2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
24 static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "0"}; // fast but loose
25 static cvar_t sv_cullentities_portal = {0, "sv_cullentities_portal", "0"}; // extremely accurate visibility checking, but too slow
26 static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "1"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden
27 static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0"};
32 static char localmodels[MAX_MODELS][5]; // inline model names for precache
34 static mempool_t *sv_edicts_mempool = NULL;
36 //============================================================================
47 Cvar_RegisterVariable (&sv_maxvelocity);
48 Cvar_RegisterVariable (&sv_gravity);
49 Cvar_RegisterVariable (&sv_friction);
50 Cvar_RegisterVariable (&sv_edgefriction);
51 Cvar_RegisterVariable (&sv_stopspeed);
52 Cvar_RegisterVariable (&sv_maxspeed);
53 Cvar_RegisterVariable (&sv_accelerate);
54 Cvar_RegisterVariable (&sv_idealpitchscale);
55 Cvar_RegisterVariable (&sv_aim);
56 Cvar_RegisterVariable (&sv_nostep);
57 Cvar_RegisterVariable (&sv_predict);
58 Cvar_RegisterVariable (&sv_deltacompress);
59 Cvar_RegisterVariable (&sv_cullentities_pvs);
60 Cvar_RegisterVariable (&sv_cullentities_portal);
61 Cvar_RegisterVariable (&sv_cullentities_trace);
62 Cvar_RegisterVariable (&sv_cullentities_stats);
64 for (i = 0;i < MAX_MODELS;i++)
65 sprintf (localmodels[i], "*%i", i);
67 sv_edicts_mempool = Mem_AllocPool("edicts");
71 =============================================================================
75 =============================================================================
82 Make sure the event gets sent to all clients
85 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
89 if (sv.datagram.cursize > MAX_DATAGRAM-16)
91 MSG_WriteByte (&sv.datagram, svc_particle);
92 MSG_WriteDPCoord (&sv.datagram, org[0]);
93 MSG_WriteDPCoord (&sv.datagram, org[1]);
94 MSG_WriteDPCoord (&sv.datagram, org[2]);
102 MSG_WriteChar (&sv.datagram, v);
104 MSG_WriteByte (&sv.datagram, count);
105 MSG_WriteByte (&sv.datagram, color);
112 Make sure the event gets sent to all clients
115 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
117 if (sv.datagram.cursize > MAX_DATAGRAM-18)
119 if (modelindex >= 256 || startframe >= 256)
121 MSG_WriteByte (&sv.datagram, svc_effect2);
122 MSG_WriteDPCoord (&sv.datagram, org[0]);
123 MSG_WriteDPCoord (&sv.datagram, org[1]);
124 MSG_WriteDPCoord (&sv.datagram, org[2]);
125 MSG_WriteShort (&sv.datagram, modelindex);
126 MSG_WriteShort (&sv.datagram, startframe);
127 MSG_WriteByte (&sv.datagram, framecount);
128 MSG_WriteByte (&sv.datagram, framerate);
132 MSG_WriteByte (&sv.datagram, svc_effect);
133 MSG_WriteDPCoord (&sv.datagram, org[0]);
134 MSG_WriteDPCoord (&sv.datagram, org[1]);
135 MSG_WriteDPCoord (&sv.datagram, org[2]);
136 MSG_WriteByte (&sv.datagram, modelindex);
137 MSG_WriteByte (&sv.datagram, startframe);
138 MSG_WriteByte (&sv.datagram, framecount);
139 MSG_WriteByte (&sv.datagram, framerate);
147 Each entity can have eight independant sound sources, like voice,
150 Channel 0 is an auto-allocate channel, the others override anything
151 already running on that entity/channel pair.
153 An attenuation of 0 will play full volume everywhere in the level.
154 Larger attenuations will drop off. (max 4 attenuation)
158 void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
166 if (volume < 0 || volume > 255)
167 Host_Error ("SV_StartSound: volume = %i", volume);
169 if (attenuation < 0 || attenuation > 4)
170 Host_Error ("SV_StartSound: attenuation = %f", attenuation);
172 if (channel < 0 || channel > 7)
173 Host_Error ("SV_StartSound: channel = %i", channel);
175 if (sv.datagram.cursize > MAX_DATAGRAM-16)
178 // find precache number for sound
179 for (sound_num=1 ; sound_num<MAX_SOUNDS
180 && sv.sound_precache[sound_num] ; sound_num++)
181 if (!strcmp(sample, sv.sound_precache[sound_num]))
184 if ( sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num] )
186 Con_Printf ("SV_StartSound: %s not precached\n", sample);
190 ent = NUM_FOR_EDICT(entity);
192 channel = (ent<<3) | channel;
195 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
196 field_mask |= SND_VOLUME;
197 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
198 field_mask |= SND_ATTENUATION;
200 // directed messages go only to the entity they are targeted on
201 if (sound_num >= 256)
202 MSG_WriteByte (&sv.datagram, svc_sound2);
204 MSG_WriteByte (&sv.datagram, svc_sound);
205 MSG_WriteByte (&sv.datagram, field_mask);
206 if (field_mask & SND_VOLUME)
207 MSG_WriteByte (&sv.datagram, volume);
208 if (field_mask & SND_ATTENUATION)
209 MSG_WriteByte (&sv.datagram, attenuation*64);
210 MSG_WriteShort (&sv.datagram, channel);
211 if (sound_num >= 256)
212 MSG_WriteShort (&sv.datagram, sound_num);
214 MSG_WriteByte (&sv.datagram, sound_num);
215 for (i=0 ; i<3 ; i++)
216 MSG_WriteDPCoord (&sv.datagram, entity->v.origin[i]+0.5*(entity->v.mins[i]+entity->v.maxs[i]));
220 ==============================================================================
224 ==============================================================================
231 Sends the first message from the server to a connected client.
232 This will be sent on the initial connection and upon each server load.
235 void SV_SendServerinfo (client_t *client)
240 // LordHavoc: clear entityframe tracking
241 client->entityframenumber = 0;
242 EntityFrame_ClearDatabase(&client->entitydatabase);
244 MSG_WriteByte (&client->message, svc_print);
245 sprintf (message, "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, pr_crc);
246 MSG_WriteString (&client->message,message);
248 MSG_WriteByte (&client->message, svc_serverinfo);
249 MSG_WriteLong (&client->message, DPPROTOCOL_VERSION3);
250 MSG_WriteByte (&client->message, svs.maxclients);
252 if (!coop.integer && deathmatch.integer)
253 MSG_WriteByte (&client->message, GAME_DEATHMATCH);
255 MSG_WriteByte (&client->message, GAME_COOP);
257 sprintf (message, pr_strings+sv.edicts->v.message);
259 MSG_WriteString (&client->message,message);
261 for (s = sv.model_precache+1 ; *s ; s++)
262 MSG_WriteString (&client->message, *s);
263 MSG_WriteByte (&client->message, 0);
265 for (s = sv.sound_precache+1 ; *s ; s++)
266 MSG_WriteString (&client->message, *s);
267 MSG_WriteByte (&client->message, 0);
270 MSG_WriteByte (&client->message, svc_cdtrack);
271 MSG_WriteByte (&client->message, sv.edicts->v.sounds);
272 MSG_WriteByte (&client->message, sv.edicts->v.sounds);
275 MSG_WriteByte (&client->message, svc_setview);
276 MSG_WriteShort (&client->message, NUM_FOR_EDICT(client->edict));
278 MSG_WriteByte (&client->message, svc_signonnum);
279 MSG_WriteByte (&client->message, 1);
281 client->sendsignon = true;
282 client->spawned = false; // need prespawn, spawn, etc
289 Initializes a client_t for a new net connection. This will only be called
290 once for a player each game, not once for each level change.
293 void SV_ConnectClient (int clientnum)
298 struct qsocket_s *netconnection;
300 float spawn_parms[NUM_SPAWN_PARMS];
302 client = svs.clients + clientnum;
304 Con_DPrintf ("Client %s connected\n", client->netconnection->address);
306 edictnum = clientnum+1;
308 ent = EDICT_NUM(edictnum);
310 // set up the client_t
311 netconnection = client->netconnection;
314 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
315 memset (client, 0, sizeof(*client));
316 client->netconnection = netconnection;
318 strcpy (client->name, "unconnected");
319 client->active = true;
320 client->spawned = false;
322 client->message.data = client->msgbuf;
323 client->message.maxsize = sizeof(client->msgbuf);
324 client->message.allowoverflow = true; // we can catch it
327 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
330 // call the progs to get default spawn parms for the new client
331 PR_ExecuteProgram (pr_global_struct->SetNewParms, "QC function SetNewParms is missing");
332 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
333 client->spawn_parms[i] = (&pr_global_struct->parm1)[i];
336 SV_SendServerinfo (client);
342 SV_CheckForNewClients
346 void SV_CheckForNewClients (void)
348 struct qsocket_s *ret;
352 // check for new connections
356 ret = NET_CheckNewConnections ();
361 // init a new client structure
363 for (i=0 ; i<svs.maxclients ; i++)
364 if (!svs.clients[i].active)
366 if (i == svs.maxclients)
367 Sys_Error ("Host_CheckForNewClients: no free clients");
369 svs.clients[i].netconnection = ret;
370 SV_ConnectClient (i);
372 net_activeconnections++;
379 ===============================================================================
383 ===============================================================================
392 void SV_ClearDatagram (void)
394 SZ_Clear (&sv.datagram);
398 =============================================================================
400 The PVS must include a small area around the client to allow head bobbing
401 or other small motion on the client side. Otherwise, a bob might cause an
402 entity that should be visible to not show up, especially when the bob
405 =============================================================================
409 qbyte fatpvs[MAX_MAP_LEAFS/8];
411 void SV_AddToFatPVS (vec3_t org, mnode_t *node)
420 // if this is a leaf, accumulate the pvs bits
421 if (node->contents < 0)
423 if (node->contents != CONTENTS_SOLID)
425 pvs = Mod_LeafPVS ( (mleaf_t *)node, sv.worldmodel);
426 for (i=0 ; i<fatbytes ; i++)
433 d = DotProduct (org, plane->normal) - plane->dist;
435 node = node->children[0];
437 node = node->children[1];
440 SV_AddToFatPVS (org, node->children[0]);
441 node = node->children[1];
450 Calculates a PVS that is the inclusive or of all leafs within 8 pixels of the
454 qbyte *SV_FatPVS (vec3_t org)
456 fatbytes = (sv.worldmodel->numleafs+31)>>3;
457 memset (fatpvs, 0, fatbytes);
458 SV_AddToFatPVS (org, sv.worldmodel->nodes);
462 //=============================================================================
465 int SV_BoxTouchingPVS (qbyte *pvs, vec3_t mins, vec3_t maxs, mnode_t *node)
469 if (node->contents < 0)
472 if (node->contents == CONTENTS_SOLID)
474 leafnum = (mleaf_t *)node - sv.worldmodel->leafs - 1;
475 return pvs[leafnum >> 3] & (1 << (leafnum & 7));
478 // node - recurse down the BSP tree
479 switch (BOX_ON_PLANE_SIDE(mins, maxs, node->plane))
482 node = node->children[0];
485 node = node->children[1];
488 if (node->children[0]->contents != CONTENTS_SOLID)
489 if (SV_BoxTouchingPVS (pvs, mins, maxs, node->children[0]))
491 node = node->children[1];
501 SV_WriteEntitiesToClient
506 void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
508 int e, clentnum, bits, alpha, glowcolor, glowsize, scale, effects;
509 int culled_pvs, culled_portal, culled_trace, visibleentities, totalentities;
511 vec3_t org, origin, angles, entmins, entmaxs;
512 float nextfullupdate;
515 entity_state_t *baseline; // LordHavoc: delta or startup baseline
519 double testorigin[3];
521 Mod_CheckLoaded(sv.worldmodel);
523 // find the client's PVS
524 VectorAdd (clent->v.origin, clent->v.view_ofs, org);
525 VectorCopy (org, testeye);
526 pvs = SV_FatPVS (org);
529 MSG_WriteByte(msg, svc_playerposition);
530 MSG_WriteFloat(msg, org[0]);
531 MSG_WriteFloat(msg, org[1]);
532 MSG_WriteFloat(msg, org[2]);
541 clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
542 // send all entities that touch the pvs
543 ent = NEXT_EDICT(sv.edicts);
544 for (e = 1;e < sv.num_edicts;e++, ent = NEXT_EDICT(ent))
548 // prevent delta compression against this frame (unless actually sent, which will restore this later)
549 nextfullupdate = client->nextfullupdate[e];
550 client->nextfullupdate[e] = -1;
552 if (ent != clent) // LordHavoc: always send player
554 if ((val = GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)) && val->edict)
556 if (val->edict != clentnum)
558 // don't show to anyone else
562 bits |= U_VIEWMODEL; // show relative to the view
566 // LordHavoc: never draw something told not to display to this client
567 if ((val = GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)) && val->edict == clentnum)
569 if ((val = GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)) && val->edict && val->edict != clentnum)
576 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_size)))
577 glowsize = (int) val->_float >> 2;
578 if (glowsize > 255) glowsize = 255;
579 if (glowsize < 0) glowsize = 0;
581 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_trail)))
582 if (val->_float != 0)
585 if (ent->v.modelindex >= 0 && ent->v.modelindex < MAX_MODELS && pr_strings[ent->v.model])
587 model = sv.models[(int)ent->v.modelindex];
588 Mod_CheckLoaded(model);
593 if (ent != clent) // LordHavoc: always send player
594 if (glowsize == 0 && (bits & U_GLOWTRAIL) == 0) // no effects
598 VectorCopy(ent->v.angles, angles);
599 if (DotProduct(ent->v.velocity, ent->v.velocity) >= 1.0f)
601 VectorMA(ent->v.origin, host_client->latency, ent->v.velocity, origin);
602 // LordHavoc: trace predicted movement to avoid putting things in walls
603 trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, origin, MOVE_NORMAL, ent);
604 VectorCopy(trace.endpos, origin);
608 VectorCopy(ent->v.origin, origin);
611 // ent has survived every check so far, check if it is visible
612 if (ent != clent && ((bits & U_VIEWMODEL) == 0))
614 // use the predicted origin
615 entmins[0] = origin[0] - 1.0f;
616 entmins[1] = origin[1] - 1.0f;
617 entmins[2] = origin[2] - 1.0f;
618 entmaxs[0] = origin[0] + 1.0f;
619 entmaxs[1] = origin[1] + 1.0f;
620 entmaxs[2] = origin[2] + 1.0f;
621 // using the model's bounding box to ensure things are visible regardless of their physics box
624 if (ent->v.angles[0] || ent->v.angles[2]) // pitch and roll
626 VectorAdd(entmins, model->rotatedmins, entmins);
627 VectorAdd(entmaxs, model->rotatedmaxs, entmaxs);
629 else if (ent->v.angles[1])
631 VectorAdd(entmins, model->yawmins, entmins);
632 VectorAdd(entmaxs, model->yawmaxs, entmaxs);
636 VectorAdd(entmins, model->normalmins, entmins);
637 VectorAdd(entmaxs, model->normalmaxs, entmaxs);
643 // if not touching a visible leaf
644 if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, entmins, entmaxs, sv.worldmodel->nodes))
650 // or not visible through the portals
651 if (sv_cullentities_portal.integer && !Portal_CheckBox(sv.worldmodel, org, entmins, entmaxs))
657 // don't try to cull embedded brush models with this, they're sometimes huge (spanning several rooms)
658 if (sv_cullentities_trace.integer && (model == NULL || model->type != mod_brush || model->name[0] != '*'))
660 // LordHavoc: test random offsets, to maximize chance of detection
661 testorigin[0] = lhrandom(entmins[0], entmaxs[0]);
662 testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
663 testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
665 memset (&trace, 0, sizeof(trace_t));
667 trace.allsolid = true;
668 VectorCopy(testorigin, trace.endpos);
670 VectorCopy(org, RecursiveHullCheckInfo.start);
671 VectorSubtract(testorigin, testeye, RecursiveHullCheckInfo.dist);
672 RecursiveHullCheckInfo.hull = sv.worldmodel->hulls;
673 RecursiveHullCheckInfo.trace = &trace;
674 SV_RecursiveHullCheck (sv.worldmodel->hulls->firstclipnode, 0, 1, testeye, testorigin);
676 if (trace.fraction == 1)
677 client->visibletime[e] = realtime + 1;
680 //test nearest point on bbox
681 testorigin[0] = bound(entmins[0], org[0], entmaxs[0]);
682 testorigin[1] = bound(entmins[1], org[1], entmaxs[1]);
683 testorigin[2] = bound(entmins[2], org[2], entmaxs[2]);
685 memset (&trace, 0, sizeof(trace_t));
687 trace.allsolid = true;
688 VectorCopy(testorigin, trace.endpos);
690 VectorCopy(org, RecursiveHullCheckInfo.start);
691 VectorSubtract(testorigin, testeye, RecursiveHullCheckInfo.dist);
692 RecursiveHullCheckInfo.hull = sv.worldmodel->hulls;
693 RecursiveHullCheckInfo.trace = &trace;
694 SV_RecursiveHullCheck (sv.worldmodel->hulls->firstclipnode, 0, 1, testeye, testorigin);
696 if (trace.fraction == 1)
697 client->visibletime[e] = realtime + 1;
698 else if (realtime > client->visibletime[e])
711 effects = ent->v.effects;
713 if ((val = GETEDICTFIELDVALUE(ent, eval_alpha)))
714 if (val->_float != 0)
715 alpha = (int) (val->_float * 255.0);
718 if ((val = GETEDICTFIELDVALUE(ent, eval_renderamt)))
719 if (val->_float != 0)
720 alpha = (int) val->_float;
724 alpha = bound(0, alpha, 255);
726 if ((val = GETEDICTFIELDVALUE(ent, eval_scale)))
727 if ((scale = (int) (val->_float * 16.0)) == 0) scale = 16;
728 if (scale < 0) scale = 0;
729 if (scale > 255) scale = 255;
731 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_color)))
732 if (val->_float != 0)
733 glowcolor = (int) val->_float;
735 if ((val = GETEDICTFIELDVALUE(ent, eval_fullbright)))
736 if (val->_float != 0)
737 effects |= EF_FULLBRIGHT;
741 if (glowsize == 0 && (bits & U_GLOWTRAIL) == 0) // no effects
745 // don't send if flagged for NODRAW and there are no effects
746 if (model->flags == 0 && ((effects & EF_NODRAW) || scale <= 0 || alpha <= 0))
749 else // no model and no effects
754 if (msg->maxsize - msg->cursize < 32) // LordHavoc: increased check from 16 to 32
756 Con_Printf ("packet overflow\n");
757 // mark the rest of the entities so they can't be delta compressed against this frame
758 for (;e < sv.num_edicts;e++)
760 client->nextfullupdate[e] = -1;
761 client->visibletime[e] = -1;
766 if ((val = GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)) && val->edict == clentnum)
767 bits = bits | U_EXTERIORMODEL;
770 baseline = &ent->baseline;
772 if (((int)ent->v.effects & EF_DELTA) && sv_deltacompress.integer)
774 // every half second a full update is forced
775 if (realtime < client->nextfullupdate[e])
778 baseline = &ent->deltabaseline;
781 nextfullupdate = realtime + 0.5f;
784 nextfullupdate = realtime + 0.5f;
786 // restore nextfullupdate since this is being sent for real
787 client->nextfullupdate[e] = nextfullupdate;
790 bits |= U_LONGENTITY;
792 if (ent->v.movetype == MOVETYPE_STEP)
795 // LordHavoc: old stuff, but rewritten to have more exact tolerances
796 // if ((int)(origin[0]*8.0) != (int)(baseline->origin[0]*8.0)) bits |= U_ORIGIN1;
797 // if ((int)(origin[1]*8.0) != (int)(baseline->origin[1]*8.0)) bits |= U_ORIGIN2;
798 // if ((int)(origin[2]*8.0) != (int)(baseline->origin[2]*8.0)) bits |= U_ORIGIN3;
799 if (origin[0] != baseline->origin[0]) bits |= U_ORIGIN1;
800 if (origin[1] != baseline->origin[1]) bits |= U_ORIGIN2;
801 if (origin[2] != baseline->origin[2]) bits |= U_ORIGIN3;
802 if (((int)(angles[0]*(256.0/360.0)) & 255) != ((int)(baseline->angles[0]*(256.0/360.0)) & 255)) bits |= U_ANGLE1;
803 if (((int)(angles[1]*(256.0/360.0)) & 255) != ((int)(baseline->angles[1]*(256.0/360.0)) & 255)) bits |= U_ANGLE2;
804 if (((int)(angles[2]*(256.0/360.0)) & 255) != ((int)(baseline->angles[2]*(256.0/360.0)) & 255)) bits |= U_ANGLE3;
805 if (baseline->colormap != (qbyte) ent->v.colormap) bits |= U_COLORMAP;
806 if (baseline->skin != (qbyte) ent->v.skin) bits |= U_SKIN;
807 if ((baseline->frame & 0x00FF) != ((int) ent->v.frame & 0x00FF)) bits |= U_FRAME;
808 if ((baseline->effects & 0x00FF) != ((int) ent->v.effects & 0x00FF)) bits |= U_EFFECTS;
809 if ((baseline->modelindex & 0x00FF) != ((int) ent->v.modelindex & 0x00FF)) bits |= U_MODEL;
811 // LordHavoc: new stuff
812 if (baseline->alpha != alpha) bits |= U_ALPHA;
813 if (baseline->scale != scale) bits |= U_SCALE;
814 if (((int) baseline->effects & 0xFF00) != ((int) ent->v.effects & 0xFF00)) bits |= U_EFFECTS2;
815 if (baseline->glowsize != glowsize) bits |= U_GLOWSIZE;
816 if (baseline->glowcolor != glowcolor) bits |= U_GLOWCOLOR;
817 if (((int) baseline->frame & 0xFF00) != ((int) ent->v.frame & 0xFF00)) bits |= U_FRAME2;
818 if (((int) baseline->frame & 0xFF00) != ((int) ent->v.modelindex & 0xFF00)) bits |= U_MODEL2;
820 // update delta baseline
821 VectorCopy(ent->v.origin, ent->deltabaseline.origin);
822 VectorCopy(ent->v.angles, ent->deltabaseline.angles);
823 ent->deltabaseline.colormap = ent->v.colormap;
824 ent->deltabaseline.skin = ent->v.skin;
825 ent->deltabaseline.frame = ent->v.frame;
826 ent->deltabaseline.effects = ent->v.effects;
827 ent->deltabaseline.modelindex = ent->v.modelindex;
828 ent->deltabaseline.alpha = alpha;
829 ent->deltabaseline.scale = scale;
830 ent->deltabaseline.glowsize = glowsize;
831 ent->deltabaseline.glowcolor = glowcolor;
834 if (bits >= 16777216)
842 MSG_WriteByte (msg, bits);
843 if (bits & U_MOREBITS)
844 MSG_WriteByte (msg, bits>>8);
845 // LordHavoc: extend bytes have to be written here due to delta compression
846 if (bits & U_EXTEND1)
847 MSG_WriteByte (msg, bits>>16);
848 if (bits & U_EXTEND2)
849 MSG_WriteByte (msg, bits>>24);
851 // LordHavoc: old stuff
852 if (bits & U_LONGENTITY)
853 MSG_WriteShort (msg,e);
855 MSG_WriteByte (msg,e);
856 if (bits & U_MODEL) MSG_WriteByte (msg, ent->v.modelindex);
857 if (bits & U_FRAME) MSG_WriteByte (msg, ent->v.frame);
858 if (bits & U_COLORMAP) MSG_WriteByte (msg, ent->v.colormap);
859 if (bits & U_SKIN) MSG_WriteByte (msg, ent->v.skin);
860 if (bits & U_EFFECTS) MSG_WriteByte (msg, ent->v.effects);
861 if (bits & U_ORIGIN1) MSG_WriteDPCoord (msg, origin[0]);
862 if (bits & U_ANGLE1) MSG_WriteAngle(msg, angles[0]);
863 if (bits & U_ORIGIN2) MSG_WriteDPCoord (msg, origin[1]);
864 if (bits & U_ANGLE2) MSG_WriteAngle(msg, angles[1]);
865 if (bits & U_ORIGIN3) MSG_WriteDPCoord (msg, origin[2]);
866 if (bits & U_ANGLE3) MSG_WriteAngle(msg, angles[2]);
868 // LordHavoc: new stuff
869 if (bits & U_ALPHA) MSG_WriteByte(msg, alpha);
870 if (bits & U_SCALE) MSG_WriteByte(msg, scale);
871 if (bits & U_EFFECTS2) MSG_WriteByte(msg, (int)ent->v.effects >> 8);
872 if (bits & U_GLOWSIZE) MSG_WriteByte(msg, glowsize);
873 if (bits & U_GLOWCOLOR) MSG_WriteByte(msg, glowcolor);
874 if (bits & U_FRAME2) MSG_WriteByte(msg, (int)ent->v.frame >> 8);
875 if (bits & U_MODEL2) MSG_WriteByte(msg, (int)ent->v.modelindex >> 8);
878 if (sv_cullentities_stats.integer)
879 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d portal %d trace\n", client->name, totalentities, visibleentities, culled_pvs + culled_portal + culled_trace, culled_pvs, culled_portal, culled_trace);
882 void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
884 int e, clentnum, flags, alpha, glowcolor, glowsize, scale, effects;
885 int culled_pvs, culled_portal, culled_trace, visibleentities, totalentities;
887 vec3_t org, origin, angles, entmins, entmaxs;
893 double testorigin[3];
894 entity_frame_t entityframe;
897 if (client->sendsignon)
900 Mod_CheckLoaded(sv.worldmodel);
902 // find the client's PVS
903 VectorAdd (clent->v.origin, clent->v.view_ofs, testeye);
904 VectorCopy (testeye, org);
905 pvs = SV_FatPVS (org);
906 EntityFrame_Clear(&entityframe, org);
914 clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
915 // send all entities that touch the pvs
916 ent = NEXT_EDICT(sv.edicts);
917 for (e = 1;e < sv.num_edicts;e++, ent = NEXT_EDICT(ent))
921 if (ent != clent) // LordHavoc: always send player
923 if ((val = GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)) && val->edict)
925 if (val->edict == clentnum)
926 flags |= RENDER_VIEWMODEL; // show relative to the view
929 // don't show to anyone else
935 // LordHavoc: never draw something told not to display to this client
936 if ((val = GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)) && val->edict == clentnum)
938 if ((val = GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)) && val->edict && val->edict != clentnum)
945 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_size)))
946 glowsize = (int) val->_float >> 2;
947 glowsize = bound(0, glowsize, 255);
949 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_trail)))
950 if (val->_float != 0)
951 flags |= RENDER_GLOWTRAIL;
953 if (ent->v.modelindex >= 0 && ent->v.modelindex < MAX_MODELS && pr_strings[ent->v.model])
955 model = sv.models[(int)ent->v.modelindex];
956 Mod_CheckLoaded(model);
961 if (ent != clent) // LordHavoc: always send player
962 if (glowsize == 0 && (flags & RENDER_GLOWTRAIL) == 0) // no effects
966 VectorCopy(ent->v.angles, angles);
967 if (DotProduct(ent->v.velocity, ent->v.velocity) >= 1.0f && host_client->latency >= 0.01f)
969 VectorMA(ent->v.origin, host_client->latency, ent->v.velocity, origin);
970 // LordHavoc: trace predicted movement to avoid putting things in walls
971 trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, origin, MOVE_NORMAL, ent);
972 VectorCopy(trace.endpos, origin);
976 VectorCopy(ent->v.origin, origin);
979 // ent has survived every check so far, check if it is visible
980 // always send embedded brush models, they don't generate much traffic
981 if (ent != clent && ((flags & RENDER_VIEWMODEL) == 0) && (model == NULL || model->type != mod_brush || model->name[0] != '*'))
983 // use the predicted origin
984 entmins[0] = origin[0] - 1.0f;
985 entmins[1] = origin[1] - 1.0f;
986 entmins[2] = origin[2] - 1.0f;
987 entmaxs[0] = origin[0] + 1.0f;
988 entmaxs[1] = origin[1] + 1.0f;
989 entmaxs[2] = origin[2] + 1.0f;
990 // using the model's bounding box to ensure things are visible regardless of their physics box
993 if (ent->v.angles[0] || ent->v.angles[2]) // pitch and roll
995 VectorAdd(entmins, model->rotatedmins, entmins);
996 VectorAdd(entmaxs, model->rotatedmaxs, entmaxs);
998 else if (ent->v.angles[1])
1000 VectorAdd(entmins, model->yawmins, entmins);
1001 VectorAdd(entmaxs, model->yawmaxs, entmaxs);
1005 VectorAdd(entmins, model->normalmins, entmins);
1006 VectorAdd(entmaxs, model->normalmaxs, entmaxs);
1012 // if not touching a visible leaf
1013 if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, entmins, entmaxs, sv.worldmodel->nodes))
1019 // or not visible through the portals
1020 if (sv_cullentities_portal.integer && !Portal_CheckBox(sv.worldmodel, org, entmins, entmaxs))
1026 if (sv_cullentities_trace.integer)
1028 // LordHavoc: test random offsets, to maximize chance of detection
1029 testorigin[0] = lhrandom(entmins[0], entmaxs[0]);
1030 testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
1031 testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
1033 memset (&trace, 0, sizeof(trace_t));
1035 trace.allsolid = true;
1036 VectorCopy(testorigin, trace.endpos);
1038 VectorCopy(org, RecursiveHullCheckInfo.start);
1039 VectorSubtract(testorigin, testeye, RecursiveHullCheckInfo.dist);
1040 RecursiveHullCheckInfo.hull = sv.worldmodel->hulls;
1041 RecursiveHullCheckInfo.trace = &trace;
1042 SV_RecursiveHullCheck (sv.worldmodel->hulls->firstclipnode, 0, 1, testeye, testorigin);
1044 if (trace.fraction == 1)
1045 client->visibletime[e] = realtime + 1;
1048 if (realtime > client->visibletime[e])
1061 effects = ent->v.effects;
1063 if ((val = GETEDICTFIELDVALUE(ent, eval_alpha)))
1064 if (val->_float != 0)
1065 alpha = (int) (val->_float * 255.0);
1068 if ((val = GETEDICTFIELDVALUE(ent, eval_renderamt)))
1069 if (val->_float != 0)
1070 alpha = (int) val->_float;
1074 alpha = bound(0, alpha, 255);
1076 if ((val = GETEDICTFIELDVALUE(ent, eval_scale)))
1077 if ((scale = (int) (val->_float * 16.0)) == 0) scale = 16;
1078 if (scale < 0) scale = 0;
1079 if (scale > 255) scale = 255;
1081 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_color)))
1082 if (val->_float != 0)
1083 glowcolor = (int) val->_float;
1085 if ((val = GETEDICTFIELDVALUE(ent, eval_fullbright)))
1086 if (val->_float != 0)
1087 effects |= EF_FULLBRIGHT;
1091 if (glowsize == 0 && (flags & RENDER_GLOWTRAIL) == 0) // no effects
1095 // don't send if flagged for NODRAW and there are no effects
1096 if (model->flags == 0 && ((effects & EF_NODRAW) || scale <= 0 || alpha <= 0))
1099 else // no model and no effects
1104 if ((val = GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)) && val->edict == clentnum)
1105 flags |= RENDER_EXTERIORMODEL;
1107 if (ent->v.movetype == MOVETYPE_STEP)
1108 flags |= RENDER_STEP;
1109 // don't send an entity if it's coordinates would wrap around
1110 if ((effects & EF_LOWPRECISION) && origin[0] >= -32768 && origin[1] >= -32768 && origin[2] >= -32768 && origin[0] <= 32767 && origin[1] <= 32767 && origin[2] <= 32767)
1111 flags |= RENDER_LOWPRECISION;
1113 s = EntityFrame_NewEntity(&entityframe, e);
1114 // if we run out of space, abort
1117 VectorCopy(origin, s->origin);
1118 VectorCopy(angles, s->angles);
1119 s->colormap = ent->v.colormap;
1120 s->skin = ent->v.skin;
1121 s->frame = ent->v.frame;
1122 s->modelindex = ent->v.modelindex;
1123 s->effects = effects;
1126 s->glowsize = glowsize;
1127 s->glowcolor = glowcolor;
1130 entityframe.framenum = ++client->entityframenumber;
1131 EntityFrame_Write(&client->entitydatabase, &entityframe, msg);
1133 if (sv_cullentities_stats.integer)
1134 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d portal %d trace\n", client->name, totalentities, visibleentities, culled_pvs + culled_portal + culled_trace, culled_pvs, culled_portal, culled_trace);
1144 void SV_CleanupEnts (void)
1149 ent = NEXT_EDICT(sv.edicts);
1150 for (e=1 ; e<sv.num_edicts ; e++, ent = NEXT_EDICT(ent))
1151 ent->v.effects = (int)ent->v.effects & ~EF_MUZZLEFLASH;
1156 SV_WriteClientdataToMessage
1160 void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
1171 // send a damage message
1173 if (ent->v.dmg_take || ent->v.dmg_save)
1175 other = PROG_TO_EDICT(ent->v.dmg_inflictor);
1176 MSG_WriteByte (msg, svc_damage);
1177 MSG_WriteByte (msg, ent->v.dmg_save);
1178 MSG_WriteByte (msg, ent->v.dmg_take);
1179 for (i=0 ; i<3 ; i++)
1180 MSG_WriteDPCoord (msg, other->v.origin[i] + 0.5*(other->v.mins[i] + other->v.maxs[i]));
1182 ent->v.dmg_take = 0;
1183 ent->v.dmg_save = 0;
1187 // send the current viewpos offset from the view entity
1189 SV_SetIdealPitch (); // how much to look up / down ideally
1191 // a fixangle might get lost in a dropped packet. Oh well.
1192 if ( ent->v.fixangle )
1194 MSG_WriteByte (msg, svc_setangle);
1195 for (i=0 ; i < 3 ; i++)
1196 MSG_WriteAngle (msg, ent->v.angles[i] );
1197 ent->v.fixangle = 0;
1202 //if (ent->v.view_ofs[2] != DEFAULT_VIEWHEIGHT)
1203 bits |= SU_VIEWHEIGHT;
1205 if (ent->v.idealpitch)
1206 bits |= SU_IDEALPITCH;
1208 // stuff the sigil bits into the high bits of items for sbar, or else
1210 val = GETEDICTFIELDVALUE(ent, eval_items2);
1213 items = (int)ent->v.items | ((int)val->_float << 23);
1215 items = (int)ent->v.items | ((int)pr_global_struct->serverflags << 28);
1219 if ( (int)ent->v.flags & FL_ONGROUND)
1220 bits |= SU_ONGROUND;
1222 if ( ent->v.waterlevel >= 2)
1226 VectorClear(punchvector);
1227 if ((val = GETEDICTFIELDVALUE(ent, eval_punchvector)))
1228 VectorCopy(val->vector, punchvector);
1231 if ((val = GETEDICTFIELDVALUE(ent, eval_viewzoom)))
1233 i = val->_float * 255.0f;
1237 i = bound(0, i, 255);
1241 if (viewzoom != 255)
1242 bits |= SU_VIEWZOOM;
1244 for (i=0 ; i<3 ; i++)
1246 if (ent->v.punchangle[i])
1247 bits |= (SU_PUNCH1<<i);
1248 if (punchvector[i]) // dpprotocol
1249 bits |= (SU_PUNCHVEC1<<i); // dpprotocol
1250 if (ent->v.velocity[i])
1251 bits |= (SU_VELOCITY1<<i);
1254 if (ent->v.weaponframe)
1255 bits |= SU_WEAPONFRAME;
1257 if (ent->v.armorvalue)
1260 // if (ent->v.weapon)
1265 if (bits >= 16777216)
1270 MSG_WriteByte (msg, svc_clientdata);
1271 MSG_WriteShort (msg, bits);
1272 if (bits & SU_EXTEND1)
1273 MSG_WriteByte(msg, bits >> 16);
1274 if (bits & SU_EXTEND2)
1275 MSG_WriteByte(msg, bits >> 24);
1277 if (bits & SU_VIEWHEIGHT)
1278 //MSG_WriteChar (msg, ent->v.view_ofs[2]);
1279 MSG_WriteChar (msg, 0);
1281 if (bits & SU_IDEALPITCH)
1282 MSG_WriteChar (msg, ent->v.idealpitch);
1284 for (i=0 ; i<3 ; i++)
1286 if (bits & (SU_PUNCH1<<i))
1287 MSG_WritePreciseAngle(msg, ent->v.punchangle[i]); // dpprotocol
1288 if (bits & (SU_PUNCHVEC1<<i)) // dpprotocol
1289 MSG_WriteDPCoord(msg, punchvector[i]); // dpprotocol
1290 if (bits & (SU_VELOCITY1<<i))
1291 MSG_WriteChar (msg, ent->v.velocity[i]/16);
1294 // [always sent] if (bits & SU_ITEMS)
1295 MSG_WriteLong (msg, items);
1297 if (bits & SU_WEAPONFRAME)
1298 MSG_WriteByte (msg, ent->v.weaponframe);
1299 if (bits & SU_ARMOR)
1300 MSG_WriteByte (msg, ent->v.armorvalue);
1301 if (bits & SU_WEAPON)
1302 MSG_WriteByte (msg, SV_ModelIndex(pr_strings+ent->v.weaponmodel));
1304 MSG_WriteShort (msg, ent->v.health);
1305 MSG_WriteByte (msg, ent->v.currentammo);
1306 MSG_WriteByte (msg, ent->v.ammo_shells);
1307 MSG_WriteByte (msg, ent->v.ammo_nails);
1308 MSG_WriteByte (msg, ent->v.ammo_rockets);
1309 MSG_WriteByte (msg, ent->v.ammo_cells);
1311 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1315 if ( ((int)ent->v.weapon) & (1<<i) )
1317 MSG_WriteByte (msg, i);
1324 MSG_WriteByte (msg, ent->v.weapon);
1327 if (bits & SU_VIEWZOOM)
1328 MSG_WriteByte (msg, viewzoom);
1332 =======================
1333 SV_SendClientDatagram
1334 =======================
1336 qboolean SV_SendClientDatagram (client_t *client)
1338 qbyte buf[MAX_DATAGRAM];
1342 msg.maxsize = sizeof(buf);
1345 MSG_WriteByte (&msg, svc_time);
1346 MSG_WriteFloat (&msg, sv.time);
1348 if (!client->sendsignon)
1350 // add the client specific data to the datagram
1351 SV_WriteClientdataToMessage (client->edict, &msg);
1353 SV_WriteEntitiesToClient (client, client->edict, &msg);
1355 // copy the server datagram if there is space
1356 if (msg.cursize + sv.datagram.cursize < msg.maxsize)
1357 SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
1360 // send the datagram
1361 if (NET_SendUnreliableMessage (client->netconnection, &msg) == -1)
1363 SV_DropClient (true);// if the message couldn't send, kick off
1371 =======================
1372 SV_UpdateToReliableMessages
1373 =======================
1375 void SV_UpdateToReliableMessages (void)
1380 // check for changes to be sent over the reliable streams
1381 for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
1383 if (host_client->old_frags != host_client->edict->v.frags)
1385 for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
1387 if (!client->active || !client->spawned)
1389 MSG_WriteByte (&client->message, svc_updatefrags);
1390 MSG_WriteByte (&client->message, i);
1391 MSG_WriteShort (&client->message, host_client->edict->v.frags);
1394 host_client->old_frags = host_client->edict->v.frags;
1398 for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
1400 if (!client->active)
1402 SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1405 SZ_Clear (&sv.reliable_datagram);
1410 =======================
1413 Send a nop message without trashing or sending the accumulated client
1415 =======================
1417 void SV_SendNop (client_t *client)
1423 msg.maxsize = sizeof(buf);
1426 MSG_WriteChar (&msg, svc_nop);
1428 if (NET_SendUnreliableMessage (client->netconnection, &msg) == -1)
1429 SV_DropClient (true); // if the message couldn't send, kick off
1430 client->last_message = realtime;
1434 =======================
1435 SV_SendClientMessages
1436 =======================
1438 void SV_SendClientMessages (void)
1442 // update frags, names, etc
1443 SV_UpdateToReliableMessages ();
1445 // build individual updates
1446 for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
1448 if (!host_client->active)
1451 if (host_client->spawned)
1453 if (!SV_SendClientDatagram (host_client))
1458 // the player isn't totally in the game yet
1459 // send small keepalive messages if too much time has passed
1460 // send a full message when the next signon stage has been requested
1461 // some other message data (name changes, etc) may accumulate
1462 // between signon stages
1463 if (!host_client->sendsignon)
1465 if (realtime - host_client->last_message > 5)
1466 SV_SendNop (host_client);
1467 continue; // don't send out non-signon messages
1471 // check for an overflowed message. Should only happen
1472 // on a very fucked up connection that backs up a lot, then
1474 if (host_client->message.overflowed)
1476 SV_DropClient (true);
1477 host_client->message.overflowed = false;
1481 if (host_client->message.cursize || host_client->dropasap)
1483 if (!NET_CanSendMessage (host_client->netconnection))
1485 // I_Printf ("can't write\n");
1489 if (host_client->dropasap)
1490 SV_DropClient (false); // went to another level
1493 if (NET_SendMessage (host_client->netconnection, &host_client->message) == -1)
1494 SV_DropClient (true); // if the message couldn't send, kick off
1495 SZ_Clear (&host_client->message);
1496 host_client->last_message = realtime;
1497 host_client->sendsignon = false;
1503 // clear muzzle flashes
1509 ==============================================================================
1513 ==============================================================================
1522 int SV_ModelIndex (char *name)
1526 if (!name || !name[0])
1529 for (i=0 ; i<MAX_MODELS && sv.model_precache[i] ; i++)
1530 if (!strcmp(sv.model_precache[i], name))
1532 if (i==MAX_MODELS || !sv.model_precache[i])
1533 Host_Error ("SV_ModelIndex: model %s not precached", name);
1537 #ifdef SV_QUAKEENTITIES
1544 void SV_CreateBaseline (void)
1546 int i, entnum, large;
1549 // LordHavoc: clear *all* states (note just active ones)
1550 for (entnum = 0; entnum < MAX_EDICTS ; entnum++)
1552 // get the current server version
1553 svent = EDICT_NUM(entnum);
1555 // LordHavoc: always clear state values, whether the entity is in use or not
1556 ClearStateToDefault(&svent->baseline);
1560 if (entnum > svs.maxclients && !svent->v.modelindex)
1563 // create entity baseline
1564 VectorCopy (svent->v.origin, svent->baseline.origin);
1565 VectorCopy (svent->v.angles, svent->baseline.angles);
1566 svent->baseline.frame = svent->v.frame;
1567 svent->baseline.skin = svent->v.skin;
1568 if (entnum > 0 && entnum <= svs.maxclients)
1570 svent->baseline.colormap = entnum;
1571 svent->baseline.modelindex = SV_ModelIndex("progs/player.mdl");
1575 svent->baseline.colormap = 0;
1576 svent->baseline.modelindex = svent->v.modelindex; //SV_ModelIndex(pr_strings + svent->v.model);
1580 if (svent->baseline.modelindex & 0xFF00 || svent->baseline.frame & 0xFF00)
1583 // add to the message
1585 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1587 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1588 MSG_WriteShort (&sv.signon, entnum);
1592 MSG_WriteShort (&sv.signon, svent->baseline.modelindex);
1593 MSG_WriteShort (&sv.signon, svent->baseline.frame);
1597 MSG_WriteByte (&sv.signon, svent->baseline.modelindex);
1598 MSG_WriteByte (&sv.signon, svent->baseline.frame);
1600 MSG_WriteByte (&sv.signon, svent->baseline.colormap);
1601 MSG_WriteByte (&sv.signon, svent->baseline.skin);
1602 for (i=0 ; i<3 ; i++)
1604 MSG_WriteDPCoord(&sv.signon, svent->baseline.origin[i]);
1605 MSG_WriteAngle(&sv.signon, svent->baseline.angles[i]);
1616 Tell all the clients that the server is changing levels
1619 void SV_SendReconnect (void)
1626 msg.maxsize = sizeof(data);
1628 MSG_WriteChar (&msg, svc_stufftext);
1629 MSG_WriteString (&msg, "reconnect\n");
1630 NET_SendToAll (&msg, 5);
1632 if (cls.state != ca_dedicated)
1633 Cmd_ExecuteString ("reconnect\n", src_command);
1641 Grabs the current state of each client for saving across the
1642 transition to another level
1645 void SV_SaveSpawnparms (void)
1649 svs.serverflags = pr_global_struct->serverflags;
1651 for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
1653 if (!host_client->active)
1656 // call the progs to get default spawn parms for the new client
1657 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1658 PR_ExecuteProgram (pr_global_struct->SetChangeParms, "QC function SetChangeParms is missing");
1659 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1660 host_client->spawn_parms[j] = (&pr_global_struct->parm1)[j];
1668 This is called at the start of each level
1671 extern float scr_centertime_off;
1673 void SV_SpawnServer (char *server)
1678 // let's not have any servers with no name
1679 if (hostname.string[0] == 0)
1680 Cvar_Set ("hostname", "UNNAMED");
1681 scr_centertime_off = 0;
1683 Con_DPrintf ("SpawnServer: %s\n",server);
1684 svs.changelevel_issued = false; // now safe to issue another
1687 // tell all connected clients that we are going to a new level
1690 SV_SendReconnect ();
1693 // make cvars consistant
1696 Cvar_SetValue ("deathmatch", 0);
1697 current_skill = bound(0, (int)(skill.value + 0.5), 3);
1699 Cvar_SetValue ("skill", (float)current_skill);
1702 // set up the new server
1704 Host_ClearMemory ();
1706 memset (&sv, 0, sizeof(sv));
1708 strcpy (sv.name, server);
1710 // load progs to get entity field count
1713 // allocate server memory
1714 sv.max_edicts = MAX_EDICTS;
1716 // clear the edict memory pool
1717 Mem_EmptyPool(sv_edicts_mempool);
1718 sv.edicts = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * pr_edict_size);
1720 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1721 sv.datagram.cursize = 0;
1722 sv.datagram.data = sv.datagram_buf;
1724 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1725 sv.reliable_datagram.cursize = 0;
1726 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1728 sv.signon.maxsize = sizeof(sv.signon_buf);
1729 sv.signon.cursize = 0;
1730 sv.signon.data = sv.signon_buf;
1732 // leave slots at start for clients only
1733 sv.num_edicts = svs.maxclients+1;
1734 for (i=0 ; i<svs.maxclients ; i++)
1736 ent = EDICT_NUM(i+1);
1737 svs.clients[i].edict = ent;
1740 sv.state = ss_loading;
1747 strcpy (sv.name, server);
1748 sprintf (sv.modelname,"maps/%s.bsp", server);
1749 sv.worldmodel = Mod_ForName(sv.modelname, false, true, true);
1752 Con_Printf ("Couldn't spawn server %s\n", sv.modelname);
1756 sv.models[1] = sv.worldmodel;
1759 // clear world interaction links
1763 sv.sound_precache[0] = pr_strings;
1765 sv.model_precache[0] = pr_strings;
1766 sv.model_precache[1] = sv.modelname;
1767 for (i = 1;i < sv.worldmodel->numsubmodels;i++)
1769 sv.model_precache[i+1] = localmodels[i];
1770 sv.models[i+1] = Mod_ForName (localmodels[i], false, false, false);
1774 // load the rest of the entities
1777 memset (&ent->v, 0, progs->entityfields * 4);
1779 ent->v.model = sv.worldmodel->name - pr_strings;
1780 ent->v.modelindex = 1; // world model
1781 ent->v.solid = SOLID_BSP;
1782 ent->v.movetype = MOVETYPE_PUSH;
1785 pr_global_struct->coop = coop.integer;
1787 pr_global_struct->deathmatch = deathmatch.integer;
1789 pr_global_struct->mapname = sv.name - pr_strings;
1791 // serverflags are for cross level information (sigils)
1792 pr_global_struct->serverflags = svs.serverflags;
1794 ED_LoadFromFile (sv.worldmodel->entities);
1795 // LordHavoc: clear world angles (to fix e3m3.bsp)
1796 VectorClear(sv.edicts->v.angles);
1800 // all setup is completed, any further precache statements are errors
1801 sv.state = ss_active;
1803 // run two frames to allow everything to settle
1804 sv.frametime = pr_global_struct->frametime = host_frametime = 0.1;
1806 sv.frametime = pr_global_struct->frametime = host_frametime = 0.1;
1811 #ifdef QUAKEENTITIES
1812 // create a baseline for more efficient communications
1813 SV_CreateBaseline ();
1816 // send serverinfo to all connected clients
1817 for (i=0,host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
1818 if (host_client->active)
1819 SV_SendServerinfo (host_client);
1821 Con_DPrintf ("Server spawned.\n");