200 2.586313 0.000000 ) ( -0.989949 -16.477971 -26.687286 ) ( 37.725007 2.586114 0.000000 ) ( -0.989949 -16.478219 -26.745648 ) ( 38.126250 2.585854 0.000000 ) ( -0.989949 -16.478425 -26.790712 ) ( 38.457860 2.585639 0.000000 ) } baseframe { ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 ) ( 3.595824 -6.989619 -12.028150 ) ( -0.000000 0.000000 0.000332 ) ( 35.545080 0.053906 -5.235455 ) ( 0.000000 -0.000000 -0.000333 ) ( 13.216171 -11.094392 -9.276045 ) ( 0.000000 -0.000000 -0.000332 ) } frame 0 { 3.595824 -6.989619 -12.028150 -0.000000 0.000000 0.000332 } frame 1 { 2.846030 -6.989120 -12.028150 0.000001 0.004121 0.000332 } frame 2 { 2.378801 -6.988810 -12.034322 0.000003 0.007869 0.000332 } frame 3 { 2.203587 -6.988694 -12.040496 0.000003 0.009607 0.000332 } frame 4 { 2.324680 -6.988774 -12.039398 0.000003 0.008753 0.000332 } frame 5 { 2.660043 -6.988997 -12.036307 0.000002 0.006348 0.000332 } frame 6 { 3.097868 -6.989288 -12.032338 0.000001 0.003259 0.000332 } frame 7 { 3.458894 -6.989528 -12.029247 0.000000 0.000854 0.000332 }