4 cvar_t ui_showname = {0, "ui_showname", "0"};
6 #define ITEM_CLICKABLE 1
7 #define ITEM_DRAWABLE 2
15 #define UI_MOUSEBUTTONS 3
17 static int ui_alive, ui_active;
18 static float ui_mouse_x, ui_mouse_y;
19 static int ui_mousebutton[UI_MOUSEBUTTONS], ui_mouseclick;
20 static int ui_keyui, ui_keyitem;
21 static ui_item_t *ui_keyrealitem;
23 static ui_t *ui_list[MAX_UI_COUNT];
25 //static qpic_t *ui_mousepointer;
26 static rtexture_t *ui_mousepointertexture;
28 static byte pointerimage[256] =
30 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x02, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
31 0x02, 0x06, 0x07, 0x07, 0x07, 0x07, 0x06, 0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
32 0x02, 0x06, 0x05, 0x05, 0x05, 0x04, 0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
33 0x02, 0x06, 0x05, 0x05, 0x04, 0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
34 0x02, 0x06, 0x05, 0x04, 0x05, 0x06, 0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
35 0x02, 0x06, 0x04, 0x01, 0x04, 0x05, 0x06, 0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
36 0x02, 0x05, 0x01, 0xFF, 0x01, 0x04, 0x05, 0x06, 0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
37 0x02, 0x01, 0xFF, 0xFF, 0xFF, 0x01, 0x04, 0x05, 0x06, 0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
38 0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x01, 0x04, 0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
39 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
40 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
41 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
42 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
43 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
44 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
45 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
50 // ui_mousepointer = Draw_CachePic("ui/mousepointer.lmp");
51 ui_mousepointertexture = R_LoadTexture("mousepointer", 16, 16, pointerimage, TEXF_ALPHA | TEXF_PRECACHE);
52 ui_mouse_x = vid.conwidth * 0.5;
53 ui_mouse_y = vid.conheight * 0.5;
57 void ui_shutdown(void)
59 // ui_mousepointer = NULL;
60 ui_mousepointertexture = NULL;
70 Cvar_RegisterVariable(&ui_showname);
71 R_RegisterModule("UI", ui_start, ui_shutdown, ui_newmap);
74 void ui_mouseupdate(float x, float y)
78 ui_mouse_x = bound(0, x, vid.conwidth);
79 ui_mouse_y = bound(0, y, vid.conheight);
83 void ui_mouseupdaterelative(float x, float y)
89 ui_mouse_x = bound(0, ui_mouse_x, vid.conwidth);
90 ui_mouse_y = bound(0, ui_mouse_y, vid.conheight);
97 ui = qmalloc(sizeof(*ui));
99 Sys_Error("ui_create: unable to allocate memory for new ui\n");
100 memset(ui, 0, sizeof(*ui));
104 void ui_free(ui_t *ui)
110 void ui_clear(ui_t *ui)
117 ui_t *ui, char *basename, int number,
118 float x, float y, qpic_t *pic, char *string,
119 float left, float top, float width, float height,
120 void(*leftkey)(void *nativedata1, void *nativedata2, float data1, float data2),
121 void(*rightkey)(void *nativedata1, void *nativedata2, float data1, float data2),
122 void(*enterkey)(void *nativedata1, void *nativedata2, float data1, float data2),
123 void(*mouseclick)(void *nativedata1, void *nativedata2, float data1, float data2, float xfrac, float yfrac),
124 void *nativedata1, void *nativedata2, float data1, float data2
130 snprintf(itemname, sizeof(itemname), "%s%04d", basename, number);
131 for (it = ui->items, i = 0;i < ui->item_count;it++, i++)
132 if (it->name == NULL || !strncmp(itemname, it->name, 32))
134 if (i == ui->item_count)
136 if (i == MAX_UI_ITEMS)
138 Con_Printf("ui_item: ran out of UI item slots\n");
143 memset(it, 0, sizeof(ui_item_t));
144 strncpy(it->name, itemname, 32);
148 it->flags |= ITEM_DRAWABLE;
150 it->draw_string = string;
154 if (leftkey || rightkey || enterkey || mouseclick)
156 it->flags |= ITEM_CLICKABLE;
157 it->click_x = x + left;
158 it->click_y = y + top;
159 it->click_x2 = it->click_x + width;
160 it->click_y2 = it->click_y + height;
161 it->leftkey = leftkey;
162 it->rightkey = rightkey;
163 it->enterkey = enterkey;
164 it->mouseclick = mouseclick;
165 if (it->mouseclick == NULL)
166 it->mouseclick = (void *)it->enterkey;
167 if (it->leftkey == NULL)
168 it->leftkey = it->enterkey;
169 if (it->rightkey == NULL)
170 it->rightkey = it->enterkey;
171 it->nativedata1 = nativedata1;
172 it->nativedata2 = nativedata2;
176 void ui_item_remove(ui_t *ui, char *basename, int number)
181 snprintf(itemname, sizeof(itemname), "%s%04d", basename, number);
182 for (it = ui->items, i = 0;i < ui->item_count;it++, i++)
183 if (it->name && !strncmp(itemname, it->name, 32))
185 if (i < ui->item_count)
189 ui_item_t *ui_hititem(float x, float y)
194 for (j = 0;j < MAX_UI_COUNT;j++)
195 if ((ui = ui_list[j]))
196 for (it = ui->items, i = 0;i < ui->item_count;it++, i++)
197 if (it->name[0] && (it->flags & ITEM_CLICKABLE))
198 if (x >= it->click_x && y >= it->click_y && x < it->click_x2 && y < it->click_y2)
203 int ui_uiactive(ui_t *ui)
206 for (i = 0;i < MAX_UI_COUNT;i++)
207 if (ui_list[i] == ui)
212 void ui_activate(ui_t *ui, int yes)
220 for (i = 0;i < MAX_UI_COUNT;i++)
222 if (ui_list[i] == NULL)
229 Con_Printf("ui_activate: ran out of active ui list items\n");
233 for (i = 0;i < MAX_UI_COUNT;i++)
235 if (ui_list[i] == ui)
244 int ui_isactive(void)
250 for (j = 0;j < MAX_UI_COUNT;j++)
251 if ((ui = ui_list[j]))
258 #define UI_QUEUE_SIZE 256
259 static byte ui_keyqueue[UI_QUEUE_SIZE];
260 static int ui_keyqueuepos = 0;
262 void ui_leftkeyupdate(int pressed)
264 static int key = false;
265 if (pressed && !key && ui_keyqueuepos < UI_QUEUE_SIZE)
266 ui_keyqueue[ui_keyqueuepos++] = UIKEY_LEFT;
270 void ui_rightkeyupdate(int pressed)
272 static int key = false;
273 if (pressed && !key && ui_keyqueuepos < UI_QUEUE_SIZE)
274 ui_keyqueue[ui_keyqueuepos++] = UIKEY_RIGHT;
278 void ui_upkeyupdate(int pressed)
280 static int key = false;
281 if (pressed && !key && ui_keyqueuepos < UI_QUEUE_SIZE)
282 ui_keyqueue[ui_keyqueuepos++] = UIKEY_UP;
286 void ui_downkeyupdate(int pressed)
288 static int key = false;
289 if (pressed && !key && ui_keyqueuepos < UI_QUEUE_SIZE)
290 ui_keyqueue[ui_keyqueuepos++] = UIKEY_DOWN;
294 void ui_mousebuttonupdate(int button, int pressed)
296 if (button < 0 || button >= UI_MOUSEBUTTONS)
298 if (button == 0 && ui_mousebutton[button] && !pressed)
299 ui_mouseclick = true;
300 ui_mousebutton[button] = pressed;
305 ui_item_t *startitem, *it;
308 ui_mouse_x = bound(0, ui_mouse_x, vid.conwidth);
309 ui_mouse_y = bound(0, ui_mouse_y, vid.conheight);
311 if ((ui_active = ui_isactive()))
313 // validate currently selected item
314 if(ui_list[ui_keyui] == NULL)
316 while (ui_list[ui_keyui] == NULL)
317 ui_keyui = (ui_keyui + 1) % MAX_UI_COUNT;
320 ui_keyitem = bound(0, ui_keyitem, ui_list[ui_keyui]->item_count - 1);
321 startitem = ui_keyrealitem = &ui_list[ui_keyui]->items[ui_keyitem];
322 if ((ui_keyrealitem->flags & ITEM_CLICKABLE) == 0)
326 // FIXME: cycle through UIs as well as items in a UI
327 ui_keyitem = (ui_keyitem - 1) % ui_list[ui_keyui]->item_count - 1;
328 ui_keyrealitem = &ui_list[ui_keyui]->items[ui_keyitem];
330 while (ui_keyrealitem != startitem && (ui_keyrealitem->flags & ITEM_CLICKABLE) == 0);
336 for (i = 0;i < ui_keyqueuepos;i++)
338 startitem = ui_keyrealitem;
339 switch(ui_keyqueue[i])
348 ui_keyui = (ui_keyui - 1) % MAX_UI_COUNT;
349 while(ui_list[ui_keyui] == NULL);
350 ui_keyitem = ui_list[ui_keyui]->item_count - 1;
352 ui_keyrealitem = &ui_list[ui_keyui]->items[ui_keyitem];
354 while (ui_keyrealitem != startitem && (ui_keyrealitem->flags & ITEM_CLICKABLE) == 0);
360 if (ui_keyitem >= ui_list[ui_keyui]->item_count)
363 ui_keyui = (ui_keyui + 1) % MAX_UI_COUNT;
364 while(ui_list[ui_keyui] == NULL);
367 ui_keyrealitem = &ui_list[ui_keyui]->items[ui_keyitem];
369 while (ui_keyrealitem != startitem && (ui_keyrealitem->flags & ITEM_CLICKABLE) == 0);
372 if (ui_keyrealitem->leftkey)
373 ui_keyrealitem->leftkey(ui_keyrealitem->nativedata1, ui_keyrealitem->nativedata2, ui_keyrealitem->data1, ui_keyrealitem->data2);
376 if (ui_keyrealitem->rightkey)
377 ui_keyrealitem->rightkey(ui_keyrealitem->nativedata1, ui_keyrealitem->nativedata2, ui_keyrealitem->data1, ui_keyrealitem->data2);
380 if (ui_keyrealitem->enterkey)
381 ui_keyrealitem->enterkey(ui_keyrealitem->nativedata1, ui_keyrealitem->nativedata2, ui_keyrealitem->data1, ui_keyrealitem->data2);
388 if (ui_mouseclick && (it = ui_hititem(ui_mouse_x, ui_mouse_y)) && it->mouseclick)
389 it->mouseclick(it->nativedata1, it->nativedata2, it->data1, it->data2, ui_mouse_x - it->click_x, ui_mouse_y - it->click_y);
392 ui_mouseclick = false;
400 if (ui_alive && ui_active)
402 for (j = 0;j < MAX_UI_COUNT;j++)
403 if ((ui = ui_list[j]))
405 for (i = 0, it = ui->items;i < ui->item_count;i++, it++)
406 if (it->flags & ITEM_DRAWABLE)
409 Draw_Pic(it->draw_x, it->draw_y, it->draw_pic);
411 Draw_String(it->draw_x, it->draw_y, it->draw_string, 9999);
414 if ((it = ui_hititem(ui_mouse_x, ui_mouse_y)))
417 Draw_AdditivePic(it->draw_x, it->draw_y, it->draw_pic);
419 Draw_AdditiveString(it->draw_x, it->draw_y, it->draw_string, 9999);
420 if (ui_showname.value)
421 Draw_String(ui_mouse_x, ui_mouse_y + 16, it->name, 9999);
426 Draw_AdditivePic(it->draw_x, it->draw_y, it->draw_pic);
428 Draw_AdditiveString(it->draw_x, it->draw_y, it->draw_string, 9999);
430 // Draw_Pic(ui_mouse_x, ui_mouse_y, ui_mousepointer);
431 Draw_GenericPic(ui_mousepointertexture, 1, 1, 1, 1, ui_mouse_x, ui_mouse_y, 16, 16);