void ReadyCount(); string ValidateMap(string vote); void(entity e) DropFlag; string MapVote_Suggest(string m); .float floodcontrol_chat; .float floodcontrol_team; void Say(entity source, float teamsay, string msgin) { string msgstr, colorstr, cmsgstr, namestr; float flood; entity head; if(!teamsay) if(substring(msgin, 0, 1) == " ") msgin = substring(msgin, 1, strlen(msgin) - 1); // work around DP say bug (say_team does not have this!) msgin = formatmessage(msgin); if(msgin == "") return; if(source.classname != "player") colorstr = "^0"; // black for spectators else if(teams_matter) colorstr = Team_ColorCode(source.team); else teamsay = FALSE; if(intermission_running) teamsay = FALSE; /* * using bprint solves this... me stupid // how can we prevent the message from appearing in a listen server? // for now, just give "say" back and only handle say_team if(!teamsay) { clientcommand(self, strcat("say ", msgin)); return; } */ if(cvar("g_chat_teamcolors")) namestr = playername(source); else namestr = source.netname; if(teamsay) { msgstr = strzone(strcat("\{1}\{13}", colorstr, "(^3", namestr, colorstr, ") ^7", msgin, "\n")); cmsgstr = strcat(colorstr, "(^3", namestr, colorstr, ")\n^7", wordwrap(msgin, 50)); } else msgstr = strzone(strcat("\{1}", namestr, "^7: ", msgin, "\n")); // FLOOD CONTROL flood = 0; { float flood_spl; float flood_burst; float flood_lmax; var .float flood_field; float lines; if(teamsay) { flood_spl = cvar("g_chat_flood_spl_team"); flood_burst = cvar("g_chat_flood_burst_team"); flood_lmax = cvar("g_chat_flood_lmax_team"); flood_field = floodcontrol_team; } else { flood_spl = cvar("g_chat_flood_spl"); flood_burst = cvar("g_chat_flood_burst"); flood_lmax = cvar("g_chat_flood_lmax"); flood_field = floodcontrol_chat; } flood_burst = max(0, flood_burst - 1); // to match explanation in default.cfg, a value of 3 must allow three-line bursts and not four! lines = ceil(strlennocol(msgstr) / 75); if(flood_lmax && lines > flood_lmax) flood = 2; else if(time >= self.flood_field) self.flood_field = max(time - flood_burst * flood_spl, self.flood_field) + lines * flood_spl; else flood = 1; } if(flood) { if(cvar("g_chat_flood_notify_flooder")) { if(flood == 1) sprint(self, strcat("^3FLOOD CONTROL: ^7wait ^1", ftos(self.flood_field - time), "^3 seconds\n")); else if(flood == 2) sprint(self, "^3FLOOD CONTROL: ^7message too long\n"); } else sprint(self, msgstr); ServerConsoleEcho(strcat("NOTE: ", playername(self), "^7 is flooding."), TRUE); } else if(teamsay) { if(source.classname == "player") { FOR_EACH_REALPLAYER(head) { if(head.team == source.team) { sprint(head, msgstr); centerprint(head, cmsgstr); } } } else { FOR_EACH_REALCLIENT(head) if(head.classname != "player") { sprint(head, msgstr); centerprint(head, cmsgstr); } } } else { //when g_tourney is active and g_tourney_disable_spec_chat is set and game is in matchstage //don't print the text from specs/observers to the players but only the other spectators if(g_tourney && cvar("g_tourney_disable_spec_chat") && tourneyInMatchStage && source.classname != "player") { FOR_EACH_REALCLIENT(head) if(head.classname != "player") { sprint(head, msgstr); } } else bprint(msgstr); //ServerConsoleEcho(substring(msgstr, 1, strlen(msgstr) - 2), TRUE); } strunzone(msgstr); } float VoteCheckNasty(string cmd) { if(strstrofs(cmd, ";", 0) >= 0) return TRUE; if(strstrofs(cmd, "\n", 0) >= 0) return TRUE; if(strstrofs(cmd, "\r", 0) >= 0) return TRUE; if(strstrofs(cmd, "$", 0) >= 0) return TRUE; return FALSE; } string GetKickVoteVictim_newcommand; string GetKickVoteVictim_reason; entity GetKickVoteVictim(string vote, string cmd) { float tokens; float i, n, t; string ns; entity e; tokens = tokenize(vote); ns = ""; if(tokens >= 2) if(substring(argv(1), 0, 1) == "#") { ns = substring(argv(1), 1, 999); t = 2; } if(tokens >= 3) if(argv(1) == "#") { ns = argv(2); t = 3; } if(ns != "") { GetKickVoteVictim_reason = ""; for(i = t; i < tokens; ++i) GetKickVoteVictim_reason = strcat(GetKickVoteVictim_reason, argv(i), " "); GetKickVoteVictim_reason = substring(GetKickVoteVictim_reason, 0, strlen(GetKickVoteVictim_reason) - 1); n = stof(ns); if(ns == ftos(n)) if(n >= 1) if(n <= maxclients) { e = edict_num(n); if(clienttype(e) == CLIENTTYPE_REAL) { GetKickVoteVictim_newcommand = strcat(argv(0), " # ", ns); return e; } } } sprint(self, strcat("Usage: ", cmd, " ", argv(0), " #playernumber (as in \"status\")\n")); return world; } void SV_ParseClientCommand(string s) { local string cmd; local entity e; local float i; tokenize(s); if(argv(0) == "vote") { if(argv(1) == "help") { local string vmasterdis; if(!cvar("sv_vote_master")) { vmasterdis = " ^1(disabled)"; } local string vcalldis; if(!cvar("sv_vote_call")) { vcalldis = " ^1(disabled)"; } sprint(self, "^7You can use voting with \"^2cmd vote help^7\" \"^2cmd vote status^7\" \"^2cmd vote call ^3COMMAND ARGUMENTS^7\" \"^2cmd vote stop^7\" \"^2cmd vote master^7\" \"^2cmd vote do ^3COMMAND ARGUMENTS^7\" \"^2cmd vote yes^7\" \"^2cmd vote no^7\" \"^2cmd vote dontcare^7\".\n"); sprint(self, "^7Or if your version is up to date you can use these aliases \"^2vhelp^7\" \"^2vstatus^7\" \"^2vcall ^3COMMAND ARGUMENTS^7\" \"^2vstop^7\" \"^2vmaster^7\" \"^2vdo ^3COMMAND ARGUMENTS^7\" \"^2vyes^7\" \"^2vno^7\" \"^2vdontcare^7\".\n"); sprint(self, "^7\"^2help^7\" shows this info.\n"); sprint(self, "^7\"^2status^7\" shows if there is a vote called and who called it.\n"); sprint(self, strcat("^7\"^2call^7\" is used to call a vote. See the list of allowed commands.", vcalldis, "^7\n")); sprint(self, "^7\"^2stop^7\" can be used by the vote caller or an admin to stop a vote and maybe correct it.\n"); sprint(self, strcat("^7\"^2master^7\" is used to call a vote to become a master.", vmasterdis, "^7\n")); sprint(self, "^7\"^2do^7\" If you are a master you can execute a command without a vote. See the list of allowed commands.\n"); sprint(self, "^7\"^2yes^7\", \"^2no^7\" and \"^2dontcare^7\" to make your vote.\n"); sprint(self, "^7If enough of the players vote yes the vote is accepted.\n"); sprint(self, "^7If enough of the players vote no the vote is rejected.\n"); sprint(self, strcat("^7The vote will end after ", cvar_string("sv_vote_timeout"), "^7 seconds.\n")); sprint(self, "^7You can call a vote for or execute these commands:\n"); sprint(self, strcat("^3", cvar_string("sv_vote_commands"), "^7 and maybe further ^3arguments^7\n")); } else if(argv(1) == "status") { if(votecalled) { sprint(self, strcat("^7Vote for ", votecalledvote_display, "^7 called by ^7", votecaller.netname, "^7.\n")); } else { sprint(self, "^1No vote called.\n"); } } else if(argv(1) == "call") { if(cvar("sv_vote_call")) { if(tourneyInMatchStage && cvar("g_tourney_disable_spec_vote") && self.classname != "player") { sprint(self, "^1Error: Only players can call a vote during the match-stage.\n"); } else if(timeoutStatus) { //don't allow a vote call during a timeout sprint(self, "^1Error: You can not call a vote while a timeout is active.\n"); } else if(votecalled) { sprint(self, "^1There is already a vote called.\n"); } else { local string vote; vote = VoteParse(); if(vote == "") { sprint(self, "^1Your vote is empty. See help for more info.\n"); } else if(time < self.vote_next) { sprint(self, strcat("^1You have to wait ^2", ftos(self.vote_next - time), "^1 seconds before you can again call a vote.\n")); } else if(VoteCheckNasty(vote)) { sprint(self, "Syntax error in command.\n"); } else if(VoteAllowed(strcat1(argv(2)))) { // strcat seems to be necessary // remap chmap to gotomap (forces intermission) if(vote == "chmap" || vote == "gotomap") // won't work without arguments return; if(substring(vote, 0, 6) == "chmap ") vote = strcat("gotomap ", substring(vote, 6, strlen(vote) - 6)); if(substring(vote, 0, 8) == "gotomap ") { if(!(vote = ValidateMap(substring(vote, 8, strlen(vote) - 8)))) return; vote = strcat("gotomap ", vote); } // make kick and kickban votes a bit nicer (and reject them if formatted badly) if(substring(vote, 0, 5) == "kick " || substring(vote, 0, 8) == "kickban ") { if(!(e = GetKickVoteVictim(vote, "vcall"))) return; vote = GetKickVoteVictim_newcommand; votecalledvote_display = strzone(strcat("^1", vote, " (^7", e.netname, "^1): ", GetKickVoteVictim_reason)); } else { votecalledvote_display = strzone(strcat("^1", vote)); } votecalledvote = strzone(vote); votecalled = TRUE; votecalledmaster = FALSE; votecaller = self; // remember who called the vote votefinished = time + cvar("sv_vote_timeout"); votecaller.vote_vote = 1; // of course you vote yes votecaller.vote_next = time + cvar("sv_vote_wait"); bprint("\{1}^2* ^3", votecaller.netname, "^2 calls a vote for ", votecalledvote_display, "\n"); VoteCount(); // needed if you are the only one } else { sprint(self, "^1This vote is not ok. See help for more info.\n"); } } } else { sprint(self, "^1Vote calling is NOT allowed.\n"); } } else if(argv(1) == "stop") { if(!votecalled) { sprint(self, "^1No vote called.\n"); } else if(self == votecaller) { // the votecaller can stop a vote VoteStop(self); } else if(self.vote_master) { // masters can, too VoteStop(self); } else { sprint(self, "^1You are not allowed to stop that Vote.\n"); } } else if(argv(1) == "master") { if(cvar("sv_vote_master")) { if(votecalled) { sprint(self, "^1There is already a vote called.\n"); } else { votecalled = TRUE; votecalledmaster = TRUE; votecalledvote = strzone("XXX"); votecalledvote_display = strzone("^3master"); votecaller = self; // remember who called the vote votefinished = time + cvar("sv_vote_timeout"); votecaller.vote_vote = 1; // of course you vote yes votecaller.vote_next = time + cvar("sv_vote_wait"); bprint("\{1}^2* ^3", votecaller.netname, "^2 calls a vote to become ^3master^2.\n"); VoteCount(); // needed if you are the only one } } else { sprint(self, "^1Vote to become master is NOT allowed.\n"); } } else if(argv(1) == "do") { if(argv(2) == "login") { local string masterpwd; masterpwd = cvar_string("sv_vote_master_password"); if(masterpwd != "") { self.vote_master = (masterpwd == argv(3)); if(self.vote_master) { ServerConsoleEcho(strcat("Accepted master login from ", self.netname), TRUE); bprint("\{1}^2* ^3", self.netname, "^2 logged in as ^3master^2\n"); } else ServerConsoleEcho(strcat("REJECTED master login from ", self.netname), TRUE); } else sprint(self, "^1You are NOT a master.\n"); } else if(self.vote_master) { local string dovote, dovote_display; dovote = VoteParse(); if(dovote == "") { sprint(self, "^1Your command was empty. See help for more info.\n"); } else if(VoteCheckNasty(dovote)) { sprint(self, "Syntax error in command.\n"); } else if(VoteAllowed(strcat1(argv(2)))) { // strcat seems to be necessary if(dovote == "chmap" || dovote == "gotomap") // won't work without arguments return; if(substring(dovote, 0, 6) == "chmap ") dovote = strcat("gotomap ", substring(dovote, 6, strlen(dovote) - 6)); if(substring(dovote, 0, 8) == "gotomap ") { if(!(dovote = ValidateMap(substring(dovote, 8, strlen(dovote) - 8)))) return; dovote = strcat("gotomap ", dovote); } dovote_display = dovote; if(substring(dovote, 0, 5) == "kick " || substring(dovote, 0, 8) == "kickban ") { if(!(e = GetKickVoteVictim(dovote, "vdo"))) return; dovote = GetKickVoteVictim_newcommand; dovote_display = strcat("^1", dovote, " (^7", e.netname, "^1): ", GetKickVoteVictim_reason); } bprint("\{1}^2* ^3", self.netname, "^2 used his ^3master^2 status to do \"^2", dovote_display, "^2\".\n"); localcmd(strcat(dovote, "\n")); } else { sprint(self, "^1This command is not ok. See help for more info.\n"); } } else { sprint(self, "^1You are NOT a master.\n"); } } else if(argv(1) == "yes") { if(!votecalled) { sprint(self, "^1No vote called.\n"); } else if(self.vote_vote == 0 || cvar("sv_vote_change")) { sprint(self, "^1You accepted the vote.\n"); self.vote_vote = 1; centerprint_expire(self, CENTERPRIO_VOTE); if(!cvar("sv_vote_singlecount")) { VoteCount(); } } else { sprint(self, "^1You have already voted.\n"); } } else if(argv(1) == "no") { if(!votecalled) { sprint(self, "^1No vote called.\n"); } else if(self.vote_vote == 0 || cvar("sv_vote_change")) { sprint(self, "^1You rejected the vote.\n"); self.vote_vote = -1; centerprint_expire(self, CENTERPRIO_VOTE); if(!cvar("sv_vote_singlecount")) { VoteCount(); } } else { sprint(self, "^1You have already voted.\n"); } } else if(argv(1) == "abstain" || argv(1) == "dontcare") { if(!votecalled) { sprint(self, "^1No vote called.\n"); } else if(self.vote_vote == 0 || cvar("sv_vote_change")) { sprint(self, "^1You abstained from your vote.\n"); self.vote_vote = -2; centerprint_expire(self, CENTERPRIO_VOTE); if(!cvar("sv_vote_singlecount")) { VoteCount(); } } else { sprint(self, "^1You have already voted.\n"); } } else { // ignore this? sprint(self, "^1Unknown vote command.\n"); } } else if(argv(0) == "autoswitch") { // be backwards compatible with older clients (enabled) self.autoswitch = ("0" != argv(1)); local string autoswitchmsg; if (self.autoswitch) { autoswitchmsg = "on"; } else { autoswitchmsg = "off"; } sprint(self, strcat("^1autoswitch turned ", autoswitchmsg, "\n")); } else if(argv(0) == "clientversion") { if (argv(1) == "$gameversion") { //versionmsg = "^1client is too old to get versioninfo.\nUPDATE!!! (http://www.nexuiz.com)^8"; // either that or someone wants to be funny self.version = 1; } else { self.version = stof(argv(1)); } if(self.version != cvar("gameversion")) { self.classname = "observer"; self.frags = -2; PutClientInServer(); } else if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force")) { //JoinBestTeam(self, FALSE, TRUE); } else if(cvar("teamplay") && !cvar("sv_spectate")) { self.classname = "observer"; stuffcmd(self,"menu_showteamselect\n"); } } else if(argv(0) == "reportcvar") { // old system GetCvars(1); } else if(argv(0) == "sentcvar") { // new system GetCvars(1); } else if(argv(0) == "spectate") { if(g_lms || g_arena) return; // don't allow spectating in lms, unless player runs out of lives if(self.classname == "player" && cvar("sv_spectate") == 1) { if(self.flagcarried) DropFlag(self.flagcarried); kh_Key_DropAll(self, TRUE); WaypointSprite_PlayerDead(); DistributeFragsAmongTeam(self, self.team, 1.0); self.classname = "observer"; if(blockSpectators) sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n")); PutClientInServer(); } } else if(argv(0) == "join") { if(!g_arena) if (self.classname != "player" && !lockteams) { if(isJoinAllowed()) { self.classname = "player"; self.frags = 0; bprint ("^4", self.netname, "^4 is playing now\n"); PutClientInServer(); } else { //player may not join because of g_maxplayers is set centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT); } } } else if( argv(0) == "selectteam" ) { if( !cvar("teamplay") ) { sprint( self, "selecteam can only be used in teamgames\n"); } else if(cvar("g_campaign")) { //JoinBestTeam(self, 0); } else if(lockteams) { sprint( self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n"); } else if( argv(1) == "red" ) { DoTeamChange(COLOR_TEAM1); } else if( argv(1) == "blue" ) { DoTeamChange(COLOR_TEAM2); } else if( argv(1) == "yellow" ) { DoTeamChange(COLOR_TEAM3); } else if( argv(1) == "pink" ) { DoTeamChange(COLOR_TEAM4); } else if( argv(1) == "auto" ) { DoTeamChange(-1); } else { sprint( self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) ); } } else if(argv(0) == "ready") { if(cvar("sv_ready_restart")) { if(timeoutStatus) { return sprint(self, "^1You cannot reset the game while a timeout is active!\n"); } if(!restart_countdown || cvar("sv_ready_restart_repeatable")) { self.ready = TRUE; bprint(self.netname, "^2 is ready\n"); ReadyCount(); } else { sprint(self, "^1game has already been restarted\n"); } } } else if(argv(0) == "maplist") { local float n; local string col; n = tokenize(cvar_string("g_maplist")); sprint(self, "^7Maps in list: "); for(i = 0; i < n; ++i) { if(mod(i, 2)) col = "^2"; else col = "^3"; sprint(self, strcat(col, argv(i), " ")); } sprint(self, "\n"); #ifdef MAPINFO } else if(argv(0) == "lsmaps") { sprint(self, "^7Maps available: "); for(i = 0; i < MapInfo_count; ++i) { if(mod(i, 2)) col = "^2"; else col = "^3"; sprint(self, strcat(col, MapInfo_BSPName_ByID(i), " ")); } sprint(self, "\n"); #endif } else if(argv(0) == "teamstatus") { PrintScoreboard(self); } else if(argv(0) == "voice") { VoiceMessage(argv(1)); } else if(argv(0) == "say") { Say(self, FALSE, substring(s, 4, strlen(s) - 4)); //clientcommand(self, formatmessage(s)); } else if(argv(0) == "say_team") { Say(self, TRUE, substring(s, 9, strlen(s) - 9)); //clientcommand(self, formatmessage(s)); } else if(argv(0) == "info") { cmd = cvar_string(strcat("sv_info_", argv(1))); if(cmd == "") sprint(self, "ERROR: unsupported info command\n"); else wordwrap_sprint(cmd, 1111); } else if(argv(0) == "suggestmap") { sprint(self, strcat(MapVote_Suggest(argv(1)), "\n")); } else if(argv(0) == "calltimeout") { if(cvar("sv_timeout")) { if(self.classname == "player") { if(votecalled) sprint(self, "^7Error: you can not call a timeout while a vote is active!\n"); else evaluateTimeoutCall(); } else sprint(self, "^7Error: only players can call a timeout!\n"); } } else if(argv(0) == "resumegame") { if(cvar("sv_timeout")) { evaluateResumeGame(); } } else { cmd = argv(0); /* checks not needed any more since DP has separated clientcommands and regular commands if(cmd != "status") if(cmd != "name") //if(cmd != "say") // handled above //if(cmd != "say_team") // handled above if(cmd != "tell") if(cmd != "color") if(cmd != "kill") if(cmd != "pause") if(cmd != "kick") if(cmd != "ping") if(cmd != "pings") if(cmd != "ban") if(cmd != "pmodel") if(cmd != "rate") if(cmd != "playermodel") if(cmd != "playerskin") if(cmd != "god") if(cmd != "notarget") if(cmd != "fly") if(cmd != "give") if(cmd != "noclip") { ServerConsoleEcho(strcat("WARNING: Invalid clientcommand by ", self.netname, ": ", s), TRUE); return; } */ clientcommand(self,s); } } string ValidateMap(string m) { #ifdef MAPINFO m = MapInfo_FixName(m); if(!m) { sprint(self, "This map is not available on this server.\n"); return string_null; } #else if(!cvar("sv_vote_change_gametype")) if(!IsSameGametype(m)) { sprint(self, "This server does not allow changing the game type by map votes.\n"); return string_null; } #endif if(!cvar("sv_vote_override_mostrecent")) if(Map_IsRecent(m)) { sprint(self, "This server does not allow for recent maps to be played again. Please be patient for some rounds.\n"); return string_null; } #ifdef MAPINFO if(!MapInfo_CheckMap(m)) { sprint(self, strcat("^1Invalid mapname, \"^3", m, "^1\" does not support the current game mode.\n")); return string_null; } #else if(!TryFile(strcat("maps/", m, ".mapcfg"))) { sprint(self, strcat("^1Invalid mapname, \"^3", m, "^1\" does not exist on this server.\n")); return string_null; } #endif return m; } void VoteThink() { if(votefinished > 0 // a vote was called && time > votefinished) // time is up { VoteCount(); } } string VoteParse() { local float index; index = 3; local string vote; vote = argv(2); while(argv(index) != "") { vote = strcat(vote, " ", argv(index)); index++; } // necessary for some of the string operations vote = strzone(vote); // now we remove some things that could be misused index = 0; local float found; found = FALSE; local float votelength; votelength = strlen(vote); while(!found && index < votelength) { local string badchar; badchar = substring(vote, index, 1); if(badchar == ";" || badchar == "\r" || badchar == "\n") { found = TRUE; } else { index++; } } return substring(vote, 0, index); } float VoteAllowed(string votecommand) { tokenize(cvar_string("sv_vote_commands")); local float index; index = 0; while(argv(index) != "") { local string allowed; allowed = argv(index); if(votecommand == allowed) { return TRUE; } index++; } return FALSE; } void VoteReset() { local entity player; FOR_EACH_CLIENT(player) { player.vote_vote = 0; centerprint_expire(player, CENTERPRIO_VOTE); } if(votecalled) { strunzone(votecalledvote); strunzone(votecalledvote_display); } votecalled = FALSE; votecalledmaster = FALSE; votefinished = 0; } void VoteAccept() { bprint("\{1}^2* ^3", votecaller.netname, "^2's vote for ^1", votecalledvote_display, "^2 was accepted\n"); if(votecalledmaster) { votecaller.vote_master = 1; } else { //in g_tourney mode and if the vote is a timelimit-change, don't change it immediately but after restart if(cvar("g_tourney") && substring(votecalledvote, 0, 10) == "timelimit ") { if( stof(substring(votecalledvote, 10, strlen(votecalledvote) - 10)) > 0 ) { timelimit_orig = stof(substring(votecalledvote, 10, strlen(votecalledvote) - 10)); bprint(strcat("The timelimit will be set to ", ftos(timelimit_orig), " minutes after the next restart!\n")); } else //calls like "timelimit -1" can pass immediately localcmd(strcat(votecalledvote, "\n")); } else localcmd(strcat(votecalledvote, "\n")); } votecaller.vote_next = 0; // people like your votes, no wait for next vote VoteReset(); } void VoteReject() { bprint("\{1}^2* ^3", votecaller.netname, "^2's vote for ", votecalledvote_display, "^2 was rejected\n"); VoteReset(); } void VoteTimeout() { bprint("\{1}^2* ^3", votecaller.netname, "^2's vote for ", votecalledvote_display, "^2 timed out\n"); VoteReset(); } void VoteStop(entity stopper) { bprint("\{1}^2* ^3", stopper.netname, "^2 stopped ^3", votecaller.netname, "^2's vote\n"); if(stopper == votecaller) { // no wait for next vote so you can correct your vote votecaller.vote_next = 0; } VoteReset(); } void VoteNag() { if(votecalled) if(self.vote_vote == 0) centerprint_atprio(self, CENTERPRIO_VOTE, strcat("^7^3", votecaller.netname, "^2 called a vote for ", votecalledvote_display, "\n\n^2You have not voted yet!\n^2HINT: By default, F1 is yes and F2 is no.")); } void VoteSpam(float yescount, float nocount, float abstaincount, float notvoters, float mincount) { string s; if(mincount >= 0) { s = strcat("\{1}^2* vote results: ^1", ftos(yescount), "^2:^1"); s = strcat(s, ftos(nocount), "^2 (^1"); s = strcat(s, ftos(mincount), "^2 needed), ^1"); s = strcat(s, ftos(abstaincount), "^2 didn't care, ^1"); s = strcat(s, ftos(notvoters), "^2 didn't vote\n"); } else { s = strcat("\{1}^2* vote results: ^1", ftos(yescount), "^2:^1"); s = strcat(s, ftos(nocount), "^2 (^1"); s = strcat(s, ftos(abstaincount), "^2 didn't care, ^1"); s = strcat(s, ftos(notvoters), "^2 didn't have to vote\n"); } bprint(s); } void VoteCount() { local float playercount; playercount = 0; local float yescount; yescount = 0; local float nocount; nocount = 0; local float abstaincount; abstaincount = 0; local entity player; //same for real players local float realplayercount; local float realplayeryescount; local float realplayernocount; local float realplayerabstaincount; realplayercount = realplayernocount = realplayerabstaincount = realplayeryescount = 0; FOR_EACH_REALCLIENT(player) { if(player.vote_vote == -1) { nocount++; } else if(player.vote_vote == 1) { yescount++; } else if(player.vote_vote == -2) { abstaincount++; } playercount++; //do the same for real players if(player.classname == "player") { if(player.vote_vote == -1) { realplayernocount++; } else if(player.vote_vote == 1) { realplayeryescount++; } else if(player.vote_vote == -2) { realplayerabstaincount++; } realplayercount++; } } //in tournament mode, if we have at least one player then don't make the vote dependent on spectators (so specs don't have to press F1) if( cvar("g_tourney") && (realplayercount > 0) ) { yescount = realplayeryescount; nocount = realplayernocount; abstaincount = realplayerabstaincount; playercount = realplayercount; } if((playercount == 1) && votecalledmaster) { // if only one player is on the server becoming vote // master is not allowed. This could be used for // trolling or worse. 'self' is the user who has // called the vote because this function is called // by SV_ParseClientCommand. Maybe all voting should // be disabled for a single player? sprint(self, "^1You are the only player on this server so you can not become vote master.\n"); votecaller.vote_next = 0; VoteReset(); } else { float votefactor; votefactor = bound(0.5, cvar("sv_vote_majority_factor"), 0.999); if(yescount > (playercount - abstaincount) * votefactor) { VoteSpam(yescount, nocount, abstaincount, playercount - yescount - nocount - abstaincount, -1); VoteAccept(); } else if(nocount >= (playercount - abstaincount) * (1 - votefactor)) // that means, yescount cannot reach minyes any more { VoteSpam(yescount, nocount, abstaincount, playercount - yescount - nocount - abstaincount, -1); VoteReject(); } else if(time > votefinished) { if(cvar("sv_vote_simple_majority")) { VoteSpam(yescount, nocount, abstaincount, playercount - yescount - nocount - abstaincount, floor((yescount + nocount) * votefactor) + 1); if(yescount > (yescount + nocount) * votefactor) VoteAccept(); else if(yescount + nocount > 0) VoteReject(); else VoteTimeout(); } else { VoteSpam(yescount, nocount, abstaincount, playercount - yescount - nocount - abstaincount, floor((playercount - abstaincount) * votefactor) + 1); VoteTimeout(); } } } } /** * Counts how many players are ready. If not enough players are ready, the function * does nothing. If all players are ready, the timelimit will be extended and the * restart_countdown variable is set to allow other functions like PlayerPostThink * to detect that the countdown is now active. If the cvar sv_ready_restart_after_countdown * is not set the map will be resetted. * * Function is called after the server receives a 'ready' sign from a player. */ void ReadyCount() { local entity e; local float r, p; FOR_EACH_REALPLAYER(e) { p += 1; if(e.ready) r += 1; } if(cvar("sv_ready_restart_nag")) { if(!readyNagActive) { readyNagger = spawn(); readyNagger.think = readyNagger_Think; readyNagger.cnt = cvar("sv_ready_restart_nag_duration"); readyNagger.nextthink = time; readyNagActive = 1; } } if(!p || r < p) return; bprint("^1Server is restarting...\n"); // no arena, assault support yet... if(g_arena | g_assault | gameover | intermission_running) localcmd("restart\n"); if(readyNagActive) { //if every player is ready, remove the ready-nagger again readyNagActive = 0; remove(readyNagger); } if(g_tourney) { tourneyInMatchStage = 1; //once the game is restarted the game is in match stage //reset weapons and ammo, health and armor to default: start_items = IT_LASER | IT_SHOTGUN; start_switchweapon = WEP_SHOTGUN; start_ammo_shells = cvar("g_start_ammo_shells"); start_ammo_nails = cvar("g_start_ammo_nails"); start_ammo_rockets = cvar("g_start_ammo_rockets"); start_ammo_cells = cvar("g_start_ammo_cells"); start_health = cvar("g_balance_health_start"); start_armorvalue = cvar("g_balance_armor_start"); } restart_countdown = time + RESTART_COUNTDOWN; restart_mapalreadyrestarted = 0; //reset this var, needed when cvar sv_ready_restart_repeatable is in use //reset the .ready status of all players (also spectators) FOR_EACH_CLIENT(e) { e.ready = 0; } if(0 (cvar("sv_timeout_resumetime") + 1) ) { bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n")); remainingTimeoutTime = cvar("sv_timeout_resumetime"); timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately } else sprint(self, "^7Error: Your resumegame call was discarded!\n"); } }