2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
14 #pragma off (unreferenced)
15 static char rcsid[] = "$Id: menu.c,v 1.1.1.1 2001-01-19 03:30:14 bradleyb Exp $";
16 #pragma on (unreferenced)
27 #define MENU_VERT_SPACING 2
29 int MenuX( int x, int y, int NumButtons, char * text[] )
32 UI_GADGET_BUTTON ** ButtonG;
35 int button_width, button_height, width, height;
42 ButtonG = (UI_GADGET_BUTTON **)malloc( sizeof(UI_GADGET_BUTTON *)*NumButtons );
43 Button = (char **)malloc( sizeof(char *)*NumButtons );
45 button_width = button_height = 0;
47 for (i=0; i<NumButtons; i++ )
51 ui_get_button_size( Button[i], &width, &height );
53 if ( width > button_width ) button_width = width;
54 if ( height > button_height ) button_height = height;
57 width = button_width + 2*(MENU_BORDER+3);
59 height = (button_height*NumButtons) + (MENU_VERT_SPACING*(NumButtons-1)) ;
60 height += (MENU_BORDER+3) * 2;
62 w = grd_curscreen->sc_w;
63 h = grd_curscreen->sc_h;
65 if ( x == -1 ) x = Mouse.x - width/2;
66 if ( y == -1 ) y = Mouse.y;
72 if ( (x+width-1) >= w ) {
80 if ( (y+height-1) >= h ) {
84 wnd = ui_open_window( x, y, width, height, WIN_FILLED | WIN_SAVE_BG );
89 for (i=0; i<NumButtons; i++ )
91 ButtonG[i] = ui_add_gadget_button( wnd, x, y, button_width, button_height, Button[i], NULL );
92 y += button_height+MENU_VERT_SPACING;
100 ui_window_do_gadgets(wnd);
102 for (i=0; i<NumButtons; i++ )
104 if (ButtonG[i]->pressed) {
110 if ( (choice==0) && B1_JUST_RELEASED ) {
117 ui_close_window(wnd);