1 /* -------------------------------------------------------------------------------
3 Copyright (C) 1999-2007 id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
6 This file is part of GtkRadiant.
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 ----------------------------------------------------------------------------------
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
27 ------------------------------------------------------------------------------- */
43 callback for picomodel.lib
46 void PicoPrintFunc( int level, const char *str )
53 Sys_Printf( "%s\n", str );
57 Sys_FPrintf( SYS_VRB, "%s\n", str );
61 Sys_Printf( "WARNING: %s\n", str );
65 Sys_Printf( "ERROR: %s\n", str );
69 Error( "ERROR: %s\n", str );
78 callback for picomodel.lib
81 void PicoLoadFileFunc( const char *name, byte **buffer, int *bufSize )
83 *bufSize = vfsLoadFile( name, (void**) buffer, 0 );
90 finds an existing picoModel and returns a pointer to the picoModel_t struct or NULL if not found
93 picoModel_t *FindModel( const char *name, int frame )
99 if( numPicoModels <= 0 )
100 memset( picoModels, 0, sizeof( picoModels ) );
103 if( name == NULL || name[ 0 ] == '\0' )
107 for( i = 0; i < MAX_MODELS; i++ )
109 if( picoModels[ i ] != NULL &&
110 !strcmp( PicoGetModelName( picoModels[ i ] ), name ) &&
111 PicoGetModelFrameNum( picoModels[ i ] ) == frame )
112 return picoModels[ i ];
115 /* no matching picoModel found */
123 loads a picoModel and returns a pointer to the picoModel_t struct or NULL if not found
126 picoModel_t *LoadModel( const char *name, int frame )
129 picoModel_t *model, **pm;
133 if( numPicoModels <= 0 )
134 memset( picoModels, 0, sizeof( picoModels ) );
137 if( name == NULL || name[ 0 ] == '\0' )
140 /* try to find existing picoModel */
141 model = FindModel( name, frame );
145 /* none found, so find first non-null picoModel */
147 for( i = 0; i < MAX_MODELS; i++ )
149 if( picoModels[ i ] == NULL )
151 pm = &picoModels[ i ];
156 /* too many picoModels? */
158 Error( "MAX_MODELS (%d) exceeded, there are too many model files referenced by the map.", MAX_MODELS );
160 /* attempt to parse model */
161 *pm = PicoLoadModel( name, frame );
163 /* if loading failed, make a bogus model to silence the rest of the warnings */
166 /* allocate a new model */
167 *pm = PicoNewModel();
172 PicoSetModelName( *pm, name );
173 PicoSetModelFrameNum( *pm, frame );
179 int numSurfaces, numVertexes;
183 Sys_Printf( "Model %s\n", name );
184 numSurfaces = PicoGetModelNumSurfaces( *pm );
185 for( i = 0; i < numSurfaces; i++ )
187 ps = PicoGetModelSurface( *pm, i );
188 numVertexes = PicoGetSurfaceNumVertexes( ps );
189 Sys_Printf( "Surface %d has %d vertexes\n", i, numVertexes );
198 /* return the picoModel */
205 InsertModel() - ydnar
206 adds a picomodel into the bsp
209 void InsertModel( const char *name, int skin, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale, int lightmapSampleSize, float shadeAngle )
211 int i, j, s, numSurfaces;
212 m4x4_t identity, nTransform;
214 picoShader_t *shader;
215 picoSurface_t *surface;
217 mapDrawSurface_t *ds;
219 char *picoShaderName;
220 char shaderName[ MAX_QPATH ];
221 picoVec_t *xyz, *normal, *st;
223 picoIndex_t *indexes;
225 skinfile_t *sf, *sf2;
226 double normalEpsilon_save;
227 double distanceEpsilon_save;
228 char skinfilename[ MAX_QPATH ];
229 char *skinfilecontent;
231 char *skinfileptr, *skinfilenextptr;
235 model = LoadModel( name, frame );
240 snprintf(skinfilename, sizeof(skinfilename), "%s_%d.skin", name, skin);
241 skinfilename[sizeof(skinfilename)-1] = 0;
242 skinfilesize = vfsLoadFile(skinfilename, (void**) &skinfilecontent, 0);
243 if(skinfilesize < 0 && skin != 0)
245 /* fallback to skin 0 if invalid */
246 snprintf(skinfilename, sizeof(skinfilename), "%s_0.skin", name);
247 skinfilename[sizeof(skinfilename)-1] = 0;
248 skinfilesize = vfsLoadFile(skinfilename, (void**) &skinfilecontent, 0);
249 if(skinfilesize >= 0)
250 Sys_Printf( "Skin %d of %s does not exist, using 0 instead\n", skin, name );
253 if(skinfilesize >= 0)
255 Sys_Printf( "Using skin %d of %s\n", skin, name );
257 for(skinfileptr = skinfilecontent; *skinfileptr; skinfileptr = skinfilenextptr)
262 skinfilenextptr = strchr(skinfileptr, '\r');
265 *skinfilenextptr++ = 0;
269 skinfilenextptr = strchr(skinfileptr, '\n');
271 *skinfilenextptr++ = 0;
273 skinfilenextptr = skinfileptr + strlen(skinfileptr);
276 /* create new item */
278 sf = safe_malloc( sizeof( *sf ) );
281 sprintf(format, "replace %%%ds %%%ds", (int)sizeof(sf->name)-1, (int)sizeof(sf->to)-1);
282 if(sscanf(skinfileptr, format, sf->name, sf->to) == 2)
284 sprintf(format, " %%%d[^, ] ,%%%ds", (int)sizeof(sf->name)-1, (int)sizeof(sf->to)-1);
285 if((pos = sscanf(skinfileptr, format, sf->name, sf->to)) == 2)
288 /* invalid input line -> discard sf struct */
289 Sys_Printf( "Discarding skin directive in %s: %s\n", skinfilename, skinfileptr );
293 free(skinfilecontent);
296 /* handle null matrix */
297 if( transform == NULL )
299 m4x4_identity( identity );
300 transform = identity;
303 /* hack: Stable-1_2 and trunk have differing row/column major matrix order
304 this transpose is necessary with Stable-1_2
305 uncomment the following line with old m4x4_t (non 1.3/spog_branch) code */
306 //% m4x4_transpose( transform );
308 /* create transform matrix for normals */
309 memcpy( nTransform, transform, sizeof( m4x4_t ) );
310 if( m4x4_invert( nTransform ) )
311 Sys_FPrintf( SYS_VRB, "WARNING: Can't invert model transform matrix, using transpose instead\n" );
312 m4x4_transpose( nTransform );
314 /* fix bogus lightmap scale */
315 if( lightmapScale <= 0.0f )
316 lightmapScale = 1.0f;
318 /* fix bogus shade angle */
319 if( shadeAngle <= 0.0f )
322 /* each surface on the model will become a new map drawsurface */
323 numSurfaces = PicoGetModelNumSurfaces( model );
324 //% Sys_FPrintf( SYS_VRB, "Model %s has %d surfaces\n", name, numSurfaces );
325 for( s = 0; s < numSurfaces; s++ )
328 surface = PicoGetModelSurface( model, s );
329 if( surface == NULL )
332 /* only handle triangle surfaces initially (fixme: support patches) */
333 if( PicoGetSurfaceType( surface ) != PICO_TRIANGLES )
336 /* get shader name */
337 shader = PicoGetSurfaceShader( surface );
341 picoShaderName = PicoGetShaderName( shader );
343 /* handle .skin file */
346 picoShaderName = NULL;
347 for(sf2 = sf; sf2 != NULL; sf2 = sf2->next)
349 if( !Q_stricmp( surface->name, sf2->name ) )
351 Sys_FPrintf( SYS_VRB, "Skin file: mapping %s to %s\n", surface->name, sf2->to );
352 picoShaderName = sf2->to;
358 Sys_FPrintf( SYS_VRB, "Skin file: not mapping %s\n", surface->name );
363 /* handle shader remapping */
365 for( rm = remap; rm != NULL; rm = rm->next )
367 if( rm->from[ 0 ] == '*' && rm->from[ 1 ] == '\0' )
369 else if( !Q_stricmp( picoShaderName, rm->from ) )
371 Sys_FPrintf( SYS_VRB, "Remapping %s to %s\n", picoShaderName, rm->to );
372 picoShaderName = rm->to;
380 Sys_FPrintf( SYS_VRB, "Globbing %s to %s\n", picoShaderName, glob->to );
381 picoShaderName = glob->to;
384 /* shader renaming for sof2 */
385 if( renameModelShaders )
387 strcpy( shaderName, picoShaderName );
388 StripExtension( shaderName );
390 strcat( shaderName, "_RMG_BSP" );
392 strcat( shaderName, "_BSP" );
393 si = ShaderInfoForShader( shaderName );
396 si = ShaderInfoForShader( picoShaderName );
398 /* allocate a surface (ydnar: gs mods) */
399 ds = AllocDrawSurface( SURFACE_TRIANGLES );
400 ds->entityNum = eNum;
401 ds->castShadows = castShadows;
402 ds->recvShadows = recvShadows;
408 if( (si != NULL && si->forceMeta) || (spawnFlags & 4) ) /* 3rd bit */
409 ds->type = SURFACE_FORCED_META;
411 /* fix the surface's normals (jal: conditioned by shader info) */
412 if( !(spawnFlags & 64) && ( shadeAngle == 0.0f || ds->type != SURFACE_FORCED_META ) )
413 PicoFixSurfaceNormals( surface );
415 /* set sample size */
416 if( lightmapSampleSize > 0.0f )
417 ds->sampleSize = lightmapSampleSize;
419 /* set lightmap scale */
420 if( lightmapScale > 0.0f )
421 ds->lightmapScale = lightmapScale;
423 /* set shading angle */
424 if( shadeAngle > 0.0f )
425 ds->shadeAngleDegrees = shadeAngle;
427 /* set particulars */
428 ds->numVerts = PicoGetSurfaceNumVertexes( surface );
429 ds->verts = safe_malloc( ds->numVerts * sizeof( ds->verts[ 0 ] ) );
430 memset( ds->verts, 0, ds->numVerts * sizeof( ds->verts[ 0 ] ) );
432 ds->numIndexes = PicoGetSurfaceNumIndexes( surface );
433 ds->indexes = safe_malloc( ds->numIndexes * sizeof( ds->indexes[ 0 ] ) );
434 memset( ds->indexes, 0, ds->numIndexes * sizeof( ds->indexes[ 0 ] ) );
437 for( i = 0; i < ds->numVerts; i++ )
440 dv = &ds->verts[ i ];
443 xyz = PicoGetSurfaceXYZ( surface, i );
444 VectorCopy( xyz, dv->xyz );
445 m4x4_transform_point( transform, dv->xyz );
447 normal = PicoGetSurfaceNormal( surface, i );
448 VectorCopy( normal, dv->normal );
449 m4x4_transform_normal( nTransform, dv->normal );
450 VectorNormalize( dv->normal, dv->normal );
452 /* ydnar: tek-fu celshading support for flat shaded shit */
455 dv->st[ 0 ] = si->stFlat[ 0 ];
456 dv->st[ 1 ] = si->stFlat[ 1 ];
459 /* ydnar: gs mods: added support for explicit shader texcoord generation */
462 /* project the texture */
463 dv->st[ 0 ] = DotProduct( si->vecs[ 0 ], dv->xyz );
464 dv->st[ 1 ] = DotProduct( si->vecs[ 1 ], dv->xyz );
467 /* normal texture coordinates */
470 st = PicoGetSurfaceST( surface, 0, i );
471 dv->st[ 0 ] = st[ 0 ];
472 dv->st[ 1 ] = st[ 1 ];
475 /* set lightmap/color bits */
476 color = PicoGetSurfaceColor( surface, 0, i );
477 for( j = 0; j < MAX_LIGHTMAPS; j++ )
479 dv->lightmap[ j ][ 0 ] = 0.0f;
480 dv->lightmap[ j ][ 1 ] = 0.0f;
481 if(spawnFlags & 32) // spawnflag 32: model color -> alpha hack
483 dv->color[ j ][ 0 ] = 255.0f;
484 dv->color[ j ][ 1 ] = 255.0f;
485 dv->color[ j ][ 2 ] = 255.0f;
486 dv->color[ j ][ 3 ] = RGBTOGRAY( color );
490 dv->color[ j ][ 0 ] = color[ 0 ];
491 dv->color[ j ][ 1 ] = color[ 1 ];
492 dv->color[ j ][ 2 ] = color[ 2 ];
493 dv->color[ j ][ 3 ] = color[ 3 ];
499 indexes = PicoGetSurfaceIndexes( surface, 0 );
500 for( i = 0; i < ds->numIndexes; i++ )
501 ds->indexes[ i ] = indexes[ i ];
504 ds->celShader = celShader;
506 /* ydnar: giant hack land: generate clipping brushes for model triangles */
507 if( si->clipModel || (spawnFlags & 2) ) /* 2nd bit */
509 vec3_t points[ 4 ], backs[ 3 ];
510 vec4_t plane, reverse, pa, pb, pc;
514 if( !si->clipModel && !(si->compileFlags & C_SOLID) )
517 /* walk triangle list */
518 for( i = 0; i < ds->numIndexes; i += 3 )
521 AUTOEXPAND_BY_REALLOC(mapplanes, (nummapplanes+64) << 1, allocatedmapplanes, 1024);
523 /* make points and back points */
524 for( j = 0; j < 3; j++ )
527 dv = &ds->verts[ ds->indexes[ i + j ] ];
530 VectorCopy( dv->xyz, points[ j ] );
533 VectorCopy( points[0], points[3] ); // for cyclic usage
535 /* make plane for triangle */
536 // div0: add some extra spawnflags:
537 // 0: snap normals to axial planes for extrusion
538 // 8: extrude with the original normals
539 // 16: extrude only with up/down normals (ideal for terrain)
540 // 24: extrude by distance zero (may need engine changes)
541 if( PlaneFromPoints( plane, points[ 0 ], points[ 1 ], points[ 2 ] ) )
544 float backPlaneDistance = 2;
546 if(spawnFlags & 8) // use a DOWN normal
550 // 24: normal as is, and zero width (broken)
551 VectorCopy(plane, bestNormal);
556 VectorCopy(plane, bestNormal);
563 // 16: UP/DOWN normal
564 VectorSet(bestNormal, 0, 0, (plane[2] >= 0 ? 1 : -1));
569 if(fabs(plane[0]) > fabs(plane[1])) // x>y
570 if(fabs(plane[1]) > fabs(plane[2])) // x>y, y>z
571 VectorSet(bestNormal, (plane[0] >= 0 ? 1 : -1), 0, 0);
573 if(fabs(plane[0]) > fabs(plane[2])) // x>z, z>=y
574 VectorSet(bestNormal, (plane[0] >= 0 ? 1 : -1), 0, 0);
576 VectorSet(bestNormal, 0, 0, (plane[2] >= 0 ? 1 : -1));
578 if(fabs(plane[1]) > fabs(plane[2])) // y>z, y>=x
579 VectorSet(bestNormal, 0, (plane[1] >= 0 ? 1 : -1), 0);
581 VectorSet(bestNormal, 0, 0, (plane[2] >= 0 ? 1 : -1));
586 buildBrush = AllocBrush( 48 );
587 buildBrush->entityNum = mapEntityNum;
588 buildBrush->original = buildBrush;
589 buildBrush->contentShader = si;
590 buildBrush->compileFlags = si->compileFlags;
591 buildBrush->contentFlags = si->contentFlags;
592 normalEpsilon_save = normalEpsilon;
593 distanceEpsilon_save = distanceEpsilon;
594 if(si->compileFlags & C_STRUCTURAL) // allow forced structural brushes here
596 buildBrush->detail = qfalse;
598 // only allow EXACT matches when snapping for these (this is mostly for caulk brushes inside a model)
599 if(normalEpsilon > 0)
601 if(distanceEpsilon > 0)
605 buildBrush->detail = qtrue;
607 /* regenerate back points */
608 for( j = 0; j < 3; j++ )
611 dv = &ds->verts[ ds->indexes[ i + j ] ];
613 // shift by some units
614 VectorMA(dv->xyz, -64.0f, bestNormal, backs[j]); // 64 prevents roundoff errors a bit
617 /* make back plane */
618 VectorScale( plane, -1.0f, reverse );
619 reverse[ 3 ] = -plane[ 3 ];
620 if((spawnFlags & 24) != 24)
621 reverse[3] += DotProduct(bestNormal, plane) * backPlaneDistance;
622 // that's at least sqrt(1/3) backPlaneDistance, unless in DOWN mode; in DOWN mode, we are screwed anyway if we encounter a plane that's perpendicular to the xy plane)
624 if( PlaneFromPoints( pa, points[ 2 ], points[ 1 ], backs[ 1 ] ) &&
625 PlaneFromPoints( pb, points[ 1 ], points[ 0 ], backs[ 0 ] ) &&
626 PlaneFromPoints( pc, points[ 0 ], points[ 2 ], backs[ 2 ] ) )
628 /* set up brush sides */
629 buildBrush->numsides = 5;
630 buildBrush->sides[ 0 ].shaderInfo = si;
631 for( j = 1; j < buildBrush->numsides; j++ )
632 buildBrush->sides[ j ].shaderInfo = NULL; // don't emit these faces as draw surfaces, should make smaller BSPs; hope this works
634 buildBrush->sides[ 0 ].planenum = FindFloatPlane( plane, plane[ 3 ], 3, points );
635 buildBrush->sides[ 1 ].planenum = FindFloatPlane( pa, pa[ 3 ], 2, &points[ 1 ] ); // pa contains points[1] and points[2]
636 buildBrush->sides[ 2 ].planenum = FindFloatPlane( pb, pb[ 3 ], 2, &points[ 0 ] ); // pb contains points[0] and points[1]
637 buildBrush->sides[ 3 ].planenum = FindFloatPlane( pc, pc[ 3 ], 2, &points[ 2 ] ); // pc contains points[2] and points[0] (copied to points[3]
638 buildBrush->sides[ 4 ].planenum = FindFloatPlane( reverse, reverse[ 3 ], 3, backs );
646 normalEpsilon = normalEpsilon_save;
647 distanceEpsilon = distanceEpsilon_save;
650 if( CreateBrushWindings( buildBrush ) )
653 //% EmitBrushes( buildBrush, NULL, NULL );
654 buildBrush->next = entities[ mapEntityNum ].brushes;
655 entities[ mapEntityNum ].brushes = buildBrush;
656 entities[ mapEntityNum ].numBrushes++;
670 adds misc_model surfaces to the bsp
673 void AddTriangleModels( entity_t *e )
675 int num, frame, skin, castShadows, recvShadows, spawnFlags;
677 const char *targetName;
678 const char *target, *model, *value;
679 char shader[ MAX_QPATH ];
680 shaderInfo_t *celShader;
681 float temp, baseLightmapScale, lightmapScale;
683 int lightmapSampleSize;
684 vec3_t origin, scale, angles;
687 remap_t *remap, *remap2;
692 Sys_FPrintf( SYS_VRB, "--- AddTriangleModels ---\n" );
694 /* get current brush entity targetname */
699 targetName = ValueForKey( e, "targetname" );
701 /* misc_model entities target non-worldspawn brush model entities */
702 if( targetName[ 0 ] == '\0' )
706 /* get lightmap scale */
707 /* vortex: added _ls key (short name of lightmapscale) */
708 baseLightmapScale = 0.0f;
709 if( strcmp( "", ValueForKey( e, "lightmapscale" ) ) ||
710 strcmp( "", ValueForKey( e, "_lightmapscale" ) ) ||
711 strcmp( "", ValueForKey( e, "_ls" ) ) )
713 baseLightmapScale = FloatForKey( e, "lightmapscale" );
714 if( baseLightmapScale <= 0.0f )
715 baseLightmapScale = FloatForKey( e, "_lightmapscale" );
716 if( baseLightmapScale <= 0.0f )
717 baseLightmapScale = FloatForKey( e, "_ls" );
718 if( baseLightmapScale < 0.0f )
719 baseLightmapScale = 0.0f;
720 if( baseLightmapScale > 0.0f )
721 Sys_Printf( "World Entity has lightmap scale of %.4f\n", baseLightmapScale );
725 /* walk the entity list */
726 for( num = 1; num < numEntities; num++ )
729 e2 = &entities[ num ];
731 /* convert misc_models into raw geometry */
732 if( Q_stricmp( "misc_model", ValueForKey( e2, "classname" ) ) )
735 /* ydnar: added support for md3 models on non-worldspawn models */
736 target = ValueForKey( e2, "target" );
737 if( strcmp( target, targetName ) )
741 model = ValueForKey( e2, "model" );
742 if( model[ 0 ] == '\0' )
744 Sys_Printf( "WARNING: misc_model at %i %i %i without a model key\n",
745 (int) origin[ 0 ], (int) origin[ 1 ], (int) origin[ 2 ] );
749 /* get model frame */
751 if(strcmp("", ValueForKey( e2, "_frame")))
752 frame = IntForKey(e2, "_frame");
753 else if(strcmp("", ValueForKey( e2, "frame")))
754 frame = IntForKey(e2, "frame");
756 /* worldspawn (and func_groups) default to cast/recv shadows in worldspawn group */
759 castShadows = WORLDSPAWN_CAST_SHADOWS;
760 recvShadows = WORLDSPAWN_RECV_SHADOWS;
763 /* other entities don't cast any shadows, but recv worldspawn shadows */
766 castShadows = ENTITY_CAST_SHADOWS;
767 recvShadows = ENTITY_RECV_SHADOWS;
770 /* get explicit shadow flags */
771 GetEntityShadowFlags( e2, e, &castShadows, &recvShadows );
774 spawnFlags = IntForKey( e2, "spawnflags" );
777 GetVectorForKey( e2, "origin", origin );
778 VectorSubtract( origin, e->origin, origin ); /* offset by parent */
781 scale[ 0 ] = scale[ 1 ] = scale[ 2 ] = 1.0f;
782 temp = FloatForKey( e2, "modelscale" );
784 scale[ 0 ] = scale[ 1 ] = scale[ 2 ] = temp;
785 value = ValueForKey( e2, "modelscale_vec" );
786 if( value[ 0 ] != '\0' )
787 sscanf( value, "%f %f %f", &scale[ 0 ], &scale[ 1 ], &scale[ 2 ] );
789 /* get "angle" (yaw) or "angles" (pitch yaw roll) */
790 angles[ 0 ] = angles[ 1 ] = angles[ 2 ] = 0.0f;
791 angles[ 2 ] = FloatForKey( e2, "angle" );
792 value = ValueForKey( e2, "angles" );
793 if( value[ 0 ] != '\0' )
794 sscanf( value, "%f %f %f", &angles[ 1 ], &angles[ 2 ], &angles[ 0 ] );
796 /* set transform matrix (thanks spog) */
797 m4x4_identity( transform );
798 m4x4_pivoted_transform_by_vec3( transform, origin, angles, eXYZ, scale, vec3_origin );
800 /* get shader remappings */
802 for( ep = e2->epairs; ep != NULL; ep = ep->next )
804 /* look for keys prefixed with "_remap" */
805 if( ep->key != NULL && ep->value != NULL &&
806 ep->key[ 0 ] != '\0' && ep->value[ 0 ] != '\0' &&
807 !Q_strncasecmp( ep->key, "_remap", 6 ) )
809 /* create new remapping */
811 remap = safe_malloc( sizeof( *remap ) );
812 remap->next = remap2;
813 strcpy( remap->from, ep->value );
815 /* split the string */
816 split = strchr( remap->from, ';' );
819 Sys_Printf( "WARNING: Shader _remap key found in misc_model without a ; character\n" );
825 /* store the split */
827 strcpy( remap->to, (split + 1) );
830 //% Sys_FPrintf( SYS_VRB, "Remapping %s to %s\n", remap->from, remap->to );
834 /* ydnar: cel shader support */
835 value = ValueForKey( e2, "_celshader" );
836 if( value[ 0 ] == '\0' )
837 value = ValueForKey( &entities[ 0 ], "_celshader" );
838 if( value[ 0 ] != '\0' )
840 sprintf( shader, "textures/%s", value );
841 celShader = ShaderInfoForShader( shader );
844 celShader = *globalCelShader ? ShaderInfoForShader(globalCelShader) : NULL;
846 /* jal : entity based _samplesize */
847 lightmapSampleSize = 0;
848 if ( strcmp( "", ValueForKey( e2, "_lightmapsamplesize" ) ) )
849 lightmapSampleSize = IntForKey( e2, "_lightmapsamplesize" );
850 else if ( strcmp( "", ValueForKey( e2, "_samplesize" ) ) )
851 lightmapSampleSize = IntForKey( e2, "_samplesize" );
853 if( lightmapSampleSize < 0 )
854 lightmapSampleSize = 0;
856 if( lightmapSampleSize > 0.0f )
857 Sys_Printf( "misc_model has lightmap sample size of %.d\n", lightmapSampleSize );
859 /* get lightmap scale */
860 /* vortex: added _ls key (short name of lightmapscale) */
861 lightmapScale = 0.0f;
862 if( strcmp( "", ValueForKey( e2, "lightmapscale" ) ) ||
863 strcmp( "", ValueForKey( e2, "_lightmapscale" ) ) ||
864 strcmp( "", ValueForKey( e2, "_ls" ) ) )
866 lightmapScale = FloatForKey( e2, "lightmapscale" );
867 if( lightmapScale <= 0.0f )
868 lightmapScale = FloatForKey( e2, "_lightmapscale" );
869 if( lightmapScale <= 0.0f )
870 lightmapScale = FloatForKey( e2, "_ls" );
871 if( lightmapScale < 0.0f )
872 lightmapScale = 0.0f;
873 if( lightmapScale > 0.0f )
874 Sys_Printf( "misc_model has lightmap scale of %.4f\n", lightmapScale );
877 /* jal : entity based _shadeangle */
879 if ( strcmp( "", ValueForKey( e2, "_shadeangle" ) ) )
880 shadeAngle = FloatForKey( e2, "_shadeangle" );
881 /* vortex' aliases */
882 else if ( strcmp( "", ValueForKey( e2, "_smoothnormals" ) ) )
883 shadeAngle = FloatForKey( e2, "_smoothnormals" );
884 else if ( strcmp( "", ValueForKey( e2, "_sn" ) ) )
885 shadeAngle = FloatForKey( e2, "_sn" );
886 else if ( strcmp( "", ValueForKey( e2, "_smooth" ) ) )
887 shadeAngle = FloatForKey( e2, "_smooth" );
889 if( shadeAngle < 0.0f )
892 if( shadeAngle > 0.0f )
893 Sys_Printf( "misc_model has shading angle of %.4f\n", shadeAngle );
896 if(strcmp("", ValueForKey( e2, "_skin")))
897 skin = IntForKey(e2, "_skin");
898 else if(strcmp("", ValueForKey( e2, "skin")))
899 skin = IntForKey(e2, "skin");
901 /* insert the model */
902 InsertModel( model, skin, frame, transform, remap, celShader, mapEntityNum, castShadows, recvShadows, spawnFlags, lightmapScale, lightmapSampleSize, shadeAngle );
904 /* free shader remappings */
905 while( remap != NULL )
907 remap2 = remap->next;