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12 ; $Source: /cvs/cvsroot/d2x/texmap/tmap_inc.asm,v $
13 ; $Revision: 1.1.1.1 $
15 ; $Date: 2001-01-19 03:30:16 $
17 ; Mike's include file for the texture mapper library.
19 ; $Log: not supported by cvs2svn $
20 ; Revision 1.1.1.1 1999/06/14 22:13:53 donut
21 ; Import of d1x 1.37 source.
23 ; Revision 1.10 1995/02/20 18:22:52 john
24 ; Put all the externs in the assembly modules into tmap_inc.asm.
25 ; Also, moved all the C versions of the inner loops into a new module,
28 ; Revision 1.9 1994/12/02 23:29:45 mike
31 ; Revision 1.8 1994/11/12 16:39:36 mike
34 ; Revision 1.7 1994/10/26 23:27:39 john
35 ; Took out references to gr_inverse_table.
37 ; Revision 1.6 1994/10/26 23:21:55 mike
40 ; Revision 1.5 1994/07/27 18:39:20 john
41 ; Took out references to blend table
43 ; Revision 1.4 1994/01/31 15:40:17 mike
46 ; Revision 1.3 1993/12/07 12:27:48 john
47 ; Moved bmd_palette to gr_palette
49 ; Revision 1.2 1993/11/22 10:24:10 mike
50 ; *** empty log message ***
52 ; Revision 1.1 1993/09/08 17:29:47 mike
58 ; VESA in this file must be the same as VESA in tmap.h
70 WINDOW_WIDTH = WINDOW_RIGHT - WINDOW_LEFT
80 WINDOW_WIDTH = WINDOW_RIGHT - WINDOW_LEFT
81 BYTES_PER_ROW = 320 ; number of bytes between rows
85 ; for vesa, 15 bit color, 640x480x2
92 ; It appears that ELF C compilers do not prefix symbols with '_', so here we
94 %define _gr_fade_table gr_fade_table
95 %define _write_buffer write_buffer
96 %define _window_left window_left
97 %define _window_right window_right
98 %define _window_top window_top
99 %define _window_bottom window_bottom
100 %define _window_width window_width
101 %define _window_height window_height
102 %define _bytes_per_row bytes_per_row
103 %define _y_pointers y_pointers
105 %define _per2_flag per2_flag
106 %define _tmap_flat_cthru_table tmap_flat_cthru_table
107 %define _tmap_flat_color tmap_flat_color
108 %define _tmap_flat_shade_value tmap_flat_shade_value
109 %define _dither_intensity_lighting dither_intensity_lighting
110 %define _Lighting_on Lighting_on
112 %define _Transparency_on Transparency_on
117 %define _fx_du_dx fx_du_dx
118 %define _fx_dv_dx fx_dv_dx
119 %define _fx_dz_dx fx_dz_dx
120 %define _fx_dl_dx fx_dl_dx
122 %define _fx_xleft fx_xleft
123 %define _fx_xright fx_xright
124 %define _pixptr pixptr
127 extern _gr_fade_table;:byte
128 ;NO_INVERSE_TABLE extrn _gr_inverse_table:byte
129 extern _write_buffer;:dword
130 extern _window_left;:dword
131 extern _window_right;:dword
132 extern _window_top;:dword
133 extern _window_bottom;:dword,
134 extern _window_width;:dword,
135 extern _bytes_per_row;:dword,
136 extern _window_height;:dword
137 extern _y_pointers;:dword
139 ;NO_INVERSE_TABLE _rgb_to_palette equ _gr_inverse_table
140 ;NO_INVERSE_TABLE _pixel_average equ _gr_inverse_table ; should be blend table, but i took it out -john
142 max_window_width equ 800
143 num_iters equ max_window_width
146 %assign num_iters num_iters+1
148 extern _per2_flag;:dword
149 extern _tmap_flat_cthru_table;:dword
150 extern _tmap_flat_color;:byte
151 extern _tmap_flat_shade_value;:byte
152 extern _dither_intensity_lighting;:dword
153 extern _Lighting_on;:dword
155 ; DPH: Selectors are about as portable as a rock.
156 ; extern _pixel_data_selector;:word
157 ; extern _gr_fade_table_selector;:word
159 extern _Transparency_on;:dword
164 extern _fx_du_dx;:dword
165 extern _fx_dv_dx;:dword
166 extern _fx_dz_dx;:dword
167 extern _fx_dl_dx;:dword
169 extern _fx_xleft;:dword
170 extern _fx_xright;:dword
171 extern _pixptr;:dword