2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
25 static void SV_SaveEntFile_f(void);
26 static void SV_StartDownload_f(void);
27 static void SV_Download_f(void);
28 static void SV_VM_Setup();
30 void VM_CustomStats_Clear (void);
31 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
32 void EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int numstates, const entity_state_t *states);
34 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
35 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
36 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
37 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
38 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
39 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
40 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
41 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
42 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
43 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
44 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
46 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
47 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
48 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
49 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
50 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
51 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
52 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
53 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
54 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
55 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
56 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
57 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
58 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
59 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
60 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
61 cvar_t sv_clmovement_waitforinput = {0, "sv_clmovement_waitforinput", "16", "when a client does not send input for this many frames, force them to move anyway (unlike QuakeWorld)"};
62 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
63 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
64 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
65 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
66 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
67 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
68 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
69 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
70 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
71 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
72 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
73 cvar_t sv_edgefriction = {0, "edgefriction", "2", "how much you slow down when nearing a ledge you might fall off"};
74 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
75 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "0", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
76 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
77 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
78 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
79 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
80 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
81 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
82 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
83 cvar_t sv_gameplayfix_qwplayerphysics = {0, "sv_gameplayfix_qwplayerphysics", "1", "changes water jumping to make it easier to get out of water, and prevents friction on landing when bunnyhopping"};
84 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
85 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
86 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
87 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
88 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
89 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
90 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
91 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
92 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
93 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
94 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
95 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
96 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
97 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
98 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
99 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
100 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
101 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
102 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
103 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
104 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
105 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
106 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
107 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
108 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
109 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
110 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
111 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.05", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players)"};
112 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
113 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
115 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
116 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
117 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
118 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
119 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
120 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
121 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
122 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
123 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
124 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
126 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
127 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
128 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
129 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
130 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
131 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
132 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
133 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
134 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
135 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
136 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
137 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
138 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
139 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
140 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
141 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
142 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
143 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
144 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
145 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
146 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
151 mempool_t *sv_mempool = NULL;
153 extern cvar_t slowmo;
154 extern float scr_centertime_off;
156 // MUST match effectnameindex_t in client.h
157 static const char *standardeffectnames[EFFECT_TOTAL] =
181 "TE_TEI_BIGEXPLOSION",
197 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
199 prvm_required_field_t reqfields[] =
201 {ev_entity, "cursor_trace_ent"},
202 {ev_entity, "drawonlytoclient"},
203 {ev_entity, "exteriormodeltoclient"},
204 {ev_entity, "nodrawtoclient"},
205 {ev_entity, "tag_entity"},
206 {ev_entity, "viewmodelforclient"},
207 {ev_float, "Version"},
209 {ev_float, "ammo_cells1"},
210 {ev_float, "ammo_lava_nails"},
211 {ev_float, "ammo_multi_rockets"},
212 {ev_float, "ammo_nails1"},
213 {ev_float, "ammo_plasma"},
214 {ev_float, "ammo_rockets1"},
215 {ev_float, "ammo_shells1"},
216 {ev_float, "button3"},
217 {ev_float, "button4"},
218 {ev_float, "button5"},
219 {ev_float, "button6"},
220 {ev_float, "button7"},
221 {ev_float, "button8"},
222 {ev_float, "button9"},
223 {ev_float, "button10"},
224 {ev_float, "button11"},
225 {ev_float, "button12"},
226 {ev_float, "button13"},
227 {ev_float, "button14"},
228 {ev_float, "button15"},
229 {ev_float, "button16"},
230 {ev_float, "buttonchat"},
231 {ev_float, "buttonuse"},
232 {ev_float, "clientcolors"},
233 {ev_float, "cursor_active"},
234 {ev_float, "disableclientprediction"},
235 {ev_float, "fullbright"},
236 {ev_float, "glow_color"},
237 {ev_float, "glow_size"},
238 {ev_float, "glow_trail"},
239 {ev_float, "gravity"},
240 {ev_float, "idealpitch"},
241 {ev_float, "items2"},
242 {ev_float, "light_lev"},
243 {ev_float, "modelflags"},
244 {ev_float, "pflags"},
246 {ev_float, "pitch_speed"},
247 {ev_float, "pmodel"},
248 {ev_float, "renderamt"}, // HalfLife support
249 {ev_float, "rendermode"}, // HalfLife support
252 {ev_float, "tag_index"},
253 {ev_float, "viewzoom"},
254 {ev_function, "SendEntity"},
255 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
256 {ev_function, "customizeentityforclient"},
257 {ev_string, "netaddress"},
258 {ev_string, "playermodel"},
259 {ev_string, "playerskin"},
260 {ev_vector, "color"},
261 {ev_vector, "colormod"},
262 {ev_vector, "cursor_screen"},
263 {ev_vector, "cursor_trace_endpos"},
264 {ev_vector, "cursor_trace_start"},
265 {ev_vector, "movement"},
266 {ev_vector, "punchvector"},
271 //============================================================================
273 void SV_AreaStats_f(void)
275 World_PrintAreaStats(&sv.world, "server");
285 // init the csqc progs cvars, since they are updated/used by the server code
286 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
287 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
288 extern cvar_t csqc_progcrc;
289 extern cvar_t csqc_progsize;
290 Cvar_RegisterVariable (&csqc_progname);
291 Cvar_RegisterVariable (&csqc_progcrc);
292 Cvar_RegisterVariable (&csqc_progsize);
294 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
295 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
296 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
297 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
299 Cvar_RegisterVariable (&coop);
300 Cvar_RegisterVariable (&deathmatch);
301 Cvar_RegisterVariable (&fraglimit);
302 Cvar_RegisterVariable (&gamecfg);
303 Cvar_RegisterVariable (&noexit);
304 Cvar_RegisterVariable (&nomonsters);
305 Cvar_RegisterVariable (&pausable);
306 Cvar_RegisterVariable (&pr_checkextension);
307 Cvar_RegisterVariable (&samelevel);
308 Cvar_RegisterVariable (&skill);
309 Cvar_RegisterVariable (&slowmo);
310 Cvar_RegisterVariable (&sv_accelerate);
311 Cvar_RegisterVariable (&sv_aim);
312 Cvar_RegisterVariable (&sv_airaccel_qw);
313 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
314 Cvar_RegisterVariable (&sv_airaccelerate);
315 Cvar_RegisterVariable (&sv_allowdownloads);
316 Cvar_RegisterVariable (&sv_allowdownloads_archive);
317 Cvar_RegisterVariable (&sv_allowdownloads_config);
318 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
319 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
320 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
321 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
322 Cvar_RegisterVariable (&sv_clmovement_enable);
323 Cvar_RegisterVariable (&sv_clmovement_minping);
324 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
325 Cvar_RegisterVariable (&sv_clmovement_waitforinput);
326 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
327 Cvar_RegisterVariable (&sv_cullentities_pvs);
328 Cvar_RegisterVariable (&sv_cullentities_stats);
329 Cvar_RegisterVariable (&sv_cullentities_trace);
330 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
331 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
332 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
333 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
334 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
335 Cvar_RegisterVariable (&sv_debugmove);
336 Cvar_RegisterVariable (&sv_echobprint);
337 Cvar_RegisterVariable (&sv_edgefriction);
338 Cvar_RegisterVariable (&sv_entpatch);
339 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
340 Cvar_RegisterVariable (&sv_freezenonclients);
341 Cvar_RegisterVariable (&sv_friction);
342 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
343 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
344 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
345 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
346 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
347 Cvar_RegisterVariable (&sv_gameplayfix_qwplayerphysics);
348 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
349 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
350 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
351 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
352 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
353 Cvar_RegisterVariable (&sv_gravity);
354 Cvar_RegisterVariable (&sv_idealpitchscale);
355 Cvar_RegisterVariable (&sv_jumpstep);
356 Cvar_RegisterVariable (&sv_jumpvelocity);
357 Cvar_RegisterVariable (&sv_maxairspeed);
358 Cvar_RegisterVariable (&sv_maxrate);
359 Cvar_RegisterVariable (&sv_maxspeed);
360 Cvar_RegisterVariable (&sv_maxvelocity);
361 Cvar_RegisterVariable (&sv_newflymove);
362 Cvar_RegisterVariable (&sv_nostep);
363 Cvar_RegisterVariable (&sv_playerphysicsqc);
364 Cvar_RegisterVariable (&sv_progs);
365 Cvar_RegisterVariable (&sv_protocolname);
366 Cvar_RegisterVariable (&sv_random_seed);
367 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
368 Cvar_RegisterVariable (&sv_sound_land);
369 Cvar_RegisterVariable (&sv_sound_watersplash);
370 Cvar_RegisterVariable (&sv_stepheight);
371 Cvar_RegisterVariable (&sv_stopspeed);
372 Cvar_RegisterVariable (&sv_wallfriction);
373 Cvar_RegisterVariable (&sv_wateraccelerate);
374 Cvar_RegisterVariable (&sv_waterfriction);
375 Cvar_RegisterVariable (&sys_ticrate);
376 Cvar_RegisterVariable (&teamplay);
377 Cvar_RegisterVariable (&timelimit);
379 Cvar_RegisterVariable (&saved1);
380 Cvar_RegisterVariable (&saved2);
381 Cvar_RegisterVariable (&saved3);
382 Cvar_RegisterVariable (&saved4);
383 Cvar_RegisterVariable (&savedgamecfg);
384 Cvar_RegisterVariable (&scratch1);
385 Cvar_RegisterVariable (&scratch2);
386 Cvar_RegisterVariable (&scratch3);
387 Cvar_RegisterVariable (&scratch4);
388 Cvar_RegisterVariable (&temp1);
390 // LordHavoc: Nehahra uses these to pass data around cutscene demos
391 if (gamemode == GAME_NEHAHRA)
393 Cvar_RegisterVariable (&nehx00);
394 Cvar_RegisterVariable (&nehx01);
395 Cvar_RegisterVariable (&nehx02);
396 Cvar_RegisterVariable (&nehx03);
397 Cvar_RegisterVariable (&nehx04);
398 Cvar_RegisterVariable (&nehx05);
399 Cvar_RegisterVariable (&nehx06);
400 Cvar_RegisterVariable (&nehx07);
401 Cvar_RegisterVariable (&nehx08);
402 Cvar_RegisterVariable (&nehx09);
403 Cvar_RegisterVariable (&nehx10);
404 Cvar_RegisterVariable (&nehx11);
405 Cvar_RegisterVariable (&nehx12);
406 Cvar_RegisterVariable (&nehx13);
407 Cvar_RegisterVariable (&nehx14);
408 Cvar_RegisterVariable (&nehx15);
409 Cvar_RegisterVariable (&nehx16);
410 Cvar_RegisterVariable (&nehx17);
411 Cvar_RegisterVariable (&nehx18);
412 Cvar_RegisterVariable (&nehx19);
414 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
416 // any special defaults for gamemodes go here
417 if (gamemode == GAME_HIPNOTIC)
419 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
420 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
423 sv_mempool = Mem_AllocPool("server", 0, NULL);
426 static void SV_SaveEntFile_f(void)
428 char basename[MAX_QPATH];
429 if (!sv.active || !sv.worldmodel)
431 Con_Print("Not running a server\n");
434 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
435 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
440 =============================================================================
444 =============================================================================
451 Make sure the event gets sent to all clients
454 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
458 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
460 MSG_WriteByte (&sv.datagram, svc_particle);
461 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
462 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
463 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
464 for (i=0 ; i<3 ; i++)
465 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
466 MSG_WriteByte (&sv.datagram, count);
467 MSG_WriteByte (&sv.datagram, color);
468 SV_FlushBroadcastMessages();
475 Make sure the event gets sent to all clients
478 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
480 if (modelindex >= 256 || startframe >= 256)
482 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
484 MSG_WriteByte (&sv.datagram, svc_effect2);
485 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
486 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
487 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
488 MSG_WriteShort (&sv.datagram, modelindex);
489 MSG_WriteShort (&sv.datagram, startframe);
490 MSG_WriteByte (&sv.datagram, framecount);
491 MSG_WriteByte (&sv.datagram, framerate);
495 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
497 MSG_WriteByte (&sv.datagram, svc_effect);
498 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
499 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
500 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
501 MSG_WriteByte (&sv.datagram, modelindex);
502 MSG_WriteByte (&sv.datagram, startframe);
503 MSG_WriteByte (&sv.datagram, framecount);
504 MSG_WriteByte (&sv.datagram, framerate);
506 SV_FlushBroadcastMessages();
513 Each entity can have eight independant sound sources, like voice,
516 Channel 0 is an auto-allocate channel, the others override anything
517 already running on that entity/channel pair.
519 An attenuation of 0 will play full volume everywhere in the level.
520 Larger attenuations will drop off. (max 4 attenuation)
524 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
526 int sound_num, field_mask, i, ent;
528 if (volume < 0 || volume > 255)
530 Con_Printf ("SV_StartSound: volume = %i\n", volume);
534 if (attenuation < 0 || attenuation > 4)
536 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
540 if (channel < 0 || channel > 7)
542 Con_Printf ("SV_StartSound: channel = %i\n", channel);
546 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
549 // find precache number for sound
550 sound_num = SV_SoundIndex(sample, 1);
554 ent = PRVM_NUM_FOR_EDICT(entity);
557 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
558 field_mask |= SND_VOLUME;
559 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
560 field_mask |= SND_ATTENUATION;
562 field_mask |= SND_LARGEENTITY;
563 if (sound_num >= 256 || channel >= 8)
564 field_mask |= SND_LARGESOUND;
566 // directed messages go only to the entity they are targeted on
567 MSG_WriteByte (&sv.datagram, svc_sound);
568 MSG_WriteByte (&sv.datagram, field_mask);
569 if (field_mask & SND_VOLUME)
570 MSG_WriteByte (&sv.datagram, volume);
571 if (field_mask & SND_ATTENUATION)
572 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
573 if (field_mask & SND_LARGEENTITY)
575 MSG_WriteShort (&sv.datagram, ent);
576 MSG_WriteByte (&sv.datagram, channel);
579 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
580 if (field_mask & SND_LARGESOUND)
581 MSG_WriteShort (&sv.datagram, sound_num);
583 MSG_WriteByte (&sv.datagram, sound_num);
584 for (i = 0;i < 3;i++)
585 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
586 SV_FlushBroadcastMessages();
590 ==============================================================================
594 ==============================================================================
601 Sends the first message from the server to a connected client.
602 This will be sent on the initial connection and upon each server load.
605 void SV_SendServerinfo (client_t *client)
610 // we know that this client has a netconnection and thus is not a bot
612 // edicts get reallocated on level changes, so we need to update it here
613 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
615 // clear cached stuff that depends on the level
616 client->weaponmodel[0] = 0;
617 client->weaponmodelindex = 0;
619 // LordHavoc: clear entityframe tracking
620 client->latestframenum = 0;
622 if (client->entitydatabase)
623 EntityFrame_FreeDatabase(client->entitydatabase);
624 if (client->entitydatabase4)
625 EntityFrame4_FreeDatabase(client->entitydatabase4);
626 if (client->entitydatabase5)
627 EntityFrame5_FreeDatabase(client->entitydatabase5);
629 memset(client->stats, 0, sizeof(client->stats));
630 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
632 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
634 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
635 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
636 else if (sv.protocol == PROTOCOL_DARKPLACES4)
637 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
639 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
642 // reset csqc entity versions
643 memset(client->csqcentityversion, 0, sizeof(client->csqcentityversion));
645 SZ_Clear (&client->netconnection->message);
646 MSG_WriteByte (&client->netconnection->message, svc_print);
647 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
648 MSG_WriteString (&client->netconnection->message,message);
650 //[515]: init csprogs according to version of svprogs, check the crc, etc.
651 if (sv.csqc_progname[0])
654 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
655 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
656 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
657 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
658 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
659 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
660 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
661 //[515]: init stufftext string (it is sent before svc_serverinfo)
662 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
665 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
666 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
670 if (sv_allowdownloads.integer)
672 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
673 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 1");
676 // send at this time so it's guaranteed to get executed at the right time
680 host_client = client;
681 Curl_SendRequirements();
685 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
686 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
687 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
689 if (!coop.integer && deathmatch.integer)
690 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
692 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
694 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
696 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
697 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
698 MSG_WriteByte (&client->netconnection->message, 0);
700 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
701 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
702 MSG_WriteByte (&client->netconnection->message, 0);
705 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
706 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
707 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
710 MSG_WriteByte (&client->netconnection->message, svc_setview);
711 MSG_WriteShort (&client->netconnection->message, PRVM_NUM_FOR_EDICT(client->edict));
713 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
714 MSG_WriteByte (&client->netconnection->message, 1);
716 client->spawned = false; // need prespawn, spawn, etc
717 client->sendsignon = true; // send this message, this will be cleared later
719 // clear movement info until client enters the new level properly
720 memset(&client->cmd, 0, sizeof(client->cmd));
721 client->movesequence = 0;
722 #ifdef NUM_PING_TIMES
723 for (i = 0;i < NUM_PING_TIMES;i++)
724 client->ping_times[i] = 0;
725 client->num_pings = 0;
734 Initializes a client_t for a new net connection. This will only be called
735 once for a player each game, not once for each level change.
738 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
742 float spawn_parms[NUM_SPAWN_PARMS];
744 client = svs.clients + clientnum;
746 // set up the client_t
748 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
749 memset (client, 0, sizeof(*client));
750 client->active = true;
751 client->netconnection = netconnection;
753 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
755 strlcpy(client->name, "unconnected", sizeof(client->name));
756 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
757 client->spawned = false;
758 client->edict = PRVM_EDICT_NUM(clientnum+1);
759 if (client->netconnection)
760 client->netconnection->message.allowoverflow = true; // we can catch it
761 // prepare the unreliable message buffer
762 client->unreliablemsg.data = client->unreliablemsg_data;
763 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
764 // updated by receiving "rate" command from client, this is also the default if not using a DP client
765 client->rate = 1000000000;
766 // no limits for local player
767 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
768 client->rate = 1000000000;
769 client->connecttime = realtime;
772 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
775 // call the progs to get default spawn parms for the new client
776 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
777 prog->globals.server->self = 0;
778 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
779 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
780 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
782 // set up the entity for this client (including .colormap, .team, etc)
783 PRVM_ED_ClearEdict(client->edict);
786 // don't call SendServerinfo for a fresh botclient because its fields have
787 // not been set up by the qc yet
788 if (client->netconnection)
789 SV_SendServerinfo (client);
791 client->spawned = true;
796 ===============================================================================
800 ===============================================================================
804 =============================================================================
806 The PVS must include a small area around the client to allow head bobbing
807 or other small motion on the client side. Otherwise, a bob might cause an
808 entity that should be visible to not show up, especially when the bob
811 =============================================================================
814 static qboolean SV_BuildEntityState (entity_state_t *cs, prvm_edict_t *ent, int enumber)
817 unsigned int tagentity;
818 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
819 unsigned int customizeentityforclient;
821 vec3_t cullmins, cullmaxs, netcenter;
825 // see if the customizeentityforclient extension is used by this entity
826 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
827 if (customizeentityforclient)
829 prog->globals.server->self = enumber;
830 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
831 PRVM_ExecuteProgram(customizeentityforclient, "customizeentityforclient: NULL function");
832 // customizeentityforclient can return false to reject the entity
833 if (!PRVM_G_FLOAT(OFS_RETURN))
837 // this 2 billion unit check is actually to detect NAN origins
838 // (we really don't want to send those)
839 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
842 // EF_NODRAW prevents sending for any reason except for your own
843 // client, so we must keep all clients in this superset
844 effects = (unsigned)ent->fields.server->effects;
846 // we can omit invisible entities with no effects that are not clients
847 // LordHavoc: this could kill tags attached to an invisible entity, I
848 // just hope we never have to support that case
849 i = (int)ent->fields.server->modelindex;
850 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
853 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
854 glowsize = (unsigned char)bound(0, i, 255);
855 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
856 flags |= RENDER_GLOWTRAIL;
857 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
858 flags |= RENDER_VIEWMODEL;
860 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
861 light[0] = (unsigned short)bound(0, f, 65535);
862 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
863 light[1] = (unsigned short)bound(0, f, 65535);
864 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
865 light[2] = (unsigned short)bound(0, f, 65535);
866 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
867 light[3] = (unsigned short)bound(0, f, 65535);
868 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
869 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
871 if (gamemode == GAME_TENEBRAE)
873 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
877 lightpflags |= PFLAGS_FULLDYNAMIC;
879 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
883 light[0] = (int)(0.2*256);
884 light[1] = (int)(1.0*256);
885 light[2] = (int)(0.2*256);
887 lightpflags |= PFLAGS_FULLDYNAMIC;
891 specialvisibilityradius = 0;
892 if (lightpflags & PFLAGS_FULLDYNAMIC)
893 specialvisibilityradius = max(specialvisibilityradius, light[3]);
895 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
896 if (flags & RENDER_GLOWTRAIL)
897 specialvisibilityradius = max(specialvisibilityradius, 100);
898 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
900 if (effects & EF_BRIGHTFIELD)
901 specialvisibilityradius = max(specialvisibilityradius, 80);
902 if (effects & EF_MUZZLEFLASH)
903 specialvisibilityradius = max(specialvisibilityradius, 100);
904 if (effects & EF_BRIGHTLIGHT)
905 specialvisibilityradius = max(specialvisibilityradius, 400);
906 if (effects & EF_DIMLIGHT)
907 specialvisibilityradius = max(specialvisibilityradius, 200);
908 if (effects & EF_RED)
909 specialvisibilityradius = max(specialvisibilityradius, 200);
910 if (effects & EF_BLUE)
911 specialvisibilityradius = max(specialvisibilityradius, 200);
912 if (effects & EF_FLAME)
913 specialvisibilityradius = max(specialvisibilityradius, 250);
914 if (effects & EF_STARDUST)
915 specialvisibilityradius = max(specialvisibilityradius, 100);
918 // don't send uninteresting entities
919 if (enumber != sv.writeentitiestoclient_cliententitynumber)
921 if (!modelindex && !specialvisibilityradius)
923 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict == sv.writeentitiestoclient_cliententitynumber)
925 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict != sv.writeentitiestoclient_cliententitynumber)
927 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict != sv.writeentitiestoclient_cliententitynumber)
929 if (flags & RENDER_VIEWMODEL && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict != sv.writeentitiestoclient_cliententitynumber)
931 if (effects & EF_NODRAW)
935 // don't send child if parent was rejected
936 // FIXME: it would be better to force the parent to send...
937 tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
938 if (tagentity && !SV_BuildEntityState(NULL, PRVM_EDICT_NUM(tagentity), tagentity))
941 // calculate the visible box of this entity (don't use the physics box
942 // as that is often smaller than a model, and would not count
943 // specialvisibilityradius)
944 if ((model = sv.models[modelindex]))
946 float scale = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float;
948 scale *= (1.0f / 16.0f);
951 if (ent->fields.server->angles[0] || ent->fields.server->angles[2]) // pitch and roll
953 VectorMA(ent->fields.server->origin, scale, model->rotatedmins, cullmins);
954 VectorMA(ent->fields.server->origin, scale, model->rotatedmaxs, cullmaxs);
956 else if (ent->fields.server->angles[1])
958 VectorMA(ent->fields.server->origin, scale, model->yawmins, cullmins);
959 VectorMA(ent->fields.server->origin, scale, model->yawmaxs, cullmaxs);
963 VectorMA(ent->fields.server->origin, scale, model->normalmins, cullmins);
964 VectorMA(ent->fields.server->origin, scale, model->normalmaxs, cullmaxs);
969 // if there is no model (or it could not be loaded), use the physics box
970 VectorAdd(ent->fields.server->origin, ent->fields.server->mins, cullmins);
971 VectorAdd(ent->fields.server->origin, ent->fields.server->maxs, cullmaxs);
973 if (specialvisibilityradius)
975 cullmins[0] = min(cullmins[0], ent->fields.server->origin[0] - specialvisibilityradius);
976 cullmins[1] = min(cullmins[1], ent->fields.server->origin[1] - specialvisibilityradius);
977 cullmins[2] = min(cullmins[2], ent->fields.server->origin[2] - specialvisibilityradius);
978 cullmaxs[0] = max(cullmaxs[0], ent->fields.server->origin[0] + specialvisibilityradius);
979 cullmaxs[1] = max(cullmaxs[1], ent->fields.server->origin[1] + specialvisibilityradius);
980 cullmaxs[2] = max(cullmaxs[2], ent->fields.server->origin[2] + specialvisibilityradius);
983 // calculate center of bbox for network prioritization purposes
984 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, netcenter);
986 // if culling box has moved, update pvs cluster links
987 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
989 VectorCopy(cullmins, ent->priv.server->cullmins);
990 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
991 // a value of -1 for pvs_numclusters indicates that the links are not
992 // cached, and should be re-tested each time, this is the case if the
993 // culling box touches too many pvs clusters to store, or if the world
994 // model does not support FindBoxClusters
995 ent->priv.server->pvs_numclusters = -1;
996 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
998 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
999 if (i <= MAX_ENTITYCLUSTERS)
1000 ent->priv.server->pvs_numclusters = i;
1004 if (enumber != sv.writeentitiestoclient_cliententitynumber && !(effects & EF_NODEPTHTEST) && !(flags & RENDER_VIEWMODEL) && !tagentity)
1006 qboolean isbmodel = (model = sv.models[modelindex]) != NULL && model->name[0] == '*';
1007 if (!isbmodel || !sv_cullentities_nevercullbmodels.integer)
1009 // cull based on visibility
1011 // if not touching a visible leaf
1012 if (sv_cullentities_pvs.integer && sv.writeentitiestoclient_pvsbytes)
1014 if (ent->priv.server->pvs_numclusters < 0)
1016 // entity too big for clusters list
1017 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, cullmins, cullmaxs))
1019 sv.writeentitiestoclient_stats_culled_pvs++;
1026 // check cached clusters list
1027 for (i = 0;i < ent->priv.server->pvs_numclusters;i++)
1028 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ent->priv.server->pvs_clusterlist[i]))
1030 if (i == ent->priv.server->pvs_numclusters)
1032 sv.writeentitiestoclient_stats_culled_pvs++;
1038 // or not seen by random tracelines
1039 if (sv_cullentities_trace.integer && !isbmodel)
1041 int samples = specialvisibilityradius ? sv_cullentities_trace_samples_extra.integer : sv_cullentities_trace_samples.integer;
1042 float enlarge = sv_cullentities_trace_enlarge.value;
1044 qboolean visible = true;
1048 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, cullmins, cullmaxs))
1049 break; // directly visible from the server's view
1051 if(sv_cullentities_trace_prediction.integer)
1055 // get player velocity
1056 float predtime = bound(0, host_client->ping, 0.2); // / 2
1057 // sorry, no wallhacking by high ping please, and at 200ms
1058 // ping a FPS is annoying to play anyway and a player is
1059 // likely to have changed his direction
1060 VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
1061 if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
1063 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, cullmins, cullmaxs))
1064 break; // directly visible from the predicted view
1068 //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1072 // when we get here, we can't see the entity
1078 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[enumber] = realtime + sv_cullentities_trace_delay.value;
1079 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[enumber])
1081 sv.writeentitiestoclient_stats_culled_trace++;
1088 // if the caller was just checking... return true
1094 cs->number = enumber;
1095 VectorCopy(netcenter, cs->netcenter);
1096 VectorCopy(ent->fields.server->origin, cs->origin);
1097 VectorCopy(ent->fields.server->angles, cs->angles);
1099 cs->effects = effects;
1100 cs->colormap = (unsigned)ent->fields.server->colormap;
1101 cs->modelindex = modelindex;
1102 cs->skin = (unsigned)ent->fields.server->skin;
1103 cs->frame = (unsigned)ent->fields.server->frame;
1104 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1105 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1106 cs->glowsize = glowsize;
1108 // don't need to init cs->colormod because the defaultstate did that for us
1109 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1110 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1111 if (val->vector[0] || val->vector[1] || val->vector[2])
1113 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1114 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1115 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1118 cs->modelindex = modelindex;
1121 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1125 cs->alpha = (unsigned char)bound(0, i, 255);
1128 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1132 cs->alpha = (unsigned char)bound(0, i, 255);
1136 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1140 cs->scale = (unsigned char)bound(0, i, 255);
1143 cs->glowcolor = 254;
1144 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1146 cs->glowcolor = (int)f;
1148 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1149 cs->effects |= EF_FULLBRIGHT;
1151 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1152 if (val && val->_float)
1153 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1155 if (ent->fields.server->movetype == MOVETYPE_STEP)
1156 cs->flags |= RENDER_STEP;
1157 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1158 cs->flags |= RENDER_LOWPRECISION;
1159 if (ent->fields.server->colormap >= 1024)
1160 cs->flags |= RENDER_COLORMAPPED;
1161 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->edict && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->edict == sv.writeentitiestoclient_cliententitynumber)
1162 cs->flags |= RENDER_EXTERIORMODEL;
1164 cs->light[0] = light[0];
1165 cs->light[1] = light[1];
1166 cs->light[2] = light[2];
1167 cs->light[3] = light[3];
1168 cs->lightstyle = lightstyle;
1169 cs->lightpflags = lightpflags;
1174 static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg)
1180 // if there isn't enough space to accomplish anything, skip it
1181 if (msg->cursize + 25 > msg->maxsize)
1184 sv.writeentitiestoclient_msg = msg;
1185 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1187 sv.writeentitiestoclient_stats_culled_pvs = 0;
1188 sv.writeentitiestoclient_stats_culled_trace = 0;
1189 sv.writeentitiestoclient_stats_visibleentities = 0;
1190 sv.writeentitiestoclient_stats_totalentities = 0;
1192 // find the client's PVS
1193 // the real place being tested from
1194 VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv.writeentitiestoclient_testeye);
1195 sv.writeentitiestoclient_pvsbytes = 0;
1196 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1197 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_testeye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs));
1199 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1201 // send all entities that touch the pvs
1203 for (i = 1, ent = PRVM_NEXT_EDICT(prog->edicts);i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
1204 if (!ent->priv.server->free && SV_BuildEntityState(sv.writeentitiestoclient_sendstates + numsendstates, ent, i))
1207 if (sv_cullentities_stats.integer)
1208 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1210 EntityFrameCSQC_WriteFrame(msg, numsendstates, sv.writeentitiestoclient_sendstates);
1212 if (client->entitydatabase5)
1213 EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence);
1214 else if (client->entitydatabase4)
1216 EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1217 Protocol_WriteStatsReliable();
1219 else if (client->entitydatabase)
1221 EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1222 Protocol_WriteStatsReliable();
1226 EntityFrameQuake_WriteFrame(msg, numsendstates, sv.writeentitiestoclient_sendstates);
1227 Protocol_WriteStatsReliable();
1237 static void SV_CleanupEnts (void)
1242 ent = PRVM_NEXT_EDICT(prog->edicts);
1243 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1244 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1249 SV_WriteClientdataToMessage
1253 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1257 prvm_edict_t *other;
1263 float *statsf = (float *)stats;
1266 // send a damage message
1268 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1270 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1271 MSG_WriteByte (msg, svc_damage);
1272 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1273 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1274 for (i=0 ; i<3 ; i++)
1275 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1277 ent->fields.server->dmg_take = 0;
1278 ent->fields.server->dmg_save = 0;
1282 // send the current viewpos offset from the view entity
1284 SV_SetIdealPitch (); // how much to look up / down ideally
1286 // a fixangle might get lost in a dropped packet. Oh well.
1287 if(ent->fields.server->fixangle)
1289 // angle fixing was requested by global thinking code...
1290 // so store the current angles for later use
1291 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1292 host_client->fixangle_angles_set = TRUE;
1294 // and clear fixangle for the next frame
1295 ent->fields.server->fixangle = 0;
1298 if (host_client->fixangle_angles_set)
1300 MSG_WriteByte (msg, svc_setangle);
1301 for (i=0 ; i < 3 ; i++)
1302 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1303 host_client->fixangle_angles_set = FALSE;
1306 // stuff the sigil bits into the high bits of items for sbar, or else
1308 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1309 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1310 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1312 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1314 VectorClear(punchvector);
1315 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1316 VectorCopy(val->vector, punchvector);
1318 // cache weapon model name and index in client struct to save time
1319 // (this search can be almost 1% of cpu time!)
1320 s = PRVM_GetString(ent->fields.server->weaponmodel);
1321 if (strcmp(s, client->weaponmodel))
1323 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1324 client->weaponmodelindex = SV_ModelIndex(s, 1);
1328 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1329 viewzoom = (int)(val->_float * 255.0f);
1335 if ((int)ent->fields.server->flags & FL_ONGROUND)
1336 bits |= SU_ONGROUND;
1337 if (ent->fields.server->waterlevel >= 2)
1339 if (ent->fields.server->idealpitch)
1340 bits |= SU_IDEALPITCH;
1342 for (i=0 ; i<3 ; i++)
1344 if (ent->fields.server->punchangle[i])
1345 bits |= (SU_PUNCH1<<i);
1346 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
1348 bits |= (SU_PUNCHVEC1<<i);
1349 if (ent->fields.server->velocity[i])
1350 bits |= (SU_VELOCITY1<<i);
1353 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1354 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1355 stats[STAT_ITEMS] = items;
1356 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1357 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1358 stats[STAT_WEAPON] = client->weaponmodelindex;
1359 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1360 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1361 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1362 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1363 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1364 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1365 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1366 stats[STAT_VIEWZOOM] = viewzoom;
1367 stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
1368 stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
1369 // the QC bumps these itself by sending svc_'s, so we have to keep them
1370 // zero or they'll be corrected by the engine
1371 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1372 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1374 // movement settings for prediction
1375 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1376 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1377 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1378 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1379 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1380 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1381 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1382 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1383 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1384 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1385 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1386 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1387 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1388 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1389 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1390 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1391 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1392 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1393 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1394 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1395 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1396 statsf[STAT_TIMELIMIT] = timelimit.value;
1398 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1400 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1402 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1403 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1405 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1406 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1407 if (viewzoom != 255)
1408 bits |= SU_VIEWZOOM;
1413 if (bits >= 16777216)
1417 MSG_WriteByte (msg, svc_clientdata);
1418 MSG_WriteShort (msg, bits);
1419 if (bits & SU_EXTEND1)
1420 MSG_WriteByte(msg, bits >> 16);
1421 if (bits & SU_EXTEND2)
1422 MSG_WriteByte(msg, bits >> 24);
1424 if (bits & SU_VIEWHEIGHT)
1425 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1427 if (bits & SU_IDEALPITCH)
1428 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1430 for (i=0 ; i<3 ; i++)
1432 if (bits & (SU_PUNCH1<<i))
1434 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1435 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1437 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1439 if (bits & (SU_PUNCHVEC1<<i))
1441 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1442 MSG_WriteCoord16i(msg, punchvector[i]);
1444 MSG_WriteCoord32f(msg, punchvector[i]);
1446 if (bits & (SU_VELOCITY1<<i))
1448 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1449 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1451 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1455 if (bits & SU_ITEMS)
1456 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1458 if (sv.protocol == PROTOCOL_DARKPLACES5)
1460 if (bits & SU_WEAPONFRAME)
1461 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1462 if (bits & SU_ARMOR)
1463 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1464 if (bits & SU_WEAPON)
1465 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1466 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1467 MSG_WriteShort (msg, stats[STAT_AMMO]);
1468 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1469 MSG_WriteShort (msg, stats[STAT_NAILS]);
1470 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1471 MSG_WriteShort (msg, stats[STAT_CELLS]);
1472 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1473 if (bits & SU_VIEWZOOM)
1474 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1476 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1478 if (bits & SU_WEAPONFRAME)
1479 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1480 if (bits & SU_ARMOR)
1481 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1482 if (bits & SU_WEAPON)
1483 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1484 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1485 MSG_WriteByte (msg, stats[STAT_AMMO]);
1486 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1487 MSG_WriteByte (msg, stats[STAT_NAILS]);
1488 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1489 MSG_WriteByte (msg, stats[STAT_CELLS]);
1490 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1492 for (i = 0;i < 32;i++)
1493 if (stats[STAT_WEAPON] & (1<<i))
1495 MSG_WriteByte (msg, i);
1498 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1499 if (bits & SU_VIEWZOOM)
1501 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1502 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1504 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1509 void SV_FlushBroadcastMessages(void)
1513 if (sv.datagram.cursize <= 0)
1515 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1517 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
1519 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
1520 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
1522 SZ_Clear(&sv.datagram);
1525 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg)
1527 // scan the splitpoints to find out how many we can fit in
1528 int numsegments, j, split;
1529 if (!client->unreliablemsg_splitpoints)
1531 // always accept the first one if it's within 1400 bytes, this ensures
1532 // that very big datagrams which are over the rate limit still get
1533 // through, just to keep it working
1534 if (msg->cursize + client->unreliablemsg_splitpoint[0] > msg->maxsize && msg->maxsize < 1400)
1537 msg->maxsize = 1400;
1540 for (numsegments = 0;numsegments < client->unreliablemsg_splitpoints;numsegments++)
1541 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > msg->maxsize)
1543 if (numsegments > 0)
1545 // some will fit, so add the ones that will fit
1546 split = client->unreliablemsg_splitpoint[numsegments-1];
1547 // note this discards ones that were accepted by the segments scan but
1548 // can not fit, such as a really huge first one that will never ever
1549 // fit in a packet...
1550 if (msg->cursize + split <= msg->maxsize)
1551 SZ_Write(msg, client->unreliablemsg.data, split);
1552 // remove the part we sent, keeping any remaining data
1553 client->unreliablemsg.cursize -= split;
1554 if (client->unreliablemsg.cursize > 0)
1555 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
1556 // adjust remaining splitpoints
1557 client->unreliablemsg_splitpoints -= numsegments;
1558 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
1559 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
1564 =======================
1565 SV_SendClientDatagram
1566 =======================
1568 static void SV_SendClientDatagram (client_t *client)
1570 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
1572 int stats[MAX_CL_STATS];
1573 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
1575 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1576 maxrate = max(NET_MINRATE, sv_maxrate.integer);
1577 if (sv_maxrate.integer != maxrate)
1578 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1579 // clientrate determines the 'cleartime' of a packet
1580 // (how long to wait before sending another, based on this packet's size)
1581 clientrate = bound(NET_MINRATE, client->rate, maxrate);
1583 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1585 // for good singleplayer, send huge packets and never limit frequency
1586 clientrate = 1000000000;
1587 maxsize = sizeof(sv_sendclientdatagram_buf);
1588 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1590 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1592 // no packet size limit support on older protocols because DP1-4 kick
1593 // the client off if they overflow, and quake protocol shows less than
1594 // the full entity set if rate limited
1595 clientrate = max(NET_MINRATE, client->rate);
1601 // DP5 and later protocols support packet size limiting which is a
1602 // better method than limiting packet frequency as QW does
1604 // this rate limiting does not understand sys_ticrate 0
1605 // (but no one should be running that on a server!)
1606 maxsize = (int)(clientrate * sys_ticrate.value);
1607 maxsize = bound(100, maxsize, 1400);
1611 // while downloading, limit entity updates to half the packet
1612 // (any leftover space will be used for downloading)
1613 if (host_client->download_file)
1616 msg.data = sv_sendclientdatagram_buf;
1617 msg.maxsize = maxsize;
1620 // obey rate limit by limiting packet frequency if the packet size
1622 // (usually this is caused by reliable messages)
1623 if (!NetConn_CanSend(client->netconnection))
1625 // send the datagram
1626 //NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, true);
1629 else if (host_client->spawned)
1631 MSG_WriteByte (&msg, svc_time);
1632 MSG_WriteFloat (&msg, sv.time);
1634 // add the client specific data to the datagram
1635 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1636 // now update the stats[] array using any registered custom fields
1637 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
1638 // set host_client->statsdeltabits
1639 Protocol_UpdateClientStats (stats);
1641 // add as many queued unreliable messages (effects) as we can fit
1642 // limit effects to half of the remaining space
1643 msg.maxsize -= (msg.maxsize - msg.cursize) / 2;
1644 if (client->unreliablemsg.cursize)
1645 SV_WriteUnreliableMessages (client, &msg);
1647 msg.maxsize = maxsize;
1649 // now write as many entities as we can fit, and also sends stats
1650 SV_WriteEntitiesToClient (client, client->edict, &msg);
1652 else if (realtime > client->keepalivetime)
1654 // the player isn't totally in the game yet
1655 // send small keepalive messages if too much time has passed
1656 msg.maxsize = maxsize2;
1657 client->keepalivetime = realtime + 5;
1658 MSG_WriteChar (&msg, svc_nop);
1661 msg.maxsize = maxsize2;
1663 // if a download is active, see if there is room to fit some download data
1665 downloadsize = maxsize * 2 - msg.cursize - 7;
1666 if (host_client->download_file && host_client->download_started && downloadsize > 0)
1668 fs_offset_t downloadstart;
1669 unsigned char data[1400];
1670 downloadstart = FS_Tell(host_client->download_file);
1671 downloadsize = min(downloadsize, (int)sizeof(data));
1672 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
1673 // note this sends empty messages if at the end of the file, which is
1674 // necessary to keep the packet loss logic working
1675 // (the last blocks may be lost and need to be re-sent, and that will
1676 // only occur if the client acks the empty end messages, revealing
1677 // a gap in the download progress, causing the last blocks to be
1679 MSG_WriteChar (&msg, svc_downloaddata);
1680 MSG_WriteLong (&msg, downloadstart);
1681 MSG_WriteShort (&msg, downloadsize);
1682 if (downloadsize > 0)
1683 SZ_Write (&msg, data, downloadsize);
1686 // send the datagram
1687 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, !client->spawned && !client->sendsignon);
1688 if (!client->netconnection->message.cursize)
1689 client->sendsignon = false;
1693 =======================
1694 SV_UpdateToReliableMessages
1695 =======================
1697 static void SV_UpdateToReliableMessages (void)
1706 // check for changes to be sent over the reliable streams
1707 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1709 // update the host_client fields we care about according to the entity fields
1710 host_client->edict = PRVM_EDICT_NUM(i+1);
1713 name = PRVM_GetString(host_client->edict->fields.server->netname);
1716 // always point the string back at host_client->name to keep it safe
1717 strlcpy (host_client->name, name, sizeof (host_client->name));
1718 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1719 if (strcmp(host_client->old_name, host_client->name))
1721 if (host_client->spawned)
1722 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
1723 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
1724 // send notification to all clients
1725 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1726 MSG_WriteByte (&sv.reliable_datagram, i);
1727 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1730 // DP_SV_CLIENTCOLORS
1731 // this is always found (since it's added by the progs loader)
1732 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1733 host_client->colors = (int)val->_float;
1734 if (host_client->old_colors != host_client->colors)
1736 host_client->old_colors = host_client->colors;
1737 // send notification to all clients
1738 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1739 MSG_WriteByte (&sv.reliable_datagram, i);
1740 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1743 // NEXUIZ_PLAYERMODEL
1744 if( prog->fieldoffsets.playermodel >= 0 ) {
1745 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
1748 // always point the string back at host_client->name to keep it safe
1749 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1750 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1753 // NEXUIZ_PLAYERSKIN
1754 if( prog->fieldoffsets.playerskin >= 0 ) {
1755 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
1758 // always point the string back at host_client->name to keep it safe
1759 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1760 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1764 host_client->frags = (int)host_client->edict->fields.server->frags;
1765 if (host_client->old_frags != host_client->frags)
1767 host_client->old_frags = host_client->frags;
1768 // send notification to all clients
1769 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1770 MSG_WriteByte (&sv.reliable_datagram, i);
1771 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1775 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
1776 if (client->netconnection)
1777 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1779 SZ_Clear (&sv.reliable_datagram);
1784 =======================
1785 SV_SendClientMessages
1786 =======================
1788 void SV_SendClientMessages (void)
1792 if (sv.protocol == PROTOCOL_QUAKEWORLD)
1793 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
1795 SV_FlushBroadcastMessages();
1797 // update frags, names, etc
1798 SV_UpdateToReliableMessages();
1800 // build individual updates
1801 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1803 if (!host_client->active)
1805 if (!host_client->netconnection)
1808 if (host_client->netconnection->message.overflowed)
1810 SV_DropClient (true); // if the message couldn't send, kick off
1814 SV_SendClientDatagram (host_client);
1817 // clear muzzle flashes
1821 static void SV_StartDownload_f(void)
1823 if (host_client->download_file)
1824 host_client->download_started = true;
1827 static void SV_Download_f(void)
1829 const char *whichpack, *whichpack2, *extension;
1831 if (Cmd_Argc() != 2)
1833 SV_ClientPrintf("usage: download <filename>\n");
1837 if (FS_CheckNastyPath(Cmd_Argv(1), false))
1839 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
1843 if (host_client->download_file)
1845 // at this point we'll assume the previous download should be aborted
1846 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
1847 Host_ClientCommands("\nstopdownload\n");
1849 // close the file and reset variables
1850 FS_Close(host_client->download_file);
1851 host_client->download_file = NULL;
1852 host_client->download_name[0] = 0;
1853 host_client->download_expectedposition = 0;
1854 host_client->download_started = false;
1857 if (!sv_allowdownloads.integer)
1859 SV_ClientPrintf("Downloads are disabled on this server\n");
1860 Host_ClientCommands("\nstopdownload\n");
1864 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
1865 extension = FS_FileExtension(host_client->download_name);
1867 // host_client is asking to download a specified file
1868 if (developer.integer >= 100)
1869 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
1871 if (!FS_FileExists(host_client->download_name))
1873 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1874 Host_ClientCommands("\nstopdownload\n");
1878 // check if the user is trying to download part of registered Quake(r)
1879 whichpack = FS_WhichPack(host_client->download_name);
1880 whichpack2 = FS_WhichPack("gfx/pop.lmp");
1881 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
1883 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
1884 Host_ClientCommands("\nstopdownload\n");
1888 // check if the server has forbidden archive downloads entirely
1889 if (!sv_allowdownloads_inarchive.integer)
1891 whichpack = FS_WhichPack(host_client->download_name);
1894 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
1895 Host_ClientCommands("\nstopdownload\n");
1900 if (!sv_allowdownloads_config.integer)
1902 if (!strcasecmp(extension, "cfg"))
1904 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1905 Host_ClientCommands("\nstopdownload\n");
1910 if (!sv_allowdownloads_dlcache.integer)
1912 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
1914 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1915 Host_ClientCommands("\nstopdownload\n");
1920 if (!sv_allowdownloads_archive.integer)
1922 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1924 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1925 Host_ClientCommands("\nstopdownload\n");
1930 host_client->download_file = FS_Open(host_client->download_name, "rb", true, false);
1931 if (!host_client->download_file)
1933 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
1934 Host_ClientCommands("\nstopdownload\n");
1938 if (FS_FileSize(host_client->download_file) > 1<<30)
1940 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
1941 Host_ClientCommands("\nstopdownload\n");
1942 FS_Close(host_client->download_file);
1943 host_client->download_file = NULL;
1947 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1949 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
1951 host_client->download_expectedposition = 0;
1952 host_client->download_started = false;
1954 // the rest of the download process is handled in SV_SendClientDatagram
1955 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
1957 // no svc_downloaddata messages will be sent until sv_startdownload is
1958 // sent by the client
1962 ==============================================================================
1966 ==============================================================================
1975 int SV_ModelIndex(const char *s, int precachemode)
1977 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1978 char filename[MAX_QPATH];
1982 //if (precachemode == 2)
1984 strlcpy(filename, s, sizeof(filename));
1985 for (i = 2;i < limit;i++)
1987 if (!sv.model_precache[i][0])
1991 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1993 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1996 if (precachemode == 1)
1997 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1998 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1999 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
2000 if (sv.state != ss_loading)
2002 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2003 MSG_WriteShort(&sv.reliable_datagram, i);
2004 MSG_WriteString(&sv.reliable_datagram, filename);
2008 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2011 if (!strcmp(sv.model_precache[i], filename))
2014 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2024 int SV_SoundIndex(const char *s, int precachemode)
2026 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_SOUNDS);
2027 char filename[MAX_QPATH];
2031 //if (precachemode == 2)
2033 strlcpy(filename, s, sizeof(filename));
2034 for (i = 1;i < limit;i++)
2036 if (!sv.sound_precache[i][0])
2040 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2042 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2045 if (precachemode == 1)
2046 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2047 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2048 if (sv.state != ss_loading)
2050 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2051 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2052 MSG_WriteString(&sv.reliable_datagram, filename);
2056 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2059 if (!strcmp(sv.sound_precache[i], filename))
2062 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2068 SV_ParticleEffectIndex
2072 int SV_ParticleEffectIndex(const char *name)
2074 int i, argc, linenumber, effectnameindex;
2075 fs_offset_t filesize;
2076 unsigned char *filedata;
2077 const char *text, *textstart, *textend;
2078 char argv[16][1024];
2079 if (!sv.particleeffectnamesloaded)
2081 sv.particleeffectnamesloaded = true;
2082 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2083 for (i = 0;i < EFFECT_TOTAL;i++)
2084 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2085 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2088 textstart = (const char *)filedata;
2089 textend = (const char *)filedata + filesize;
2091 for (linenumber = 1;;linenumber++)
2096 if (!COM_ParseToken_Simple(&text, true) || !strcmp(com_token, "\n"))
2100 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2104 if (com_token[0] == 0)
2105 break; // if the loop exited and it's not a \n, it's EOF
2108 if (!strcmp(argv[0], "effect"))
2112 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2114 if (sv.particleeffectname[effectnameindex][0])
2116 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2121 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2125 // if we run out of names, abort
2126 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2128 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2137 // search for the name
2138 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2139 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2140 return effectnameindex;
2141 // return 0 if we couldn't find it
2151 static void SV_CreateBaseline (void)
2153 int i, entnum, large;
2154 prvm_edict_t *svent;
2156 // LordHavoc: clear *all* states (note just active ones)
2157 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2159 // get the current server version
2160 svent = PRVM_EDICT_NUM(entnum);
2162 // LordHavoc: always clear state values, whether the entity is in use or not
2163 svent->priv.server->baseline = defaultstate;
2165 if (svent->priv.server->free)
2167 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2170 // create entity baseline
2171 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2172 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2173 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2174 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2175 if (entnum > 0 && entnum <= svs.maxclients)
2177 svent->priv.server->baseline.colormap = entnum;
2178 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2182 svent->priv.server->baseline.colormap = 0;
2183 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2187 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2190 // add to the message
2192 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2194 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2195 MSG_WriteShort (&sv.signon, entnum);
2199 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2200 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2204 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2205 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2207 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2208 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2209 for (i=0 ; i<3 ; i++)
2211 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2212 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2222 Grabs the current state of each client for saving across the
2223 transition to another level
2226 void SV_SaveSpawnparms (void)
2230 svs.serverflags = (int)prog->globals.server->serverflags;
2232 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2234 if (!host_client->active)
2237 // call the progs to get default spawn parms for the new client
2238 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2239 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2240 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2241 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2249 This is called at the start of each level
2253 void SV_SpawnServer (const char *server)
2258 model_t *worldmodel;
2259 char modelname[sizeof(sv.modelname)];
2261 Con_DPrintf("SpawnServer: %s\n", server);
2263 if (cls.state != ca_dedicated)
2264 SCR_BeginLoadingPlaque();
2266 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2267 worldmodel = Mod_ForName(modelname, false, true, true);
2268 if (!worldmodel || !worldmodel->TraceBox)
2270 Con_Printf("Couldn't load map %s\n", modelname);
2274 // let's not have any servers with no name
2275 if (hostname.string[0] == 0)
2276 Cvar_Set ("hostname", "UNNAMED");
2277 scr_centertime_off = 0;
2279 svs.changelevel_issued = false; // now safe to issue another
2281 // make the map a required file for clients
2282 Curl_ClearRequirements();
2283 Curl_RequireFile(modelname);
2286 // tell all connected clients that we are going to a new level
2291 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2293 if (client->netconnection)
2295 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
2296 MSG_WriteString(&client->netconnection->message, "reconnect\n");
2303 NetConn_OpenServerPorts(true);
2307 // make cvars consistant
2310 Cvar_SetValue ("deathmatch", 0);
2311 // LordHavoc: it can be useful to have skills outside the range 0-3...
2312 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
2313 //Cvar_SetValue ("skill", (float)current_skill);
2314 current_skill = (int)(skill.value + 0.5);
2317 // set up the new server
2319 memset (&sv, 0, sizeof(sv));
2320 // if running a local client, make sure it doesn't try to access the last
2321 // level's data which is no longer valiud
2324 if(*sv_random_seed.string)
2326 srand(sv_random_seed.integer);
2327 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
2334 strlcpy (sv.name, server, sizeof (sv.name));
2336 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
2337 if (sv.protocol == PROTOCOL_UNKNOWN)
2340 Protocol_Names(buffer, sizeof(buffer));
2341 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
2342 sv.protocol = PROTOCOL_QUAKE;
2347 // load progs to get entity field count
2348 //PR_LoadProgs ( sv_progs.string );
2350 sv.datagram.maxsize = sizeof(sv.datagram_buf);
2351 sv.datagram.cursize = 0;
2352 sv.datagram.data = sv.datagram_buf;
2354 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
2355 sv.reliable_datagram.cursize = 0;
2356 sv.reliable_datagram.data = sv.reliable_datagram_buf;
2358 sv.signon.maxsize = sizeof(sv.signon_buf);
2359 sv.signon.cursize = 0;
2360 sv.signon.data = sv.signon_buf;
2362 // leave slots at start for clients only
2363 //prog->num_edicts = svs.maxclients+1;
2365 sv.state = ss_loading;
2366 prog->allowworldwrites = true;
2369 prog->globals.server->time = sv.time = 1.0;
2372 worldmodel->used = true;
2374 strlcpy (sv.name, server, sizeof (sv.name));
2375 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
2376 sv.worldmodel = worldmodel;
2377 sv.models[1] = sv.worldmodel;
2380 // clear world interaction links
2382 VectorCopy(sv.worldmodel->normalmins, sv.world.areagrid_mins);
2383 VectorCopy(sv.worldmodel->normalmaxs, sv.world.areagrid_maxs);
2384 World_Clear(&sv.world);
2386 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
2388 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
2389 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
2390 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
2392 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
2393 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
2397 // load the rest of the entities
2399 // AK possible hack since num_edicts is still 0
2400 ent = PRVM_EDICT_NUM(0);
2401 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
2402 ent->priv.server->free = false;
2403 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
2404 ent->fields.server->modelindex = 1; // world model
2405 ent->fields.server->solid = SOLID_BSP;
2406 ent->fields.server->movetype = MOVETYPE_PUSH;
2407 VectorCopy(sv.worldmodel->normalmins, ent->fields.server->mins);
2408 VectorCopy(sv.worldmodel->normalmaxs, ent->fields.server->maxs);
2409 VectorCopy(sv.worldmodel->normalmins, ent->fields.server->absmin);
2410 VectorCopy(sv.worldmodel->normalmaxs, ent->fields.server->absmax);
2413 prog->globals.server->coop = coop.integer;
2415 prog->globals.server->deathmatch = deathmatch.integer;
2417 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
2419 // serverflags are for cross level information (sigils)
2420 prog->globals.server->serverflags = svs.serverflags;
2422 // we need to reset the spawned flag on all connected clients here so that
2423 // their thinks don't run during startup (before PutClientInServer)
2424 // we also need to set up the client entities now
2425 // and we need to set the ->edict pointers to point into the progs edicts
2426 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2428 host_client->spawned = false;
2429 host_client->edict = PRVM_EDICT_NUM(i + 1);
2430 PRVM_ED_ClearEdict(host_client->edict);
2433 // load replacement entity file if found
2434 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
2436 Con_Printf("Loaded maps/%s.ent\n", sv.name);
2437 PRVM_ED_LoadFromFile (entities);
2441 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
2444 // LordHavoc: clear world angles (to fix e3m3.bsp)
2445 VectorClear(prog->edicts->fields.server->angles);
2447 // all setup is completed, any further precache statements are errors
2448 sv.state = ss_active;
2449 prog->allowworldwrites = false;
2451 // run two frames to allow everything to settle
2452 for (i = 0;i < 2;i++)
2460 // create a baseline for more efficient communications
2461 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2462 SV_CreateBaseline ();
2464 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2465 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2467 if (!host_client->active)
2469 if (host_client->netconnection)
2470 SV_SendServerinfo(host_client);
2474 // if client is a botclient coming from a level change, we need to
2475 // set up client info that normally requires networking
2477 // copy spawn parms out of the client_t
2478 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2479 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
2481 // call the spawn function
2482 host_client->clientconnectcalled = true;
2483 prog->globals.server->time = sv.time;
2484 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2485 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
2486 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
2487 host_client->spawned = true;
2491 Con_DPrint("Server spawned.\n");
2492 NetConn_Heartbeat (2);
2497 /////////////////////////////////////////////////////
2500 static void SV_VM_CB_BeginIncreaseEdicts(void)
2505 // links don't survive the transition, so unlink everything
2506 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
2508 if (!ent->priv.server->free)
2509 World_UnlinkEdict(prog->edicts + i);
2510 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
2512 World_Clear(&sv.world);
2515 static void SV_VM_CB_EndIncreaseEdicts(void)
2520 // link every entity except world
2521 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
2522 if (!ent->priv.server->free)
2523 SV_LinkEdict(ent, false);
2526 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
2528 // LordHavoc: for consistency set these here
2529 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2531 e->priv.server->move = false; // don't move on first frame
2533 if (num >= 0 && num < svs.maxclients)
2536 // set colormap and team on newly created player entity
2537 e->fields.server->colormap = num + 1;
2538 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
2539 // set netname/clientcolors back to client values so that
2540 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2542 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
2543 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
2544 val->_float = svs.clients[num].colors;
2545 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2546 if( prog->fieldoffsets.playermodel >= 0 )
2547 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
2548 if( prog->fieldoffsets.playerskin >= 0 )
2549 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
2550 // Assign netaddress (IP Address, etc)
2551 if(prog->fieldoffsets.netaddress >= 0)
2552 { // Valid Field; Process
2553 if(svs.clients[num].netconnection != NULL)
2554 {// Valid Address; Assign
2555 // Acquire Readable Address
2556 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2557 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
2561 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
2566 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
2568 World_UnlinkEdict(ed); // unlink from world bsp
2570 ed->fields.server->model = 0;
2571 ed->fields.server->takedamage = 0;
2572 ed->fields.server->modelindex = 0;
2573 ed->fields.server->colormap = 0;
2574 ed->fields.server->skin = 0;
2575 ed->fields.server->frame = 0;
2576 VectorClear(ed->fields.server->origin);
2577 VectorClear(ed->fields.server->angles);
2578 ed->fields.server->nextthink = -1;
2579 ed->fields.server->solid = 0;
2582 static void SV_VM_CB_CountEdicts(void)
2586 int active, models, solid, step;
2588 active = models = solid = step = 0;
2589 for (i=0 ; i<prog->num_edicts ; i++)
2591 ent = PRVM_EDICT_NUM(i);
2592 if (ent->priv.server->free)
2595 if (ent->fields.server->solid)
2597 if (ent->fields.server->model)
2599 if (ent->fields.server->movetype == MOVETYPE_STEP)
2603 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2604 Con_Printf("active :%3i\n", active);
2605 Con_Printf("view :%3i\n", models);
2606 Con_Printf("touch :%3i\n", solid);
2607 Con_Printf("step :%3i\n", step);
2610 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
2612 // remove things from different skill levels or deathmatch
2613 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2615 if (deathmatch.integer)
2617 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
2622 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
2623 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
2624 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
2632 static void SV_VM_Setup(void)
2634 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
2635 extern cvar_t csqc_progcrc;
2636 extern cvar_t csqc_progsize;
2637 size_t csprogsdatasize;
2639 PRVM_InitProg( PRVM_SERVERPROG );
2641 // allocate the mempools
2642 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2643 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2644 prog->builtins = vm_sv_builtins;
2645 prog->numbuiltins = vm_sv_numbuiltins;
2646 prog->headercrc = PROGHEADER_CRC;
2647 prog->max_edicts = 512;
2648 prog->limit_edicts = MAX_EDICTS;
2649 prog->reserved_edicts = svs.maxclients;
2650 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2651 prog->name = "server";
2652 prog->extensionstring = vm_sv_extensions;
2653 prog->loadintoworld = true;
2655 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
2656 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
2657 prog->init_edict = SV_VM_CB_InitEdict;
2658 prog->free_edict = SV_VM_CB_FreeEdict;
2659 prog->count_edicts = SV_VM_CB_CountEdicts;
2660 prog->load_edict = SV_VM_CB_LoadEdict;
2661 prog->init_cmd = VM_SV_Cmd_Init;
2662 prog->reset_cmd = VM_SV_Cmd_Reset;
2663 prog->error_cmd = Host_Error;
2665 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
2666 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
2668 // some mods compiled with scrambling compilers lack certain critical
2669 // global names and field names such as "self" and "time" and "nextthink"
2670 // so we have to set these offsets manually, matching the entvars_t
2671 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2672 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2673 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2674 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2675 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2676 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2677 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2678 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2679 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2680 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2681 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2682 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2683 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2684 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2685 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2686 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2687 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2688 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2689 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2690 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2691 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2692 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2693 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2694 // OP_STATE is always supported on server (due to entvars_t)
2695 prog->flag |= PRVM_OP_STATE;
2697 VM_CustomStats_Clear();//[515]: csqc
2701 // see if there is a csprogs.dat installed, and if so, set the csqc_progcrc accordingly, this will be sent to connecting clients to tell them to only load a matching csprogs.dat file
2702 sv.csqc_progname[0] = 0;
2703 sv.csqc_progcrc = FS_CRCFile(csqc_progname.string, &csprogsdatasize);
2704 sv.csqc_progsize = csprogsdatasize;
2705 if (sv.csqc_progsize > 0)
2707 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2708 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2712 void SV_VM_Begin(void)
2715 PRVM_SetProg( PRVM_SERVERPROG );
2717 prog->globals.server->time = (float) sv.time;
2720 void SV_VM_End(void)