MD5Version 10 commandline "" numFrames 8 numJoints 4 frameRate 24 numAnimatedComponents 6 hierarchy { "origin" -1 0 0 // "weapon" 0 63 0 // origin "shot" 1 0 0 // weapon "shell" 1 0 0 // weapon } bounds { ( -0.989949 -10.921751 -15.881742 ) ( 31.384304 0.989949 0.000000 ) ( -0.989949 -10.921238 -15.735160 ) ( 30.608657 0.989949 0.000000 ) ( -0.989949 -10.920914 -15.607903 ) ( 30.116168 0.989949 0.000000 ) ( -0.989949 -10.920791 -15.552167 ) ( 29.928676 0.989949 0.000000 ) ( -0.989949 -10.920875 -15.581490 ) ( 30.055844 0.989949 0.000000 ) ( -0.989949 -10.921106 -15.664055 ) ( 30.407865 0.989949 0.000000 ) ( -0.989949 -10.921409 -15.770008 ) ( 30.866070 0.989949 0.000000 ) ( -0.989949 -10.921657 -15.852475 ) ( 31.242180 0.989949 0.000000 ) } baseframe { ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 ) ( 1.761616 -6.989213 -13.843525 ) ( -0.000000 0.000000 0.000332 ) ( 29.706498 0.924842 3.131131 ) ( 0.000000 0.000000 -0.000332 ) ( 15.456415 -2.504421 2.704768 ) ( 0.000000 -0.000000 -0.000332 ) } frame 0 { 1.761616 -6.989213 -13.843525 -0.000000 0.000000 0.000332 } frame 1 { 1.011822 -6.988715 -13.843525 0.000001 0.004121 0.000332 } frame 2 { 0.544593 -6.988404 -13.849697 0.000003 0.007869 0.000332 } frame 3 { 0.369379 -6.988288 -13.855871 0.000003 0.009607 0.000332 } frame 4 { 0.490471 -6.988368 -13.854773 0.000003 0.008753 0.000332 } frame 5 { 0.825835 -6.988591 -13.851683 0.000002 0.006348 0.000332 } frame 6 { 1.263660 -6.988882 -13.847713 0.000001 0.003259 0.000332 } frame 7 { 1.624685 -6.989122 -13.844622 0.000000 0.000854 0.000332 }