2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
37 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
38 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
39 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
40 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
41 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
42 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
43 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
44 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
45 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
46 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
48 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
49 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
50 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
51 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
52 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
53 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
54 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
55 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
56 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
57 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
58 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
59 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
60 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
61 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
62 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
63 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
64 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
65 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
66 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
67 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
68 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
69 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
70 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
71 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
72 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
73 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
74 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
75 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
76 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
77 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
78 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
79 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
80 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
81 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
82 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
83 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
84 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
85 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
86 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
87 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
88 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
89 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
90 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
91 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
92 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
93 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
94 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
95 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
96 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
97 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
98 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
99 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
100 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
101 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
102 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
103 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
104 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
105 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
106 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
107 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
108 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
109 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
110 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
111 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
112 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
113 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
114 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
115 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
116 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
117 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
118 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
119 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
120 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
121 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
122 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
123 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
124 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
125 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
126 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
127 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
128 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
129 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
130 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
131 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
132 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
133 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
134 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
136 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
137 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
138 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
139 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
140 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
141 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
142 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
143 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
144 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
145 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
147 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
148 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
149 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
150 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
151 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
152 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
153 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
154 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
155 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
156 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
157 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
158 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
159 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
160 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
161 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
162 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
163 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
164 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
165 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
166 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
167 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
169 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
170 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
172 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
177 mempool_t *sv_mempool = NULL;
179 extern cvar_t slowmo;
180 extern float scr_centertime_off;
182 // MUST match effectnameindex_t in client.h
183 static const char *standardeffectnames[EFFECT_TOTAL] =
207 "TE_TEI_BIGEXPLOSION",
223 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
225 prvm_required_field_t reqfields[] =
227 {ev_entity, "cursor_trace_ent"},
228 {ev_entity, "drawonlytoclient"},
229 {ev_entity, "exteriormodeltoclient"},
230 {ev_entity, "nodrawtoclient"},
231 {ev_entity, "tag_entity"},
232 {ev_entity, "viewmodelforclient"},
233 {ev_float, "SendFlags"},
234 {ev_float, "Version"},
236 {ev_float, "ammo_cells1"},
237 {ev_float, "ammo_lava_nails"},
238 {ev_float, "ammo_multi_rockets"},
239 {ev_float, "ammo_nails1"},
240 {ev_float, "ammo_plasma"},
241 {ev_float, "ammo_rockets1"},
242 {ev_float, "ammo_shells1"},
243 {ev_float, "button3"},
244 {ev_float, "button4"},
245 {ev_float, "button5"},
246 {ev_float, "button6"},
247 {ev_float, "button7"},
248 {ev_float, "button8"},
249 {ev_float, "button9"},
250 {ev_float, "button10"},
251 {ev_float, "button11"},
252 {ev_float, "button12"},
253 {ev_float, "button13"},
254 {ev_float, "button14"},
255 {ev_float, "button15"},
256 {ev_float, "button16"},
257 {ev_float, "buttonchat"},
258 {ev_float, "buttonuse"},
259 {ev_float, "clientcolors"},
260 {ev_float, "cursor_active"},
261 {ev_float, "disableclientprediction"},
262 {ev_float, "fullbright"},
263 {ev_float, "glow_color"},
264 {ev_float, "glow_size"},
265 {ev_float, "glow_trail"},
266 {ev_float, "gravity"},
267 {ev_float, "idealpitch"},
268 {ev_float, "items2"},
269 {ev_float, "light_lev"},
270 {ev_float, "modelflags"},
271 {ev_float, "pflags"},
273 {ev_float, "pitch_speed"},
274 {ev_float, "pmodel"},
275 {ev_float, "renderamt"}, // HalfLife support
276 {ev_float, "rendermode"}, // HalfLife support
279 {ev_float, "tag_index"},
280 {ev_float, "viewzoom"},
281 {ev_function, "SendEntity"},
282 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
283 {ev_function, "customizeentityforclient"},
284 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
285 {ev_string, "netaddress"},
286 {ev_string, "playermodel"},
287 {ev_string, "playerskin"},
288 {ev_vector, "color"},
289 {ev_vector, "colormod"},
290 {ev_vector, "cursor_screen"},
291 {ev_vector, "cursor_trace_endpos"},
292 {ev_vector, "cursor_trace_start"},
293 {ev_vector, "movement"},
294 {ev_vector, "punchvector"},
299 //============================================================================
301 void SV_AreaStats_f(void)
303 World_PrintAreaStats(&sv.world, "server");
313 // init the csqc progs cvars, since they are updated/used by the server code
314 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
315 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
316 extern cvar_t csqc_progcrc;
317 extern cvar_t csqc_progsize;
318 Cvar_RegisterVariable (&csqc_progname);
319 Cvar_RegisterVariable (&csqc_progcrc);
320 Cvar_RegisterVariable (&csqc_progsize);
322 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
323 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
324 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
325 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
327 Cvar_RegisterVariable (&coop);
328 Cvar_RegisterVariable (&deathmatch);
329 Cvar_RegisterVariable (&fraglimit);
330 Cvar_RegisterVariable (&gamecfg);
331 Cvar_RegisterVariable (&noexit);
332 Cvar_RegisterVariable (&nomonsters);
333 Cvar_RegisterVariable (&pausable);
334 Cvar_RegisterVariable (&pr_checkextension);
335 Cvar_RegisterVariable (&samelevel);
336 Cvar_RegisterVariable (&skill);
337 Cvar_RegisterVariable (&slowmo);
338 Cvar_RegisterVariable (&sv_accelerate);
339 Cvar_RegisterVariable (&sv_aim);
340 Cvar_RegisterVariable (&sv_airaccel_qw);
341 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
342 Cvar_RegisterVariable (&sv_airaccelerate);
343 Cvar_RegisterVariable (&sv_airstopaccelerate);
344 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
345 Cvar_RegisterVariable (&sv_maxairstrafespeed);
346 Cvar_RegisterVariable (&sv_aircontrol);
347 Cvar_RegisterVariable (&sv_allowdownloads);
348 Cvar_RegisterVariable (&sv_allowdownloads_archive);
349 Cvar_RegisterVariable (&sv_allowdownloads_config);
350 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
351 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
352 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
353 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
354 Cvar_RegisterVariable (&sv_clmovement_enable);
355 Cvar_RegisterVariable (&sv_clmovement_minping);
356 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
357 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
358 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
359 Cvar_RegisterVariable (&sv_cullentities_pvs);
360 Cvar_RegisterVariable (&sv_cullentities_stats);
361 Cvar_RegisterVariable (&sv_cullentities_trace);
362 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
363 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
364 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
365 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
366 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
367 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
368 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
369 Cvar_RegisterVariable (&sv_debugmove);
370 Cvar_RegisterVariable (&sv_echobprint);
371 Cvar_RegisterVariable (&sv_edgefriction);
372 Cvar_RegisterVariable (&sv_entpatch);
373 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
374 Cvar_RegisterVariable (&sv_freezenonclients);
375 Cvar_RegisterVariable (&sv_friction);
376 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
377 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
378 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
379 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
380 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
381 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
382 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
383 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
384 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
385 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
386 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
387 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
388 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
389 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
390 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
391 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
392 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
393 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
394 Cvar_RegisterVariable (&sv_gravity);
395 Cvar_RegisterVariable (&sv_idealpitchscale);
396 Cvar_RegisterVariable (&sv_jumpstep);
397 Cvar_RegisterVariable (&sv_jumpvelocity);
398 Cvar_RegisterVariable (&sv_maxairspeed);
399 Cvar_RegisterVariable (&sv_maxrate);
400 Cvar_RegisterVariable (&sv_maxspeed);
401 Cvar_RegisterVariable (&sv_maxvelocity);
402 Cvar_RegisterVariable (&sv_newflymove);
403 Cvar_RegisterVariable (&sv_nostep);
404 Cvar_RegisterVariable (&sv_playerphysicsqc);
405 Cvar_RegisterVariable (&sv_progs);
406 Cvar_RegisterVariable (&sv_protocolname);
407 Cvar_RegisterVariable (&sv_random_seed);
408 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
409 Cvar_RegisterVariable (&sv_sound_land);
410 Cvar_RegisterVariable (&sv_sound_watersplash);
411 Cvar_RegisterVariable (&sv_stepheight);
412 Cvar_RegisterVariable (&sv_stopspeed);
413 Cvar_RegisterVariable (&sv_wallfriction);
414 Cvar_RegisterVariable (&sv_wateraccelerate);
415 Cvar_RegisterVariable (&sv_waterfriction);
416 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
417 Cvar_RegisterVariable (&sv_warsowbunny_accel);
418 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
419 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
420 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
421 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
422 Cvar_RegisterVariable (&sys_ticrate);
423 Cvar_RegisterVariable (&teamplay);
424 Cvar_RegisterVariable (&timelimit);
426 Cvar_RegisterVariable (&saved1);
427 Cvar_RegisterVariable (&saved2);
428 Cvar_RegisterVariable (&saved3);
429 Cvar_RegisterVariable (&saved4);
430 Cvar_RegisterVariable (&savedgamecfg);
431 Cvar_RegisterVariable (&scratch1);
432 Cvar_RegisterVariable (&scratch2);
433 Cvar_RegisterVariable (&scratch3);
434 Cvar_RegisterVariable (&scratch4);
435 Cvar_RegisterVariable (&temp1);
437 // LordHavoc: Nehahra uses these to pass data around cutscene demos
438 if (gamemode == GAME_NEHAHRA)
440 Cvar_RegisterVariable (&nehx00);
441 Cvar_RegisterVariable (&nehx01);
442 Cvar_RegisterVariable (&nehx02);
443 Cvar_RegisterVariable (&nehx03);
444 Cvar_RegisterVariable (&nehx04);
445 Cvar_RegisterVariable (&nehx05);
446 Cvar_RegisterVariable (&nehx06);
447 Cvar_RegisterVariable (&nehx07);
448 Cvar_RegisterVariable (&nehx08);
449 Cvar_RegisterVariable (&nehx09);
450 Cvar_RegisterVariable (&nehx10);
451 Cvar_RegisterVariable (&nehx11);
452 Cvar_RegisterVariable (&nehx12);
453 Cvar_RegisterVariable (&nehx13);
454 Cvar_RegisterVariable (&nehx14);
455 Cvar_RegisterVariable (&nehx15);
456 Cvar_RegisterVariable (&nehx16);
457 Cvar_RegisterVariable (&nehx17);
458 Cvar_RegisterVariable (&nehx18);
459 Cvar_RegisterVariable (&nehx19);
461 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
463 Cvar_RegisterVariable (&sv_autodemo_perclient);
464 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
466 Cvar_RegisterVariable (&halflifebsp);
468 // any special defaults for gamemodes go here
469 if (gamemode == GAME_NEHAHRA)
471 // Nehahra pushable crates malfunction in some levels if this is on
472 Cvar_SetValueQuick (&sv_gameplayfix_upwardvelocityclearsongroundflag, 0);
473 // Nehahra NPC AI is confused by this feature
474 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
476 if (gamemode == GAME_HIPNOTIC)
478 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
479 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
480 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
481 Cvar_SetValueQuick (&sys_ticrate, 0.02);
482 // hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off.
483 Cvar_SetValueQuick (&sv_gameplayfix_slidemoveprojectiles, 0);
485 if (gamemode == GAME_ROGUE)
487 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
488 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
490 if (gamemode == GAME_NEXUIZ)
492 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
493 Cvar_SetValueQuick (&sv_gameplayfix_q2airaccelerate, 1);
496 sv_mempool = Mem_AllocPool("server", 0, NULL);
499 static void SV_SaveEntFile_f(void)
501 char basename[MAX_QPATH];
502 if (!sv.active || !sv.worldmodel)
504 Con_Print("Not running a server\n");
507 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
508 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
513 =============================================================================
517 =============================================================================
524 Make sure the event gets sent to all clients
527 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
531 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
533 MSG_WriteByte (&sv.datagram, svc_particle);
534 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
535 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
536 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
537 for (i=0 ; i<3 ; i++)
538 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
539 MSG_WriteByte (&sv.datagram, count);
540 MSG_WriteByte (&sv.datagram, color);
541 SV_FlushBroadcastMessages();
548 Make sure the event gets sent to all clients
551 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
553 if (modelindex >= 256 || startframe >= 256)
555 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
557 MSG_WriteByte (&sv.datagram, svc_effect2);
558 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
559 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
560 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
561 MSG_WriteShort (&sv.datagram, modelindex);
562 MSG_WriteShort (&sv.datagram, startframe);
563 MSG_WriteByte (&sv.datagram, framecount);
564 MSG_WriteByte (&sv.datagram, framerate);
568 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
570 MSG_WriteByte (&sv.datagram, svc_effect);
571 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
572 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
573 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
574 MSG_WriteByte (&sv.datagram, modelindex);
575 MSG_WriteByte (&sv.datagram, startframe);
576 MSG_WriteByte (&sv.datagram, framecount);
577 MSG_WriteByte (&sv.datagram, framerate);
579 SV_FlushBroadcastMessages();
586 Each entity can have eight independant sound sources, like voice,
589 Channel 0 is an auto-allocate channel, the others override anything
590 already running on that entity/channel pair.
592 An attenuation of 0 will play full volume everywhere in the level.
593 Larger attenuations will drop off. (max 4 attenuation)
597 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
599 int sound_num, field_mask, i, ent;
601 if (volume < 0 || volume > 255)
603 Con_Printf ("SV_StartSound: volume = %i\n", volume);
607 if (attenuation < 0 || attenuation > 4)
609 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
613 if (channel < 0 || channel > 7)
615 Con_Printf ("SV_StartSound: channel = %i\n", channel);
619 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
622 // find precache number for sound
623 sound_num = SV_SoundIndex(sample, 1);
627 ent = PRVM_NUM_FOR_EDICT(entity);
630 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
631 field_mask |= SND_VOLUME;
632 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
633 field_mask |= SND_ATTENUATION;
635 field_mask |= SND_LARGEENTITY;
636 if (sound_num >= 256 || channel >= 8)
637 field_mask |= SND_LARGESOUND;
639 // directed messages go only to the entity they are targeted on
640 MSG_WriteByte (&sv.datagram, svc_sound);
641 MSG_WriteByte (&sv.datagram, field_mask);
642 if (field_mask & SND_VOLUME)
643 MSG_WriteByte (&sv.datagram, volume);
644 if (field_mask & SND_ATTENUATION)
645 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
646 if (field_mask & SND_LARGEENTITY)
648 MSG_WriteShort (&sv.datagram, ent);
649 MSG_WriteByte (&sv.datagram, channel);
652 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
653 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
654 MSG_WriteShort (&sv.datagram, sound_num);
656 MSG_WriteByte (&sv.datagram, sound_num);
657 for (i = 0;i < 3;i++)
658 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
659 SV_FlushBroadcastMessages();
666 Nearly the same logic as SV_StartSound, except an origin
667 instead of an entity is provided and channel is omitted.
669 The entity sent to the client is 0 (world) and the channel
670 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
671 function, therefore the check for it is omitted.
675 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
677 int sound_num, field_mask, i;
679 if (volume < 0 || volume > 255)
681 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
685 if (attenuation < 0 || attenuation > 4)
687 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
691 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
694 // find precache number for sound
695 sound_num = SV_SoundIndex(sample, 1);
700 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
701 field_mask |= SND_VOLUME;
702 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
703 field_mask |= SND_ATTENUATION;
704 if (sound_num >= 256)
705 field_mask |= SND_LARGESOUND;
707 // directed messages go only to the entity they are targeted on
708 MSG_WriteByte (&sv.datagram, svc_sound);
709 MSG_WriteByte (&sv.datagram, field_mask);
710 if (field_mask & SND_VOLUME)
711 MSG_WriteByte (&sv.datagram, volume);
712 if (field_mask & SND_ATTENUATION)
713 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
714 // Always write entnum 0 for the world entity
715 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
716 if (field_mask & SND_LARGESOUND)
717 MSG_WriteShort (&sv.datagram, sound_num);
719 MSG_WriteByte (&sv.datagram, sound_num);
720 for (i = 0;i < 3;i++)
721 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
722 SV_FlushBroadcastMessages();
726 ==============================================================================
730 ==============================================================================
737 Sends the first message from the server to a connected client.
738 This will be sent on the initial connection and upon each server load.
741 void SV_SendServerinfo (client_t *client)
746 // we know that this client has a netconnection and thus is not a bot
748 // edicts get reallocated on level changes, so we need to update it here
749 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
751 // clear cached stuff that depends on the level
752 client->weaponmodel[0] = 0;
753 client->weaponmodelindex = 0;
755 // LordHavoc: clear entityframe tracking
756 client->latestframenum = 0;
758 // initialize the movetime, so a speedhack can't make use of the time before this client joined
759 client->cmd.time = sv.time;
761 if (client->entitydatabase)
762 EntityFrame_FreeDatabase(client->entitydatabase);
763 if (client->entitydatabase4)
764 EntityFrame4_FreeDatabase(client->entitydatabase4);
765 if (client->entitydatabase5)
766 EntityFrame5_FreeDatabase(client->entitydatabase5);
768 memset(client->stats, 0, sizeof(client->stats));
769 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
771 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
773 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
774 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
775 else if (sv.protocol == PROTOCOL_DARKPLACES4)
776 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
778 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
781 // reset csqc entity versions
782 for (i = 0;i < prog->max_edicts;i++)
784 client->csqcentityscope[i] = 0;
785 client->csqcentitysendflags[i] = 0xFFFFFF;
786 client->csqcentityglobalhistory[i] = 0;
788 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
790 client->csqcentityframehistory[i].num = 0;
791 client->csqcentityframehistory[i].framenum = -1;
793 client->csqcnumedicts = 0;
794 client->csqcentityframehistory_next = 0;
796 SZ_Clear (&client->netconnection->message);
797 MSG_WriteByte (&client->netconnection->message, svc_print);
798 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
799 MSG_WriteString (&client->netconnection->message,message);
801 SV_StopDemoRecording(client); // to split up demos into different files
802 if(sv_autodemo_perclient.integer && client->netconnection)
804 char demofile[MAX_OSPATH];
805 char levelname[MAX_QPATH];
806 char ipaddress[MAX_QPATH];
809 // start a new demo file
810 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
811 if (strrchr(levelname, '.'))
812 *(strrchr(levelname, '.')) = 0;
814 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
815 for(i = 0; ipaddress[i]; ++i)
816 if(!isalnum(ipaddress[i]))
818 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
820 SV_StartDemoRecording(client, demofile, -1);
823 //[515]: init csprogs according to version of svprogs, check the crc, etc.
824 if (sv.csqc_progname[0])
827 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
828 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
829 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
830 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
831 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
832 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
833 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
835 if(client->sv_demo_file != NULL)
838 char buf[NET_MAXMESSAGE];
841 sb.data = (unsigned char *) buf;
842 sb.maxsize = sizeof(buf);
844 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
845 SV_WriteDemoMessage(client, &sb, false);
848 //[515]: init stufftext string (it is sent before svc_serverinfo)
849 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
852 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
853 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
857 //if (sv_allowdownloads.integer)
858 // always send the info that the server supports the protocol, even if downloads are forbidden
859 // only because of that, the CSQC exception can work
861 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
862 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
865 // send at this time so it's guaranteed to get executed at the right time
869 host_client = client;
870 Curl_SendRequirements();
874 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
875 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
876 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
878 if (!coop.integer && deathmatch.integer)
879 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
881 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
883 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
885 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
886 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
887 MSG_WriteByte (&client->netconnection->message, 0);
889 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
890 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
891 MSG_WriteByte (&client->netconnection->message, 0);
894 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
895 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
896 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
899 // store this in clientcamera, too
900 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
901 MSG_WriteByte (&client->netconnection->message, svc_setview);
902 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
904 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
905 MSG_WriteByte (&client->netconnection->message, 1);
907 client->spawned = false; // need prespawn, spawn, etc
908 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
910 // clear movement info until client enters the new level properly
911 memset(&client->cmd, 0, sizeof(client->cmd));
912 client->movesequence = 0;
913 #ifdef NUM_PING_TIMES
914 for (i = 0;i < NUM_PING_TIMES;i++)
915 client->ping_times[i] = 0;
916 client->num_pings = 0;
920 // allow the client some time to send his keepalives, even if map loading took ages
921 client->netconnection->timeout = realtime + net_connecttimeout.value;
928 Initializes a client_t for a new net connection. This will only be called
929 once for a player each game, not once for each level change.
932 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
936 float spawn_parms[NUM_SPAWN_PARMS];
938 client = svs.clients + clientnum;
940 // set up the client_t
942 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
943 memset (client, 0, sizeof(*client));
944 client->active = true;
945 client->netconnection = netconnection;
947 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
949 strlcpy(client->name, "unconnected", sizeof(client->name));
950 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
951 client->spawned = false;
952 client->edict = PRVM_EDICT_NUM(clientnum+1);
953 if (client->netconnection)
954 client->netconnection->message.allowoverflow = true; // we can catch it
955 // prepare the unreliable message buffer
956 client->unreliablemsg.data = client->unreliablemsg_data;
957 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
958 // updated by receiving "rate" command from client, this is also the default if not using a DP client
959 client->rate = 1000000000;
960 // no limits for local player
961 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
962 client->rate = 1000000000;
963 client->connecttime = realtime;
966 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
969 // call the progs to get default spawn parms for the new client
970 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
971 prog->globals.server->self = 0;
972 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
973 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
974 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
976 // set up the entity for this client (including .colormap, .team, etc)
977 PRVM_ED_ClearEdict(client->edict);
980 // don't call SendServerinfo for a fresh botclient because its fields have
981 // not been set up by the qc yet
982 if (client->netconnection)
983 SV_SendServerinfo (client);
985 client->spawned = true;
990 ===============================================================================
994 ===============================================================================
998 =============================================================================
1000 The PVS must include a small area around the client to allow head bobbing
1001 or other small motion on the client side. Otherwise, a bob might cause an
1002 entity that should be visible to not show up, especially when the bob
1003 crosses a waterline.
1005 =============================================================================
1008 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1011 unsigned int sendflags;
1012 unsigned int version;
1013 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1014 unsigned int customizeentityforclient;
1015 unsigned int sendentity;
1017 vec3_t cullmins, cullmaxs;
1019 prvm_eval_t *val, *val2;
1021 // fast path for games that do not use legacy entity networking
1022 // note: still networks clients even if they are legacy
1023 sendentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity)->function;
1024 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1027 // this 2 billion unit check is actually to detect NAN origins
1028 // (we really don't want to send those)
1029 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
1032 // EF_NODRAW prevents sending for any reason except for your own
1033 // client, so we must keep all clients in this superset
1034 effects = (unsigned)ent->fields.server->effects;
1036 // we can omit invisible entities with no effects that are not clients
1037 // LordHavoc: this could kill tags attached to an invisible entity, I
1038 // just hope we never have to support that case
1039 i = (int)ent->fields.server->modelindex;
1040 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
1043 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
1044 glowsize = (unsigned char)bound(0, i, 255);
1045 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
1046 flags |= RENDER_GLOWTRAIL;
1047 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
1048 flags |= RENDER_VIEWMODEL;
1050 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
1051 light[0] = (unsigned short)bound(0, f, 65535);
1052 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
1053 light[1] = (unsigned short)bound(0, f, 65535);
1054 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1055 light[2] = (unsigned short)bound(0, f, 65535);
1056 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1057 light[3] = (unsigned short)bound(0, f, 65535);
1058 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1059 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1061 if (gamemode == GAME_TENEBRAE)
1063 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1067 lightpflags |= PFLAGS_FULLDYNAMIC;
1069 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1073 light[0] = (int)(0.2*256);
1074 light[1] = (int)(1.0*256);
1075 light[2] = (int)(0.2*256);
1077 lightpflags |= PFLAGS_FULLDYNAMIC;
1081 specialvisibilityradius = 0;
1082 if (lightpflags & PFLAGS_FULLDYNAMIC)
1083 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1085 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1086 if (flags & RENDER_GLOWTRAIL)
1087 specialvisibilityradius = max(specialvisibilityradius, 100);
1088 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1090 if (effects & EF_BRIGHTFIELD)
1091 specialvisibilityradius = max(specialvisibilityradius, 80);
1092 if (effects & EF_MUZZLEFLASH)
1093 specialvisibilityradius = max(specialvisibilityradius, 100);
1094 if (effects & EF_BRIGHTLIGHT)
1095 specialvisibilityradius = max(specialvisibilityradius, 400);
1096 if (effects & EF_DIMLIGHT)
1097 specialvisibilityradius = max(specialvisibilityradius, 200);
1098 if (effects & EF_RED)
1099 specialvisibilityradius = max(specialvisibilityradius, 200);
1100 if (effects & EF_BLUE)
1101 specialvisibilityradius = max(specialvisibilityradius, 200);
1102 if (effects & EF_FLAME)
1103 specialvisibilityradius = max(specialvisibilityradius, 250);
1104 if (effects & EF_STARDUST)
1105 specialvisibilityradius = max(specialvisibilityradius, 100);
1108 // early culling checks
1109 // (final culling is done by SV_MarkWriteEntityStateToClient)
1110 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1111 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1115 cs->active = ACTIVE_NETWORK;
1116 cs->number = enumber;
1117 VectorCopy(ent->fields.server->origin, cs->origin);
1118 VectorCopy(ent->fields.server->angles, cs->angles);
1120 cs->effects = effects;
1121 cs->colormap = (unsigned)ent->fields.server->colormap;
1122 cs->modelindex = modelindex;
1123 cs->skin = (unsigned)ent->fields.server->skin;
1124 cs->frame = (unsigned)ent->fields.server->frame;
1125 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1126 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1127 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1128 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1129 cs->customizeentityforclient = customizeentityforclient;
1130 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1131 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1132 cs->glowsize = glowsize;
1134 // don't need to init cs->colormod because the defaultstate did that for us
1135 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1136 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1137 if (val->vector[0] || val->vector[1] || val->vector[2])
1139 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1140 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1141 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1144 cs->modelindex = modelindex;
1147 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1151 cs->alpha = (unsigned char)bound(0, i, 255);
1154 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1158 cs->alpha = (unsigned char)bound(0, i, 255);
1162 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1166 cs->scale = (unsigned char)bound(0, i, 255);
1169 cs->glowcolor = 254;
1170 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1172 cs->glowcolor = (int)f;
1174 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1175 cs->effects |= EF_FULLBRIGHT;
1177 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1178 if (val && val->_float)
1179 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1181 if (ent->fields.server->movetype == MOVETYPE_STEP)
1182 cs->flags |= RENDER_STEP;
1183 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1184 cs->flags |= RENDER_LOWPRECISION;
1185 if (ent->fields.server->colormap >= 1024)
1186 cs->flags |= RENDER_COLORMAPPED;
1187 if (cs->viewmodelforclient)
1188 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1190 cs->light[0] = light[0];
1191 cs->light[1] = light[1];
1192 cs->light[2] = light[2];
1193 cs->light[3] = light[3];
1194 cs->lightstyle = lightstyle;
1195 cs->lightpflags = lightpflags;
1197 cs->specialvisibilityradius = specialvisibilityradius;
1199 // calculate the visible box of this entity (don't use the physics box
1200 // as that is often smaller than a model, and would not count
1201 // specialvisibilityradius)
1202 if ((model = sv.models[modelindex]) && (model->type != mod_null))
1204 float scale = cs->scale * (1.0f / 16.0f);
1205 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1207 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1208 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1210 else if (cs->angles[1])
1212 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1213 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1217 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1218 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1223 // if there is no model (or it could not be loaded), use the physics box
1224 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1225 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1227 if (specialvisibilityradius)
1229 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1230 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1231 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1232 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1233 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1234 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1237 // calculate center of bbox for network prioritization purposes
1238 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1240 // if culling box has moved, update pvs cluster links
1241 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1243 VectorCopy(cullmins, ent->priv.server->cullmins);
1244 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1245 // a value of -1 for pvs_numclusters indicates that the links are not
1246 // cached, and should be re-tested each time, this is the case if the
1247 // culling box touches too many pvs clusters to store, or if the world
1248 // model does not support FindBoxClusters
1249 ent->priv.server->pvs_numclusters = -1;
1250 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1252 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1253 if (i <= MAX_ENTITYCLUSTERS)
1254 ent->priv.server->pvs_numclusters = i;
1258 // we need to do some csqc entity upkeep here
1259 // get self.SendFlags and clear them
1260 // (to let the QC know that they've been read)
1263 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1264 sendflags = (unsigned int)val->_float;
1266 // legacy self.Version system
1267 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1270 version = (unsigned int)val2->_float;
1271 if (sv.csqcentityversion[enumber] != version)
1272 sendflags = 0xFFFFFF;
1273 sv.csqcentityversion[enumber] = version;
1275 // move sendflags into the per-client sendflags
1277 for (i = 0;i < svs.maxclients;i++)
1278 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1279 // mark it as inactive for non-csqc networking
1280 cs->active = ACTIVE_SHARED;
1286 void SV_PrepareEntitiesForSending(void)
1290 // send all entities that touch the pvs
1291 sv.numsendentities = 0;
1292 sv.sendentitiesindex[0] = NULL;
1293 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1294 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1296 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1298 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1299 sv.numsendentities++;
1304 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1309 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1311 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1312 sv.writeentitiestoclient_stats_totalentities++;
1314 if (s->customizeentityforclient)
1316 prog->globals.server->self = s->number;
1317 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1318 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1319 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1323 // never reject player
1324 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1326 // check various rejection conditions
1327 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1329 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1331 if (s->effects & EF_NODRAW)
1333 // LordHavoc: only send entities with a model or important effects
1334 if (!s->modelindex && s->specialvisibilityradius == 0)
1337 isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*';
1338 // viewmodels don't have visibility checking
1339 if (s->viewmodelforclient)
1341 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1344 else if (s->tagentity)
1346 // tag attached entities simply check their parent
1347 if (!sv.sendentitiesindex[s->tagentity])
1349 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1350 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1353 // always send world submodels in newer protocols because they don't
1354 // generate much traffic (in old protocols they hog bandwidth)
1355 // but only if sv_cullentities_nevercullbmodels is off
1356 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1358 // entity has survived every check so far, check if visible
1359 ed = PRVM_EDICT_NUM(s->number);
1361 // if not touching a visible leaf
1362 if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
1364 if (ed->priv.server->pvs_numclusters < 0)
1366 // entity too big for clusters list
1367 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1369 sv.writeentitiestoclient_stats_culled_pvs++;
1376 // check cached clusters list
1377 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1378 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1380 if (i == ed->priv.server->pvs_numclusters)
1382 sv.writeentitiestoclient_stats_culled_pvs++;
1388 // or not seen by random tracelines
1389 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1392 s->number <= svs.maxclients
1393 ? sv_cullentities_trace_samples_players.integer
1395 s->specialvisibilityradius
1396 ? sv_cullentities_trace_samples_extra.integer
1397 : sv_cullentities_trace_samples.integer;
1398 float enlarge = sv_cullentities_trace_enlarge.value;
1400 qboolean visible = TRUE;
1406 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1407 break; // directly visible from the server's view
1409 if(sv_cullentities_trace_prediction.integer)
1413 // get player velocity
1414 float predtime = bound(0, host_client->ping, 0.2); // / 2
1415 // sorry, no wallhacking by high ping please, and at 200ms
1416 // ping a FPS is annoying to play anyway and a player is
1417 // likely to have changed his direction
1418 VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
1419 if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
1421 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1422 break; // directly visible from the predicted view
1426 //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1430 // when we get here, we can't see the entity
1436 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1438 s->number <= svs.maxclients
1439 ? sv_cullentities_trace_delay_players.value
1440 : sv_cullentities_trace_delay.value
1442 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1444 sv.writeentitiestoclient_stats_culled_trace++;
1452 // this just marks it for sending
1453 // FIXME: it would be more efficient to send here, but the entity
1454 // compressor isn't that flexible
1455 sv.writeentitiestoclient_stats_visibleentities++;
1456 sv.sententities[s->number] = sv.sententitiesmark;
1459 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1461 qboolean need_empty = false;
1462 int i, numsendstates, numcsqcsendstates;
1464 prvm_edict_t *camera;
1467 // if there isn't enough space to accomplish anything, skip it
1468 if (msg->cursize + 25 > maxsize)
1471 sv.writeentitiestoclient_msg = msg;
1472 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1474 sv.writeentitiestoclient_stats_culled_pvs = 0;
1475 sv.writeentitiestoclient_stats_culled_trace = 0;
1476 sv.writeentitiestoclient_stats_visibleentities = 0;
1477 sv.writeentitiestoclient_stats_totalentities = 0;
1479 // find the client's PVS
1480 // the real place being tested from
1481 camera = PRVM_EDICT_NUM( client->clientcamera );
1482 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, sv.writeentitiestoclient_testeye);
1483 sv.writeentitiestoclient_pvsbytes = 0;
1484 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1485 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_testeye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), false);
1487 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1489 sv.sententitiesmark++;
1491 for (i = 0;i < sv.numsendentities;i++)
1492 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1495 numcsqcsendstates = 0;
1496 for (i = 0;i < sv.numsendentities;i++)
1498 if (sv.sententities[sv.sendentities[i].number] == sv.sententitiesmark)
1500 if(sv.sendentities[i].active == ACTIVE_NETWORK)
1502 s = &sv.writeentitiestoclient_sendstates[numsendstates++];
1503 *s = sv.sendentities[i];
1504 if (s->exteriormodelforclient && s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1505 s->flags |= RENDER_EXTERIORMODEL;
1507 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1508 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = sv.sendentities[i].number;
1510 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", sv.sendentities[i].number);
1514 if (sv_cullentities_stats.integer)
1515 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1517 if(client->entitydatabase5)
1518 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1520 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1522 if(client->num_skippedentityframes >= 10)
1523 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1525 if (client->entitydatabase5)
1526 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1527 else if (client->entitydatabase4)
1529 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1530 Protocol_WriteStatsReliable();
1532 else if (client->entitydatabase)
1534 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1535 Protocol_WriteStatsReliable();
1539 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1540 Protocol_WriteStatsReliable();
1544 client->num_skippedentityframes = 0;
1546 ++client->num_skippedentityframes;
1555 static void SV_CleanupEnts (void)
1560 ent = PRVM_NEXT_EDICT(prog->edicts);
1561 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1562 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1567 SV_WriteClientdataToMessage
1571 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1575 prvm_edict_t *other;
1581 float *statsf = (float *)stats;
1584 // send a damage message
1586 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1588 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1589 MSG_WriteByte (msg, svc_damage);
1590 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1591 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1592 for (i=0 ; i<3 ; i++)
1593 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1595 ent->fields.server->dmg_take = 0;
1596 ent->fields.server->dmg_save = 0;
1600 // send the current viewpos offset from the view entity
1602 SV_SetIdealPitch (); // how much to look up / down ideally
1604 // a fixangle might get lost in a dropped packet. Oh well.
1605 if(ent->fields.server->fixangle)
1607 // angle fixing was requested by global thinking code...
1608 // so store the current angles for later use
1609 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1610 host_client->fixangle_angles_set = TRUE;
1612 // and clear fixangle for the next frame
1613 ent->fields.server->fixangle = 0;
1616 if (host_client->fixangle_angles_set)
1618 MSG_WriteByte (msg, svc_setangle);
1619 for (i=0 ; i < 3 ; i++)
1620 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1621 host_client->fixangle_angles_set = FALSE;
1624 // stuff the sigil bits into the high bits of items for sbar, or else
1626 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1627 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1628 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1630 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1632 VectorClear(punchvector);
1633 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1634 VectorCopy(val->vector, punchvector);
1636 // cache weapon model name and index in client struct to save time
1637 // (this search can be almost 1% of cpu time!)
1638 s = PRVM_GetString(ent->fields.server->weaponmodel);
1639 if (strcmp(s, client->weaponmodel))
1641 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1642 client->weaponmodelindex = SV_ModelIndex(s, 1);
1646 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1647 viewzoom = (int)(val->_float * 255.0f);
1653 if ((int)ent->fields.server->flags & FL_ONGROUND)
1654 bits |= SU_ONGROUND;
1655 if (ent->fields.server->waterlevel >= 2)
1657 if (ent->fields.server->idealpitch)
1658 bits |= SU_IDEALPITCH;
1660 for (i=0 ; i<3 ; i++)
1662 if (ent->fields.server->punchangle[i])
1663 bits |= (SU_PUNCH1<<i);
1664 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1666 bits |= (SU_PUNCHVEC1<<i);
1667 if (ent->fields.server->velocity[i])
1668 bits |= (SU_VELOCITY1<<i);
1671 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1672 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1673 stats[STAT_ITEMS] = items;
1674 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1675 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1676 stats[STAT_WEAPON] = client->weaponmodelindex;
1677 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1678 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1679 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1680 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1681 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1682 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1683 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1684 stats[STAT_VIEWZOOM] = viewzoom;
1685 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1686 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1687 // the QC bumps these itself by sending svc_'s, so we have to keep them
1688 // zero or they'll be corrected by the engine
1689 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1690 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1692 // movement settings for prediction
1693 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1694 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
1695 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
1697 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1698 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1699 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1700 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1701 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1702 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1703 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1704 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1705 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1706 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1707 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1708 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1709 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1710 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1711 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1712 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1713 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1714 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1715 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1716 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
1717 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
1718 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
1719 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
1720 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
1721 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
1722 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
1723 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
1724 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
1725 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1726 statsf[STAT_TIMELIMIT] = timelimit.value;
1728 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1730 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1732 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1733 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1735 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1736 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1737 if (viewzoom != 255)
1738 bits |= SU_VIEWZOOM;
1743 if (bits >= 16777216)
1747 MSG_WriteByte (msg, svc_clientdata);
1748 MSG_WriteShort (msg, bits);
1749 if (bits & SU_EXTEND1)
1750 MSG_WriteByte(msg, bits >> 16);
1751 if (bits & SU_EXTEND2)
1752 MSG_WriteByte(msg, bits >> 24);
1754 if (bits & SU_VIEWHEIGHT)
1755 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1757 if (bits & SU_IDEALPITCH)
1758 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1760 for (i=0 ; i<3 ; i++)
1762 if (bits & (SU_PUNCH1<<i))
1764 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1765 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1767 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1769 if (bits & (SU_PUNCHVEC1<<i))
1771 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1772 MSG_WriteCoord16i(msg, punchvector[i]);
1774 MSG_WriteCoord32f(msg, punchvector[i]);
1776 if (bits & (SU_VELOCITY1<<i))
1778 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1779 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1781 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1785 if (bits & SU_ITEMS)
1786 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1788 if (sv.protocol == PROTOCOL_DARKPLACES5)
1790 if (bits & SU_WEAPONFRAME)
1791 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1792 if (bits & SU_ARMOR)
1793 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1794 if (bits & SU_WEAPON)
1795 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1796 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1797 MSG_WriteShort (msg, stats[STAT_AMMO]);
1798 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1799 MSG_WriteShort (msg, stats[STAT_NAILS]);
1800 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1801 MSG_WriteShort (msg, stats[STAT_CELLS]);
1802 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1803 if (bits & SU_VIEWZOOM)
1804 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1806 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1808 if (bits & SU_WEAPONFRAME)
1809 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1810 if (bits & SU_ARMOR)
1811 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1812 if (bits & SU_WEAPON)
1814 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1815 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1817 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1819 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1820 MSG_WriteByte (msg, stats[STAT_AMMO]);
1821 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1822 MSG_WriteByte (msg, stats[STAT_NAILS]);
1823 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1824 MSG_WriteByte (msg, stats[STAT_CELLS]);
1825 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1827 for (i = 0;i < 32;i++)
1828 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1830 MSG_WriteByte (msg, i);
1833 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1834 if (bits & SU_VIEWZOOM)
1836 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1837 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1839 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1844 void SV_FlushBroadcastMessages(void)
1848 if (sv.datagram.cursize <= 0)
1850 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1852 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
1854 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
1855 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
1857 SZ_Clear(&sv.datagram);
1860 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
1862 // scan the splitpoints to find out how many we can fit in
1863 int numsegments, j, split;
1864 if (!client->unreliablemsg_splitpoints)
1866 // always accept the first one if it's within 1024 bytes, this ensures
1867 // that very big datagrams which are over the rate limit still get
1868 // through, just to keep it working
1869 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
1870 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
1872 // the first segment gets an exemption from the rate limiting, otherwise
1873 // it could get dropped consistently due to a low rate limit
1874 if (numsegments == 1)
1876 // some will fit, so add the ones that will fit
1877 split = client->unreliablemsg_splitpoint[numsegments-1];
1878 // note this discards ones that were accepted by the segments scan but
1879 // can not fit, such as a really huge first one that will never ever
1880 // fit in a packet...
1881 if (msg->cursize + split <= maxsize)
1882 SZ_Write(msg, client->unreliablemsg.data, split);
1883 // remove the part we sent, keeping any remaining data
1884 client->unreliablemsg.cursize -= split;
1885 if (client->unreliablemsg.cursize > 0)
1886 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
1887 // adjust remaining splitpoints
1888 client->unreliablemsg_splitpoints -= numsegments;
1889 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
1890 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
1894 =======================
1895 SV_SendClientDatagram
1896 =======================
1898 static void SV_SendClientDatagram (client_t *client)
1900 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
1902 int stats[MAX_CL_STATS];
1903 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
1905 // obey rate limit by limiting packet frequency if the packet size
1907 // (usually this is caused by reliable messages)
1908 if (!NetConn_CanSend(client->netconnection))
1911 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1912 maxrate = max(NET_MINRATE, sv_maxrate.integer);
1913 if (sv_maxrate.integer != maxrate)
1914 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1916 // clientrate determines the 'cleartime' of a packet
1917 // (how long to wait before sending another, based on this packet's size)
1918 clientrate = bound(NET_MINRATE, client->rate, maxrate);
1920 switch (sv.protocol)
1922 case PROTOCOL_QUAKE:
1923 case PROTOCOL_QUAKEDP:
1924 case PROTOCOL_NEHAHRAMOVIE:
1925 case PROTOCOL_NEHAHRABJP:
1926 case PROTOCOL_NEHAHRABJP2:
1927 case PROTOCOL_NEHAHRABJP3:
1928 case PROTOCOL_QUAKEWORLD:
1929 // no packet size limit support on Quake protocols because it just
1930 // causes missing entities/effects
1931 // packets are simply sent less often to obey the rate limit
1935 case PROTOCOL_DARKPLACES1:
1936 case PROTOCOL_DARKPLACES2:
1937 case PROTOCOL_DARKPLACES3:
1938 case PROTOCOL_DARKPLACES4:
1939 // no packet size limit support on DP1-4 protocols because they kick
1940 // the client off if they overflow, and miss effects
1941 // packets are simply sent less often to obey the rate limit
1942 maxsize = sizeof(sv_sendclientdatagram_buf);
1943 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1946 // DP5 and later protocols support packet size limiting which is a
1947 // better method than limiting packet frequency as QW does
1949 // at very low rates (or very small sys_ticrate) the packet size is
1950 // not reduced below 128, but packets may be sent less often
1951 maxsize = (int)(clientrate * sys_ticrate.value);
1952 maxsize = bound(128, maxsize, 1400);
1954 // csqc entities can easily exceed 128 bytes, so disable throttling in
1955 // mods that use csqc (they are likely to use less bandwidth anyway)
1956 if (sv.csqc_progsize > 0)
1961 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1963 // for good singleplayer, send huge packets
1964 maxsize = sizeof(sv_sendclientdatagram_buf);
1965 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1966 // never limit frequency in singleplayer
1967 clientrate = 1000000000;
1970 // while downloading, limit entity updates to half the packet
1971 // (any leftover space will be used for downloading)
1972 if (host_client->download_file)
1975 msg.data = sv_sendclientdatagram_buf;
1976 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
1978 msg.allowoverflow = false;
1980 if (host_client->spawned)
1982 // the player is in the game
1983 MSG_WriteByte (&msg, svc_time);
1984 MSG_WriteFloat (&msg, sv.time);
1986 // add the client specific data to the datagram
1987 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1988 // now update the stats[] array using any registered custom fields
1989 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
1990 // set host_client->statsdeltabits
1991 Protocol_UpdateClientStats (stats);
1993 // add as many queued unreliable messages (effects) as we can fit
1994 // limit effects to half of the remaining space
1995 if (client->unreliablemsg.cursize)
1996 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
1998 // now write as many entities as we can fit, and also sends stats
1999 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2001 else if (realtime > client->keepalivetime)
2003 // the player isn't totally in the game yet
2004 // send small keepalive messages if too much time has passed
2005 // (may also be sending downloads)
2006 client->keepalivetime = realtime + 5;
2007 MSG_WriteChar (&msg, svc_nop);
2010 // if a download is active, see if there is room to fit some download data
2012 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2013 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2015 fs_offset_t downloadstart;
2016 unsigned char data[1400];
2017 downloadstart = FS_Tell(host_client->download_file);
2018 downloadsize = min(downloadsize, (int)sizeof(data));
2019 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2020 // note this sends empty messages if at the end of the file, which is
2021 // necessary to keep the packet loss logic working
2022 // (the last blocks may be lost and need to be re-sent, and that will
2023 // only occur if the client acks the empty end messages, revealing
2024 // a gap in the download progress, causing the last blocks to be
2026 MSG_WriteChar (&msg, svc_downloaddata);
2027 MSG_WriteLong (&msg, downloadstart);
2028 MSG_WriteShort (&msg, downloadsize);
2029 if (downloadsize > 0)
2030 SZ_Write (&msg, data, downloadsize);
2033 // reliable only if none is in progress
2034 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2035 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2037 SV_WriteDemoMessage(client, &msg, false);
2039 // send the datagram
2040 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2041 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2042 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2046 =======================
2047 SV_UpdateToReliableMessages
2048 =======================
2050 static void SV_UpdateToReliableMessages (void)
2059 // check for changes to be sent over the reliable streams
2060 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2062 // update the host_client fields we care about according to the entity fields
2063 host_client->edict = PRVM_EDICT_NUM(i+1);
2066 name = PRVM_GetString(host_client->edict->fields.server->netname);
2069 // always point the string back at host_client->name to keep it safe
2070 strlcpy (host_client->name, name, sizeof (host_client->name));
2071 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2072 if (strcmp(host_client->old_name, host_client->name))
2074 if (host_client->spawned)
2075 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2076 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2077 // send notification to all clients
2078 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2079 MSG_WriteByte (&sv.reliable_datagram, i);
2080 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2081 SV_WriteNetnameIntoDemo(host_client);
2084 // DP_SV_CLIENTCOLORS
2085 // this is always found (since it's added by the progs loader)
2086 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2087 host_client->colors = (int)val->_float;
2088 if (host_client->old_colors != host_client->colors)
2090 host_client->old_colors = host_client->colors;
2091 // send notification to all clients
2092 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2093 MSG_WriteByte (&sv.reliable_datagram, i);
2094 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2097 // NEXUIZ_PLAYERMODEL
2098 if( prog->fieldoffsets.playermodel >= 0 ) {
2099 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2102 // always point the string back at host_client->name to keep it safe
2103 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2104 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2107 // NEXUIZ_PLAYERSKIN
2108 if( prog->fieldoffsets.playerskin >= 0 ) {
2109 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2112 // always point the string back at host_client->name to keep it safe
2113 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2114 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2117 // TODO: add an extension name for this [1/17/2008 Black]
2118 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2119 int oldclientcamera = host_client->clientcamera;
2120 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2121 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2123 host_client->clientcamera = val->edict;
2126 if( oldclientcamera != host_client->clientcamera ) {
2127 MSG_WriteByte (&sv.reliable_datagram, svc_setview );
2128 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2133 host_client->frags = (int)host_client->edict->fields.server->frags;
2134 if(gamemode == GAME_NEXUIZ)
2135 if(!host_client->spawned && host_client->netconnection)
2136 host_client->frags = -666;
2137 if (host_client->old_frags != host_client->frags)
2139 host_client->old_frags = host_client->frags;
2140 // send notification to all clients
2141 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2142 MSG_WriteByte (&sv.reliable_datagram, i);
2143 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2147 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2148 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2149 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2151 SZ_Clear (&sv.reliable_datagram);
2156 =======================
2157 SV_SendClientMessages
2158 =======================
2160 void SV_SendClientMessages (void)
2162 int i, prepared = false;
2164 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2165 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2167 SV_FlushBroadcastMessages();
2169 // update frags, names, etc
2170 SV_UpdateToReliableMessages();
2172 // build individual updates
2173 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2175 if (!host_client->active)
2177 if (!host_client->netconnection)
2180 if (host_client->netconnection->message.overflowed)
2182 SV_DropClient (true); // if the message couldn't send, kick off
2189 // only prepare entities once per frame
2190 SV_PrepareEntitiesForSending();
2192 SV_SendClientDatagram (host_client);
2195 // clear muzzle flashes
2199 static void SV_StartDownload_f(void)
2201 if (host_client->download_file)
2202 host_client->download_started = true;
2206 * Compression extension negotiation:
2209 * cl_serverextension_download 2
2212 * download <filename> <list of zero or more suppported compressions in order of preference>
2214 * download maps/map1.bsp lzo deflate huffman
2217 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2219 * cl_downloadbegin 123456 maps/map1.bsp deflate
2221 * The server may choose not to compress the file by sending no compression name, like:
2222 * cl_downloadbegin 345678 maps/map1.bsp
2224 * NOTE: the "download" command may only specify compression algorithms if
2225 * cl_serverextension_download is 2!
2226 * If cl_serverextension_download has a different value, the client must
2227 * assume this extension is not supported!
2230 static void Download_CheckExtensions(void)
2233 int argc = Cmd_Argc();
2235 // first reset them all
2236 host_client->download_deflate = false;
2238 for(i = 2; i < argc; ++i)
2240 if(!strcmp(Cmd_Argv(i), "deflate"))
2242 host_client->download_deflate = true;
2248 static void SV_Download_f(void)
2250 const char *whichpack, *whichpack2, *extension;
2251 qboolean is_csqc; // so we need to check only once
2255 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2256 SV_ClientPrintf(" supported extensions: deflate\n");
2260 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2262 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2266 if (host_client->download_file)
2268 // at this point we'll assume the previous download should be aborted
2269 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2270 Host_ClientCommands("\nstopdownload\n");
2272 // close the file and reset variables
2273 FS_Close(host_client->download_file);
2274 host_client->download_file = NULL;
2275 host_client->download_name[0] = 0;
2276 host_client->download_expectedposition = 0;
2277 host_client->download_started = false;
2280 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2282 if (!sv_allowdownloads.integer && !is_csqc)
2284 SV_ClientPrintf("Downloads are disabled on this server\n");
2285 Host_ClientCommands("\nstopdownload\n");
2289 Download_CheckExtensions();
2291 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2292 extension = FS_FileExtension(host_client->download_name);
2294 // host_client is asking to download a specified file
2295 if (developer.integer >= 100)
2296 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2300 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2301 extensions[0] = '\0';
2303 if(host_client->download_deflate)
2304 strlcat(extensions, " deflate", sizeof(extensions));
2306 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2308 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2309 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2311 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2313 // no, no space is needed between %s and %s :P
2314 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2316 host_client->download_expectedposition = 0;
2317 host_client->download_started = false;
2318 host_client->sendsignon = true; // make sure this message is sent
2322 if (!FS_FileExists(host_client->download_name))
2324 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2325 Host_ClientCommands("\nstopdownload\n");
2329 // check if the user is trying to download part of registered Quake(r)
2330 whichpack = FS_WhichPack(host_client->download_name);
2331 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2332 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2334 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2335 Host_ClientCommands("\nstopdownload\n");
2339 // check if the server has forbidden archive downloads entirely
2340 if (!sv_allowdownloads_inarchive.integer)
2342 whichpack = FS_WhichPack(host_client->download_name);
2345 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2346 Host_ClientCommands("\nstopdownload\n");
2351 if (!sv_allowdownloads_config.integer)
2353 if (!strcasecmp(extension, "cfg"))
2355 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2356 Host_ClientCommands("\nstopdownload\n");
2361 if (!sv_allowdownloads_dlcache.integer)
2363 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2365 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2366 Host_ClientCommands("\nstopdownload\n");
2371 if (!sv_allowdownloads_archive.integer)
2373 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2375 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2376 Host_ClientCommands("\nstopdownload\n");
2381 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2382 if (!host_client->download_file)
2384 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2385 Host_ClientCommands("\nstopdownload\n");
2389 if (FS_FileSize(host_client->download_file) > 1<<30)
2391 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2392 Host_ClientCommands("\nstopdownload\n");
2393 FS_Close(host_client->download_file);
2394 host_client->download_file = NULL;
2398 if (FS_FileSize(host_client->download_file) < 0)
2400 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2401 Host_ClientCommands("\nstopdownload\n");
2402 FS_Close(host_client->download_file);
2403 host_client->download_file = NULL;
2407 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2410 * we can only do this if we would actually deflate on the fly
2411 * which we do not (yet)!
2413 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2414 extensions[0] = '\0';
2416 if(host_client->download_deflate)
2417 strlcat(extensions, " deflate", sizeof(extensions));
2419 // no, no space is needed between %s and %s :P
2420 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2423 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2425 host_client->download_expectedposition = 0;
2426 host_client->download_started = false;
2427 host_client->sendsignon = true; // make sure this message is sent
2429 // the rest of the download process is handled in SV_SendClientDatagram
2430 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2432 // no svc_downloaddata messages will be sent until sv_startdownload is
2433 // sent by the client
2437 ==============================================================================
2441 ==============================================================================
2450 int SV_ModelIndex(const char *s, int precachemode)
2452 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2453 char filename[MAX_QPATH];
2457 //if (precachemode == 2)
2459 strlcpy(filename, s, sizeof(filename));
2460 for (i = 2;i < limit;i++)
2462 if (!sv.model_precache[i][0])
2466 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2468 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2471 if (precachemode == 1)
2472 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2473 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2474 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.modelname : NULL);
2475 if (sv.state != ss_loading)
2477 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2478 MSG_WriteShort(&sv.reliable_datagram, i);
2479 MSG_WriteString(&sv.reliable_datagram, filename);
2483 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2486 if (!strcmp(sv.model_precache[i], filename))
2489 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2499 int SV_SoundIndex(const char *s, int precachemode)
2501 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2502 char filename[MAX_QPATH];
2506 //if (precachemode == 2)
2508 strlcpy(filename, s, sizeof(filename));
2509 for (i = 1;i < limit;i++)
2511 if (!sv.sound_precache[i][0])
2515 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2517 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2520 if (precachemode == 1)
2521 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2522 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2523 if (sv.state != ss_loading)
2525 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2526 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2527 MSG_WriteString(&sv.reliable_datagram, filename);
2531 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2534 if (!strcmp(sv.sound_precache[i], filename))
2537 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2543 SV_ParticleEffectIndex
2547 int SV_ParticleEffectIndex(const char *name)
2549 int i, argc, linenumber, effectnameindex;
2550 fs_offset_t filesize;
2551 unsigned char *filedata;
2552 const char *text, *textstart, *textend;
2553 char argv[16][1024];
2554 if (!sv.particleeffectnamesloaded)
2556 sv.particleeffectnamesloaded = true;
2557 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2558 for (i = 0;i < EFFECT_TOTAL;i++)
2559 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2560 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2563 textstart = (const char *)filedata;
2564 textend = (const char *)filedata + filesize;
2566 for (linenumber = 1;;linenumber++)
2571 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2575 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2579 if (com_token[0] == 0)
2580 break; // if the loop exited and it's not a \n, it's EOF
2583 if (!strcmp(argv[0], "effect"))
2587 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2589 if (sv.particleeffectname[effectnameindex][0])
2591 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2596 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2600 // if we run out of names, abort
2601 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2603 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2612 // search for the name
2613 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2614 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2615 return effectnameindex;
2616 // return 0 if we couldn't find it
2626 static void SV_CreateBaseline (void)
2628 int i, entnum, large;
2629 prvm_edict_t *svent;
2631 // LordHavoc: clear *all* states (note just active ones)
2632 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2634 // get the current server version
2635 svent = PRVM_EDICT_NUM(entnum);
2637 // LordHavoc: always clear state values, whether the entity is in use or not
2638 svent->priv.server->baseline = defaultstate;
2640 if (svent->priv.server->free)
2642 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2645 // create entity baseline
2646 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2647 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2648 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2649 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2650 if (entnum > 0 && entnum <= svs.maxclients)
2652 svent->priv.server->baseline.colormap = entnum;
2653 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2657 svent->priv.server->baseline.colormap = 0;
2658 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2662 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2665 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2669 // add to the message
2671 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2673 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2674 MSG_WriteShort (&sv.signon, entnum);
2678 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2679 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2681 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2683 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2684 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2688 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2689 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2691 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2692 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2693 for (i=0 ; i<3 ; i++)
2695 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2696 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2705 Load csprogs.dat and comperss it so it doesn't need to be
2706 reloaded on request.
2709 void SV_Prepare_CSQC(void)
2711 fs_offset_t progsize;
2713 if(svs.csqc_progdata)
2715 Con_DPrintf("Unloading old CSQC data.\n");
2716 Mem_Free(svs.csqc_progdata);
2717 if(svs.csqc_progdata_deflated)
2718 Mem_Free(svs.csqc_progdata_deflated);
2721 svs.csqc_progdata = NULL;
2722 svs.csqc_progdata_deflated = NULL;
2724 Con_Print("Loading csprogs.dat\n");
2726 sv.csqc_progname[0] = 0;
2727 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
2731 size_t deflated_size;
2733 sv.csqc_progsize = (int)progsize;
2734 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
2735 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2736 Con_Printf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2738 Con_Print("Compressing csprogs.dat\n");
2739 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
2740 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
2741 svs.csqc_progsize_deflated = (int)deflated_size;
2742 if(svs.csqc_progdata_deflated)
2744 Con_Printf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
2745 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
2748 Con_Printf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
2756 Grabs the current state of each client for saving across the
2757 transition to another level
2760 void SV_SaveSpawnparms (void)
2764 svs.serverflags = (int)prog->globals.server->serverflags;
2766 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2768 if (!host_client->active)
2771 // call the progs to get default spawn parms for the new client
2772 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2773 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2774 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2775 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2783 This is called at the start of each level
2787 void SV_SpawnServer (const char *server)
2792 dp_model_t *worldmodel;
2793 char modelname[sizeof(sv.modelname)];
2795 Con_DPrintf("SpawnServer: %s\n", server);
2797 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2799 if (!FS_FileExists(modelname))
2801 Con_Printf("SpawnServer: no map file named %s\n", modelname);
2805 if (cls.state != ca_dedicated)
2807 SCR_BeginLoadingPlaque();
2814 if(prog->funcoffsets.SV_Shutdown)
2816 func_t s = prog->funcoffsets.SV_Shutdown;
2817 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
2818 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
2823 // free q3 shaders so that any newly downloaded shaders will be active
2824 Mod_FreeQ3Shaders();
2826 worldmodel = Mod_ForName(modelname, false, true, NULL);
2827 if (!worldmodel || !worldmodel->TraceBox)
2829 Con_Printf("Couldn't load map %s\n", modelname);
2833 // let's not have any servers with no name
2834 if (hostname.string[0] == 0)
2835 Cvar_Set ("hostname", "UNNAMED");
2836 scr_centertime_off = 0;
2838 svs.changelevel_issued = false; // now safe to issue another
2840 // make the map a required file for clients
2841 Curl_ClearRequirements();
2842 Curl_RequireFile(modelname);
2845 // tell all connected clients that we are going to a new level
2850 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2852 if (client->netconnection)
2854 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
2855 MSG_WriteString(&client->netconnection->message, "reconnect\n");
2862 NetConn_OpenServerPorts(true);
2866 // make cvars consistant
2869 Cvar_SetValue ("deathmatch", 0);
2870 // LordHavoc: it can be useful to have skills outside the range 0-3...
2871 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
2872 //Cvar_SetValue ("skill", (float)current_skill);
2873 current_skill = (int)(skill.value + 0.5);
2876 // set up the new server
2878 memset (&sv, 0, sizeof(sv));
2879 // if running a local client, make sure it doesn't try to access the last
2880 // level's data which is no longer valiud
2883 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
2885 if(*sv_random_seed.string)
2887 srand(sv_random_seed.integer);
2888 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
2895 strlcpy (sv.name, server, sizeof (sv.name));
2897 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
2898 if (sv.protocol == PROTOCOL_UNKNOWN)
2901 Protocol_Names(buffer, sizeof(buffer));
2902 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
2903 sv.protocol = PROTOCOL_QUAKE;
2908 // load progs to get entity field count
2909 //PR_LoadProgs ( sv_progs.string );
2911 sv.datagram.maxsize = sizeof(sv.datagram_buf);
2912 sv.datagram.cursize = 0;
2913 sv.datagram.data = sv.datagram_buf;
2915 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
2916 sv.reliable_datagram.cursize = 0;
2917 sv.reliable_datagram.data = sv.reliable_datagram_buf;
2919 sv.signon.maxsize = sizeof(sv.signon_buf);
2920 sv.signon.cursize = 0;
2921 sv.signon.data = sv.signon_buf;
2923 // leave slots at start for clients only
2924 //prog->num_edicts = svs.maxclients+1;
2926 sv.state = ss_loading;
2927 prog->allowworldwrites = true;
2930 prog->globals.server->time = sv.time = 1.0;
2933 worldmodel->used = true;
2935 strlcpy (sv.name, server, sizeof (sv.name));
2936 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
2937 sv.worldmodel = worldmodel;
2938 sv.models[1] = sv.worldmodel;
2941 // clear world interaction links
2943 World_SetSize(&sv.world, sv.worldmodel->name, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
2945 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
2947 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
2948 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
2949 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
2951 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
2952 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.modelname);
2954 if(i < sv.worldmodel->brush.numsubmodels)
2955 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
2958 // load the rest of the entities
2960 // AK possible hack since num_edicts is still 0
2961 ent = PRVM_EDICT_NUM(0);
2962 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
2963 ent->priv.server->free = false;
2964 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
2965 ent->fields.server->modelindex = 1; // world model
2966 ent->fields.server->solid = SOLID_BSP;
2967 ent->fields.server->movetype = MOVETYPE_PUSH;
2968 VectorCopy(sv.world.mins, ent->fields.server->mins);
2969 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
2970 VectorCopy(sv.world.mins, ent->fields.server->absmin);
2971 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
2974 prog->globals.server->coop = coop.integer;
2976 prog->globals.server->deathmatch = deathmatch.integer;
2978 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
2980 // serverflags are for cross level information (sigils)
2981 prog->globals.server->serverflags = svs.serverflags;
2983 // we need to reset the spawned flag on all connected clients here so that
2984 // their thinks don't run during startup (before PutClientInServer)
2985 // we also need to set up the client entities now
2986 // and we need to set the ->edict pointers to point into the progs edicts
2987 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2989 host_client->spawned = false;
2990 host_client->edict = PRVM_EDICT_NUM(i + 1);
2991 PRVM_ED_ClearEdict(host_client->edict);
2994 // load replacement entity file if found
2995 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
2997 Con_Printf("Loaded maps/%s.ent\n", sv.name);
2998 PRVM_ED_LoadFromFile (entities);
3002 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3005 // LordHavoc: clear world angles (to fix e3m3.bsp)
3006 VectorClear(prog->edicts->fields.server->angles);
3008 // all setup is completed, any further precache statements are errors
3009 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3010 prog->allowworldwrites = false;
3012 // run two frames to allow everything to settle
3013 prog->globals.server->time = sv.time = 1.0001;
3014 for (i = 0;i < 2;i++)
3020 if (cls.state == ca_dedicated)
3023 // create a baseline for more efficient communications
3024 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3025 SV_CreateBaseline ();
3027 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3029 // to prevent network timeouts
3030 realtime = Sys_DoubleTime();
3032 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3033 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3035 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3036 if (!host_client->active)
3038 if (host_client->netconnection)
3039 SV_SendServerinfo(host_client);
3043 // if client is a botclient coming from a level change, we need to
3044 // set up client info that normally requires networking
3046 // copy spawn parms out of the client_t
3047 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3048 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
3050 // call the spawn function
3051 host_client->clientconnectcalled = true;
3052 prog->globals.server->time = sv.time;
3053 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3054 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
3055 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
3056 host_client->spawned = true;
3060 Con_DPrint("Server spawned.\n");
3061 NetConn_Heartbeat (2);
3066 /////////////////////////////////////////////////////
3069 static void SV_VM_CB_BeginIncreaseEdicts(void)
3071 // links don't survive the transition, so unlink everything
3072 World_UnlinkAll(&sv.world);
3075 static void SV_VM_CB_EndIncreaseEdicts(void)
3080 // link every entity except world
3081 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
3082 if (!ent->priv.server->free)
3083 SV_LinkEdict(ent, false);
3086 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3088 // LordHavoc: for consistency set these here
3089 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3091 e->priv.server->move = false; // don't move on first frame
3093 if (num >= 0 && num < svs.maxclients)
3096 // set colormap and team on newly created player entity
3097 e->fields.server->colormap = num + 1;
3098 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3099 // set netname/clientcolors back to client values so that
3100 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3102 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3103 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3104 val->_float = svs.clients[num].colors;
3105 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3106 if( prog->fieldoffsets.playermodel >= 0 )
3107 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3108 if( prog->fieldoffsets.playerskin >= 0 )
3109 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3110 // Assign netaddress (IP Address, etc)
3111 if(prog->fieldoffsets.netaddress >= 0)
3112 { // Valid Field; Process
3113 if(svs.clients[num].netconnection != NULL)
3114 {// Valid Address; Assign
3115 // Acquire Readable Address
3116 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3117 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3121 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3126 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3131 World_UnlinkEdict(ed); // unlink from world bsp
3133 ed->fields.server->model = 0;
3134 ed->fields.server->takedamage = 0;
3135 ed->fields.server->modelindex = 0;
3136 ed->fields.server->colormap = 0;
3137 ed->fields.server->skin = 0;
3138 ed->fields.server->frame = 0;
3139 VectorClear(ed->fields.server->origin);
3140 VectorClear(ed->fields.server->angles);
3141 ed->fields.server->nextthink = -1;
3142 ed->fields.server->solid = 0;
3144 // make sure csqc networking is aware of the removed entity
3145 e = PRVM_NUM_FOR_EDICT(ed);
3146 sv.csqcentityversion[e] = 0;
3147 for (i = 0;i < svs.maxclients;i++)
3149 if (svs.clients[i].csqcentityscope[e])
3150 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3151 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3155 static void SV_VM_CB_CountEdicts(void)
3159 int active, models, solid, step;
3161 active = models = solid = step = 0;
3162 for (i=0 ; i<prog->num_edicts ; i++)
3164 ent = PRVM_EDICT_NUM(i);
3165 if (ent->priv.server->free)
3168 if (ent->fields.server->solid)
3170 if (ent->fields.server->model)
3172 if (ent->fields.server->movetype == MOVETYPE_STEP)
3176 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3177 Con_Printf("active :%3i\n", active);
3178 Con_Printf("view :%3i\n", models);
3179 Con_Printf("touch :%3i\n", solid);
3180 Con_Printf("step :%3i\n", step);
3183 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3185 // remove things from different skill levels or deathmatch
3186 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3188 if (deathmatch.integer)
3190 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3195 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3196 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3197 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3205 static void SV_VM_Setup(void)
3208 PRVM_InitProg( PRVM_SERVERPROG );
3210 // allocate the mempools
3211 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3212 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3213 prog->builtins = vm_sv_builtins;
3214 prog->numbuiltins = vm_sv_numbuiltins;
3215 prog->headercrc = PROGHEADER_CRC;
3216 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3217 prog->max_edicts = 512;
3218 if (sv.protocol == PROTOCOL_QUAKE)
3219 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3220 else if (sv.protocol == PROTOCOL_QUAKEDP)
3221 prog->limit_edicts = 2048; // guessing
3222 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3223 prog->limit_edicts = 2048; // guessing!
3224 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3225 prog->limit_edicts = 4096; // guessing!
3227 prog->limit_edicts = MAX_EDICTS;
3228 prog->reserved_edicts = svs.maxclients;
3229 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3230 prog->name = "server";
3231 prog->extensionstring = vm_sv_extensions;
3232 prog->loadintoworld = true;
3234 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3235 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3236 prog->init_edict = SV_VM_CB_InitEdict;
3237 prog->free_edict = SV_VM_CB_FreeEdict;
3238 prog->count_edicts = SV_VM_CB_CountEdicts;
3239 prog->load_edict = SV_VM_CB_LoadEdict;
3240 prog->init_cmd = VM_SV_Cmd_Init;
3241 prog->reset_cmd = VM_SV_Cmd_Reset;
3242 prog->error_cmd = Host_Error;
3244 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3245 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3247 // some mods compiled with scrambling compilers lack certain critical
3248 // global names and field names such as "self" and "time" and "nextthink"
3249 // so we have to set these offsets manually, matching the entvars_t
3250 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3251 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3252 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3253 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3254 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3255 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3256 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3257 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3258 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3259 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3260 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3261 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3262 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3263 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3264 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3265 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3266 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3267 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3268 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3269 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3270 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3271 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3272 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3273 // OP_STATE is always supported on server (due to entvars_t)
3274 prog->flag |= PRVM_OP_STATE;
3276 VM_CustomStats_Clear();//[515]: csqc
3283 void SV_VM_Begin(void)
3286 PRVM_SetProg( PRVM_SERVERPROG );
3288 prog->globals.server->time = (float) sv.time;
3291 void SV_VM_End(void)