2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
26 static void SV_SaveEntFile_f(void);
27 static void SV_StartDownload_f(void);
28 static void SV_Download_f(void);
29 static void SV_VM_Setup();
31 void VM_CustomStats_Clear (void);
32 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
33 void EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int numstates, const entity_state_t *states);
35 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
36 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
37 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
38 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
39 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
40 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
41 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
42 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
43 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
44 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
45 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
47 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
48 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
49 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
50 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
51 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
52 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
53 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
54 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
55 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
56 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
57 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
58 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
59 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
60 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
61 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
62 cvar_t sv_clmovement_waitforinput = {0, "sv_clmovement_waitforinput", "4", "when a client does not send input for this many frames, force them to move anyway (unlike QuakeWorld)"};
63 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
64 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
65 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
66 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
67 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
68 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
69 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
70 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
71 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
72 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
73 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
74 cvar_t sv_edgefriction = {0, "edgefriction", "2", "how much you slow down when nearing a ledge you might fall off"};
75 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
76 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
77 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
78 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
79 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
80 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
81 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
82 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
83 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
84 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
85 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
86 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
87 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
88 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
89 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
90 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
91 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
92 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
93 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
94 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
95 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
96 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
97 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
98 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
99 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
100 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
101 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
102 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
103 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
104 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
105 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
106 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
107 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
108 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
109 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
110 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
111 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
112 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
113 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
114 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
115 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
116 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
117 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
119 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
120 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
121 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
122 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
123 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
124 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
125 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
126 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
127 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
128 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
130 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
131 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
132 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
133 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
134 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
135 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
136 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
137 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
138 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
139 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
140 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
141 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
142 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
143 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
144 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
145 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
146 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
147 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
148 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
149 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
150 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
152 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
153 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the IP address + port number, and the client number, separated by underscores" };
159 mempool_t *sv_mempool = NULL;
161 extern cvar_t slowmo;
162 extern float scr_centertime_off;
164 // MUST match effectnameindex_t in client.h
165 static const char *standardeffectnames[EFFECT_TOTAL] =
189 "TE_TEI_BIGEXPLOSION",
205 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
207 prvm_required_field_t reqfields[] =
209 {ev_entity, "cursor_trace_ent"},
210 {ev_entity, "drawonlytoclient"},
211 {ev_entity, "exteriormodeltoclient"},
212 {ev_entity, "nodrawtoclient"},
213 {ev_entity, "tag_entity"},
214 {ev_entity, "viewmodelforclient"},
215 {ev_float, "Version"},
217 {ev_float, "ammo_cells1"},
218 {ev_float, "ammo_lava_nails"},
219 {ev_float, "ammo_multi_rockets"},
220 {ev_float, "ammo_nails1"},
221 {ev_float, "ammo_plasma"},
222 {ev_float, "ammo_rockets1"},
223 {ev_float, "ammo_shells1"},
224 {ev_float, "button3"},
225 {ev_float, "button4"},
226 {ev_float, "button5"},
227 {ev_float, "button6"},
228 {ev_float, "button7"},
229 {ev_float, "button8"},
230 {ev_float, "button9"},
231 {ev_float, "button10"},
232 {ev_float, "button11"},
233 {ev_float, "button12"},
234 {ev_float, "button13"},
235 {ev_float, "button14"},
236 {ev_float, "button15"},
237 {ev_float, "button16"},
238 {ev_float, "buttonchat"},
239 {ev_float, "buttonuse"},
240 {ev_float, "clientcolors"},
241 {ev_float, "cursor_active"},
242 {ev_float, "disableclientprediction"},
243 {ev_float, "fullbright"},
244 {ev_float, "glow_color"},
245 {ev_float, "glow_size"},
246 {ev_float, "glow_trail"},
247 {ev_float, "gravity"},
248 {ev_float, "idealpitch"},
249 {ev_float, "items2"},
250 {ev_float, "light_lev"},
251 {ev_float, "modelflags"},
252 {ev_float, "pflags"},
254 {ev_float, "pitch_speed"},
255 {ev_float, "pmodel"},
256 {ev_float, "renderamt"}, // HalfLife support
257 {ev_float, "rendermode"}, // HalfLife support
260 {ev_float, "tag_index"},
261 {ev_float, "viewzoom"},
262 {ev_function, "SendEntity"},
263 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
264 {ev_function, "customizeentityforclient"},
265 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
266 {ev_string, "netaddress"},
267 {ev_string, "playermodel"},
268 {ev_string, "playerskin"},
269 {ev_vector, "color"},
270 {ev_vector, "colormod"},
271 {ev_vector, "cursor_screen"},
272 {ev_vector, "cursor_trace_endpos"},
273 {ev_vector, "cursor_trace_start"},
274 {ev_vector, "movement"},
275 {ev_vector, "punchvector"},
280 //============================================================================
282 void SV_AreaStats_f(void)
284 World_PrintAreaStats(&sv.world, "server");
294 // init the csqc progs cvars, since they are updated/used by the server code
295 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
296 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
297 extern cvar_t csqc_progcrc;
298 extern cvar_t csqc_progsize;
299 Cvar_RegisterVariable (&csqc_progname);
300 Cvar_RegisterVariable (&csqc_progcrc);
301 Cvar_RegisterVariable (&csqc_progsize);
303 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
304 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
305 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
306 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
308 Cvar_RegisterVariable (&coop);
309 Cvar_RegisterVariable (&deathmatch);
310 Cvar_RegisterVariable (&fraglimit);
311 Cvar_RegisterVariable (&gamecfg);
312 Cvar_RegisterVariable (&noexit);
313 Cvar_RegisterVariable (&nomonsters);
314 Cvar_RegisterVariable (&pausable);
315 Cvar_RegisterVariable (&pr_checkextension);
316 Cvar_RegisterVariable (&samelevel);
317 Cvar_RegisterVariable (&skill);
318 Cvar_RegisterVariable (&slowmo);
319 Cvar_RegisterVariable (&sv_accelerate);
320 Cvar_RegisterVariable (&sv_aim);
321 Cvar_RegisterVariable (&sv_airaccel_qw);
322 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
323 Cvar_RegisterVariable (&sv_airaccelerate);
324 Cvar_RegisterVariable (&sv_allowdownloads);
325 Cvar_RegisterVariable (&sv_allowdownloads_archive);
326 Cvar_RegisterVariable (&sv_allowdownloads_config);
327 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
328 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
329 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
330 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
331 Cvar_RegisterVariable (&sv_clmovement_enable);
332 Cvar_RegisterVariable (&sv_clmovement_minping);
333 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
334 Cvar_RegisterVariable (&sv_clmovement_waitforinput);
335 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
336 Cvar_RegisterVariable (&sv_cullentities_pvs);
337 Cvar_RegisterVariable (&sv_cullentities_stats);
338 Cvar_RegisterVariable (&sv_cullentities_trace);
339 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
340 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
341 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
342 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
343 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
344 Cvar_RegisterVariable (&sv_debugmove);
345 Cvar_RegisterVariable (&sv_echobprint);
346 Cvar_RegisterVariable (&sv_edgefriction);
347 Cvar_RegisterVariable (&sv_entpatch);
348 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
349 Cvar_RegisterVariable (&sv_freezenonclients);
350 Cvar_RegisterVariable (&sv_friction);
351 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
352 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
353 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
354 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
355 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
356 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
357 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
358 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
359 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
360 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
361 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
362 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
363 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
364 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
365 Cvar_RegisterVariable (&sv_gravity);
366 Cvar_RegisterVariable (&sv_idealpitchscale);
367 Cvar_RegisterVariable (&sv_jumpstep);
368 Cvar_RegisterVariable (&sv_jumpvelocity);
369 Cvar_RegisterVariable (&sv_maxairspeed);
370 Cvar_RegisterVariable (&sv_maxrate);
371 Cvar_RegisterVariable (&sv_maxspeed);
372 Cvar_RegisterVariable (&sv_maxvelocity);
373 Cvar_RegisterVariable (&sv_newflymove);
374 Cvar_RegisterVariable (&sv_nostep);
375 Cvar_RegisterVariable (&sv_playerphysicsqc);
376 Cvar_RegisterVariable (&sv_progs);
377 Cvar_RegisterVariable (&sv_protocolname);
378 Cvar_RegisterVariable (&sv_random_seed);
379 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
380 Cvar_RegisterVariable (&sv_sound_land);
381 Cvar_RegisterVariable (&sv_sound_watersplash);
382 Cvar_RegisterVariable (&sv_stepheight);
383 Cvar_RegisterVariable (&sv_stopspeed);
384 Cvar_RegisterVariable (&sv_wallfriction);
385 Cvar_RegisterVariable (&sv_wateraccelerate);
386 Cvar_RegisterVariable (&sv_waterfriction);
387 Cvar_RegisterVariable (&sys_ticrate);
388 Cvar_RegisterVariable (&teamplay);
389 Cvar_RegisterVariable (&timelimit);
391 Cvar_RegisterVariable (&saved1);
392 Cvar_RegisterVariable (&saved2);
393 Cvar_RegisterVariable (&saved3);
394 Cvar_RegisterVariable (&saved4);
395 Cvar_RegisterVariable (&savedgamecfg);
396 Cvar_RegisterVariable (&scratch1);
397 Cvar_RegisterVariable (&scratch2);
398 Cvar_RegisterVariable (&scratch3);
399 Cvar_RegisterVariable (&scratch4);
400 Cvar_RegisterVariable (&temp1);
402 // LordHavoc: Nehahra uses these to pass data around cutscene demos
403 if (gamemode == GAME_NEHAHRA)
405 Cvar_RegisterVariable (&nehx00);
406 Cvar_RegisterVariable (&nehx01);
407 Cvar_RegisterVariable (&nehx02);
408 Cvar_RegisterVariable (&nehx03);
409 Cvar_RegisterVariable (&nehx04);
410 Cvar_RegisterVariable (&nehx05);
411 Cvar_RegisterVariable (&nehx06);
412 Cvar_RegisterVariable (&nehx07);
413 Cvar_RegisterVariable (&nehx08);
414 Cvar_RegisterVariable (&nehx09);
415 Cvar_RegisterVariable (&nehx10);
416 Cvar_RegisterVariable (&nehx11);
417 Cvar_RegisterVariable (&nehx12);
418 Cvar_RegisterVariable (&nehx13);
419 Cvar_RegisterVariable (&nehx14);
420 Cvar_RegisterVariable (&nehx15);
421 Cvar_RegisterVariable (&nehx16);
422 Cvar_RegisterVariable (&nehx17);
423 Cvar_RegisterVariable (&nehx18);
424 Cvar_RegisterVariable (&nehx19);
426 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
428 Cvar_RegisterVariable (&sv_autodemo_perclient);
429 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
431 // any special defaults for gamemodes go here
432 if (gamemode == GAME_HIPNOTIC)
434 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
435 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
436 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
437 Cvar_SetValueQuick (&sys_ticrate, 0.02);
439 if (gamemode == GAME_ROGUE)
441 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
442 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
445 sv_mempool = Mem_AllocPool("server", 0, NULL);
448 static void SV_SaveEntFile_f(void)
450 char basename[MAX_QPATH];
451 if (!sv.active || !sv.worldmodel)
453 Con_Print("Not running a server\n");
456 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
457 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
462 =============================================================================
466 =============================================================================
473 Make sure the event gets sent to all clients
476 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
480 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
482 MSG_WriteByte (&sv.datagram, svc_particle);
483 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
484 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
485 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
486 for (i=0 ; i<3 ; i++)
487 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
488 MSG_WriteByte (&sv.datagram, count);
489 MSG_WriteByte (&sv.datagram, color);
490 SV_FlushBroadcastMessages();
497 Make sure the event gets sent to all clients
500 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
502 if (modelindex >= 256 || startframe >= 256)
504 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
506 MSG_WriteByte (&sv.datagram, svc_effect2);
507 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
508 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
509 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
510 MSG_WriteShort (&sv.datagram, modelindex);
511 MSG_WriteShort (&sv.datagram, startframe);
512 MSG_WriteByte (&sv.datagram, framecount);
513 MSG_WriteByte (&sv.datagram, framerate);
517 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
519 MSG_WriteByte (&sv.datagram, svc_effect);
520 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
521 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
522 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
523 MSG_WriteByte (&sv.datagram, modelindex);
524 MSG_WriteByte (&sv.datagram, startframe);
525 MSG_WriteByte (&sv.datagram, framecount);
526 MSG_WriteByte (&sv.datagram, framerate);
528 SV_FlushBroadcastMessages();
535 Each entity can have eight independant sound sources, like voice,
538 Channel 0 is an auto-allocate channel, the others override anything
539 already running on that entity/channel pair.
541 An attenuation of 0 will play full volume everywhere in the level.
542 Larger attenuations will drop off. (max 4 attenuation)
546 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
548 int sound_num, field_mask, i, ent;
550 if (volume < 0 || volume > 255)
552 Con_Printf ("SV_StartSound: volume = %i\n", volume);
556 if (attenuation < 0 || attenuation > 4)
558 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
562 if (channel < 0 || channel > 7)
564 Con_Printf ("SV_StartSound: channel = %i\n", channel);
568 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
571 // find precache number for sound
572 sound_num = SV_SoundIndex(sample, 1);
576 ent = PRVM_NUM_FOR_EDICT(entity);
579 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
580 field_mask |= SND_VOLUME;
581 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
582 field_mask |= SND_ATTENUATION;
584 field_mask |= SND_LARGEENTITY;
585 if (sound_num >= 256 || channel >= 8)
586 field_mask |= SND_LARGESOUND;
588 // directed messages go only to the entity they are targeted on
589 MSG_WriteByte (&sv.datagram, svc_sound);
590 MSG_WriteByte (&sv.datagram, field_mask);
591 if (field_mask & SND_VOLUME)
592 MSG_WriteByte (&sv.datagram, volume);
593 if (field_mask & SND_ATTENUATION)
594 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
595 if (field_mask & SND_LARGEENTITY)
597 MSG_WriteShort (&sv.datagram, ent);
598 MSG_WriteByte (&sv.datagram, channel);
601 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
602 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
603 MSG_WriteShort (&sv.datagram, sound_num);
605 MSG_WriteByte (&sv.datagram, sound_num);
606 for (i = 0;i < 3;i++)
607 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
608 SV_FlushBroadcastMessages();
615 Nearly the same logic as SV_StartSound, except an origin
616 instead of an entity is provided and channel is omitted.
618 The entity sent to the client is 0 (world) and the channel
619 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
620 function, therefore the check for it is omitted.
624 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
626 int sound_num, field_mask, i;
628 if (volume < 0 || volume > 255)
630 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
634 if (attenuation < 0 || attenuation > 4)
636 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
640 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
643 // find precache number for sound
644 sound_num = SV_SoundIndex(sample, 1);
649 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
650 field_mask |= SND_VOLUME;
651 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
652 field_mask |= SND_ATTENUATION;
653 if (sound_num >= 256)
654 field_mask |= SND_LARGESOUND;
656 // directed messages go only to the entity they are targeted on
657 MSG_WriteByte (&sv.datagram, svc_sound);
658 MSG_WriteByte (&sv.datagram, field_mask);
659 if (field_mask & SND_VOLUME)
660 MSG_WriteByte (&sv.datagram, volume);
661 if (field_mask & SND_ATTENUATION)
662 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
663 // Always write entnum 0 for the world entity
664 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
665 if (field_mask & SND_LARGESOUND)
666 MSG_WriteShort (&sv.datagram, sound_num);
668 MSG_WriteByte (&sv.datagram, sound_num);
669 for (i = 0;i < 3;i++)
670 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
671 SV_FlushBroadcastMessages();
675 ==============================================================================
679 ==============================================================================
686 Sends the first message from the server to a connected client.
687 This will be sent on the initial connection and upon each server load.
690 void SV_SendServerinfo (client_t *client)
695 // we know that this client has a netconnection and thus is not a bot
697 // edicts get reallocated on level changes, so we need to update it here
698 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
700 // clear cached stuff that depends on the level
701 client->weaponmodel[0] = 0;
702 client->weaponmodelindex = 0;
704 // LordHavoc: clear entityframe tracking
705 client->latestframenum = 0;
707 // initialize the movetime, so a speedhack can't make use of the time before this client joined
708 client->cmd.time = sv.time;
710 if (client->entitydatabase)
711 EntityFrame_FreeDatabase(client->entitydatabase);
712 if (client->entitydatabase4)
713 EntityFrame4_FreeDatabase(client->entitydatabase4);
714 if (client->entitydatabase5)
715 EntityFrame5_FreeDatabase(client->entitydatabase5);
717 memset(client->stats, 0, sizeof(client->stats));
718 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
720 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
722 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
723 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
724 else if (sv.protocol == PROTOCOL_DARKPLACES4)
725 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
727 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
730 // reset csqc entity versions
731 memset(client->csqcentityversion, 0, sizeof(client->csqcentityversion));
733 SZ_Clear (&client->netconnection->message);
734 MSG_WriteByte (&client->netconnection->message, svc_print);
735 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
736 MSG_WriteString (&client->netconnection->message,message);
738 //[515]: init csprogs according to version of svprogs, check the crc, etc.
739 if (sv.csqc_progname[0])
742 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
743 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
744 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
745 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
746 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
747 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
748 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
749 //[515]: init stufftext string (it is sent before svc_serverinfo)
750 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
753 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
754 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
758 if (sv_allowdownloads.integer)
760 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
761 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 1\n");
764 // send at this time so it's guaranteed to get executed at the right time
768 host_client = client;
769 Curl_SendRequirements();
773 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
774 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
775 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
777 if (!coop.integer && deathmatch.integer)
778 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
780 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
782 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
784 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
785 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
786 MSG_WriteByte (&client->netconnection->message, 0);
788 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
789 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
790 MSG_WriteByte (&client->netconnection->message, 0);
793 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
794 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
795 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
798 // store this in clientcamera, too
799 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
800 MSG_WriteByte (&client->netconnection->message, svc_setview);
801 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
803 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
804 MSG_WriteByte (&client->netconnection->message, 1);
806 client->spawned = false; // need prespawn, spawn, etc
807 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
809 // clear movement info until client enters the new level properly
810 memset(&client->cmd, 0, sizeof(client->cmd));
811 client->movesequence = 0;
812 #ifdef NUM_PING_TIMES
813 for (i = 0;i < NUM_PING_TIMES;i++)
814 client->ping_times[i] = 0;
815 client->num_pings = 0;
819 SV_StopDemoRecording(client); // to split up demos into different files
820 if(sv_autodemo_perclient.integer && client->netconnection)
822 char demofile[MAX_OSPATH];
823 char levelname[MAX_QPATH];
824 char ipaddress[MAX_QPATH];
827 // start a new demo file
828 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
829 if (strrchr(levelname, '.'))
830 *(strrchr(levelname, '.')) = 0;
832 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
833 for(i = 0; ipaddress[i]; ++i)
834 if(!isalnum(ipaddress[i]))
836 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%s_%d.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, ipaddress, PRVM_NUM_FOR_EDICT(client->edict));
838 SV_StartDemoRecording(client, demofile, -1);
846 Initializes a client_t for a new net connection. This will only be called
847 once for a player each game, not once for each level change.
850 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
854 float spawn_parms[NUM_SPAWN_PARMS];
856 client = svs.clients + clientnum;
858 // set up the client_t
860 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
861 memset (client, 0, sizeof(*client));
862 client->active = true;
863 client->netconnection = netconnection;
865 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
867 strlcpy(client->name, "unconnected", sizeof(client->name));
868 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
869 client->spawned = false;
870 client->edict = PRVM_EDICT_NUM(clientnum+1);
871 if (client->netconnection)
872 client->netconnection->message.allowoverflow = true; // we can catch it
873 // prepare the unreliable message buffer
874 client->unreliablemsg.data = client->unreliablemsg_data;
875 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
876 // updated by receiving "rate" command from client, this is also the default if not using a DP client
877 client->rate = 1000000000;
878 // no limits for local player
879 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
880 client->rate = 1000000000;
881 client->connecttime = realtime;
884 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
887 // call the progs to get default spawn parms for the new client
888 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
889 prog->globals.server->self = 0;
890 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
891 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
892 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
894 // set up the entity for this client (including .colormap, .team, etc)
895 PRVM_ED_ClearEdict(client->edict);
898 // don't call SendServerinfo for a fresh botclient because its fields have
899 // not been set up by the qc yet
900 if (client->netconnection)
901 SV_SendServerinfo (client);
903 client->spawned = true;
908 ===============================================================================
912 ===============================================================================
916 =============================================================================
918 The PVS must include a small area around the client to allow head bobbing
919 or other small motion on the client side. Otherwise, a bob might cause an
920 entity that should be visible to not show up, especially when the bob
923 =============================================================================
926 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
929 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
930 unsigned int customizeentityforclient;
932 vec3_t cullmins, cullmaxs;
936 // this 2 billion unit check is actually to detect NAN origins
937 // (we really don't want to send those)
938 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
941 // EF_NODRAW prevents sending for any reason except for your own
942 // client, so we must keep all clients in this superset
943 effects = (unsigned)ent->fields.server->effects;
945 // we can omit invisible entities with no effects that are not clients
946 // LordHavoc: this could kill tags attached to an invisible entity, I
947 // just hope we never have to support that case
948 i = (int)ent->fields.server->modelindex;
949 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
952 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
953 glowsize = (unsigned char)bound(0, i, 255);
954 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
955 flags |= RENDER_GLOWTRAIL;
956 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
957 flags |= RENDER_VIEWMODEL;
959 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
960 light[0] = (unsigned short)bound(0, f, 65535);
961 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
962 light[1] = (unsigned short)bound(0, f, 65535);
963 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
964 light[2] = (unsigned short)bound(0, f, 65535);
965 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
966 light[3] = (unsigned short)bound(0, f, 65535);
967 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
968 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
970 if (gamemode == GAME_TENEBRAE)
972 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
976 lightpflags |= PFLAGS_FULLDYNAMIC;
978 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
982 light[0] = (int)(0.2*256);
983 light[1] = (int)(1.0*256);
984 light[2] = (int)(0.2*256);
986 lightpflags |= PFLAGS_FULLDYNAMIC;
990 specialvisibilityradius = 0;
991 if (lightpflags & PFLAGS_FULLDYNAMIC)
992 specialvisibilityradius = max(specialvisibilityradius, light[3]);
994 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
995 if (flags & RENDER_GLOWTRAIL)
996 specialvisibilityradius = max(specialvisibilityradius, 100);
997 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
999 if (effects & EF_BRIGHTFIELD)
1000 specialvisibilityradius = max(specialvisibilityradius, 80);
1001 if (effects & EF_MUZZLEFLASH)
1002 specialvisibilityradius = max(specialvisibilityradius, 100);
1003 if (effects & EF_BRIGHTLIGHT)
1004 specialvisibilityradius = max(specialvisibilityradius, 400);
1005 if (effects & EF_DIMLIGHT)
1006 specialvisibilityradius = max(specialvisibilityradius, 200);
1007 if (effects & EF_RED)
1008 specialvisibilityradius = max(specialvisibilityradius, 200);
1009 if (effects & EF_BLUE)
1010 specialvisibilityradius = max(specialvisibilityradius, 200);
1011 if (effects & EF_FLAME)
1012 specialvisibilityradius = max(specialvisibilityradius, 250);
1013 if (effects & EF_STARDUST)
1014 specialvisibilityradius = max(specialvisibilityradius, 100);
1017 // early culling checks
1018 // (final culling is done by SV_MarkWriteEntityStateToClient)
1019 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1020 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1025 cs->number = enumber;
1026 VectorCopy(ent->fields.server->origin, cs->origin);
1027 VectorCopy(ent->fields.server->angles, cs->angles);
1029 cs->effects = effects;
1030 cs->colormap = (unsigned)ent->fields.server->colormap;
1031 cs->modelindex = modelindex;
1032 cs->skin = (unsigned)ent->fields.server->skin;
1033 cs->frame = (unsigned)ent->fields.server->frame;
1034 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1035 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1036 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1037 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1038 cs->customizeentityforclient = customizeentityforclient;
1039 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1040 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1041 cs->glowsize = glowsize;
1043 // don't need to init cs->colormod because the defaultstate did that for us
1044 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1045 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1046 if (val->vector[0] || val->vector[1] || val->vector[2])
1048 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1049 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1050 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1053 cs->modelindex = modelindex;
1056 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1060 cs->alpha = (unsigned char)bound(0, i, 255);
1063 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1067 cs->alpha = (unsigned char)bound(0, i, 255);
1071 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1075 cs->scale = (unsigned char)bound(0, i, 255);
1078 cs->glowcolor = 254;
1079 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1081 cs->glowcolor = (int)f;
1083 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1084 cs->effects |= EF_FULLBRIGHT;
1086 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1087 if (val && val->_float)
1088 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1090 if (ent->fields.server->movetype == MOVETYPE_STEP)
1091 cs->flags |= RENDER_STEP;
1092 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1093 cs->flags |= RENDER_LOWPRECISION;
1094 if (ent->fields.server->colormap >= 1024)
1095 cs->flags |= RENDER_COLORMAPPED;
1096 if (cs->viewmodelforclient)
1097 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1099 cs->light[0] = light[0];
1100 cs->light[1] = light[1];
1101 cs->light[2] = light[2];
1102 cs->light[3] = light[3];
1103 cs->lightstyle = lightstyle;
1104 cs->lightpflags = lightpflags;
1106 cs->specialvisibilityradius = specialvisibilityradius;
1108 // calculate the visible box of this entity (don't use the physics box
1109 // as that is often smaller than a model, and would not count
1110 // specialvisibilityradius)
1111 if ((model = sv.models[modelindex]))
1113 float scale = cs->scale * (1.0f / 16.0f);
1114 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1116 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1117 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1119 else if (cs->angles[1])
1121 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1122 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1126 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1127 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1132 // if there is no model (or it could not be loaded), use the physics box
1133 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1134 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1136 if (specialvisibilityradius)
1138 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1139 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1140 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1141 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1142 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1143 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1146 // calculate center of bbox for network prioritization purposes
1147 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1149 // if culling box has moved, update pvs cluster links
1150 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1152 VectorCopy(cullmins, ent->priv.server->cullmins);
1153 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1154 // a value of -1 for pvs_numclusters indicates that the links are not
1155 // cached, and should be re-tested each time, this is the case if the
1156 // culling box touches too many pvs clusters to store, or if the world
1157 // model does not support FindBoxClusters
1158 ent->priv.server->pvs_numclusters = -1;
1159 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1161 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1162 if (i <= MAX_ENTITYCLUSTERS)
1163 ent->priv.server->pvs_numclusters = i;
1170 void SV_PrepareEntitiesForSending(void)
1174 // send all entities that touch the pvs
1175 sv.numsendentities = 0;
1176 sv.sendentitiesindex[0] = NULL;
1177 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1178 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1180 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1182 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1183 sv.numsendentities++;
1188 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1193 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1195 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1196 sv.writeentitiestoclient_stats_totalentities++;
1198 if (s->customizeentityforclient)
1200 prog->globals.server->self = s->number;
1201 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1202 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1203 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1207 // never reject player
1208 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1210 // check various rejection conditions
1211 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1213 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1215 if (s->effects & EF_NODRAW)
1217 // LordHavoc: only send entities with a model or important effects
1218 if (!s->modelindex && s->specialvisibilityradius == 0)
1221 isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*';
1222 // viewmodels don't have visibility checking
1223 if (s->viewmodelforclient)
1225 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1228 else if (s->tagentity)
1230 // tag attached entities simply check their parent
1231 if (!sv.sendentitiesindex[s->tagentity])
1233 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1234 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1237 // always send world submodels in newer protocols because they don't
1238 // generate much traffic (in old protocols they hog bandwidth)
1239 // but only if sv_cullentities_nevercullbmodels is off
1240 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1242 // entity has survived every check so far, check if visible
1243 ed = PRVM_EDICT_NUM(s->number);
1245 // if not touching a visible leaf
1246 if (sv_cullentities_pvs.integer && sv.writeentitiestoclient_pvsbytes)
1248 if (ed->priv.server->pvs_numclusters < 0)
1250 // entity too big for clusters list
1251 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1253 sv.writeentitiestoclient_stats_culled_pvs++;
1260 // check cached clusters list
1261 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1262 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1264 if (i == ed->priv.server->pvs_numclusters)
1266 sv.writeentitiestoclient_stats_culled_pvs++;
1272 // or not seen by random tracelines
1273 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1275 int samples = s->specialvisibilityradius ? sv_cullentities_trace_samples_extra.integer : sv_cullentities_trace_samples.integer;
1276 float enlarge = sv_cullentities_trace_enlarge.value;
1278 qboolean visible = TRUE;
1282 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1283 break; // directly visible from the server's view
1285 if(sv_cullentities_trace_prediction.integer)
1289 // get player velocity
1290 float predtime = bound(0, host_client->ping, 0.2); // / 2
1291 // sorry, no wallhacking by high ping please, and at 200ms
1292 // ping a FPS is annoying to play anyway and a player is
1293 // likely to have changed his direction
1294 VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
1295 if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
1297 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1298 break; // directly visible from the predicted view
1302 //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1306 // when we get here, we can't see the entity
1312 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] = realtime + sv_cullentities_trace_delay.value;
1313 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1315 sv.writeentitiestoclient_stats_culled_trace++;
1322 // this just marks it for sending
1323 // FIXME: it would be more efficient to send here, but the entity
1324 // compressor isn't that flexible
1325 sv.writeentitiestoclient_stats_visibleentities++;
1326 sv.sententities[s->number] = sv.sententitiesmark;
1329 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg)
1331 int i, numsendstates;
1333 prvm_edict_t *camera;
1335 // if there isn't enough space to accomplish anything, skip it
1336 if (msg->cursize + 25 > msg->maxsize)
1339 sv.writeentitiestoclient_msg = msg;
1340 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1342 sv.writeentitiestoclient_stats_culled_pvs = 0;
1343 sv.writeentitiestoclient_stats_culled_trace = 0;
1344 sv.writeentitiestoclient_stats_visibleentities = 0;
1345 sv.writeentitiestoclient_stats_totalentities = 0;
1347 // find the client's PVS
1348 // the real place being tested from
1349 camera = PRVM_EDICT_NUM( client->clientcamera );
1350 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, sv.writeentitiestoclient_testeye);
1351 sv.writeentitiestoclient_pvsbytes = 0;
1352 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1353 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_testeye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), false);
1355 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1357 sv.sententitiesmark++;
1359 for (i = 0;i < sv.numsendentities;i++)
1360 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1363 for (i = 0;i < sv.numsendentities;i++)
1365 if (sv.sententities[sv.sendentities[i].number] == sv.sententitiesmark)
1367 s = &sv.writeentitiestoclient_sendstates[numsendstates++];
1368 *s = sv.sendentities[i];
1369 if (s->exteriormodelforclient && s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1370 s->flags |= RENDER_EXTERIORMODEL;
1374 if (sv_cullentities_stats.integer)
1375 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1377 EntityFrameCSQC_WriteFrame(msg, numsendstates, sv.writeentitiestoclient_sendstates);
1379 if (client->entitydatabase5)
1380 EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence);
1381 else if (client->entitydatabase4)
1383 EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1384 Protocol_WriteStatsReliable();
1386 else if (client->entitydatabase)
1388 EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1389 Protocol_WriteStatsReliable();
1393 EntityFrameQuake_WriteFrame(msg, numsendstates, sv.writeentitiestoclient_sendstates);
1394 Protocol_WriteStatsReliable();
1404 static void SV_CleanupEnts (void)
1409 ent = PRVM_NEXT_EDICT(prog->edicts);
1410 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1411 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1416 SV_WriteClientdataToMessage
1420 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1424 prvm_edict_t *other;
1430 float *statsf = (float *)stats;
1433 // send a damage message
1435 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1437 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1438 MSG_WriteByte (msg, svc_damage);
1439 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1440 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1441 for (i=0 ; i<3 ; i++)
1442 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1444 ent->fields.server->dmg_take = 0;
1445 ent->fields.server->dmg_save = 0;
1449 // send the current viewpos offset from the view entity
1451 SV_SetIdealPitch (); // how much to look up / down ideally
1453 // a fixangle might get lost in a dropped packet. Oh well.
1454 if(ent->fields.server->fixangle)
1456 // angle fixing was requested by global thinking code...
1457 // so store the current angles for later use
1458 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1459 host_client->fixangle_angles_set = TRUE;
1461 // and clear fixangle for the next frame
1462 ent->fields.server->fixangle = 0;
1465 if (host_client->fixangle_angles_set)
1467 MSG_WriteByte (msg, svc_setangle);
1468 for (i=0 ; i < 3 ; i++)
1469 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1470 host_client->fixangle_angles_set = FALSE;
1473 // stuff the sigil bits into the high bits of items for sbar, or else
1475 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1476 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1477 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1479 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1481 VectorClear(punchvector);
1482 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1483 VectorCopy(val->vector, punchvector);
1485 // cache weapon model name and index in client struct to save time
1486 // (this search can be almost 1% of cpu time!)
1487 s = PRVM_GetString(ent->fields.server->weaponmodel);
1488 if (strcmp(s, client->weaponmodel))
1490 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1491 client->weaponmodelindex = SV_ModelIndex(s, 1);
1495 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1496 viewzoom = (int)(val->_float * 255.0f);
1502 if ((int)ent->fields.server->flags & FL_ONGROUND)
1503 bits |= SU_ONGROUND;
1504 if (ent->fields.server->waterlevel >= 2)
1506 if (ent->fields.server->idealpitch)
1507 bits |= SU_IDEALPITCH;
1509 for (i=0 ; i<3 ; i++)
1511 if (ent->fields.server->punchangle[i])
1512 bits |= (SU_PUNCH1<<i);
1513 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1515 bits |= (SU_PUNCHVEC1<<i);
1516 if (ent->fields.server->velocity[i])
1517 bits |= (SU_VELOCITY1<<i);
1520 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1521 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1522 stats[STAT_ITEMS] = items;
1523 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1524 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1525 stats[STAT_WEAPON] = client->weaponmodelindex;
1526 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1527 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1528 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1529 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1530 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1531 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1532 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1533 stats[STAT_VIEWZOOM] = viewzoom;
1534 stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
1535 stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
1536 // the QC bumps these itself by sending svc_'s, so we have to keep them
1537 // zero or they'll be corrected by the engine
1538 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1539 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1541 // movement settings for prediction
1542 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1543 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1544 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1545 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1546 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1547 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1548 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1549 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1550 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1551 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1552 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1553 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1554 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1555 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1556 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1557 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1558 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1559 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1560 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1561 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1562 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1563 statsf[STAT_TIMELIMIT] = timelimit.value;
1565 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1567 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1569 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1570 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1572 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1573 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1574 if (viewzoom != 255)
1575 bits |= SU_VIEWZOOM;
1580 if (bits >= 16777216)
1584 MSG_WriteByte (msg, svc_clientdata);
1585 MSG_WriteShort (msg, bits);
1586 if (bits & SU_EXTEND1)
1587 MSG_WriteByte(msg, bits >> 16);
1588 if (bits & SU_EXTEND2)
1589 MSG_WriteByte(msg, bits >> 24);
1591 if (bits & SU_VIEWHEIGHT)
1592 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1594 if (bits & SU_IDEALPITCH)
1595 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1597 for (i=0 ; i<3 ; i++)
1599 if (bits & (SU_PUNCH1<<i))
1601 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1602 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1604 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1606 if (bits & (SU_PUNCHVEC1<<i))
1608 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1609 MSG_WriteCoord16i(msg, punchvector[i]);
1611 MSG_WriteCoord32f(msg, punchvector[i]);
1613 if (bits & (SU_VELOCITY1<<i))
1615 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1616 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1618 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1622 if (bits & SU_ITEMS)
1623 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1625 if (sv.protocol == PROTOCOL_DARKPLACES5)
1627 if (bits & SU_WEAPONFRAME)
1628 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1629 if (bits & SU_ARMOR)
1630 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1631 if (bits & SU_WEAPON)
1632 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1633 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1634 MSG_WriteShort (msg, stats[STAT_AMMO]);
1635 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1636 MSG_WriteShort (msg, stats[STAT_NAILS]);
1637 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1638 MSG_WriteShort (msg, stats[STAT_CELLS]);
1639 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1640 if (bits & SU_VIEWZOOM)
1641 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1643 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1645 if (bits & SU_WEAPONFRAME)
1646 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1647 if (bits & SU_ARMOR)
1648 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1649 if (bits & SU_WEAPON)
1651 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1652 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1654 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1656 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1657 MSG_WriteByte (msg, stats[STAT_AMMO]);
1658 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1659 MSG_WriteByte (msg, stats[STAT_NAILS]);
1660 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1661 MSG_WriteByte (msg, stats[STAT_CELLS]);
1662 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1664 for (i = 0;i < 32;i++)
1665 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1667 MSG_WriteByte (msg, i);
1670 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1671 if (bits & SU_VIEWZOOM)
1673 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1674 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1676 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1681 void SV_FlushBroadcastMessages(void)
1685 if (sv.datagram.cursize <= 0)
1687 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1689 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
1691 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
1692 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
1694 SZ_Clear(&sv.datagram);
1697 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg)
1699 // scan the splitpoints to find out how many we can fit in
1700 int numsegments, j, split;
1701 if (!client->unreliablemsg_splitpoints)
1703 // always accept the first one if it's within 1400 bytes, this ensures
1704 // that very big datagrams which are over the rate limit still get
1705 // through, just to keep it working
1706 if (msg->cursize + client->unreliablemsg_splitpoint[0] > msg->maxsize && msg->maxsize < 1400)
1709 msg->maxsize = 1400;
1712 for (numsegments = 0;numsegments < client->unreliablemsg_splitpoints;numsegments++)
1713 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > msg->maxsize)
1715 if (numsegments > 0)
1717 // some will fit, so add the ones that will fit
1718 split = client->unreliablemsg_splitpoint[numsegments-1];
1719 // note this discards ones that were accepted by the segments scan but
1720 // can not fit, such as a really huge first one that will never ever
1721 // fit in a packet...
1722 if (msg->cursize + split <= msg->maxsize)
1723 SZ_Write(msg, client->unreliablemsg.data, split);
1724 // remove the part we sent, keeping any remaining data
1725 client->unreliablemsg.cursize -= split;
1726 if (client->unreliablemsg.cursize > 0)
1727 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
1728 // adjust remaining splitpoints
1729 client->unreliablemsg_splitpoints -= numsegments;
1730 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
1731 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
1736 =======================
1737 SV_SendClientDatagram
1738 =======================
1740 static void SV_SendClientDatagram (client_t *client)
1742 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
1744 int stats[MAX_CL_STATS];
1745 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
1747 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1748 maxrate = max(NET_MINRATE, sv_maxrate.integer);
1749 if (sv_maxrate.integer != maxrate)
1750 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1751 // clientrate determines the 'cleartime' of a packet
1752 // (how long to wait before sending another, based on this packet's size)
1753 clientrate = bound(NET_MINRATE, client->rate, maxrate);
1755 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1757 // for good singleplayer, send huge packets
1758 maxsize = sizeof(sv_sendclientdatagram_buf);
1759 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1760 // never limit frequency in singleplayer
1761 clientrate = 1000000000;
1763 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_QUAKEWORLD)
1765 // no packet size limit support on Quake protocols because it just
1766 // causes missing entities/effects
1767 // packets are simply sent less often to obey the rate limit
1771 else if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1773 // no packet size limit support on DP1-4 protocols because they kick
1774 // the client off if they overflow, and miss effects
1775 // packets are simply sent less often to obey the rate limit
1776 maxsize = sizeof(sv_sendclientdatagram_buf);
1777 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1781 // DP5 and later protocols support packet size limiting which is a
1782 // better method than limiting packet frequency as QW does
1784 // at very low rates (or very small sys_ticrate) the packet size is
1785 // not reduced below 128, but packets may be sent less often
1786 maxsize = (int)(clientrate * sys_ticrate.value);
1787 maxsize = bound(128, maxsize, 1400);
1789 // csqc entities can easily exceed 128 bytes, so disable throttling in
1790 // mods that use csqc (they are likely to use less bandwidth anyway)
1791 if (sv.csqc_progsize > 0)
1795 // obey rate limit by limiting packet frequency if the packet size
1797 // (usually this is caused by reliable messages)
1798 if (!NetConn_CanSend(client->netconnection))
1801 // while downloading, limit entity updates to half the packet
1802 // (any leftover space will be used for downloading)
1803 if (host_client->download_file)
1806 msg.data = sv_sendclientdatagram_buf;
1807 msg.maxsize = maxsize;
1809 msg.allowoverflow = false;
1811 if (host_client->spawned)
1813 // the player is in the game
1814 MSG_WriteByte (&msg, svc_time);
1815 MSG_WriteFloat (&msg, sv.time);
1817 // add the client specific data to the datagram
1818 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1819 // now update the stats[] array using any registered custom fields
1820 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
1821 // set host_client->statsdeltabits
1822 Protocol_UpdateClientStats (stats);
1824 // add as many queued unreliable messages (effects) as we can fit
1825 // limit effects to half of the remaining space
1826 msg.maxsize -= (msg.maxsize - msg.cursize) / 2;
1827 if (client->unreliablemsg.cursize)
1828 SV_WriteUnreliableMessages (client, &msg);
1830 msg.maxsize = maxsize;
1832 // now write as many entities as we can fit, and also sends stats
1833 SV_WriteEntitiesToClient (client, client->edict, &msg);
1835 else if (realtime > client->keepalivetime)
1837 // the player isn't totally in the game yet
1838 // send small keepalive messages if too much time has passed
1839 // (may also be sending downloads)
1840 msg.maxsize = maxsize2;
1841 client->keepalivetime = realtime + 5;
1842 MSG_WriteChar (&msg, svc_nop);
1845 msg.maxsize = maxsize2;
1847 // if a download is active, see if there is room to fit some download data
1849 downloadsize = maxsize * 2 - msg.cursize - 7;
1850 if (host_client->download_file && host_client->download_started && downloadsize > 0)
1852 fs_offset_t downloadstart;
1853 unsigned char data[1400];
1854 downloadstart = FS_Tell(host_client->download_file);
1855 downloadsize = min(downloadsize, (int)sizeof(data));
1856 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
1857 // note this sends empty messages if at the end of the file, which is
1858 // necessary to keep the packet loss logic working
1859 // (the last blocks may be lost and need to be re-sent, and that will
1860 // only occur if the client acks the empty end messages, revealing
1861 // a gap in the download progress, causing the last blocks to be
1863 MSG_WriteChar (&msg, svc_downloaddata);
1864 MSG_WriteLong (&msg, downloadstart);
1865 MSG_WriteShort (&msg, downloadsize);
1866 if (downloadsize > 0)
1867 SZ_Write (&msg, data, downloadsize);
1870 // reliable only if none is in progress
1871 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
1872 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
1874 SV_WriteDemoMessage(client, &msg, false);
1876 // send the datagram
1877 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
1878 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
1879 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
1883 =======================
1884 SV_UpdateToReliableMessages
1885 =======================
1887 static void SV_UpdateToReliableMessages (void)
1896 // check for changes to be sent over the reliable streams
1897 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1899 // update the host_client fields we care about according to the entity fields
1900 host_client->edict = PRVM_EDICT_NUM(i+1);
1903 name = PRVM_GetString(host_client->edict->fields.server->netname);
1906 // always point the string back at host_client->name to keep it safe
1907 strlcpy (host_client->name, name, sizeof (host_client->name));
1908 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1909 if (strcmp(host_client->old_name, host_client->name))
1911 if (host_client->spawned)
1912 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
1913 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
1914 // send notification to all clients
1915 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1916 MSG_WriteByte (&sv.reliable_datagram, i);
1917 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1918 SV_WriteNetnameIntoDemo(host_client);
1921 // DP_SV_CLIENTCOLORS
1922 // this is always found (since it's added by the progs loader)
1923 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1924 host_client->colors = (int)val->_float;
1925 if (host_client->old_colors != host_client->colors)
1927 host_client->old_colors = host_client->colors;
1928 // send notification to all clients
1929 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1930 MSG_WriteByte (&sv.reliable_datagram, i);
1931 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1934 // NEXUIZ_PLAYERMODEL
1935 if( prog->fieldoffsets.playermodel >= 0 ) {
1936 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
1939 // always point the string back at host_client->name to keep it safe
1940 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1941 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1944 // NEXUIZ_PLAYERSKIN
1945 if( prog->fieldoffsets.playerskin >= 0 ) {
1946 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
1949 // always point the string back at host_client->name to keep it safe
1950 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1951 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1954 // TODO: add an extension name for this [1/17/2008 Black]
1955 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
1956 int oldclientcamera = host_client->clientcamera;
1957 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
1958 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
1960 host_client->clientcamera = val->edict;
1963 if( oldclientcamera != host_client->clientcamera ) {
1964 MSG_WriteByte (&sv.reliable_datagram, svc_setview );
1965 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
1970 host_client->frags = (int)host_client->edict->fields.server->frags;
1971 if(gamemode == GAME_NEXUIZ)
1972 if(!host_client->spawned && host_client->netconnection)
1973 host_client->frags = -666;
1974 if (host_client->old_frags != host_client->frags)
1976 host_client->old_frags = host_client->frags;
1977 // send notification to all clients
1978 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1979 MSG_WriteByte (&sv.reliable_datagram, i);
1980 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1984 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
1985 if (client->netconnection)
1986 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1988 SZ_Clear (&sv.reliable_datagram);
1993 =======================
1994 SV_SendClientMessages
1995 =======================
1997 void SV_SendClientMessages (void)
1999 int i, prepared = false;
2001 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2002 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2004 SV_FlushBroadcastMessages();
2006 // update frags, names, etc
2007 SV_UpdateToReliableMessages();
2009 // build individual updates
2010 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2012 if (!host_client->active)
2014 if (!host_client->netconnection)
2017 if (host_client->netconnection->message.overflowed)
2019 SV_DropClient (true); // if the message couldn't send, kick off
2026 // only prepare entities once per frame
2027 SV_PrepareEntitiesForSending();
2029 SV_SendClientDatagram (host_client);
2032 // clear muzzle flashes
2036 static void SV_StartDownload_f(void)
2038 if (host_client->download_file)
2039 host_client->download_started = true;
2042 static void SV_Download_f(void)
2044 const char *whichpack, *whichpack2, *extension;
2046 if (Cmd_Argc() != 2)
2048 SV_ClientPrintf("usage: download <filename>\n");
2052 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2054 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2058 if (host_client->download_file)
2060 // at this point we'll assume the previous download should be aborted
2061 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2062 Host_ClientCommands("\nstopdownload\n");
2064 // close the file and reset variables
2065 FS_Close(host_client->download_file);
2066 host_client->download_file = NULL;
2067 host_client->download_name[0] = 0;
2068 host_client->download_expectedposition = 0;
2069 host_client->download_started = false;
2072 if (!sv_allowdownloads.integer)
2074 SV_ClientPrintf("Downloads are disabled on this server\n");
2075 Host_ClientCommands("\nstopdownload\n");
2079 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2080 extension = FS_FileExtension(host_client->download_name);
2082 // host_client is asking to download a specified file
2083 if (developer.integer >= 100)
2084 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2086 if (!FS_FileExists(host_client->download_name))
2088 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2089 Host_ClientCommands("\nstopdownload\n");
2093 // check if the user is trying to download part of registered Quake(r)
2094 whichpack = FS_WhichPack(host_client->download_name);
2095 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2096 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2098 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2099 Host_ClientCommands("\nstopdownload\n");
2103 // check if the server has forbidden archive downloads entirely
2104 if (!sv_allowdownloads_inarchive.integer)
2106 whichpack = FS_WhichPack(host_client->download_name);
2109 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2110 Host_ClientCommands("\nstopdownload\n");
2115 if (!sv_allowdownloads_config.integer)
2117 if (!strcasecmp(extension, "cfg"))
2119 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2120 Host_ClientCommands("\nstopdownload\n");
2125 if (!sv_allowdownloads_dlcache.integer)
2127 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2129 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2130 Host_ClientCommands("\nstopdownload\n");
2135 if (!sv_allowdownloads_archive.integer)
2137 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2139 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2140 Host_ClientCommands("\nstopdownload\n");
2145 host_client->download_file = FS_Open(host_client->download_name, "rb", true, false);
2146 if (!host_client->download_file)
2148 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2149 Host_ClientCommands("\nstopdownload\n");
2153 if (FS_FileSize(host_client->download_file) > 1<<30)
2155 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2156 Host_ClientCommands("\nstopdownload\n");
2157 FS_Close(host_client->download_file);
2158 host_client->download_file = NULL;
2162 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2164 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2166 host_client->download_expectedposition = 0;
2167 host_client->download_started = false;
2168 host_client->sendsignon = true; // make sure this message is sent
2170 // the rest of the download process is handled in SV_SendClientDatagram
2171 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2173 // no svc_downloaddata messages will be sent until sv_startdownload is
2174 // sent by the client
2178 ==============================================================================
2182 ==============================================================================
2191 int SV_ModelIndex(const char *s, int precachemode)
2193 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2194 char filename[MAX_QPATH];
2198 //if (precachemode == 2)
2200 strlcpy(filename, s, sizeof(filename));
2201 for (i = 2;i < limit;i++)
2203 if (!sv.model_precache[i][0])
2207 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2209 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2212 if (precachemode == 1)
2213 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2214 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2215 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
2216 if (sv.state != ss_loading)
2218 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2219 MSG_WriteShort(&sv.reliable_datagram, i);
2220 MSG_WriteString(&sv.reliable_datagram, filename);
2224 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2227 if (!strcmp(sv.model_precache[i], filename))
2230 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2240 int SV_SoundIndex(const char *s, int precachemode)
2242 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2243 char filename[MAX_QPATH];
2247 //if (precachemode == 2)
2249 strlcpy(filename, s, sizeof(filename));
2250 for (i = 1;i < limit;i++)
2252 if (!sv.sound_precache[i][0])
2256 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2258 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2261 if (precachemode == 1)
2262 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2263 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2264 if (sv.state != ss_loading)
2266 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2267 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2268 MSG_WriteString(&sv.reliable_datagram, filename);
2272 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2275 if (!strcmp(sv.sound_precache[i], filename))
2278 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2284 SV_ParticleEffectIndex
2288 int SV_ParticleEffectIndex(const char *name)
2290 int i, argc, linenumber, effectnameindex;
2291 fs_offset_t filesize;
2292 unsigned char *filedata;
2293 const char *text, *textstart, *textend;
2294 char argv[16][1024];
2295 if (!sv.particleeffectnamesloaded)
2297 sv.particleeffectnamesloaded = true;
2298 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2299 for (i = 0;i < EFFECT_TOTAL;i++)
2300 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2301 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2304 textstart = (const char *)filedata;
2305 textend = (const char *)filedata + filesize;
2307 for (linenumber = 1;;linenumber++)
2312 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2316 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2320 if (com_token[0] == 0)
2321 break; // if the loop exited and it's not a \n, it's EOF
2324 if (!strcmp(argv[0], "effect"))
2328 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2330 if (sv.particleeffectname[effectnameindex][0])
2332 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2337 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2341 // if we run out of names, abort
2342 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2344 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2353 // search for the name
2354 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2355 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2356 return effectnameindex;
2357 // return 0 if we couldn't find it
2367 static void SV_CreateBaseline (void)
2369 int i, entnum, large;
2370 prvm_edict_t *svent;
2372 // LordHavoc: clear *all* states (note just active ones)
2373 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2375 // get the current server version
2376 svent = PRVM_EDICT_NUM(entnum);
2378 // LordHavoc: always clear state values, whether the entity is in use or not
2379 svent->priv.server->baseline = defaultstate;
2381 if (svent->priv.server->free)
2383 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2386 // create entity baseline
2387 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2388 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2389 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2390 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2391 if (entnum > 0 && entnum <= svs.maxclients)
2393 svent->priv.server->baseline.colormap = entnum;
2394 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2398 svent->priv.server->baseline.colormap = 0;
2399 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2403 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2406 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2410 // add to the message
2412 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2414 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2415 MSG_WriteShort (&sv.signon, entnum);
2419 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2420 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2422 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2424 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2425 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2429 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2430 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2432 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2433 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2434 for (i=0 ; i<3 ; i++)
2436 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2437 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2447 Grabs the current state of each client for saving across the
2448 transition to another level
2451 void SV_SaveSpawnparms (void)
2455 svs.serverflags = (int)prog->globals.server->serverflags;
2457 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2459 if (!host_client->active)
2462 // call the progs to get default spawn parms for the new client
2463 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2464 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2465 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2466 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2474 This is called at the start of each level
2478 void SV_SpawnServer (const char *server)
2483 model_t *worldmodel;
2484 char modelname[sizeof(sv.modelname)];
2486 Con_DPrintf("SpawnServer: %s\n", server);
2488 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2490 if (!FS_FileExists(modelname))
2492 Con_Printf("SpawnServer: no map file named %s\n", modelname);
2496 if (cls.state != ca_dedicated)
2498 SCR_BeginLoadingPlaque();
2505 if(prog->funcoffsets.SV_Shutdown)
2507 func_t s = prog->funcoffsets.SV_Shutdown;
2508 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
2509 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
2514 worldmodel = Mod_ForName(modelname, false, true, true);
2515 if (!worldmodel || !worldmodel->TraceBox)
2517 Con_Printf("Couldn't load map %s\n", modelname);
2521 // let's not have any servers with no name
2522 if (hostname.string[0] == 0)
2523 Cvar_Set ("hostname", "UNNAMED");
2524 scr_centertime_off = 0;
2526 svs.changelevel_issued = false; // now safe to issue another
2528 // make the map a required file for clients
2529 Curl_ClearRequirements();
2530 Curl_RequireFile(modelname);
2533 // tell all connected clients that we are going to a new level
2538 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2540 if (client->netconnection)
2542 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
2543 MSG_WriteString(&client->netconnection->message, "reconnect\n");
2550 NetConn_OpenServerPorts(true);
2554 // make cvars consistant
2557 Cvar_SetValue ("deathmatch", 0);
2558 // LordHavoc: it can be useful to have skills outside the range 0-3...
2559 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
2560 //Cvar_SetValue ("skill", (float)current_skill);
2561 current_skill = (int)(skill.value + 0.5);
2564 // set up the new server
2566 memset (&sv, 0, sizeof(sv));
2567 // if running a local client, make sure it doesn't try to access the last
2568 // level's data which is no longer valiud
2571 if(*sv_random_seed.string)
2573 srand(sv_random_seed.integer);
2574 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
2581 strlcpy (sv.name, server, sizeof (sv.name));
2583 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
2584 if (sv.protocol == PROTOCOL_UNKNOWN)
2587 Protocol_Names(buffer, sizeof(buffer));
2588 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
2589 sv.protocol = PROTOCOL_QUAKE;
2594 // load progs to get entity field count
2595 //PR_LoadProgs ( sv_progs.string );
2597 sv.datagram.maxsize = sizeof(sv.datagram_buf);
2598 sv.datagram.cursize = 0;
2599 sv.datagram.data = sv.datagram_buf;
2601 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
2602 sv.reliable_datagram.cursize = 0;
2603 sv.reliable_datagram.data = sv.reliable_datagram_buf;
2605 sv.signon.maxsize = sizeof(sv.signon_buf);
2606 sv.signon.cursize = 0;
2607 sv.signon.data = sv.signon_buf;
2609 // leave slots at start for clients only
2610 //prog->num_edicts = svs.maxclients+1;
2612 sv.state = ss_loading;
2613 prog->allowworldwrites = true;
2616 prog->globals.server->time = sv.time = 1.0;
2619 worldmodel->used = true;
2621 strlcpy (sv.name, server, sizeof (sv.name));
2622 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
2623 sv.worldmodel = worldmodel;
2624 sv.models[1] = sv.worldmodel;
2627 // clear world interaction links
2629 World_SetSize(&sv.world, sv.worldmodel->name, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
2631 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
2633 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
2634 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
2635 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
2637 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
2638 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
2642 // load the rest of the entities
2644 // AK possible hack since num_edicts is still 0
2645 ent = PRVM_EDICT_NUM(0);
2646 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
2647 ent->priv.server->free = false;
2648 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
2649 ent->fields.server->modelindex = 1; // world model
2650 ent->fields.server->solid = SOLID_BSP;
2651 ent->fields.server->movetype = MOVETYPE_PUSH;
2652 VectorCopy(sv.world.mins, ent->fields.server->mins);
2653 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
2654 VectorCopy(sv.world.mins, ent->fields.server->absmin);
2655 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
2658 prog->globals.server->coop = coop.integer;
2660 prog->globals.server->deathmatch = deathmatch.integer;
2662 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
2664 // serverflags are for cross level information (sigils)
2665 prog->globals.server->serverflags = svs.serverflags;
2667 // we need to reset the spawned flag on all connected clients here so that
2668 // their thinks don't run during startup (before PutClientInServer)
2669 // we also need to set up the client entities now
2670 // and we need to set the ->edict pointers to point into the progs edicts
2671 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2673 host_client->spawned = false;
2674 host_client->edict = PRVM_EDICT_NUM(i + 1);
2675 PRVM_ED_ClearEdict(host_client->edict);
2678 // load replacement entity file if found
2679 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
2681 Con_Printf("Loaded maps/%s.ent\n", sv.name);
2682 PRVM_ED_LoadFromFile (entities);
2686 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
2689 // LordHavoc: clear world angles (to fix e3m3.bsp)
2690 VectorClear(prog->edicts->fields.server->angles);
2692 // all setup is completed, any further precache statements are errors
2693 sv.state = ss_active;
2694 prog->allowworldwrites = false;
2696 // run two frames to allow everything to settle
2697 for (i = 0;i < 2;i++)
2705 // create a baseline for more efficient communications
2706 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2707 SV_CreateBaseline ();
2709 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2710 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2712 if (!host_client->active)
2714 if (host_client->netconnection)
2715 SV_SendServerinfo(host_client);
2719 // if client is a botclient coming from a level change, we need to
2720 // set up client info that normally requires networking
2722 // copy spawn parms out of the client_t
2723 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2724 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
2726 // call the spawn function
2727 host_client->clientconnectcalled = true;
2728 prog->globals.server->time = sv.time;
2729 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2730 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
2731 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
2732 host_client->spawned = true;
2736 Con_DPrint("Server spawned.\n");
2737 NetConn_Heartbeat (2);
2742 /////////////////////////////////////////////////////
2745 static void SV_VM_CB_BeginIncreaseEdicts(void)
2747 // links don't survive the transition, so unlink everything
2748 World_UnlinkAll(&sv.world);
2751 static void SV_VM_CB_EndIncreaseEdicts(void)
2756 // link every entity except world
2757 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
2758 if (!ent->priv.server->free)
2759 SV_LinkEdict(ent, false);
2762 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
2764 // LordHavoc: for consistency set these here
2765 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2767 e->priv.server->move = false; // don't move on first frame
2769 if (num >= 0 && num < svs.maxclients)
2772 // set colormap and team on newly created player entity
2773 e->fields.server->colormap = num + 1;
2774 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
2775 // set netname/clientcolors back to client values so that
2776 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2778 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
2779 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
2780 val->_float = svs.clients[num].colors;
2781 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2782 if( prog->fieldoffsets.playermodel >= 0 )
2783 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
2784 if( prog->fieldoffsets.playerskin >= 0 )
2785 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
2786 // Assign netaddress (IP Address, etc)
2787 if(prog->fieldoffsets.netaddress >= 0)
2788 { // Valid Field; Process
2789 if(svs.clients[num].netconnection != NULL)
2790 {// Valid Address; Assign
2791 // Acquire Readable Address
2792 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2793 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
2797 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
2802 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
2804 World_UnlinkEdict(ed); // unlink from world bsp
2806 ed->fields.server->model = 0;
2807 ed->fields.server->takedamage = 0;
2808 ed->fields.server->modelindex = 0;
2809 ed->fields.server->colormap = 0;
2810 ed->fields.server->skin = 0;
2811 ed->fields.server->frame = 0;
2812 VectorClear(ed->fields.server->origin);
2813 VectorClear(ed->fields.server->angles);
2814 ed->fields.server->nextthink = -1;
2815 ed->fields.server->solid = 0;
2818 static void SV_VM_CB_CountEdicts(void)
2822 int active, models, solid, step;
2824 active = models = solid = step = 0;
2825 for (i=0 ; i<prog->num_edicts ; i++)
2827 ent = PRVM_EDICT_NUM(i);
2828 if (ent->priv.server->free)
2831 if (ent->fields.server->solid)
2833 if (ent->fields.server->model)
2835 if (ent->fields.server->movetype == MOVETYPE_STEP)
2839 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2840 Con_Printf("active :%3i\n", active);
2841 Con_Printf("view :%3i\n", models);
2842 Con_Printf("touch :%3i\n", solid);
2843 Con_Printf("step :%3i\n", step);
2846 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
2848 // remove things from different skill levels or deathmatch
2849 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2851 if (deathmatch.integer)
2853 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
2858 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
2859 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
2860 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
2868 static void SV_VM_Setup(void)
2870 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
2871 extern cvar_t csqc_progcrc;
2872 extern cvar_t csqc_progsize;
2873 size_t csprogsdatasize;
2875 PRVM_InitProg( PRVM_SERVERPROG );
2877 // allocate the mempools
2878 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2879 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2880 prog->builtins = vm_sv_builtins;
2881 prog->numbuiltins = vm_sv_numbuiltins;
2882 prog->headercrc = PROGHEADER_CRC;
2883 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
2884 prog->max_edicts = 512;
2885 if (sv.protocol == PROTOCOL_QUAKE)
2886 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2887 else if (sv.protocol == PROTOCOL_QUAKEDP)
2888 prog->limit_edicts = 2048; // guessing
2889 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2890 prog->limit_edicts = 2048; // guessing!
2891 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2892 prog->limit_edicts = 4096; // guessing!
2894 prog->limit_edicts = MAX_EDICTS;
2895 prog->reserved_edicts = svs.maxclients;
2896 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2897 prog->name = "server";
2898 prog->extensionstring = vm_sv_extensions;
2899 prog->loadintoworld = true;
2901 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
2902 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
2903 prog->init_edict = SV_VM_CB_InitEdict;
2904 prog->free_edict = SV_VM_CB_FreeEdict;
2905 prog->count_edicts = SV_VM_CB_CountEdicts;
2906 prog->load_edict = SV_VM_CB_LoadEdict;
2907 prog->init_cmd = VM_SV_Cmd_Init;
2908 prog->reset_cmd = VM_SV_Cmd_Reset;
2909 prog->error_cmd = Host_Error;
2911 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
2912 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
2914 // some mods compiled with scrambling compilers lack certain critical
2915 // global names and field names such as "self" and "time" and "nextthink"
2916 // so we have to set these offsets manually, matching the entvars_t
2917 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2918 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2919 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2920 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2921 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2922 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2923 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2924 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2925 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2926 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2927 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2928 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2929 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2930 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2931 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2932 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2933 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2934 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2935 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2936 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2937 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2938 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2939 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2940 // OP_STATE is always supported on server (due to entvars_t)
2941 prog->flag |= PRVM_OP_STATE;
2943 VM_CustomStats_Clear();//[515]: csqc
2947 // see if there is a csprogs.dat installed, and if so, set the csqc_progcrc accordingly, this will be sent to connecting clients to tell them to only load a matching csprogs.dat file
2948 sv.csqc_progname[0] = 0;
2949 sv.csqc_progcrc = FS_CRCFile(csqc_progname.string, &csprogsdatasize);
2950 sv.csqc_progsize = csprogsdatasize;
2951 if (sv.csqc_progsize > 0)
2953 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2954 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2958 void SV_VM_Begin(void)
2961 PRVM_SetProg( PRVM_SERVERPROG );
2963 prog->globals.server->time = (float) sv.time;
2966 void SV_VM_End(void)