2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup();
32 void VM_CustomStats_Clear (void);
33 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
35 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
36 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
37 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
38 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
39 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
40 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
41 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
42 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
43 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
44 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
45 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
47 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
48 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
49 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
50 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
51 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
52 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
53 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
54 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
55 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
56 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
57 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
58 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
59 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
60 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
61 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
62 cvar_t sv_clmovement_waitforinput = {0, "sv_clmovement_waitforinput", "4", "when a client does not send input for this many frames, force them to move anyway (unlike QuakeWorld)"};
63 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
64 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
65 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
66 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
67 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
68 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
69 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
70 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
71 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
72 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
73 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
74 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
75 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
76 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
77 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
78 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
79 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
80 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
81 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
82 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
83 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
84 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
85 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
86 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
87 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
88 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
89 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
90 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
91 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
92 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
93 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
94 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
95 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
96 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
97 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
98 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
99 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
100 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
101 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
102 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
103 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
104 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
105 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
106 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
107 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
108 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
109 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
110 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
111 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
112 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
113 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
114 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
115 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
116 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
117 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
118 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
119 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
120 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
122 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
123 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
124 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
125 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
126 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
127 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
128 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
129 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
130 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
131 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
133 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
134 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
135 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
136 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
137 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
138 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
139 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
140 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
141 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
142 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
143 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
144 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
145 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
146 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
147 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
148 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
149 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
150 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
151 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
152 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
153 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
155 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
156 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores" };
162 mempool_t *sv_mempool = NULL;
164 extern cvar_t slowmo;
165 extern float scr_centertime_off;
167 // MUST match effectnameindex_t in client.h
168 static const char *standardeffectnames[EFFECT_TOTAL] =
192 "TE_TEI_BIGEXPLOSION",
208 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
210 prvm_required_field_t reqfields[] =
212 {ev_entity, "cursor_trace_ent"},
213 {ev_entity, "drawonlytoclient"},
214 {ev_entity, "exteriormodeltoclient"},
215 {ev_entity, "nodrawtoclient"},
216 {ev_entity, "tag_entity"},
217 {ev_entity, "viewmodelforclient"},
218 {ev_float, "SendFlags"},
219 {ev_float, "Version"},
221 {ev_float, "ammo_cells1"},
222 {ev_float, "ammo_lava_nails"},
223 {ev_float, "ammo_multi_rockets"},
224 {ev_float, "ammo_nails1"},
225 {ev_float, "ammo_plasma"},
226 {ev_float, "ammo_rockets1"},
227 {ev_float, "ammo_shells1"},
228 {ev_float, "button3"},
229 {ev_float, "button4"},
230 {ev_float, "button5"},
231 {ev_float, "button6"},
232 {ev_float, "button7"},
233 {ev_float, "button8"},
234 {ev_float, "button9"},
235 {ev_float, "button10"},
236 {ev_float, "button11"},
237 {ev_float, "button12"},
238 {ev_float, "button13"},
239 {ev_float, "button14"},
240 {ev_float, "button15"},
241 {ev_float, "button16"},
242 {ev_float, "buttonchat"},
243 {ev_float, "buttonuse"},
244 {ev_float, "clientcolors"},
245 {ev_float, "cursor_active"},
246 {ev_float, "disableclientprediction"},
247 {ev_float, "fullbright"},
248 {ev_float, "glow_color"},
249 {ev_float, "glow_size"},
250 {ev_float, "glow_trail"},
251 {ev_float, "gravity"},
252 {ev_float, "idealpitch"},
253 {ev_float, "items2"},
254 {ev_float, "light_lev"},
255 {ev_float, "modelflags"},
256 {ev_float, "pflags"},
258 {ev_float, "pitch_speed"},
259 {ev_float, "pmodel"},
260 {ev_float, "renderamt"}, // HalfLife support
261 {ev_float, "rendermode"}, // HalfLife support
264 {ev_float, "tag_index"},
265 {ev_float, "viewzoom"},
266 {ev_function, "SendEntity"},
267 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
268 {ev_function, "customizeentityforclient"},
269 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
270 {ev_string, "netaddress"},
271 {ev_string, "playermodel"},
272 {ev_string, "playerskin"},
273 {ev_vector, "color"},
274 {ev_vector, "colormod"},
275 {ev_vector, "cursor_screen"},
276 {ev_vector, "cursor_trace_endpos"},
277 {ev_vector, "cursor_trace_start"},
278 {ev_vector, "movement"},
279 {ev_vector, "punchvector"},
284 //============================================================================
286 void SV_AreaStats_f(void)
288 World_PrintAreaStats(&sv.world, "server");
298 // init the csqc progs cvars, since they are updated/used by the server code
299 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
300 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
301 extern cvar_t csqc_progcrc;
302 extern cvar_t csqc_progsize;
303 Cvar_RegisterVariable (&csqc_progname);
304 Cvar_RegisterVariable (&csqc_progcrc);
305 Cvar_RegisterVariable (&csqc_progsize);
307 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
308 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
309 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
310 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
312 Cvar_RegisterVariable (&coop);
313 Cvar_RegisterVariable (&deathmatch);
314 Cvar_RegisterVariable (&fraglimit);
315 Cvar_RegisterVariable (&gamecfg);
316 Cvar_RegisterVariable (&noexit);
317 Cvar_RegisterVariable (&nomonsters);
318 Cvar_RegisterVariable (&pausable);
319 Cvar_RegisterVariable (&pr_checkextension);
320 Cvar_RegisterVariable (&samelevel);
321 Cvar_RegisterVariable (&skill);
322 Cvar_RegisterVariable (&slowmo);
323 Cvar_RegisterVariable (&sv_accelerate);
324 Cvar_RegisterVariable (&sv_aim);
325 Cvar_RegisterVariable (&sv_airaccel_qw);
326 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
327 Cvar_RegisterVariable (&sv_airaccelerate);
328 Cvar_RegisterVariable (&sv_allowdownloads);
329 Cvar_RegisterVariable (&sv_allowdownloads_archive);
330 Cvar_RegisterVariable (&sv_allowdownloads_config);
331 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
332 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
333 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
334 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
335 Cvar_RegisterVariable (&sv_clmovement_enable);
336 Cvar_RegisterVariable (&sv_clmovement_minping);
337 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
338 Cvar_RegisterVariable (&sv_clmovement_waitforinput);
339 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
340 Cvar_RegisterVariable (&sv_cullentities_pvs);
341 Cvar_RegisterVariable (&sv_cullentities_stats);
342 Cvar_RegisterVariable (&sv_cullentities_trace);
343 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
344 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
345 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
346 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
347 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
348 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
349 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
350 Cvar_RegisterVariable (&sv_debugmove);
351 Cvar_RegisterVariable (&sv_echobprint);
352 Cvar_RegisterVariable (&sv_edgefriction);
353 Cvar_RegisterVariable (&sv_entpatch);
354 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
355 Cvar_RegisterVariable (&sv_freezenonclients);
356 Cvar_RegisterVariable (&sv_friction);
357 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
358 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
359 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
360 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
361 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
362 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
363 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
364 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
365 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
366 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
367 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
368 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
369 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
370 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
371 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
372 Cvar_RegisterVariable (&sv_gravity);
373 Cvar_RegisterVariable (&sv_idealpitchscale);
374 Cvar_RegisterVariable (&sv_jumpstep);
375 Cvar_RegisterVariable (&sv_jumpvelocity);
376 Cvar_RegisterVariable (&sv_maxairspeed);
377 Cvar_RegisterVariable (&sv_maxrate);
378 Cvar_RegisterVariable (&sv_maxspeed);
379 Cvar_RegisterVariable (&sv_maxvelocity);
380 Cvar_RegisterVariable (&sv_newflymove);
381 Cvar_RegisterVariable (&sv_nostep);
382 Cvar_RegisterVariable (&sv_playerphysicsqc);
383 Cvar_RegisterVariable (&sv_progs);
384 Cvar_RegisterVariable (&sv_protocolname);
385 Cvar_RegisterVariable (&sv_random_seed);
386 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
387 Cvar_RegisterVariable (&sv_sound_land);
388 Cvar_RegisterVariable (&sv_sound_watersplash);
389 Cvar_RegisterVariable (&sv_stepheight);
390 Cvar_RegisterVariable (&sv_stopspeed);
391 Cvar_RegisterVariable (&sv_wallfriction);
392 Cvar_RegisterVariable (&sv_wateraccelerate);
393 Cvar_RegisterVariable (&sv_waterfriction);
394 Cvar_RegisterVariable (&sys_ticrate);
395 Cvar_RegisterVariable (&teamplay);
396 Cvar_RegisterVariable (&timelimit);
398 Cvar_RegisterVariable (&saved1);
399 Cvar_RegisterVariable (&saved2);
400 Cvar_RegisterVariable (&saved3);
401 Cvar_RegisterVariable (&saved4);
402 Cvar_RegisterVariable (&savedgamecfg);
403 Cvar_RegisterVariable (&scratch1);
404 Cvar_RegisterVariable (&scratch2);
405 Cvar_RegisterVariable (&scratch3);
406 Cvar_RegisterVariable (&scratch4);
407 Cvar_RegisterVariable (&temp1);
409 // LordHavoc: Nehahra uses these to pass data around cutscene demos
410 if (gamemode == GAME_NEHAHRA)
412 Cvar_RegisterVariable (&nehx00);
413 Cvar_RegisterVariable (&nehx01);
414 Cvar_RegisterVariable (&nehx02);
415 Cvar_RegisterVariable (&nehx03);
416 Cvar_RegisterVariable (&nehx04);
417 Cvar_RegisterVariable (&nehx05);
418 Cvar_RegisterVariable (&nehx06);
419 Cvar_RegisterVariable (&nehx07);
420 Cvar_RegisterVariable (&nehx08);
421 Cvar_RegisterVariable (&nehx09);
422 Cvar_RegisterVariable (&nehx10);
423 Cvar_RegisterVariable (&nehx11);
424 Cvar_RegisterVariable (&nehx12);
425 Cvar_RegisterVariable (&nehx13);
426 Cvar_RegisterVariable (&nehx14);
427 Cvar_RegisterVariable (&nehx15);
428 Cvar_RegisterVariable (&nehx16);
429 Cvar_RegisterVariable (&nehx17);
430 Cvar_RegisterVariable (&nehx18);
431 Cvar_RegisterVariable (&nehx19);
433 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
435 Cvar_RegisterVariable (&sv_autodemo_perclient);
436 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
438 // any special defaults for gamemodes go here
439 if (gamemode == GAME_HIPNOTIC)
441 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
442 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
443 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
444 Cvar_SetValueQuick (&sys_ticrate, 0.02);
446 if (gamemode == GAME_ROGUE)
448 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
449 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
452 sv_mempool = Mem_AllocPool("server", 0, NULL);
455 static void SV_SaveEntFile_f(void)
457 char basename[MAX_QPATH];
458 if (!sv.active || !sv.worldmodel)
460 Con_Print("Not running a server\n");
463 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
464 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
469 =============================================================================
473 =============================================================================
480 Make sure the event gets sent to all clients
483 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
487 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
489 MSG_WriteByte (&sv.datagram, svc_particle);
490 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
491 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
492 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
493 for (i=0 ; i<3 ; i++)
494 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
495 MSG_WriteByte (&sv.datagram, count);
496 MSG_WriteByte (&sv.datagram, color);
497 SV_FlushBroadcastMessages();
504 Make sure the event gets sent to all clients
507 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
509 if (modelindex >= 256 || startframe >= 256)
511 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
513 MSG_WriteByte (&sv.datagram, svc_effect2);
514 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
515 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
516 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
517 MSG_WriteShort (&sv.datagram, modelindex);
518 MSG_WriteShort (&sv.datagram, startframe);
519 MSG_WriteByte (&sv.datagram, framecount);
520 MSG_WriteByte (&sv.datagram, framerate);
524 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
526 MSG_WriteByte (&sv.datagram, svc_effect);
527 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
528 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
529 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
530 MSG_WriteByte (&sv.datagram, modelindex);
531 MSG_WriteByte (&sv.datagram, startframe);
532 MSG_WriteByte (&sv.datagram, framecount);
533 MSG_WriteByte (&sv.datagram, framerate);
535 SV_FlushBroadcastMessages();
542 Each entity can have eight independant sound sources, like voice,
545 Channel 0 is an auto-allocate channel, the others override anything
546 already running on that entity/channel pair.
548 An attenuation of 0 will play full volume everywhere in the level.
549 Larger attenuations will drop off. (max 4 attenuation)
553 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
555 int sound_num, field_mask, i, ent;
557 if (volume < 0 || volume > 255)
559 Con_Printf ("SV_StartSound: volume = %i\n", volume);
563 if (attenuation < 0 || attenuation > 4)
565 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
569 if (channel < 0 || channel > 7)
571 Con_Printf ("SV_StartSound: channel = %i\n", channel);
575 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
578 // find precache number for sound
579 sound_num = SV_SoundIndex(sample, 1);
583 ent = PRVM_NUM_FOR_EDICT(entity);
586 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
587 field_mask |= SND_VOLUME;
588 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
589 field_mask |= SND_ATTENUATION;
591 field_mask |= SND_LARGEENTITY;
592 if (sound_num >= 256 || channel >= 8)
593 field_mask |= SND_LARGESOUND;
595 // directed messages go only to the entity they are targeted on
596 MSG_WriteByte (&sv.datagram, svc_sound);
597 MSG_WriteByte (&sv.datagram, field_mask);
598 if (field_mask & SND_VOLUME)
599 MSG_WriteByte (&sv.datagram, volume);
600 if (field_mask & SND_ATTENUATION)
601 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
602 if (field_mask & SND_LARGEENTITY)
604 MSG_WriteShort (&sv.datagram, ent);
605 MSG_WriteByte (&sv.datagram, channel);
608 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
609 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
610 MSG_WriteShort (&sv.datagram, sound_num);
612 MSG_WriteByte (&sv.datagram, sound_num);
613 for (i = 0;i < 3;i++)
614 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
615 SV_FlushBroadcastMessages();
622 Nearly the same logic as SV_StartSound, except an origin
623 instead of an entity is provided and channel is omitted.
625 The entity sent to the client is 0 (world) and the channel
626 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
627 function, therefore the check for it is omitted.
631 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
633 int sound_num, field_mask, i;
635 if (volume < 0 || volume > 255)
637 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
641 if (attenuation < 0 || attenuation > 4)
643 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
647 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
650 // find precache number for sound
651 sound_num = SV_SoundIndex(sample, 1);
656 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
657 field_mask |= SND_VOLUME;
658 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
659 field_mask |= SND_ATTENUATION;
660 if (sound_num >= 256)
661 field_mask |= SND_LARGESOUND;
663 // directed messages go only to the entity they are targeted on
664 MSG_WriteByte (&sv.datagram, svc_sound);
665 MSG_WriteByte (&sv.datagram, field_mask);
666 if (field_mask & SND_VOLUME)
667 MSG_WriteByte (&sv.datagram, volume);
668 if (field_mask & SND_ATTENUATION)
669 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
670 // Always write entnum 0 for the world entity
671 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
672 if (field_mask & SND_LARGESOUND)
673 MSG_WriteShort (&sv.datagram, sound_num);
675 MSG_WriteByte (&sv.datagram, sound_num);
676 for (i = 0;i < 3;i++)
677 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
678 SV_FlushBroadcastMessages();
682 ==============================================================================
686 ==============================================================================
693 Sends the first message from the server to a connected client.
694 This will be sent on the initial connection and upon each server load.
697 void SV_SendServerinfo (client_t *client)
702 // we know that this client has a netconnection and thus is not a bot
704 // edicts get reallocated on level changes, so we need to update it here
705 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
707 // clear cached stuff that depends on the level
708 client->weaponmodel[0] = 0;
709 client->weaponmodelindex = 0;
711 // LordHavoc: clear entityframe tracking
712 client->latestframenum = 0;
714 // initialize the movetime, so a speedhack can't make use of the time before this client joined
715 client->cmd.time = sv.time;
717 if (client->entitydatabase)
718 EntityFrame_FreeDatabase(client->entitydatabase);
719 if (client->entitydatabase4)
720 EntityFrame4_FreeDatabase(client->entitydatabase4);
721 if (client->entitydatabase5)
722 EntityFrame5_FreeDatabase(client->entitydatabase5);
724 memset(client->stats, 0, sizeof(client->stats));
725 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
727 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
729 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
730 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
731 else if (sv.protocol == PROTOCOL_DARKPLACES4)
732 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
734 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
737 // reset csqc entity versions
738 for (i = 0;i < prog->max_edicts;i++)
740 client->csqcentityscope[i] = 0;
741 client->csqcentitysendflags[i] = 0xFFFFFF;
742 client->csqcentityglobalhistory[i] = 0;
744 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
746 client->csqcentityframehistory[i].num = 0;
747 client->csqcentityframehistory[i].framenum = -1;
749 client->csqcnumedicts = 0;
750 client->csqcentityframehistory_next = 0;
752 SZ_Clear (&client->netconnection->message);
753 MSG_WriteByte (&client->netconnection->message, svc_print);
754 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
755 MSG_WriteString (&client->netconnection->message,message);
757 SV_StopDemoRecording(client); // to split up demos into different files
758 if(sv_autodemo_perclient.integer && client->netconnection)
760 char demofile[MAX_OSPATH];
761 char levelname[MAX_QPATH];
762 char ipaddress[MAX_QPATH];
765 // start a new demo file
766 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
767 if (strrchr(levelname, '.'))
768 *(strrchr(levelname, '.')) = 0;
770 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
771 for(i = 0; ipaddress[i]; ++i)
772 if(!isalnum(ipaddress[i]))
774 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
776 SV_StartDemoRecording(client, demofile, -1);
779 //[515]: init csprogs according to version of svprogs, check the crc, etc.
780 if (sv.csqc_progname[0])
783 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
784 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
785 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
786 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
787 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
788 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
789 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
791 if(client->sv_demo_file != NULL)
794 char buf[NET_MAXMESSAGE];
797 sb.data = (unsigned char *) buf;
798 sb.maxsize = sizeof(buf);
800 while(MakeDownloadPacket(sv.csqc_progname, sv.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
801 SV_WriteDemoMessage(client, &sb, false);
804 //[515]: init stufftext string (it is sent before svc_serverinfo)
805 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
808 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
809 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
813 //if (sv_allowdownloads.integer)
814 // always send the info that the server supports the protocol, even if downloads are forbidden
815 // only because of that, the CSQC exception can work
817 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
818 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
821 // send at this time so it's guaranteed to get executed at the right time
825 host_client = client;
826 Curl_SendRequirements();
830 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
831 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
832 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
834 if (!coop.integer && deathmatch.integer)
835 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
837 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
839 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
841 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
842 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
843 MSG_WriteByte (&client->netconnection->message, 0);
845 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
846 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
847 MSG_WriteByte (&client->netconnection->message, 0);
850 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
851 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
852 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
855 // store this in clientcamera, too
856 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
857 MSG_WriteByte (&client->netconnection->message, svc_setview);
858 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
860 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
861 MSG_WriteByte (&client->netconnection->message, 1);
863 client->spawned = false; // need prespawn, spawn, etc
864 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
866 // clear movement info until client enters the new level properly
867 memset(&client->cmd, 0, sizeof(client->cmd));
868 client->movesequence = 0;
869 #ifdef NUM_PING_TIMES
870 for (i = 0;i < NUM_PING_TIMES;i++)
871 client->ping_times[i] = 0;
872 client->num_pings = 0;
881 Initializes a client_t for a new net connection. This will only be called
882 once for a player each game, not once for each level change.
885 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
889 float spawn_parms[NUM_SPAWN_PARMS];
891 client = svs.clients + clientnum;
893 // set up the client_t
895 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
896 memset (client, 0, sizeof(*client));
897 client->active = true;
898 client->netconnection = netconnection;
900 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
902 strlcpy(client->name, "unconnected", sizeof(client->name));
903 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
904 client->spawned = false;
905 client->edict = PRVM_EDICT_NUM(clientnum+1);
906 if (client->netconnection)
907 client->netconnection->message.allowoverflow = true; // we can catch it
908 // prepare the unreliable message buffer
909 client->unreliablemsg.data = client->unreliablemsg_data;
910 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
911 // updated by receiving "rate" command from client, this is also the default if not using a DP client
912 client->rate = 1000000000;
913 // no limits for local player
914 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
915 client->rate = 1000000000;
916 client->connecttime = realtime;
919 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
922 // call the progs to get default spawn parms for the new client
923 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
924 prog->globals.server->self = 0;
925 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
926 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
927 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
929 // set up the entity for this client (including .colormap, .team, etc)
930 PRVM_ED_ClearEdict(client->edict);
933 // don't call SendServerinfo for a fresh botclient because its fields have
934 // not been set up by the qc yet
935 if (client->netconnection)
936 SV_SendServerinfo (client);
938 client->spawned = true;
943 ===============================================================================
947 ===============================================================================
951 =============================================================================
953 The PVS must include a small area around the client to allow head bobbing
954 or other small motion on the client side. Otherwise, a bob might cause an
955 entity that should be visible to not show up, especially when the bob
958 =============================================================================
961 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
964 unsigned int sendflags;
965 unsigned int version;
966 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
967 unsigned int customizeentityforclient;
969 vec3_t cullmins, cullmaxs;
971 prvm_eval_t *val, *val2;
973 // this 2 billion unit check is actually to detect NAN origins
974 // (we really don't want to send those)
975 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
978 // EF_NODRAW prevents sending for any reason except for your own
979 // client, so we must keep all clients in this superset
980 effects = (unsigned)ent->fields.server->effects;
982 // we can omit invisible entities with no effects that are not clients
983 // LordHavoc: this could kill tags attached to an invisible entity, I
984 // just hope we never have to support that case
985 i = (int)ent->fields.server->modelindex;
986 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
989 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
990 glowsize = (unsigned char)bound(0, i, 255);
991 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
992 flags |= RENDER_GLOWTRAIL;
993 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
994 flags |= RENDER_VIEWMODEL;
996 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
997 light[0] = (unsigned short)bound(0, f, 65535);
998 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
999 light[1] = (unsigned short)bound(0, f, 65535);
1000 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1001 light[2] = (unsigned short)bound(0, f, 65535);
1002 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1003 light[3] = (unsigned short)bound(0, f, 65535);
1004 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1005 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1007 if (gamemode == GAME_TENEBRAE)
1009 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1013 lightpflags |= PFLAGS_FULLDYNAMIC;
1015 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1019 light[0] = (int)(0.2*256);
1020 light[1] = (int)(1.0*256);
1021 light[2] = (int)(0.2*256);
1023 lightpflags |= PFLAGS_FULLDYNAMIC;
1027 specialvisibilityradius = 0;
1028 if (lightpflags & PFLAGS_FULLDYNAMIC)
1029 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1031 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1032 if (flags & RENDER_GLOWTRAIL)
1033 specialvisibilityradius = max(specialvisibilityradius, 100);
1034 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1036 if (effects & EF_BRIGHTFIELD)
1037 specialvisibilityradius = max(specialvisibilityradius, 80);
1038 if (effects & EF_MUZZLEFLASH)
1039 specialvisibilityradius = max(specialvisibilityradius, 100);
1040 if (effects & EF_BRIGHTLIGHT)
1041 specialvisibilityradius = max(specialvisibilityradius, 400);
1042 if (effects & EF_DIMLIGHT)
1043 specialvisibilityradius = max(specialvisibilityradius, 200);
1044 if (effects & EF_RED)
1045 specialvisibilityradius = max(specialvisibilityradius, 200);
1046 if (effects & EF_BLUE)
1047 specialvisibilityradius = max(specialvisibilityradius, 200);
1048 if (effects & EF_FLAME)
1049 specialvisibilityradius = max(specialvisibilityradius, 250);
1050 if (effects & EF_STARDUST)
1051 specialvisibilityradius = max(specialvisibilityradius, 100);
1054 // early culling checks
1055 // (final culling is done by SV_MarkWriteEntityStateToClient)
1056 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1057 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1062 cs->number = enumber;
1063 VectorCopy(ent->fields.server->origin, cs->origin);
1064 VectorCopy(ent->fields.server->angles, cs->angles);
1066 cs->effects = effects;
1067 cs->colormap = (unsigned)ent->fields.server->colormap;
1068 cs->modelindex = modelindex;
1069 cs->skin = (unsigned)ent->fields.server->skin;
1070 cs->frame = (unsigned)ent->fields.server->frame;
1071 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1072 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1073 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1074 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1075 cs->customizeentityforclient = customizeentityforclient;
1076 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1077 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1078 cs->glowsize = glowsize;
1080 // don't need to init cs->colormod because the defaultstate did that for us
1081 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1082 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1083 if (val->vector[0] || val->vector[1] || val->vector[2])
1085 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1086 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1087 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1090 cs->modelindex = modelindex;
1093 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1097 cs->alpha = (unsigned char)bound(0, i, 255);
1100 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1104 cs->alpha = (unsigned char)bound(0, i, 255);
1108 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1112 cs->scale = (unsigned char)bound(0, i, 255);
1115 cs->glowcolor = 254;
1116 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1118 cs->glowcolor = (int)f;
1120 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1121 cs->effects |= EF_FULLBRIGHT;
1123 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1124 if (val && val->_float)
1125 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1127 if (ent->fields.server->movetype == MOVETYPE_STEP)
1128 cs->flags |= RENDER_STEP;
1129 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1130 cs->flags |= RENDER_LOWPRECISION;
1131 if (ent->fields.server->colormap >= 1024)
1132 cs->flags |= RENDER_COLORMAPPED;
1133 if (cs->viewmodelforclient)
1134 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1136 cs->light[0] = light[0];
1137 cs->light[1] = light[1];
1138 cs->light[2] = light[2];
1139 cs->light[3] = light[3];
1140 cs->lightstyle = lightstyle;
1141 cs->lightpflags = lightpflags;
1143 cs->specialvisibilityradius = specialvisibilityradius;
1145 // calculate the visible box of this entity (don't use the physics box
1146 // as that is often smaller than a model, and would not count
1147 // specialvisibilityradius)
1148 if ((model = sv.models[modelindex]) && (model->type != mod_null))
1150 float scale = cs->scale * (1.0f / 16.0f);
1151 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1153 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1154 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1156 else if (cs->angles[1])
1158 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1159 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1163 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1164 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1169 // if there is no model (or it could not be loaded), use the physics box
1170 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1171 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1173 if (specialvisibilityradius)
1175 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1176 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1177 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1178 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1179 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1180 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1183 // calculate center of bbox for network prioritization purposes
1184 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1186 // if culling box has moved, update pvs cluster links
1187 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1189 VectorCopy(cullmins, ent->priv.server->cullmins);
1190 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1191 // a value of -1 for pvs_numclusters indicates that the links are not
1192 // cached, and should be re-tested each time, this is the case if the
1193 // culling box touches too many pvs clusters to store, or if the world
1194 // model does not support FindBoxClusters
1195 ent->priv.server->pvs_numclusters = -1;
1196 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1198 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1199 if (i <= MAX_ENTITYCLUSTERS)
1200 ent->priv.server->pvs_numclusters = i;
1204 // we need to do some csqc entity upkeep here
1205 // get self.SendFlags and clear them
1206 // (to let the QC know that they've been read)
1207 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity);
1210 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1211 sendflags = (unsigned int)val->_float;
1213 // legacy self.Version system
1214 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1217 version = (unsigned int)val2->_float;
1218 if (sv.csqcentityversion[enumber] != version)
1219 sendflags = 0xFFFFFF;
1220 sv.csqcentityversion[enumber] = version;
1222 // move sendflags into the per-client sendflags
1224 for (i = 0;i < svs.maxclients;i++)
1225 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1231 void SV_PrepareEntitiesForSending(void)
1235 // send all entities that touch the pvs
1236 sv.numsendentities = 0;
1237 sv.sendentitiesindex[0] = NULL;
1238 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1239 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1241 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1243 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1244 sv.numsendentities++;
1249 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1254 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1256 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1257 sv.writeentitiestoclient_stats_totalentities++;
1259 if (s->customizeentityforclient)
1261 prog->globals.server->self = s->number;
1262 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1263 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1264 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1268 // never reject player
1269 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1271 // check various rejection conditions
1272 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1274 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1276 if (s->effects & EF_NODRAW)
1278 // LordHavoc: only send entities with a model or important effects
1279 if (!s->modelindex && s->specialvisibilityradius == 0)
1282 isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*';
1283 // viewmodels don't have visibility checking
1284 if (s->viewmodelforclient)
1286 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1289 else if (s->tagentity)
1291 // tag attached entities simply check their parent
1292 if (!sv.sendentitiesindex[s->tagentity])
1294 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1295 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1298 // always send world submodels in newer protocols because they don't
1299 // generate much traffic (in old protocols they hog bandwidth)
1300 // but only if sv_cullentities_nevercullbmodels is off
1301 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1303 // entity has survived every check so far, check if visible
1304 ed = PRVM_EDICT_NUM(s->number);
1306 // if not touching a visible leaf
1307 if (sv_cullentities_pvs.integer && sv.writeentitiestoclient_pvsbytes)
1309 if (ed->priv.server->pvs_numclusters < 0)
1311 // entity too big for clusters list
1312 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1314 sv.writeentitiestoclient_stats_culled_pvs++;
1321 // check cached clusters list
1322 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1323 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1325 if (i == ed->priv.server->pvs_numclusters)
1327 sv.writeentitiestoclient_stats_culled_pvs++;
1333 // or not seen by random tracelines
1334 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1337 s->number <= svs.maxclients
1338 ? sv_cullentities_trace_samples_players.integer
1340 s->specialvisibilityradius
1341 ? sv_cullentities_trace_samples_extra.integer
1342 : sv_cullentities_trace_samples.integer;
1343 float enlarge = sv_cullentities_trace_enlarge.value;
1345 qboolean visible = TRUE;
1351 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1352 break; // directly visible from the server's view
1354 if(sv_cullentities_trace_prediction.integer)
1358 // get player velocity
1359 float predtime = bound(0, host_client->ping, 0.2); // / 2
1360 // sorry, no wallhacking by high ping please, and at 200ms
1361 // ping a FPS is annoying to play anyway and a player is
1362 // likely to have changed his direction
1363 VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
1364 if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
1366 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1367 break; // directly visible from the predicted view
1371 //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1375 // when we get here, we can't see the entity
1381 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1383 s->number <= svs.maxclients
1384 ? sv_cullentities_trace_delay_players.value
1385 : sv_cullentities_trace_delay.value
1387 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1389 sv.writeentitiestoclient_stats_culled_trace++;
1397 // this just marks it for sending
1398 // FIXME: it would be more efficient to send here, but the entity
1399 // compressor isn't that flexible
1400 sv.writeentitiestoclient_stats_visibleentities++;
1401 sv.sententities[s->number] = sv.sententitiesmark;
1404 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1406 qboolean need_empty = false;
1407 int i, numsendstates;
1409 prvm_edict_t *camera;
1411 // if there isn't enough space to accomplish anything, skip it
1412 if (msg->cursize + 25 > maxsize)
1415 sv.writeentitiestoclient_msg = msg;
1416 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1418 sv.writeentitiestoclient_stats_culled_pvs = 0;
1419 sv.writeentitiestoclient_stats_culled_trace = 0;
1420 sv.writeentitiestoclient_stats_visibleentities = 0;
1421 sv.writeentitiestoclient_stats_totalentities = 0;
1423 // find the client's PVS
1424 // the real place being tested from
1425 camera = PRVM_EDICT_NUM( client->clientcamera );
1426 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, sv.writeentitiestoclient_testeye);
1427 sv.writeentitiestoclient_pvsbytes = 0;
1428 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1429 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_testeye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), false);
1431 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1433 sv.sententitiesmark++;
1435 for (i = 0;i < sv.numsendentities;i++)
1436 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1439 for (i = 0;i < sv.numsendentities;i++)
1441 if (sv.sententities[sv.sendentities[i].number] == sv.sententitiesmark)
1443 s = &sv.writeentitiestoclient_sendstates[numsendstates++];
1444 *s = sv.sendentities[i];
1445 if (s->exteriormodelforclient && s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1446 s->flags |= RENDER_EXTERIORMODEL;
1450 if (sv_cullentities_stats.integer)
1451 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1453 if(client->entitydatabase5)
1454 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates, client->entitydatabase5->latestframenum + 1);
1456 EntityFrameCSQC_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates, 0);
1458 if (client->entitydatabase5)
1459 EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1460 else if (client->entitydatabase4)
1462 EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1463 Protocol_WriteStatsReliable();
1465 else if (client->entitydatabase)
1467 EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1468 Protocol_WriteStatsReliable();
1472 EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1473 Protocol_WriteStatsReliable();
1483 static void SV_CleanupEnts (void)
1488 ent = PRVM_NEXT_EDICT(prog->edicts);
1489 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1490 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1495 SV_WriteClientdataToMessage
1499 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1503 prvm_edict_t *other;
1509 float *statsf = (float *)stats;
1512 // send a damage message
1514 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1516 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1517 MSG_WriteByte (msg, svc_damage);
1518 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1519 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1520 for (i=0 ; i<3 ; i++)
1521 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1523 ent->fields.server->dmg_take = 0;
1524 ent->fields.server->dmg_save = 0;
1528 // send the current viewpos offset from the view entity
1530 SV_SetIdealPitch (); // how much to look up / down ideally
1532 // a fixangle might get lost in a dropped packet. Oh well.
1533 if(ent->fields.server->fixangle)
1535 // angle fixing was requested by global thinking code...
1536 // so store the current angles for later use
1537 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1538 host_client->fixangle_angles_set = TRUE;
1540 // and clear fixangle for the next frame
1541 ent->fields.server->fixangle = 0;
1544 if (host_client->fixangle_angles_set)
1546 MSG_WriteByte (msg, svc_setangle);
1547 for (i=0 ; i < 3 ; i++)
1548 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1549 host_client->fixangle_angles_set = FALSE;
1552 // stuff the sigil bits into the high bits of items for sbar, or else
1554 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1555 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1556 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1558 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1560 VectorClear(punchvector);
1561 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1562 VectorCopy(val->vector, punchvector);
1564 // cache weapon model name and index in client struct to save time
1565 // (this search can be almost 1% of cpu time!)
1566 s = PRVM_GetString(ent->fields.server->weaponmodel);
1567 if (strcmp(s, client->weaponmodel))
1569 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1570 client->weaponmodelindex = SV_ModelIndex(s, 1);
1574 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1575 viewzoom = (int)(val->_float * 255.0f);
1581 if ((int)ent->fields.server->flags & FL_ONGROUND)
1582 bits |= SU_ONGROUND;
1583 if (ent->fields.server->waterlevel >= 2)
1585 if (ent->fields.server->idealpitch)
1586 bits |= SU_IDEALPITCH;
1588 for (i=0 ; i<3 ; i++)
1590 if (ent->fields.server->punchangle[i])
1591 bits |= (SU_PUNCH1<<i);
1592 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1594 bits |= (SU_PUNCHVEC1<<i);
1595 if (ent->fields.server->velocity[i])
1596 bits |= (SU_VELOCITY1<<i);
1599 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1600 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1601 stats[STAT_ITEMS] = items;
1602 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1603 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1604 stats[STAT_WEAPON] = client->weaponmodelindex;
1605 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1606 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1607 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1608 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1609 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1610 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1611 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1612 stats[STAT_VIEWZOOM] = viewzoom;
1613 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1614 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1615 // the QC bumps these itself by sending svc_'s, so we have to keep them
1616 // zero or they'll be corrected by the engine
1617 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1618 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1620 // movement settings for prediction
1621 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1622 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1623 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1624 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1625 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1626 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1627 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1628 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1629 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1630 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1631 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1632 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1633 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1634 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1635 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1636 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1637 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1638 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1639 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1640 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1641 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1642 statsf[STAT_TIMELIMIT] = timelimit.value;
1644 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1646 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1648 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1649 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1651 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1652 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1653 if (viewzoom != 255)
1654 bits |= SU_VIEWZOOM;
1659 if (bits >= 16777216)
1663 MSG_WriteByte (msg, svc_clientdata);
1664 MSG_WriteShort (msg, bits);
1665 if (bits & SU_EXTEND1)
1666 MSG_WriteByte(msg, bits >> 16);
1667 if (bits & SU_EXTEND2)
1668 MSG_WriteByte(msg, bits >> 24);
1670 if (bits & SU_VIEWHEIGHT)
1671 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1673 if (bits & SU_IDEALPITCH)
1674 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1676 for (i=0 ; i<3 ; i++)
1678 if (bits & (SU_PUNCH1<<i))
1680 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1681 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1683 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1685 if (bits & (SU_PUNCHVEC1<<i))
1687 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1688 MSG_WriteCoord16i(msg, punchvector[i]);
1690 MSG_WriteCoord32f(msg, punchvector[i]);
1692 if (bits & (SU_VELOCITY1<<i))
1694 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1695 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1697 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1701 if (bits & SU_ITEMS)
1702 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1704 if (sv.protocol == PROTOCOL_DARKPLACES5)
1706 if (bits & SU_WEAPONFRAME)
1707 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1708 if (bits & SU_ARMOR)
1709 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1710 if (bits & SU_WEAPON)
1711 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1712 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1713 MSG_WriteShort (msg, stats[STAT_AMMO]);
1714 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1715 MSG_WriteShort (msg, stats[STAT_NAILS]);
1716 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1717 MSG_WriteShort (msg, stats[STAT_CELLS]);
1718 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1719 if (bits & SU_VIEWZOOM)
1720 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1722 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1724 if (bits & SU_WEAPONFRAME)
1725 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1726 if (bits & SU_ARMOR)
1727 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1728 if (bits & SU_WEAPON)
1730 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1731 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1733 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1735 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1736 MSG_WriteByte (msg, stats[STAT_AMMO]);
1737 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1738 MSG_WriteByte (msg, stats[STAT_NAILS]);
1739 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1740 MSG_WriteByte (msg, stats[STAT_CELLS]);
1741 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1743 for (i = 0;i < 32;i++)
1744 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1746 MSG_WriteByte (msg, i);
1749 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1750 if (bits & SU_VIEWZOOM)
1752 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1753 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1755 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1760 void SV_FlushBroadcastMessages(void)
1764 if (sv.datagram.cursize <= 0)
1766 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1768 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
1770 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
1771 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
1773 SZ_Clear(&sv.datagram);
1776 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize)
1778 // scan the splitpoints to find out how many we can fit in
1779 int numsegments, j, split;
1780 if (!client->unreliablemsg_splitpoints)
1782 // always accept the first one if it's within 1024 bytes, this ensures
1783 // that very big datagrams which are over the rate limit still get
1784 // through, just to keep it working
1785 j = msg->cursize + client->unreliablemsg_splitpoint[0];
1786 if (maxsize < 1024 && j > maxsize && j <= 1024)
1792 for (numsegments = 0;numsegments < client->unreliablemsg_splitpoints;numsegments++)
1793 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
1795 if (numsegments > 0)
1797 // some will fit, so add the ones that will fit
1798 split = client->unreliablemsg_splitpoint[numsegments-1];
1799 // note this discards ones that were accepted by the segments scan but
1800 // can not fit, such as a really huge first one that will never ever
1801 // fit in a packet...
1802 if (msg->cursize + split <= maxsize)
1803 SZ_Write(msg, client->unreliablemsg.data, split);
1804 // remove the part we sent, keeping any remaining data
1805 client->unreliablemsg.cursize -= split;
1806 if (client->unreliablemsg.cursize > 0)
1807 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
1808 // adjust remaining splitpoints
1809 client->unreliablemsg_splitpoints -= numsegments;
1810 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
1811 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
1816 =======================
1817 SV_SendClientDatagram
1818 =======================
1820 static void SV_SendClientDatagram (client_t *client)
1822 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
1824 int stats[MAX_CL_STATS];
1825 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
1827 // obey rate limit by limiting packet frequency if the packet size
1829 // (usually this is caused by reliable messages)
1830 if (!NetConn_CanSend(client->netconnection))
1833 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1834 maxrate = max(NET_MINRATE, sv_maxrate.integer);
1835 if (sv_maxrate.integer != maxrate)
1836 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1838 // clientrate determines the 'cleartime' of a packet
1839 // (how long to wait before sending another, based on this packet's size)
1840 clientrate = bound(NET_MINRATE, client->rate, maxrate);
1842 switch (sv.protocol)
1844 case PROTOCOL_QUAKE:
1845 case PROTOCOL_QUAKEDP:
1846 case PROTOCOL_NEHAHRAMOVIE:
1847 case PROTOCOL_NEHAHRABJP:
1848 case PROTOCOL_NEHAHRABJP2:
1849 case PROTOCOL_NEHAHRABJP3:
1850 case PROTOCOL_QUAKEWORLD:
1851 // no packet size limit support on Quake protocols because it just
1852 // causes missing entities/effects
1853 // packets are simply sent less often to obey the rate limit
1857 case PROTOCOL_DARKPLACES1:
1858 case PROTOCOL_DARKPLACES2:
1859 case PROTOCOL_DARKPLACES3:
1860 case PROTOCOL_DARKPLACES4:
1861 // no packet size limit support on DP1-4 protocols because they kick
1862 // the client off if they overflow, and miss effects
1863 // packets are simply sent less often to obey the rate limit
1864 maxsize = sizeof(sv_sendclientdatagram_buf);
1865 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1868 // DP5 and later protocols support packet size limiting which is a
1869 // better method than limiting packet frequency as QW does
1871 // at very low rates (or very small sys_ticrate) the packet size is
1872 // not reduced below 128, but packets may be sent less often
1873 maxsize = (int)(clientrate * sys_ticrate.value);
1874 maxsize = bound(128, maxsize, 1400);
1876 // csqc entities can easily exceed 128 bytes, so disable throttling in
1877 // mods that use csqc (they are likely to use less bandwidth anyway)
1878 if (sv.csqc_progsize > 0)
1883 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1885 // for good singleplayer, send huge packets
1886 maxsize = sizeof(sv_sendclientdatagram_buf);
1887 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1888 // never limit frequency in singleplayer
1889 clientrate = 1000000000;
1892 // while downloading, limit entity updates to half the packet
1893 // (any leftover space will be used for downloading)
1894 if (host_client->download_file)
1897 msg.data = sv_sendclientdatagram_buf;
1898 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
1900 msg.allowoverflow = false;
1902 if (host_client->spawned)
1904 // the player is in the game
1905 MSG_WriteByte (&msg, svc_time);
1906 MSG_WriteFloat (&msg, sv.time);
1908 // add the client specific data to the datagram
1909 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1910 // now update the stats[] array using any registered custom fields
1911 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
1912 // set host_client->statsdeltabits
1913 Protocol_UpdateClientStats (stats);
1915 // add as many queued unreliable messages (effects) as we can fit
1916 // limit effects to half of the remaining space
1917 if (client->unreliablemsg.cursize)
1918 SV_WriteUnreliableMessages (client, &msg, (msg.cursize + maxsize) / 2);
1920 // now write as many entities as we can fit, and also sends stats
1921 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
1923 else if (realtime > client->keepalivetime)
1925 // the player isn't totally in the game yet
1926 // send small keepalive messages if too much time has passed
1927 // (may also be sending downloads)
1928 client->keepalivetime = realtime + 5;
1929 MSG_WriteChar (&msg, svc_nop);
1932 // if a download is active, see if there is room to fit some download data
1934 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
1935 if (host_client->download_file && host_client->download_started && downloadsize > 0)
1937 fs_offset_t downloadstart;
1938 unsigned char data[1400];
1939 downloadstart = FS_Tell(host_client->download_file);
1940 downloadsize = min(downloadsize, (int)sizeof(data));
1941 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
1942 // note this sends empty messages if at the end of the file, which is
1943 // necessary to keep the packet loss logic working
1944 // (the last blocks may be lost and need to be re-sent, and that will
1945 // only occur if the client acks the empty end messages, revealing
1946 // a gap in the download progress, causing the last blocks to be
1948 MSG_WriteChar (&msg, svc_downloaddata);
1949 MSG_WriteLong (&msg, downloadstart);
1950 MSG_WriteShort (&msg, downloadsize);
1951 if (downloadsize > 0)
1952 SZ_Write (&msg, data, downloadsize);
1955 // reliable only if none is in progress
1956 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
1957 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
1959 SV_WriteDemoMessage(client, &msg, false);
1961 // send the datagram
1962 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
1963 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
1964 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
1968 =======================
1969 SV_UpdateToReliableMessages
1970 =======================
1972 static void SV_UpdateToReliableMessages (void)
1981 // check for changes to be sent over the reliable streams
1982 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1984 // update the host_client fields we care about according to the entity fields
1985 host_client->edict = PRVM_EDICT_NUM(i+1);
1988 name = PRVM_GetString(host_client->edict->fields.server->netname);
1991 // always point the string back at host_client->name to keep it safe
1992 strlcpy (host_client->name, name, sizeof (host_client->name));
1993 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1994 if (strcmp(host_client->old_name, host_client->name))
1996 if (host_client->spawned)
1997 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
1998 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
1999 // send notification to all clients
2000 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2001 MSG_WriteByte (&sv.reliable_datagram, i);
2002 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2003 SV_WriteNetnameIntoDemo(host_client);
2006 // DP_SV_CLIENTCOLORS
2007 // this is always found (since it's added by the progs loader)
2008 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2009 host_client->colors = (int)val->_float;
2010 if (host_client->old_colors != host_client->colors)
2012 host_client->old_colors = host_client->colors;
2013 // send notification to all clients
2014 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2015 MSG_WriteByte (&sv.reliable_datagram, i);
2016 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2019 // NEXUIZ_PLAYERMODEL
2020 if( prog->fieldoffsets.playermodel >= 0 ) {
2021 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2024 // always point the string back at host_client->name to keep it safe
2025 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2026 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2029 // NEXUIZ_PLAYERSKIN
2030 if( prog->fieldoffsets.playerskin >= 0 ) {
2031 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2034 // always point the string back at host_client->name to keep it safe
2035 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2036 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2039 // TODO: add an extension name for this [1/17/2008 Black]
2040 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2041 int oldclientcamera = host_client->clientcamera;
2042 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2043 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2045 host_client->clientcamera = val->edict;
2048 if( oldclientcamera != host_client->clientcamera ) {
2049 MSG_WriteByte (&sv.reliable_datagram, svc_setview );
2050 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2055 host_client->frags = (int)host_client->edict->fields.server->frags;
2056 if(gamemode == GAME_NEXUIZ)
2057 if(!host_client->spawned && host_client->netconnection)
2058 host_client->frags = -666;
2059 if (host_client->old_frags != host_client->frags)
2061 host_client->old_frags = host_client->frags;
2062 // send notification to all clients
2063 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2064 MSG_WriteByte (&sv.reliable_datagram, i);
2065 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2069 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2070 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2071 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2073 SZ_Clear (&sv.reliable_datagram);
2078 =======================
2079 SV_SendClientMessages
2080 =======================
2082 void SV_SendClientMessages (void)
2084 int i, prepared = false;
2086 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2087 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2089 SV_FlushBroadcastMessages();
2091 // update frags, names, etc
2092 SV_UpdateToReliableMessages();
2094 // build individual updates
2095 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2097 if (!host_client->active)
2099 if (!host_client->netconnection)
2102 if (host_client->netconnection->message.overflowed)
2104 SV_DropClient (true); // if the message couldn't send, kick off
2111 // only prepare entities once per frame
2112 SV_PrepareEntitiesForSending();
2114 SV_SendClientDatagram (host_client);
2117 // clear muzzle flashes
2121 static void SV_StartDownload_f(void)
2123 if (host_client->download_file)
2124 host_client->download_started = true;
2128 * Compression extension negotiation:
2131 * cl_serverextension_download 2
2134 * download <filename> <list of zero or more suppported compressions in order of preference>
2136 * download maps/map1.bsp lzo deflate huffman
2139 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2141 * cl_downloadbegin 123456 maps/map1.bsp deflate
2143 * The server may choose not to compress the file by sending no compression name, like:
2144 * cl_downloadbegin 345678 maps/map1.bsp
2146 * NOTE: the "download" command may only specify compression algorithms if
2147 * cl_serverextension_download is 2!
2148 * If cl_serverextension_download has a different value, the client must
2149 * assume this extension is not supported!
2152 static void Download_CheckExtensions(void)
2155 int argc = Cmd_Argc();
2157 // first reset them all
2158 host_client->download_deflate = false;
2160 for(i = 2; i < argc; ++i)
2162 if(!strcmp(Cmd_Argv(i), "deflate"))
2164 host_client->download_deflate = true;
2170 static void SV_Download_f(void)
2172 const char *whichpack, *whichpack2, *extension;
2173 qboolean is_csqc; // so we need to check only once
2177 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2178 SV_ClientPrintf(" supported extensions: deflate\n");
2182 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2184 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2188 if (host_client->download_file)
2190 // at this point we'll assume the previous download should be aborted
2191 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2192 Host_ClientCommands("\nstopdownload\n");
2194 // close the file and reset variables
2195 FS_Close(host_client->download_file);
2196 host_client->download_file = NULL;
2197 host_client->download_name[0] = 0;
2198 host_client->download_expectedposition = 0;
2199 host_client->download_started = false;
2202 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2204 if (!sv_allowdownloads.integer && !is_csqc)
2206 SV_ClientPrintf("Downloads are disabled on this server\n");
2207 Host_ClientCommands("\nstopdownload\n");
2211 Download_CheckExtensions();
2213 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2214 extension = FS_FileExtension(host_client->download_name);
2216 // host_client is asking to download a specified file
2217 if (developer.integer >= 100)
2218 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2222 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2223 extensions[0] = '\0';
2225 if(host_client->download_deflate)
2226 strlcat(extensions, " deflate", sizeof(extensions));
2228 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2230 if(host_client->download_deflate)
2231 host_client->download_file = FS_FileFromData(sv.csqc_progdata_deflated, sv.csqc_progsize_deflated, true);
2233 host_client->download_file = FS_FileFromData(sv.csqc_progdata, sv.csqc_progsize, true);
2235 // no, no space is needed between %s and %s :P
2236 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2238 host_client->download_expectedposition = 0;
2239 host_client->download_started = false;
2240 host_client->sendsignon = true; // make sure this message is sent
2244 if (!FS_FileExists(host_client->download_name))
2246 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2247 Host_ClientCommands("\nstopdownload\n");
2251 // check if the user is trying to download part of registered Quake(r)
2252 whichpack = FS_WhichPack(host_client->download_name);
2253 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2254 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2256 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2257 Host_ClientCommands("\nstopdownload\n");
2261 // check if the server has forbidden archive downloads entirely
2262 if (!sv_allowdownloads_inarchive.integer)
2264 whichpack = FS_WhichPack(host_client->download_name);
2267 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2268 Host_ClientCommands("\nstopdownload\n");
2273 if (!sv_allowdownloads_config.integer)
2275 if (!strcasecmp(extension, "cfg"))
2277 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2278 Host_ClientCommands("\nstopdownload\n");
2283 if (!sv_allowdownloads_dlcache.integer)
2285 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2287 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2288 Host_ClientCommands("\nstopdownload\n");
2293 if (!sv_allowdownloads_archive.integer)
2295 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2297 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2298 Host_ClientCommands("\nstopdownload\n");
2303 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2304 if (!host_client->download_file)
2306 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2307 Host_ClientCommands("\nstopdownload\n");
2311 if (FS_FileSize(host_client->download_file) > 1<<30)
2313 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2314 Host_ClientCommands("\nstopdownload\n");
2315 FS_Close(host_client->download_file);
2316 host_client->download_file = NULL;
2320 if (FS_FileSize(host_client->download_file) < 0)
2322 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2323 Host_ClientCommands("\nstopdownload\n");
2324 FS_Close(host_client->download_file);
2325 host_client->download_file = NULL;
2329 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2332 * we can only do this if we would actually deflate on the fly
2333 * which we do not (yet)!
2335 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2336 extensions[0] = '\0';
2338 if(host_client->download_deflate)
2339 strlcat(extensions, " deflate", sizeof(extensions));
2341 // no, no space is needed between %s and %s :P
2342 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2345 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2347 host_client->download_expectedposition = 0;
2348 host_client->download_started = false;
2349 host_client->sendsignon = true; // make sure this message is sent
2351 // the rest of the download process is handled in SV_SendClientDatagram
2352 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2354 // no svc_downloaddata messages will be sent until sv_startdownload is
2355 // sent by the client
2359 ==============================================================================
2363 ==============================================================================
2372 int SV_ModelIndex(const char *s, int precachemode)
2374 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2375 char filename[MAX_QPATH];
2379 //if (precachemode == 2)
2381 strlcpy(filename, s, sizeof(filename));
2382 for (i = 2;i < limit;i++)
2384 if (!sv.model_precache[i][0])
2388 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2390 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2393 if (precachemode == 1)
2394 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2395 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2396 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
2397 if (sv.state != ss_loading)
2399 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2400 MSG_WriteShort(&sv.reliable_datagram, i);
2401 MSG_WriteString(&sv.reliable_datagram, filename);
2405 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2408 if (!strcmp(sv.model_precache[i], filename))
2411 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2421 int SV_SoundIndex(const char *s, int precachemode)
2423 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2424 char filename[MAX_QPATH];
2428 //if (precachemode == 2)
2430 strlcpy(filename, s, sizeof(filename));
2431 for (i = 1;i < limit;i++)
2433 if (!sv.sound_precache[i][0])
2437 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2439 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2442 if (precachemode == 1)
2443 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2444 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2445 if (sv.state != ss_loading)
2447 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2448 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2449 MSG_WriteString(&sv.reliable_datagram, filename);
2453 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2456 if (!strcmp(sv.sound_precache[i], filename))
2459 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2465 SV_ParticleEffectIndex
2469 int SV_ParticleEffectIndex(const char *name)
2471 int i, argc, linenumber, effectnameindex;
2472 fs_offset_t filesize;
2473 unsigned char *filedata;
2474 const char *text, *textstart, *textend;
2475 char argv[16][1024];
2476 if (!sv.particleeffectnamesloaded)
2478 sv.particleeffectnamesloaded = true;
2479 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2480 for (i = 0;i < EFFECT_TOTAL;i++)
2481 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2482 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2485 textstart = (const char *)filedata;
2486 textend = (const char *)filedata + filesize;
2488 for (linenumber = 1;;linenumber++)
2493 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2497 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2501 if (com_token[0] == 0)
2502 break; // if the loop exited and it's not a \n, it's EOF
2505 if (!strcmp(argv[0], "effect"))
2509 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2511 if (sv.particleeffectname[effectnameindex][0])
2513 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2518 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2522 // if we run out of names, abort
2523 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2525 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2534 // search for the name
2535 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2536 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2537 return effectnameindex;
2538 // return 0 if we couldn't find it
2548 static void SV_CreateBaseline (void)
2550 int i, entnum, large;
2551 prvm_edict_t *svent;
2553 // LordHavoc: clear *all* states (note just active ones)
2554 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2556 // get the current server version
2557 svent = PRVM_EDICT_NUM(entnum);
2559 // LordHavoc: always clear state values, whether the entity is in use or not
2560 svent->priv.server->baseline = defaultstate;
2562 if (svent->priv.server->free)
2564 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2567 // create entity baseline
2568 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2569 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2570 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2571 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2572 if (entnum > 0 && entnum <= svs.maxclients)
2574 svent->priv.server->baseline.colormap = entnum;
2575 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2579 svent->priv.server->baseline.colormap = 0;
2580 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2584 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2587 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2591 // add to the message
2593 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2595 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2596 MSG_WriteShort (&sv.signon, entnum);
2600 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2601 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2603 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2605 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2606 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2610 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2611 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2613 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2614 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2615 for (i=0 ; i<3 ; i++)
2617 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2618 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2627 Load csprogs.dat and comperss it so it doesn't need to be
2628 reloaded on request.
2631 void SV_Prepare_CSQC(void)
2633 fs_offset_t progsize;
2635 if(sv.csqc_progdata)
2637 Con_DPrintf("Unloading old CSQC data.\n");
2638 Mem_Free(sv.csqc_progdata);
2639 if(sv.csqc_progdata_deflated)
2640 Mem_Free(sv.csqc_progdata_deflated);
2643 sv.csqc_progdata = NULL;
2644 sv.csqc_progdata_deflated = NULL;
2646 Con_Print("Loading csprogs.dat\n");
2648 sv.csqc_progname[0] = 0;
2649 sv.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
2653 size_t deflated_size;
2655 sv.csqc_progsize = (int)progsize;
2656 sv.csqc_progcrc = CRC_Block(sv.csqc_progdata, progsize);
2657 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2658 Con_Printf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2660 Con_Print("Compressing csprogs.dat\n");
2661 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
2662 sv.csqc_progdata_deflated = FS_Deflate(sv.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
2663 sv.csqc_progsize_deflated = (int)deflated_size;
2664 Con_Printf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
2665 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)sv.csqc_progsize_deflated);
2673 Grabs the current state of each client for saving across the
2674 transition to another level
2677 void SV_SaveSpawnparms (void)
2681 svs.serverflags = (int)prog->globals.server->serverflags;
2683 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2685 if (!host_client->active)
2688 // call the progs to get default spawn parms for the new client
2689 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2690 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2691 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2692 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2700 This is called at the start of each level
2704 void SV_SpawnServer (const char *server)
2709 dp_model_t *worldmodel;
2710 char modelname[sizeof(sv.modelname)];
2712 Con_DPrintf("SpawnServer: %s\n", server);
2714 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2716 if (!FS_FileExists(modelname))
2718 Con_Printf("SpawnServer: no map file named %s\n", modelname);
2722 if (cls.state != ca_dedicated)
2724 SCR_BeginLoadingPlaque();
2731 if(prog->funcoffsets.SV_Shutdown)
2733 func_t s = prog->funcoffsets.SV_Shutdown;
2734 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
2735 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
2740 worldmodel = Mod_ForName(modelname, false, true, true);
2741 if (!worldmodel || !worldmodel->TraceBox)
2743 Con_Printf("Couldn't load map %s\n", modelname);
2747 // let's not have any servers with no name
2748 if (hostname.string[0] == 0)
2749 Cvar_Set ("hostname", "UNNAMED");
2750 scr_centertime_off = 0;
2752 svs.changelevel_issued = false; // now safe to issue another
2754 // make the map a required file for clients
2755 Curl_ClearRequirements();
2756 Curl_RequireFile(modelname);
2759 // tell all connected clients that we are going to a new level
2764 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2766 if (client->netconnection)
2768 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
2769 MSG_WriteString(&client->netconnection->message, "reconnect\n");
2776 NetConn_OpenServerPorts(true);
2780 // make cvars consistant
2783 Cvar_SetValue ("deathmatch", 0);
2784 // LordHavoc: it can be useful to have skills outside the range 0-3...
2785 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
2786 //Cvar_SetValue ("skill", (float)current_skill);
2787 current_skill = (int)(skill.value + 0.5);
2790 // set up the new server
2792 memset (&sv, 0, sizeof(sv));
2793 // if running a local client, make sure it doesn't try to access the last
2794 // level's data which is no longer valiud
2797 if(*sv_random_seed.string)
2799 srand(sv_random_seed.integer);
2800 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
2807 strlcpy (sv.name, server, sizeof (sv.name));
2809 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
2810 if (sv.protocol == PROTOCOL_UNKNOWN)
2813 Protocol_Names(buffer, sizeof(buffer));
2814 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
2815 sv.protocol = PROTOCOL_QUAKE;
2820 // load progs to get entity field count
2821 //PR_LoadProgs ( sv_progs.string );
2823 sv.datagram.maxsize = sizeof(sv.datagram_buf);
2824 sv.datagram.cursize = 0;
2825 sv.datagram.data = sv.datagram_buf;
2827 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
2828 sv.reliable_datagram.cursize = 0;
2829 sv.reliable_datagram.data = sv.reliable_datagram_buf;
2831 sv.signon.maxsize = sizeof(sv.signon_buf);
2832 sv.signon.cursize = 0;
2833 sv.signon.data = sv.signon_buf;
2835 // leave slots at start for clients only
2836 //prog->num_edicts = svs.maxclients+1;
2838 sv.state = ss_loading;
2839 prog->allowworldwrites = true;
2842 prog->globals.server->time = sv.time = 1.0;
2845 worldmodel->used = true;
2847 strlcpy (sv.name, server, sizeof (sv.name));
2848 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
2849 sv.worldmodel = worldmodel;
2850 sv.models[1] = sv.worldmodel;
2853 // clear world interaction links
2855 World_SetSize(&sv.world, sv.worldmodel->name, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
2857 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
2859 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
2860 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
2861 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
2863 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
2864 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
2868 // load the rest of the entities
2870 // AK possible hack since num_edicts is still 0
2871 ent = PRVM_EDICT_NUM(0);
2872 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
2873 ent->priv.server->free = false;
2874 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
2875 ent->fields.server->modelindex = 1; // world model
2876 ent->fields.server->solid = SOLID_BSP;
2877 ent->fields.server->movetype = MOVETYPE_PUSH;
2878 VectorCopy(sv.world.mins, ent->fields.server->mins);
2879 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
2880 VectorCopy(sv.world.mins, ent->fields.server->absmin);
2881 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
2884 prog->globals.server->coop = coop.integer;
2886 prog->globals.server->deathmatch = deathmatch.integer;
2888 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
2890 // serverflags are for cross level information (sigils)
2891 prog->globals.server->serverflags = svs.serverflags;
2893 // we need to reset the spawned flag on all connected clients here so that
2894 // their thinks don't run during startup (before PutClientInServer)
2895 // we also need to set up the client entities now
2896 // and we need to set the ->edict pointers to point into the progs edicts
2897 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2899 host_client->spawned = false;
2900 host_client->edict = PRVM_EDICT_NUM(i + 1);
2901 PRVM_ED_ClearEdict(host_client->edict);
2904 // load replacement entity file if found
2905 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
2907 Con_Printf("Loaded maps/%s.ent\n", sv.name);
2908 PRVM_ED_LoadFromFile (entities);
2912 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
2915 // LordHavoc: clear world angles (to fix e3m3.bsp)
2916 VectorClear(prog->edicts->fields.server->angles);
2918 // all setup is completed, any further precache statements are errors
2919 sv.state = ss_active;
2920 prog->allowworldwrites = false;
2922 // run two frames to allow everything to settle
2923 for (i = 0;i < 2;i++)
2931 // create a baseline for more efficient communications
2932 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2933 SV_CreateBaseline ();
2935 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2936 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2938 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
2939 if (!host_client->active)
2941 if (host_client->netconnection)
2942 SV_SendServerinfo(host_client);
2946 // if client is a botclient coming from a level change, we need to
2947 // set up client info that normally requires networking
2949 // copy spawn parms out of the client_t
2950 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2951 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
2953 // call the spawn function
2954 host_client->clientconnectcalled = true;
2955 prog->globals.server->time = sv.time;
2956 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2957 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
2958 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
2959 host_client->spawned = true;
2963 Con_DPrint("Server spawned.\n");
2964 NetConn_Heartbeat (2);
2969 /////////////////////////////////////////////////////
2972 static void SV_VM_CB_BeginIncreaseEdicts(void)
2974 // links don't survive the transition, so unlink everything
2975 World_UnlinkAll(&sv.world);
2978 static void SV_VM_CB_EndIncreaseEdicts(void)
2983 // link every entity except world
2984 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
2985 if (!ent->priv.server->free)
2986 SV_LinkEdict(ent, false);
2989 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
2991 // LordHavoc: for consistency set these here
2992 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2994 e->priv.server->move = false; // don't move on first frame
2996 if (num >= 0 && num < svs.maxclients)
2999 // set colormap and team on newly created player entity
3000 e->fields.server->colormap = num + 1;
3001 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3002 // set netname/clientcolors back to client values so that
3003 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3005 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3006 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3007 val->_float = svs.clients[num].colors;
3008 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3009 if( prog->fieldoffsets.playermodel >= 0 )
3010 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3011 if( prog->fieldoffsets.playerskin >= 0 )
3012 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3013 // Assign netaddress (IP Address, etc)
3014 if(prog->fieldoffsets.netaddress >= 0)
3015 { // Valid Field; Process
3016 if(svs.clients[num].netconnection != NULL)
3017 {// Valid Address; Assign
3018 // Acquire Readable Address
3019 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3020 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3024 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3029 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3034 World_UnlinkEdict(ed); // unlink from world bsp
3036 ed->fields.server->model = 0;
3037 ed->fields.server->takedamage = 0;
3038 ed->fields.server->modelindex = 0;
3039 ed->fields.server->colormap = 0;
3040 ed->fields.server->skin = 0;
3041 ed->fields.server->frame = 0;
3042 VectorClear(ed->fields.server->origin);
3043 VectorClear(ed->fields.server->angles);
3044 ed->fields.server->nextthink = -1;
3045 ed->fields.server->solid = 0;
3047 // make sure csqc networking is aware of the removed entity
3048 e = PRVM_NUM_FOR_EDICT(ed);
3049 sv.csqcentityversion[e] = 0;
3050 for (i = 0;i < svs.maxclients;i++)
3052 if (svs.clients[i].csqcentityscope[e])
3053 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3054 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3058 static void SV_VM_CB_CountEdicts(void)
3062 int active, models, solid, step;
3064 active = models = solid = step = 0;
3065 for (i=0 ; i<prog->num_edicts ; i++)
3067 ent = PRVM_EDICT_NUM(i);
3068 if (ent->priv.server->free)
3071 if (ent->fields.server->solid)
3073 if (ent->fields.server->model)
3075 if (ent->fields.server->movetype == MOVETYPE_STEP)
3079 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3080 Con_Printf("active :%3i\n", active);
3081 Con_Printf("view :%3i\n", models);
3082 Con_Printf("touch :%3i\n", solid);
3083 Con_Printf("step :%3i\n", step);
3086 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3088 // remove things from different skill levels or deathmatch
3089 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3091 if (deathmatch.integer)
3093 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3098 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3099 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3100 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3108 static void SV_VM_Setup(void)
3111 PRVM_InitProg( PRVM_SERVERPROG );
3113 // allocate the mempools
3114 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3115 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3116 prog->builtins = vm_sv_builtins;
3117 prog->numbuiltins = vm_sv_numbuiltins;
3118 prog->headercrc = PROGHEADER_CRC;
3119 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3120 prog->max_edicts = 512;
3121 if (sv.protocol == PROTOCOL_QUAKE)
3122 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3123 else if (sv.protocol == PROTOCOL_QUAKEDP)
3124 prog->limit_edicts = 2048; // guessing
3125 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3126 prog->limit_edicts = 2048; // guessing!
3127 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3128 prog->limit_edicts = 4096; // guessing!
3130 prog->limit_edicts = MAX_EDICTS;
3131 prog->reserved_edicts = svs.maxclients;
3132 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3133 prog->name = "server";
3134 prog->extensionstring = vm_sv_extensions;
3135 prog->loadintoworld = true;
3137 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3138 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3139 prog->init_edict = SV_VM_CB_InitEdict;
3140 prog->free_edict = SV_VM_CB_FreeEdict;
3141 prog->count_edicts = SV_VM_CB_CountEdicts;
3142 prog->load_edict = SV_VM_CB_LoadEdict;
3143 prog->init_cmd = VM_SV_Cmd_Init;
3144 prog->reset_cmd = VM_SV_Cmd_Reset;
3145 prog->error_cmd = Host_Error;
3147 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3148 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3150 // some mods compiled with scrambling compilers lack certain critical
3151 // global names and field names such as "self" and "time" and "nextthink"
3152 // so we have to set these offsets manually, matching the entvars_t
3153 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3154 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3155 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3156 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3157 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3158 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3159 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3160 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3161 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3162 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3163 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3164 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3165 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3166 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3167 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3168 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3169 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3170 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3171 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3172 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3173 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3174 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3175 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3176 // OP_STATE is always supported on server (due to entvars_t)
3177 prog->flag |= PRVM_OP_STATE;
3179 VM_CustomStats_Clear();//[515]: csqc
3186 void SV_VM_Begin(void)
3189 PRVM_SetProg( PRVM_SERVERPROG );
3191 prog->globals.server->time = (float) sv.time;
3194 void SV_VM_End(void)