2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
26 static void SV_SaveEntFile_f(void);
27 static void SV_StartDownload_f(void);
28 static void SV_Download_f(void);
29 static void SV_VM_Setup();
31 void VM_CustomStats_Clear (void);
32 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
33 void EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int maxsize, int numstates, const entity_state_t *states);
35 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
36 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
37 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
38 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
39 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
40 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
41 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
42 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
43 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
44 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
45 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
47 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
48 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
49 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
50 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
51 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
52 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
53 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
54 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
55 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
56 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
57 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
58 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
59 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
60 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
61 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
62 cvar_t sv_clmovement_waitforinput = {0, "sv_clmovement_waitforinput", "4", "when a client does not send input for this many frames, force them to move anyway (unlike QuakeWorld)"};
63 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
64 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
65 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
66 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
67 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
68 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
69 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
70 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
71 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
72 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
73 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
74 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
75 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
76 cvar_t sv_edgefriction = {0, "edgefriction", "2", "how much you slow down when nearing a ledge you might fall off"};
77 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
78 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
79 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
80 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
81 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
82 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
83 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
84 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
85 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
86 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
87 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
88 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
89 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
90 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
91 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
92 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
93 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
94 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
95 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
96 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
97 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
98 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
99 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
100 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
101 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
102 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
103 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
104 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
105 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
106 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
107 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
108 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
109 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
110 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
111 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
112 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
113 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
114 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
115 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
116 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
117 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
118 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
119 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
121 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
122 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
123 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
124 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
125 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
126 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
127 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
128 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
129 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
130 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
132 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
133 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
134 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
135 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
136 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
137 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
138 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
139 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
140 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
141 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
142 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
143 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
144 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
145 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
146 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
147 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
148 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
149 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
150 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
151 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
152 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
154 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
155 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores" };
161 mempool_t *sv_mempool = NULL;
163 extern cvar_t slowmo;
164 extern float scr_centertime_off;
166 // MUST match effectnameindex_t in client.h
167 static const char *standardeffectnames[EFFECT_TOTAL] =
191 "TE_TEI_BIGEXPLOSION",
207 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
209 prvm_required_field_t reqfields[] =
211 {ev_entity, "cursor_trace_ent"},
212 {ev_entity, "drawonlytoclient"},
213 {ev_entity, "exteriormodeltoclient"},
214 {ev_entity, "nodrawtoclient"},
215 {ev_entity, "tag_entity"},
216 {ev_entity, "viewmodelforclient"},
217 {ev_float, "Version"},
219 {ev_float, "ammo_cells1"},
220 {ev_float, "ammo_lava_nails"},
221 {ev_float, "ammo_multi_rockets"},
222 {ev_float, "ammo_nails1"},
223 {ev_float, "ammo_plasma"},
224 {ev_float, "ammo_rockets1"},
225 {ev_float, "ammo_shells1"},
226 {ev_float, "button3"},
227 {ev_float, "button4"},
228 {ev_float, "button5"},
229 {ev_float, "button6"},
230 {ev_float, "button7"},
231 {ev_float, "button8"},
232 {ev_float, "button9"},
233 {ev_float, "button10"},
234 {ev_float, "button11"},
235 {ev_float, "button12"},
236 {ev_float, "button13"},
237 {ev_float, "button14"},
238 {ev_float, "button15"},
239 {ev_float, "button16"},
240 {ev_float, "buttonchat"},
241 {ev_float, "buttonuse"},
242 {ev_float, "clientcolors"},
243 {ev_float, "cursor_active"},
244 {ev_float, "disableclientprediction"},
245 {ev_float, "fullbright"},
246 {ev_float, "glow_color"},
247 {ev_float, "glow_size"},
248 {ev_float, "glow_trail"},
249 {ev_float, "gravity"},
250 {ev_float, "idealpitch"},
251 {ev_float, "items2"},
252 {ev_float, "light_lev"},
253 {ev_float, "modelflags"},
254 {ev_float, "pflags"},
256 {ev_float, "pitch_speed"},
257 {ev_float, "pmodel"},
258 {ev_float, "renderamt"}, // HalfLife support
259 {ev_float, "rendermode"}, // HalfLife support
262 {ev_float, "tag_index"},
263 {ev_float, "viewzoom"},
264 {ev_function, "SendEntity"},
265 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
266 {ev_function, "customizeentityforclient"},
267 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
268 {ev_string, "netaddress"},
269 {ev_string, "playermodel"},
270 {ev_string, "playerskin"},
271 {ev_vector, "color"},
272 {ev_vector, "colormod"},
273 {ev_vector, "cursor_screen"},
274 {ev_vector, "cursor_trace_endpos"},
275 {ev_vector, "cursor_trace_start"},
276 {ev_vector, "movement"},
277 {ev_vector, "punchvector"},
282 //============================================================================
284 void SV_AreaStats_f(void)
286 World_PrintAreaStats(&sv.world, "server");
296 // init the csqc progs cvars, since they are updated/used by the server code
297 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
298 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
299 extern cvar_t csqc_progcrc;
300 extern cvar_t csqc_progsize;
301 Cvar_RegisterVariable (&csqc_progname);
302 Cvar_RegisterVariable (&csqc_progcrc);
303 Cvar_RegisterVariable (&csqc_progsize);
305 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
306 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
307 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
308 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
310 Cvar_RegisterVariable (&coop);
311 Cvar_RegisterVariable (&deathmatch);
312 Cvar_RegisterVariable (&fraglimit);
313 Cvar_RegisterVariable (&gamecfg);
314 Cvar_RegisterVariable (&noexit);
315 Cvar_RegisterVariable (&nomonsters);
316 Cvar_RegisterVariable (&pausable);
317 Cvar_RegisterVariable (&pr_checkextension);
318 Cvar_RegisterVariable (&samelevel);
319 Cvar_RegisterVariable (&skill);
320 Cvar_RegisterVariable (&slowmo);
321 Cvar_RegisterVariable (&sv_accelerate);
322 Cvar_RegisterVariable (&sv_aim);
323 Cvar_RegisterVariable (&sv_airaccel_qw);
324 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
325 Cvar_RegisterVariable (&sv_airaccelerate);
326 Cvar_RegisterVariable (&sv_allowdownloads);
327 Cvar_RegisterVariable (&sv_allowdownloads_archive);
328 Cvar_RegisterVariable (&sv_allowdownloads_config);
329 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
330 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
331 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
332 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
333 Cvar_RegisterVariable (&sv_clmovement_enable);
334 Cvar_RegisterVariable (&sv_clmovement_minping);
335 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
336 Cvar_RegisterVariable (&sv_clmovement_waitforinput);
337 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
338 Cvar_RegisterVariable (&sv_cullentities_pvs);
339 Cvar_RegisterVariable (&sv_cullentities_stats);
340 Cvar_RegisterVariable (&sv_cullentities_trace);
341 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
342 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
343 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
344 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
345 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
346 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
347 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
348 Cvar_RegisterVariable (&sv_debugmove);
349 Cvar_RegisterVariable (&sv_echobprint);
350 Cvar_RegisterVariable (&sv_edgefriction);
351 Cvar_RegisterVariable (&sv_entpatch);
352 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
353 Cvar_RegisterVariable (&sv_freezenonclients);
354 Cvar_RegisterVariable (&sv_friction);
355 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
356 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
357 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
358 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
359 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
360 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
361 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
362 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
363 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
364 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
365 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
366 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
367 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
368 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
369 Cvar_RegisterVariable (&sv_gravity);
370 Cvar_RegisterVariable (&sv_idealpitchscale);
371 Cvar_RegisterVariable (&sv_jumpstep);
372 Cvar_RegisterVariable (&sv_jumpvelocity);
373 Cvar_RegisterVariable (&sv_maxairspeed);
374 Cvar_RegisterVariable (&sv_maxrate);
375 Cvar_RegisterVariable (&sv_maxspeed);
376 Cvar_RegisterVariable (&sv_maxvelocity);
377 Cvar_RegisterVariable (&sv_newflymove);
378 Cvar_RegisterVariable (&sv_nostep);
379 Cvar_RegisterVariable (&sv_playerphysicsqc);
380 Cvar_RegisterVariable (&sv_progs);
381 Cvar_RegisterVariable (&sv_protocolname);
382 Cvar_RegisterVariable (&sv_random_seed);
383 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
384 Cvar_RegisterVariable (&sv_sound_land);
385 Cvar_RegisterVariable (&sv_sound_watersplash);
386 Cvar_RegisterVariable (&sv_stepheight);
387 Cvar_RegisterVariable (&sv_stopspeed);
388 Cvar_RegisterVariable (&sv_wallfriction);
389 Cvar_RegisterVariable (&sv_wateraccelerate);
390 Cvar_RegisterVariable (&sv_waterfriction);
391 Cvar_RegisterVariable (&sys_ticrate);
392 Cvar_RegisterVariable (&teamplay);
393 Cvar_RegisterVariable (&timelimit);
395 Cvar_RegisterVariable (&saved1);
396 Cvar_RegisterVariable (&saved2);
397 Cvar_RegisterVariable (&saved3);
398 Cvar_RegisterVariable (&saved4);
399 Cvar_RegisterVariable (&savedgamecfg);
400 Cvar_RegisterVariable (&scratch1);
401 Cvar_RegisterVariable (&scratch2);
402 Cvar_RegisterVariable (&scratch3);
403 Cvar_RegisterVariable (&scratch4);
404 Cvar_RegisterVariable (&temp1);
406 // LordHavoc: Nehahra uses these to pass data around cutscene demos
407 if (gamemode == GAME_NEHAHRA)
409 Cvar_RegisterVariable (&nehx00);
410 Cvar_RegisterVariable (&nehx01);
411 Cvar_RegisterVariable (&nehx02);
412 Cvar_RegisterVariable (&nehx03);
413 Cvar_RegisterVariable (&nehx04);
414 Cvar_RegisterVariable (&nehx05);
415 Cvar_RegisterVariable (&nehx06);
416 Cvar_RegisterVariable (&nehx07);
417 Cvar_RegisterVariable (&nehx08);
418 Cvar_RegisterVariable (&nehx09);
419 Cvar_RegisterVariable (&nehx10);
420 Cvar_RegisterVariable (&nehx11);
421 Cvar_RegisterVariable (&nehx12);
422 Cvar_RegisterVariable (&nehx13);
423 Cvar_RegisterVariable (&nehx14);
424 Cvar_RegisterVariable (&nehx15);
425 Cvar_RegisterVariable (&nehx16);
426 Cvar_RegisterVariable (&nehx17);
427 Cvar_RegisterVariable (&nehx18);
428 Cvar_RegisterVariable (&nehx19);
430 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
432 Cvar_RegisterVariable (&sv_autodemo_perclient);
433 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
435 // any special defaults for gamemodes go here
436 if (gamemode == GAME_HIPNOTIC)
438 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
439 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
440 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
441 Cvar_SetValueQuick (&sys_ticrate, 0.02);
443 if (gamemode == GAME_ROGUE)
445 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
446 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
449 sv_mempool = Mem_AllocPool("server", 0, NULL);
452 static void SV_SaveEntFile_f(void)
454 char basename[MAX_QPATH];
455 if (!sv.active || !sv.worldmodel)
457 Con_Print("Not running a server\n");
460 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
461 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
466 =============================================================================
470 =============================================================================
477 Make sure the event gets sent to all clients
480 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
484 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
486 MSG_WriteByte (&sv.datagram, svc_particle);
487 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
488 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
489 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
490 for (i=0 ; i<3 ; i++)
491 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
492 MSG_WriteByte (&sv.datagram, count);
493 MSG_WriteByte (&sv.datagram, color);
494 SV_FlushBroadcastMessages();
501 Make sure the event gets sent to all clients
504 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
506 if (modelindex >= 256 || startframe >= 256)
508 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
510 MSG_WriteByte (&sv.datagram, svc_effect2);
511 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
512 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
513 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
514 MSG_WriteShort (&sv.datagram, modelindex);
515 MSG_WriteShort (&sv.datagram, startframe);
516 MSG_WriteByte (&sv.datagram, framecount);
517 MSG_WriteByte (&sv.datagram, framerate);
521 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
523 MSG_WriteByte (&sv.datagram, svc_effect);
524 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
525 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
526 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
527 MSG_WriteByte (&sv.datagram, modelindex);
528 MSG_WriteByte (&sv.datagram, startframe);
529 MSG_WriteByte (&sv.datagram, framecount);
530 MSG_WriteByte (&sv.datagram, framerate);
532 SV_FlushBroadcastMessages();
539 Each entity can have eight independant sound sources, like voice,
542 Channel 0 is an auto-allocate channel, the others override anything
543 already running on that entity/channel pair.
545 An attenuation of 0 will play full volume everywhere in the level.
546 Larger attenuations will drop off. (max 4 attenuation)
550 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
552 int sound_num, field_mask, i, ent;
554 if (volume < 0 || volume > 255)
556 Con_Printf ("SV_StartSound: volume = %i\n", volume);
560 if (attenuation < 0 || attenuation > 4)
562 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
566 if (channel < 0 || channel > 7)
568 Con_Printf ("SV_StartSound: channel = %i\n", channel);
572 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
575 // find precache number for sound
576 sound_num = SV_SoundIndex(sample, 1);
580 ent = PRVM_NUM_FOR_EDICT(entity);
583 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
584 field_mask |= SND_VOLUME;
585 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
586 field_mask |= SND_ATTENUATION;
588 field_mask |= SND_LARGEENTITY;
589 if (sound_num >= 256 || channel >= 8)
590 field_mask |= SND_LARGESOUND;
592 // directed messages go only to the entity they are targeted on
593 MSG_WriteByte (&sv.datagram, svc_sound);
594 MSG_WriteByte (&sv.datagram, field_mask);
595 if (field_mask & SND_VOLUME)
596 MSG_WriteByte (&sv.datagram, volume);
597 if (field_mask & SND_ATTENUATION)
598 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
599 if (field_mask & SND_LARGEENTITY)
601 MSG_WriteShort (&sv.datagram, ent);
602 MSG_WriteByte (&sv.datagram, channel);
605 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
606 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
607 MSG_WriteShort (&sv.datagram, sound_num);
609 MSG_WriteByte (&sv.datagram, sound_num);
610 for (i = 0;i < 3;i++)
611 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
612 SV_FlushBroadcastMessages();
619 Nearly the same logic as SV_StartSound, except an origin
620 instead of an entity is provided and channel is omitted.
622 The entity sent to the client is 0 (world) and the channel
623 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
624 function, therefore the check for it is omitted.
628 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
630 int sound_num, field_mask, i;
632 if (volume < 0 || volume > 255)
634 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
638 if (attenuation < 0 || attenuation > 4)
640 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
644 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
647 // find precache number for sound
648 sound_num = SV_SoundIndex(sample, 1);
653 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
654 field_mask |= SND_VOLUME;
655 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
656 field_mask |= SND_ATTENUATION;
657 if (sound_num >= 256)
658 field_mask |= SND_LARGESOUND;
660 // directed messages go only to the entity they are targeted on
661 MSG_WriteByte (&sv.datagram, svc_sound);
662 MSG_WriteByte (&sv.datagram, field_mask);
663 if (field_mask & SND_VOLUME)
664 MSG_WriteByte (&sv.datagram, volume);
665 if (field_mask & SND_ATTENUATION)
666 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
667 // Always write entnum 0 for the world entity
668 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
669 if (field_mask & SND_LARGESOUND)
670 MSG_WriteShort (&sv.datagram, sound_num);
672 MSG_WriteByte (&sv.datagram, sound_num);
673 for (i = 0;i < 3;i++)
674 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
675 SV_FlushBroadcastMessages();
679 ==============================================================================
683 ==============================================================================
690 Sends the first message from the server to a connected client.
691 This will be sent on the initial connection and upon each server load.
694 void SV_SendServerinfo (client_t *client)
699 // we know that this client has a netconnection and thus is not a bot
701 // edicts get reallocated on level changes, so we need to update it here
702 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
704 // clear cached stuff that depends on the level
705 client->weaponmodel[0] = 0;
706 client->weaponmodelindex = 0;
708 // LordHavoc: clear entityframe tracking
709 client->latestframenum = 0;
711 // initialize the movetime, so a speedhack can't make use of the time before this client joined
712 client->cmd.time = sv.time;
714 if (client->entitydatabase)
715 EntityFrame_FreeDatabase(client->entitydatabase);
716 if (client->entitydatabase4)
717 EntityFrame4_FreeDatabase(client->entitydatabase4);
718 if (client->entitydatabase5)
719 EntityFrame5_FreeDatabase(client->entitydatabase5);
721 memset(client->stats, 0, sizeof(client->stats));
722 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
724 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
726 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
727 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
728 else if (sv.protocol == PROTOCOL_DARKPLACES4)
729 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
731 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
734 // reset csqc entity versions
735 memset(client->csqcentityversion, 0, sizeof(client->csqcentityversion));
737 SZ_Clear (&client->netconnection->message);
738 MSG_WriteByte (&client->netconnection->message, svc_print);
739 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
740 MSG_WriteString (&client->netconnection->message,message);
742 //[515]: init csprogs according to version of svprogs, check the crc, etc.
743 if (sv.csqc_progname[0])
746 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
747 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
748 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
749 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
750 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
751 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
752 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
753 //[515]: init stufftext string (it is sent before svc_serverinfo)
754 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
757 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
758 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
762 if (sv_allowdownloads.integer)
764 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
765 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 1\n");
768 // send at this time so it's guaranteed to get executed at the right time
772 host_client = client;
773 Curl_SendRequirements();
777 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
778 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
779 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
781 if (!coop.integer && deathmatch.integer)
782 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
784 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
786 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
788 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
789 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
790 MSG_WriteByte (&client->netconnection->message, 0);
792 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
793 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
794 MSG_WriteByte (&client->netconnection->message, 0);
797 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
798 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
799 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
802 // store this in clientcamera, too
803 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
804 MSG_WriteByte (&client->netconnection->message, svc_setview);
805 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
807 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
808 MSG_WriteByte (&client->netconnection->message, 1);
810 client->spawned = false; // need prespawn, spawn, etc
811 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
813 // clear movement info until client enters the new level properly
814 memset(&client->cmd, 0, sizeof(client->cmd));
815 client->movesequence = 0;
816 #ifdef NUM_PING_TIMES
817 for (i = 0;i < NUM_PING_TIMES;i++)
818 client->ping_times[i] = 0;
819 client->num_pings = 0;
823 SV_StopDemoRecording(client); // to split up demos into different files
824 if(sv_autodemo_perclient.integer && client->netconnection)
826 char demofile[MAX_OSPATH];
827 char levelname[MAX_QPATH];
828 char ipaddress[MAX_QPATH];
831 // start a new demo file
832 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
833 if (strrchr(levelname, '.'))
834 *(strrchr(levelname, '.')) = 0;
836 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
837 for(i = 0; ipaddress[i]; ++i)
838 if(!isalnum(ipaddress[i]))
840 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
842 SV_StartDemoRecording(client, demofile, -1);
850 Initializes a client_t for a new net connection. This will only be called
851 once for a player each game, not once for each level change.
854 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
858 float spawn_parms[NUM_SPAWN_PARMS];
860 client = svs.clients + clientnum;
862 // set up the client_t
864 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
865 memset (client, 0, sizeof(*client));
866 client->active = true;
867 client->netconnection = netconnection;
869 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
871 strlcpy(client->name, "unconnected", sizeof(client->name));
872 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
873 client->spawned = false;
874 client->edict = PRVM_EDICT_NUM(clientnum+1);
875 if (client->netconnection)
876 client->netconnection->message.allowoverflow = true; // we can catch it
877 // prepare the unreliable message buffer
878 client->unreliablemsg.data = client->unreliablemsg_data;
879 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
880 // updated by receiving "rate" command from client, this is also the default if not using a DP client
881 client->rate = 1000000000;
882 // no limits for local player
883 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
884 client->rate = 1000000000;
885 client->connecttime = realtime;
888 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
891 // call the progs to get default spawn parms for the new client
892 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
893 prog->globals.server->self = 0;
894 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
895 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
896 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
898 // set up the entity for this client (including .colormap, .team, etc)
899 PRVM_ED_ClearEdict(client->edict);
902 // don't call SendServerinfo for a fresh botclient because its fields have
903 // not been set up by the qc yet
904 if (client->netconnection)
905 SV_SendServerinfo (client);
907 client->spawned = true;
912 ===============================================================================
916 ===============================================================================
920 =============================================================================
922 The PVS must include a small area around the client to allow head bobbing
923 or other small motion on the client side. Otherwise, a bob might cause an
924 entity that should be visible to not show up, especially when the bob
927 =============================================================================
930 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
933 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
934 unsigned int customizeentityforclient;
936 vec3_t cullmins, cullmaxs;
940 // this 2 billion unit check is actually to detect NAN origins
941 // (we really don't want to send those)
942 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
945 // EF_NODRAW prevents sending for any reason except for your own
946 // client, so we must keep all clients in this superset
947 effects = (unsigned)ent->fields.server->effects;
949 // we can omit invisible entities with no effects that are not clients
950 // LordHavoc: this could kill tags attached to an invisible entity, I
951 // just hope we never have to support that case
952 i = (int)ent->fields.server->modelindex;
953 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
956 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
957 glowsize = (unsigned char)bound(0, i, 255);
958 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
959 flags |= RENDER_GLOWTRAIL;
960 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
961 flags |= RENDER_VIEWMODEL;
963 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
964 light[0] = (unsigned short)bound(0, f, 65535);
965 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
966 light[1] = (unsigned short)bound(0, f, 65535);
967 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
968 light[2] = (unsigned short)bound(0, f, 65535);
969 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
970 light[3] = (unsigned short)bound(0, f, 65535);
971 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
972 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
974 if (gamemode == GAME_TENEBRAE)
976 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
980 lightpflags |= PFLAGS_FULLDYNAMIC;
982 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
986 light[0] = (int)(0.2*256);
987 light[1] = (int)(1.0*256);
988 light[2] = (int)(0.2*256);
990 lightpflags |= PFLAGS_FULLDYNAMIC;
994 specialvisibilityradius = 0;
995 if (lightpflags & PFLAGS_FULLDYNAMIC)
996 specialvisibilityradius = max(specialvisibilityradius, light[3]);
998 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
999 if (flags & RENDER_GLOWTRAIL)
1000 specialvisibilityradius = max(specialvisibilityradius, 100);
1001 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1003 if (effects & EF_BRIGHTFIELD)
1004 specialvisibilityradius = max(specialvisibilityradius, 80);
1005 if (effects & EF_MUZZLEFLASH)
1006 specialvisibilityradius = max(specialvisibilityradius, 100);
1007 if (effects & EF_BRIGHTLIGHT)
1008 specialvisibilityradius = max(specialvisibilityradius, 400);
1009 if (effects & EF_DIMLIGHT)
1010 specialvisibilityradius = max(specialvisibilityradius, 200);
1011 if (effects & EF_RED)
1012 specialvisibilityradius = max(specialvisibilityradius, 200);
1013 if (effects & EF_BLUE)
1014 specialvisibilityradius = max(specialvisibilityradius, 200);
1015 if (effects & EF_FLAME)
1016 specialvisibilityradius = max(specialvisibilityradius, 250);
1017 if (effects & EF_STARDUST)
1018 specialvisibilityradius = max(specialvisibilityradius, 100);
1021 // early culling checks
1022 // (final culling is done by SV_MarkWriteEntityStateToClient)
1023 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1024 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1029 cs->number = enumber;
1030 VectorCopy(ent->fields.server->origin, cs->origin);
1031 VectorCopy(ent->fields.server->angles, cs->angles);
1033 cs->effects = effects;
1034 cs->colormap = (unsigned)ent->fields.server->colormap;
1035 cs->modelindex = modelindex;
1036 cs->skin = (unsigned)ent->fields.server->skin;
1037 cs->frame = (unsigned)ent->fields.server->frame;
1038 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1039 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1040 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1041 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1042 cs->customizeentityforclient = customizeentityforclient;
1043 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1044 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1045 cs->glowsize = glowsize;
1047 // don't need to init cs->colormod because the defaultstate did that for us
1048 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1049 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1050 if (val->vector[0] || val->vector[1] || val->vector[2])
1052 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1053 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1054 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1057 cs->modelindex = modelindex;
1060 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1064 cs->alpha = (unsigned char)bound(0, i, 255);
1067 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1071 cs->alpha = (unsigned char)bound(0, i, 255);
1075 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1079 cs->scale = (unsigned char)bound(0, i, 255);
1082 cs->glowcolor = 254;
1083 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1085 cs->glowcolor = (int)f;
1087 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1088 cs->effects |= EF_FULLBRIGHT;
1090 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1091 if (val && val->_float)
1092 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1094 if (ent->fields.server->movetype == MOVETYPE_STEP)
1095 cs->flags |= RENDER_STEP;
1096 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1097 cs->flags |= RENDER_LOWPRECISION;
1098 if (ent->fields.server->colormap >= 1024)
1099 cs->flags |= RENDER_COLORMAPPED;
1100 if (cs->viewmodelforclient)
1101 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1103 cs->light[0] = light[0];
1104 cs->light[1] = light[1];
1105 cs->light[2] = light[2];
1106 cs->light[3] = light[3];
1107 cs->lightstyle = lightstyle;
1108 cs->lightpflags = lightpflags;
1110 cs->specialvisibilityradius = specialvisibilityradius;
1112 // calculate the visible box of this entity (don't use the physics box
1113 // as that is often smaller than a model, and would not count
1114 // specialvisibilityradius)
1115 if ((model = sv.models[modelindex]))
1117 float scale = cs->scale * (1.0f / 16.0f);
1118 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1120 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1121 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1123 else if (cs->angles[1])
1125 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1126 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1130 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1131 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1136 // if there is no model (or it could not be loaded), use the physics box
1137 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1138 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1140 if (specialvisibilityradius)
1142 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1143 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1144 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1145 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1146 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1147 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1150 // calculate center of bbox for network prioritization purposes
1151 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1153 // if culling box has moved, update pvs cluster links
1154 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1156 VectorCopy(cullmins, ent->priv.server->cullmins);
1157 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1158 // a value of -1 for pvs_numclusters indicates that the links are not
1159 // cached, and should be re-tested each time, this is the case if the
1160 // culling box touches too many pvs clusters to store, or if the world
1161 // model does not support FindBoxClusters
1162 ent->priv.server->pvs_numclusters = -1;
1163 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1165 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1166 if (i <= MAX_ENTITYCLUSTERS)
1167 ent->priv.server->pvs_numclusters = i;
1174 void SV_PrepareEntitiesForSending(void)
1178 // send all entities that touch the pvs
1179 sv.numsendentities = 0;
1180 sv.sendentitiesindex[0] = NULL;
1181 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1182 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1184 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1186 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1187 sv.numsendentities++;
1192 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1197 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1199 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1200 sv.writeentitiestoclient_stats_totalentities++;
1202 if (s->customizeentityforclient)
1204 prog->globals.server->self = s->number;
1205 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1206 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1207 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1211 // never reject player
1212 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1214 // check various rejection conditions
1215 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1217 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1219 if (s->effects & EF_NODRAW)
1221 // LordHavoc: only send entities with a model or important effects
1222 if (!s->modelindex && s->specialvisibilityradius == 0)
1225 isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*';
1226 // viewmodels don't have visibility checking
1227 if (s->viewmodelforclient)
1229 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1232 else if (s->tagentity)
1234 // tag attached entities simply check their parent
1235 if (!sv.sendentitiesindex[s->tagentity])
1237 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1238 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1241 // always send world submodels in newer protocols because they don't
1242 // generate much traffic (in old protocols they hog bandwidth)
1243 // but only if sv_cullentities_nevercullbmodels is off
1244 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1246 // entity has survived every check so far, check if visible
1247 ed = PRVM_EDICT_NUM(s->number);
1249 // if not touching a visible leaf
1250 if (sv_cullentities_pvs.integer && sv.writeentitiestoclient_pvsbytes)
1252 if (ed->priv.server->pvs_numclusters < 0)
1254 // entity too big for clusters list
1255 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1257 sv.writeentitiestoclient_stats_culled_pvs++;
1264 // check cached clusters list
1265 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1266 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1268 if (i == ed->priv.server->pvs_numclusters)
1270 sv.writeentitiestoclient_stats_culled_pvs++;
1276 // or not seen by random tracelines
1277 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1280 s->number <= svs.maxclients
1281 ? sv_cullentities_trace_samples_players.integer
1283 s->specialvisibilityradius
1284 ? sv_cullentities_trace_samples_extra.integer
1285 : sv_cullentities_trace_samples.integer;
1286 float enlarge = sv_cullentities_trace_enlarge.value;
1288 qboolean visible = TRUE;
1294 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1295 break; // directly visible from the server's view
1297 if(sv_cullentities_trace_prediction.integer)
1301 // get player velocity
1302 float predtime = bound(0, host_client->ping, 0.2); // / 2
1303 // sorry, no wallhacking by high ping please, and at 200ms
1304 // ping a FPS is annoying to play anyway and a player is
1305 // likely to have changed his direction
1306 VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
1307 if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
1309 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1310 break; // directly visible from the predicted view
1314 //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1318 // when we get here, we can't see the entity
1324 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1326 s->number <= svs.maxclients
1327 ? sv_cullentities_trace_delay_players.value
1328 : sv_cullentities_trace_delay.value
1330 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1332 sv.writeentitiestoclient_stats_culled_trace++;
1340 // this just marks it for sending
1341 // FIXME: it would be more efficient to send here, but the entity
1342 // compressor isn't that flexible
1343 sv.writeentitiestoclient_stats_visibleentities++;
1344 sv.sententities[s->number] = sv.sententitiesmark;
1347 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1349 int i, numsendstates;
1351 prvm_edict_t *camera;
1353 // if there isn't enough space to accomplish anything, skip it
1354 if (msg->cursize + 25 > maxsize)
1357 sv.writeentitiestoclient_msg = msg;
1358 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1360 sv.writeentitiestoclient_stats_culled_pvs = 0;
1361 sv.writeentitiestoclient_stats_culled_trace = 0;
1362 sv.writeentitiestoclient_stats_visibleentities = 0;
1363 sv.writeentitiestoclient_stats_totalentities = 0;
1365 // find the client's PVS
1366 // the real place being tested from
1367 camera = PRVM_EDICT_NUM( client->clientcamera );
1368 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, sv.writeentitiestoclient_testeye);
1369 sv.writeentitiestoclient_pvsbytes = 0;
1370 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1371 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_testeye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), false);
1373 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1375 sv.sententitiesmark++;
1377 for (i = 0;i < sv.numsendentities;i++)
1378 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1381 for (i = 0;i < sv.numsendentities;i++)
1383 if (sv.sententities[sv.sendentities[i].number] == sv.sententitiesmark)
1385 s = &sv.writeentitiestoclient_sendstates[numsendstates++];
1386 *s = sv.sendentities[i];
1387 if (s->exteriormodelforclient && s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1388 s->flags |= RENDER_EXTERIORMODEL;
1392 if (sv_cullentities_stats.integer)
1393 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1395 EntityFrameCSQC_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1397 if (client->entitydatabase5)
1398 EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence);
1399 else if (client->entitydatabase4)
1401 EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1402 Protocol_WriteStatsReliable();
1404 else if (client->entitydatabase)
1406 EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1407 Protocol_WriteStatsReliable();
1411 EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1412 Protocol_WriteStatsReliable();
1422 static void SV_CleanupEnts (void)
1427 ent = PRVM_NEXT_EDICT(prog->edicts);
1428 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1429 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1434 SV_WriteClientdataToMessage
1438 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1442 prvm_edict_t *other;
1448 float *statsf = (float *)stats;
1451 // send a damage message
1453 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1455 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1456 MSG_WriteByte (msg, svc_damage);
1457 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1458 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1459 for (i=0 ; i<3 ; i++)
1460 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1462 ent->fields.server->dmg_take = 0;
1463 ent->fields.server->dmg_save = 0;
1467 // send the current viewpos offset from the view entity
1469 SV_SetIdealPitch (); // how much to look up / down ideally
1471 // a fixangle might get lost in a dropped packet. Oh well.
1472 if(ent->fields.server->fixangle)
1474 // angle fixing was requested by global thinking code...
1475 // so store the current angles for later use
1476 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1477 host_client->fixangle_angles_set = TRUE;
1479 // and clear fixangle for the next frame
1480 ent->fields.server->fixangle = 0;
1483 if (host_client->fixangle_angles_set)
1485 MSG_WriteByte (msg, svc_setangle);
1486 for (i=0 ; i < 3 ; i++)
1487 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1488 host_client->fixangle_angles_set = FALSE;
1491 // stuff the sigil bits into the high bits of items for sbar, or else
1493 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1494 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1495 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1497 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1499 VectorClear(punchvector);
1500 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1501 VectorCopy(val->vector, punchvector);
1503 // cache weapon model name and index in client struct to save time
1504 // (this search can be almost 1% of cpu time!)
1505 s = PRVM_GetString(ent->fields.server->weaponmodel);
1506 if (strcmp(s, client->weaponmodel))
1508 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1509 client->weaponmodelindex = SV_ModelIndex(s, 1);
1513 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1514 viewzoom = (int)(val->_float * 255.0f);
1520 if ((int)ent->fields.server->flags & FL_ONGROUND)
1521 bits |= SU_ONGROUND;
1522 if (ent->fields.server->waterlevel >= 2)
1524 if (ent->fields.server->idealpitch)
1525 bits |= SU_IDEALPITCH;
1527 for (i=0 ; i<3 ; i++)
1529 if (ent->fields.server->punchangle[i])
1530 bits |= (SU_PUNCH1<<i);
1531 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1533 bits |= (SU_PUNCHVEC1<<i);
1534 if (ent->fields.server->velocity[i])
1535 bits |= (SU_VELOCITY1<<i);
1538 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1539 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1540 stats[STAT_ITEMS] = items;
1541 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1542 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1543 stats[STAT_WEAPON] = client->weaponmodelindex;
1544 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1545 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1546 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1547 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1548 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1549 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1550 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1551 stats[STAT_VIEWZOOM] = viewzoom;
1552 stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
1553 stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
1554 // the QC bumps these itself by sending svc_'s, so we have to keep them
1555 // zero or they'll be corrected by the engine
1556 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1557 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1559 // movement settings for prediction
1560 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1561 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1562 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1563 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1564 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1565 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1566 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1567 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1568 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1569 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1570 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1571 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1572 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1573 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1574 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1575 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1576 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1577 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1578 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1579 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1580 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1581 statsf[STAT_TIMELIMIT] = timelimit.value;
1583 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1585 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1587 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1588 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1590 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1591 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1592 if (viewzoom != 255)
1593 bits |= SU_VIEWZOOM;
1598 if (bits >= 16777216)
1602 MSG_WriteByte (msg, svc_clientdata);
1603 MSG_WriteShort (msg, bits);
1604 if (bits & SU_EXTEND1)
1605 MSG_WriteByte(msg, bits >> 16);
1606 if (bits & SU_EXTEND2)
1607 MSG_WriteByte(msg, bits >> 24);
1609 if (bits & SU_VIEWHEIGHT)
1610 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1612 if (bits & SU_IDEALPITCH)
1613 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1615 for (i=0 ; i<3 ; i++)
1617 if (bits & (SU_PUNCH1<<i))
1619 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1620 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1622 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1624 if (bits & (SU_PUNCHVEC1<<i))
1626 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1627 MSG_WriteCoord16i(msg, punchvector[i]);
1629 MSG_WriteCoord32f(msg, punchvector[i]);
1631 if (bits & (SU_VELOCITY1<<i))
1633 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1634 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1636 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1640 if (bits & SU_ITEMS)
1641 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1643 if (sv.protocol == PROTOCOL_DARKPLACES5)
1645 if (bits & SU_WEAPONFRAME)
1646 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1647 if (bits & SU_ARMOR)
1648 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1649 if (bits & SU_WEAPON)
1650 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1651 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1652 MSG_WriteShort (msg, stats[STAT_AMMO]);
1653 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1654 MSG_WriteShort (msg, stats[STAT_NAILS]);
1655 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1656 MSG_WriteShort (msg, stats[STAT_CELLS]);
1657 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1658 if (bits & SU_VIEWZOOM)
1659 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1661 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1663 if (bits & SU_WEAPONFRAME)
1664 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1665 if (bits & SU_ARMOR)
1666 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1667 if (bits & SU_WEAPON)
1669 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1670 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1672 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1674 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1675 MSG_WriteByte (msg, stats[STAT_AMMO]);
1676 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1677 MSG_WriteByte (msg, stats[STAT_NAILS]);
1678 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1679 MSG_WriteByte (msg, stats[STAT_CELLS]);
1680 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1682 for (i = 0;i < 32;i++)
1683 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1685 MSG_WriteByte (msg, i);
1688 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1689 if (bits & SU_VIEWZOOM)
1691 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1692 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1694 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1699 void SV_FlushBroadcastMessages(void)
1703 if (sv.datagram.cursize <= 0)
1705 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1707 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
1709 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
1710 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
1712 SZ_Clear(&sv.datagram);
1715 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize)
1717 // scan the splitpoints to find out how many we can fit in
1718 int numsegments, j, split;
1719 if (!client->unreliablemsg_splitpoints)
1721 // always accept the first one if it's within 1024 bytes, this ensures
1722 // that very big datagrams which are over the rate limit still get
1723 // through, just to keep it working
1724 j = msg->cursize + client->unreliablemsg_splitpoint[0];
1725 if (maxsize < 1024 && j > maxsize && j <= 1024)
1731 for (numsegments = 0;numsegments < client->unreliablemsg_splitpoints;numsegments++)
1732 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
1734 if (numsegments > 0)
1736 // some will fit, so add the ones that will fit
1737 split = client->unreliablemsg_splitpoint[numsegments-1];
1738 // note this discards ones that were accepted by the segments scan but
1739 // can not fit, such as a really huge first one that will never ever
1740 // fit in a packet...
1741 if (msg->cursize + split <= maxsize)
1742 SZ_Write(msg, client->unreliablemsg.data, split);
1743 // remove the part we sent, keeping any remaining data
1744 client->unreliablemsg.cursize -= split;
1745 if (client->unreliablemsg.cursize > 0)
1746 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
1747 // adjust remaining splitpoints
1748 client->unreliablemsg_splitpoints -= numsegments;
1749 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
1750 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
1755 =======================
1756 SV_SendClientDatagram
1757 =======================
1759 static void SV_SendClientDatagram (client_t *client)
1761 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
1763 int stats[MAX_CL_STATS];
1764 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
1766 // obey rate limit by limiting packet frequency if the packet size
1768 // (usually this is caused by reliable messages)
1769 if (!NetConn_CanSend(client->netconnection))
1772 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1773 maxrate = max(NET_MINRATE, sv_maxrate.integer);
1774 if (sv_maxrate.integer != maxrate)
1775 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1777 // clientrate determines the 'cleartime' of a packet
1778 // (how long to wait before sending another, based on this packet's size)
1779 clientrate = bound(NET_MINRATE, client->rate, maxrate);
1781 switch (sv.protocol)
1783 case PROTOCOL_QUAKE:
1784 case PROTOCOL_QUAKEDP:
1785 case PROTOCOL_NEHAHRAMOVIE:
1786 case PROTOCOL_NEHAHRABJP:
1787 case PROTOCOL_NEHAHRABJP2:
1788 case PROTOCOL_NEHAHRABJP3:
1789 case PROTOCOL_QUAKEWORLD:
1790 // no packet size limit support on Quake protocols because it just
1791 // causes missing entities/effects
1792 // packets are simply sent less often to obey the rate limit
1796 case PROTOCOL_DARKPLACES1:
1797 case PROTOCOL_DARKPLACES2:
1798 case PROTOCOL_DARKPLACES3:
1799 case PROTOCOL_DARKPLACES4:
1800 // no packet size limit support on DP1-4 protocols because they kick
1801 // the client off if they overflow, and miss effects
1802 // packets are simply sent less often to obey the rate limit
1803 maxsize = sizeof(sv_sendclientdatagram_buf);
1804 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1807 // DP5 and later protocols support packet size limiting which is a
1808 // better method than limiting packet frequency as QW does
1810 // at very low rates (or very small sys_ticrate) the packet size is
1811 // not reduced below 128, but packets may be sent less often
1812 maxsize = (int)(clientrate * sys_ticrate.value);
1813 maxsize = bound(128, maxsize, 1400);
1815 // csqc entities can easily exceed 128 bytes, so disable throttling in
1816 // mods that use csqc (they are likely to use less bandwidth anyway)
1817 if (sv.csqc_progsize > 0)
1822 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1824 // for good singleplayer, send huge packets
1825 maxsize = sizeof(sv_sendclientdatagram_buf);
1826 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1827 // never limit frequency in singleplayer
1828 clientrate = 1000000000;
1831 // while downloading, limit entity updates to half the packet
1832 // (any leftover space will be used for downloading)
1833 if (host_client->download_file)
1836 msg.data = sv_sendclientdatagram_buf;
1837 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
1839 msg.allowoverflow = false;
1841 if (host_client->spawned)
1843 // the player is in the game
1844 MSG_WriteByte (&msg, svc_time);
1845 MSG_WriteFloat (&msg, sv.time);
1847 // add the client specific data to the datagram
1848 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1849 // now update the stats[] array using any registered custom fields
1850 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
1851 // set host_client->statsdeltabits
1852 Protocol_UpdateClientStats (stats);
1854 // add as many queued unreliable messages (effects) as we can fit
1855 // limit effects to half of the remaining space
1856 if (client->unreliablemsg.cursize)
1857 SV_WriteUnreliableMessages (client, &msg, (msg.cursize + maxsize) / 2);
1859 // now write as many entities as we can fit, and also sends stats
1860 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
1862 else if (realtime > client->keepalivetime)
1864 // the player isn't totally in the game yet
1865 // send small keepalive messages if too much time has passed
1866 // (may also be sending downloads)
1867 client->keepalivetime = realtime + 5;
1868 MSG_WriteChar (&msg, svc_nop);
1871 // if a download is active, see if there is room to fit some download data
1873 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
1874 if (host_client->download_file && host_client->download_started && downloadsize > 0)
1876 fs_offset_t downloadstart;
1877 unsigned char data[1400];
1878 downloadstart = FS_Tell(host_client->download_file);
1879 downloadsize = min(downloadsize, (int)sizeof(data));
1880 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
1881 // note this sends empty messages if at the end of the file, which is
1882 // necessary to keep the packet loss logic working
1883 // (the last blocks may be lost and need to be re-sent, and that will
1884 // only occur if the client acks the empty end messages, revealing
1885 // a gap in the download progress, causing the last blocks to be
1887 MSG_WriteChar (&msg, svc_downloaddata);
1888 MSG_WriteLong (&msg, downloadstart);
1889 MSG_WriteShort (&msg, downloadsize);
1890 if (downloadsize > 0)
1891 SZ_Write (&msg, data, downloadsize);
1894 // reliable only if none is in progress
1895 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
1896 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
1898 SV_WriteDemoMessage(client, &msg, false);
1900 // send the datagram
1901 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
1902 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
1903 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
1907 =======================
1908 SV_UpdateToReliableMessages
1909 =======================
1911 static void SV_UpdateToReliableMessages (void)
1920 // check for changes to be sent over the reliable streams
1921 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1923 // update the host_client fields we care about according to the entity fields
1924 host_client->edict = PRVM_EDICT_NUM(i+1);
1927 name = PRVM_GetString(host_client->edict->fields.server->netname);
1930 // always point the string back at host_client->name to keep it safe
1931 strlcpy (host_client->name, name, sizeof (host_client->name));
1932 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1933 if (strcmp(host_client->old_name, host_client->name))
1935 if (host_client->spawned)
1936 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
1937 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
1938 // send notification to all clients
1939 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1940 MSG_WriteByte (&sv.reliable_datagram, i);
1941 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1942 SV_WriteNetnameIntoDemo(host_client);
1945 // DP_SV_CLIENTCOLORS
1946 // this is always found (since it's added by the progs loader)
1947 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1948 host_client->colors = (int)val->_float;
1949 if (host_client->old_colors != host_client->colors)
1951 host_client->old_colors = host_client->colors;
1952 // send notification to all clients
1953 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1954 MSG_WriteByte (&sv.reliable_datagram, i);
1955 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1958 // NEXUIZ_PLAYERMODEL
1959 if( prog->fieldoffsets.playermodel >= 0 ) {
1960 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
1963 // always point the string back at host_client->name to keep it safe
1964 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1965 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1968 // NEXUIZ_PLAYERSKIN
1969 if( prog->fieldoffsets.playerskin >= 0 ) {
1970 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
1973 // always point the string back at host_client->name to keep it safe
1974 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1975 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1978 // TODO: add an extension name for this [1/17/2008 Black]
1979 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
1980 int oldclientcamera = host_client->clientcamera;
1981 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
1982 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
1984 host_client->clientcamera = val->edict;
1987 if( oldclientcamera != host_client->clientcamera ) {
1988 MSG_WriteByte (&sv.reliable_datagram, svc_setview );
1989 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
1994 host_client->frags = (int)host_client->edict->fields.server->frags;
1995 if(gamemode == GAME_NEXUIZ)
1996 if(!host_client->spawned && host_client->netconnection)
1997 host_client->frags = -666;
1998 if (host_client->old_frags != host_client->frags)
2000 host_client->old_frags = host_client->frags;
2001 // send notification to all clients
2002 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2003 MSG_WriteByte (&sv.reliable_datagram, i);
2004 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2008 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2009 if (client->netconnection)
2010 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2012 SZ_Clear (&sv.reliable_datagram);
2017 =======================
2018 SV_SendClientMessages
2019 =======================
2021 void SV_SendClientMessages (void)
2023 int i, prepared = false;
2025 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2026 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2028 SV_FlushBroadcastMessages();
2030 // update frags, names, etc
2031 SV_UpdateToReliableMessages();
2033 // build individual updates
2034 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2036 if (!host_client->active)
2038 if (!host_client->netconnection)
2041 if (host_client->netconnection->message.overflowed)
2043 SV_DropClient (true); // if the message couldn't send, kick off
2050 // only prepare entities once per frame
2051 SV_PrepareEntitiesForSending();
2053 SV_SendClientDatagram (host_client);
2056 // clear muzzle flashes
2060 static void SV_StartDownload_f(void)
2062 if (host_client->download_file)
2063 host_client->download_started = true;
2066 static void SV_Download_f(void)
2068 const char *whichpack, *whichpack2, *extension;
2070 if (Cmd_Argc() != 2)
2072 SV_ClientPrintf("usage: download <filename>\n");
2076 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2078 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2082 if (host_client->download_file)
2084 // at this point we'll assume the previous download should be aborted
2085 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2086 Host_ClientCommands("\nstopdownload\n");
2088 // close the file and reset variables
2089 FS_Close(host_client->download_file);
2090 host_client->download_file = NULL;
2091 host_client->download_name[0] = 0;
2092 host_client->download_expectedposition = 0;
2093 host_client->download_started = false;
2096 if (!sv_allowdownloads.integer)
2098 SV_ClientPrintf("Downloads are disabled on this server\n");
2099 Host_ClientCommands("\nstopdownload\n");
2103 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2104 extension = FS_FileExtension(host_client->download_name);
2106 // host_client is asking to download a specified file
2107 if (developer.integer >= 100)
2108 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2110 if (!FS_FileExists(host_client->download_name))
2112 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2113 Host_ClientCommands("\nstopdownload\n");
2117 // check if the user is trying to download part of registered Quake(r)
2118 whichpack = FS_WhichPack(host_client->download_name);
2119 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2120 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2122 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2123 Host_ClientCommands("\nstopdownload\n");
2127 // check if the server has forbidden archive downloads entirely
2128 if (!sv_allowdownloads_inarchive.integer)
2130 whichpack = FS_WhichPack(host_client->download_name);
2133 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2134 Host_ClientCommands("\nstopdownload\n");
2139 if (!sv_allowdownloads_config.integer)
2141 if (!strcasecmp(extension, "cfg"))
2143 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2144 Host_ClientCommands("\nstopdownload\n");
2149 if (!sv_allowdownloads_dlcache.integer)
2151 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2153 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2154 Host_ClientCommands("\nstopdownload\n");
2159 if (!sv_allowdownloads_archive.integer)
2161 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2163 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2164 Host_ClientCommands("\nstopdownload\n");
2169 host_client->download_file = FS_Open(host_client->download_name, "rb", true, false);
2170 if (!host_client->download_file)
2172 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2173 Host_ClientCommands("\nstopdownload\n");
2177 if (FS_FileSize(host_client->download_file) > 1<<30)
2179 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2180 Host_ClientCommands("\nstopdownload\n");
2181 FS_Close(host_client->download_file);
2182 host_client->download_file = NULL;
2186 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2188 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2190 host_client->download_expectedposition = 0;
2191 host_client->download_started = false;
2192 host_client->sendsignon = true; // make sure this message is sent
2194 // the rest of the download process is handled in SV_SendClientDatagram
2195 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2197 // no svc_downloaddata messages will be sent until sv_startdownload is
2198 // sent by the client
2202 ==============================================================================
2206 ==============================================================================
2215 int SV_ModelIndex(const char *s, int precachemode)
2217 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2218 char filename[MAX_QPATH];
2222 //if (precachemode == 2)
2224 strlcpy(filename, s, sizeof(filename));
2225 for (i = 2;i < limit;i++)
2227 if (!sv.model_precache[i][0])
2231 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2233 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2236 if (precachemode == 1)
2237 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2238 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2239 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
2240 if (sv.state != ss_loading)
2242 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2243 MSG_WriteShort(&sv.reliable_datagram, i);
2244 MSG_WriteString(&sv.reliable_datagram, filename);
2248 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2251 if (!strcmp(sv.model_precache[i], filename))
2254 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2264 int SV_SoundIndex(const char *s, int precachemode)
2266 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2267 char filename[MAX_QPATH];
2271 //if (precachemode == 2)
2273 strlcpy(filename, s, sizeof(filename));
2274 for (i = 1;i < limit;i++)
2276 if (!sv.sound_precache[i][0])
2280 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2282 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2285 if (precachemode == 1)
2286 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2287 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2288 if (sv.state != ss_loading)
2290 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2291 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2292 MSG_WriteString(&sv.reliable_datagram, filename);
2296 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2299 if (!strcmp(sv.sound_precache[i], filename))
2302 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2308 SV_ParticleEffectIndex
2312 int SV_ParticleEffectIndex(const char *name)
2314 int i, argc, linenumber, effectnameindex;
2315 fs_offset_t filesize;
2316 unsigned char *filedata;
2317 const char *text, *textstart, *textend;
2318 char argv[16][1024];
2319 if (!sv.particleeffectnamesloaded)
2321 sv.particleeffectnamesloaded = true;
2322 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2323 for (i = 0;i < EFFECT_TOTAL;i++)
2324 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2325 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2328 textstart = (const char *)filedata;
2329 textend = (const char *)filedata + filesize;
2331 for (linenumber = 1;;linenumber++)
2336 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2340 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2344 if (com_token[0] == 0)
2345 break; // if the loop exited and it's not a \n, it's EOF
2348 if (!strcmp(argv[0], "effect"))
2352 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2354 if (sv.particleeffectname[effectnameindex][0])
2356 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2361 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2365 // if we run out of names, abort
2366 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2368 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2377 // search for the name
2378 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2379 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2380 return effectnameindex;
2381 // return 0 if we couldn't find it
2391 static void SV_CreateBaseline (void)
2393 int i, entnum, large;
2394 prvm_edict_t *svent;
2396 // LordHavoc: clear *all* states (note just active ones)
2397 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2399 // get the current server version
2400 svent = PRVM_EDICT_NUM(entnum);
2402 // LordHavoc: always clear state values, whether the entity is in use or not
2403 svent->priv.server->baseline = defaultstate;
2405 if (svent->priv.server->free)
2407 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2410 // create entity baseline
2411 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2412 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2413 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2414 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2415 if (entnum > 0 && entnum <= svs.maxclients)
2417 svent->priv.server->baseline.colormap = entnum;
2418 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2422 svent->priv.server->baseline.colormap = 0;
2423 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2427 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2430 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2434 // add to the message
2436 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2438 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2439 MSG_WriteShort (&sv.signon, entnum);
2443 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2444 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2446 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2448 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2449 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2453 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2454 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2456 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2457 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2458 for (i=0 ; i<3 ; i++)
2460 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2461 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2471 Grabs the current state of each client for saving across the
2472 transition to another level
2475 void SV_SaveSpawnparms (void)
2479 svs.serverflags = (int)prog->globals.server->serverflags;
2481 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2483 if (!host_client->active)
2486 // call the progs to get default spawn parms for the new client
2487 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2488 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2489 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2490 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2498 This is called at the start of each level
2502 void SV_SpawnServer (const char *server)
2507 dp_model_t *worldmodel;
2508 char modelname[sizeof(sv.modelname)];
2510 Con_DPrintf("SpawnServer: %s\n", server);
2512 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2514 if (!FS_FileExists(modelname))
2516 Con_Printf("SpawnServer: no map file named %s\n", modelname);
2520 if (cls.state != ca_dedicated)
2522 SCR_BeginLoadingPlaque();
2529 if(prog->funcoffsets.SV_Shutdown)
2531 func_t s = prog->funcoffsets.SV_Shutdown;
2532 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
2533 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
2538 worldmodel = Mod_ForName(modelname, false, true, true);
2539 if (!worldmodel || !worldmodel->TraceBox)
2541 Con_Printf("Couldn't load map %s\n", modelname);
2545 // let's not have any servers with no name
2546 if (hostname.string[0] == 0)
2547 Cvar_Set ("hostname", "UNNAMED");
2548 scr_centertime_off = 0;
2550 svs.changelevel_issued = false; // now safe to issue another
2552 // make the map a required file for clients
2553 Curl_ClearRequirements();
2554 Curl_RequireFile(modelname);
2557 // tell all connected clients that we are going to a new level
2562 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2564 if (client->netconnection)
2566 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
2567 MSG_WriteString(&client->netconnection->message, "reconnect\n");
2574 NetConn_OpenServerPorts(true);
2578 // make cvars consistant
2581 Cvar_SetValue ("deathmatch", 0);
2582 // LordHavoc: it can be useful to have skills outside the range 0-3...
2583 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
2584 //Cvar_SetValue ("skill", (float)current_skill);
2585 current_skill = (int)(skill.value + 0.5);
2588 // set up the new server
2590 memset (&sv, 0, sizeof(sv));
2591 // if running a local client, make sure it doesn't try to access the last
2592 // level's data which is no longer valiud
2595 if(*sv_random_seed.string)
2597 srand(sv_random_seed.integer);
2598 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
2605 strlcpy (sv.name, server, sizeof (sv.name));
2607 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
2608 if (sv.protocol == PROTOCOL_UNKNOWN)
2611 Protocol_Names(buffer, sizeof(buffer));
2612 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
2613 sv.protocol = PROTOCOL_QUAKE;
2618 // load progs to get entity field count
2619 //PR_LoadProgs ( sv_progs.string );
2621 sv.datagram.maxsize = sizeof(sv.datagram_buf);
2622 sv.datagram.cursize = 0;
2623 sv.datagram.data = sv.datagram_buf;
2625 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
2626 sv.reliable_datagram.cursize = 0;
2627 sv.reliable_datagram.data = sv.reliable_datagram_buf;
2629 sv.signon.maxsize = sizeof(sv.signon_buf);
2630 sv.signon.cursize = 0;
2631 sv.signon.data = sv.signon_buf;
2633 // leave slots at start for clients only
2634 //prog->num_edicts = svs.maxclients+1;
2636 sv.state = ss_loading;
2637 prog->allowworldwrites = true;
2640 prog->globals.server->time = sv.time = 1.0;
2643 worldmodel->used = true;
2645 strlcpy (sv.name, server, sizeof (sv.name));
2646 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
2647 sv.worldmodel = worldmodel;
2648 sv.models[1] = sv.worldmodel;
2651 // clear world interaction links
2653 World_SetSize(&sv.world, sv.worldmodel->name, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
2655 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
2657 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
2658 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
2659 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
2661 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
2662 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
2666 // load the rest of the entities
2668 // AK possible hack since num_edicts is still 0
2669 ent = PRVM_EDICT_NUM(0);
2670 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
2671 ent->priv.server->free = false;
2672 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
2673 ent->fields.server->modelindex = 1; // world model
2674 ent->fields.server->solid = SOLID_BSP;
2675 ent->fields.server->movetype = MOVETYPE_PUSH;
2676 VectorCopy(sv.world.mins, ent->fields.server->mins);
2677 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
2678 VectorCopy(sv.world.mins, ent->fields.server->absmin);
2679 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
2682 prog->globals.server->coop = coop.integer;
2684 prog->globals.server->deathmatch = deathmatch.integer;
2686 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
2688 // serverflags are for cross level information (sigils)
2689 prog->globals.server->serverflags = svs.serverflags;
2691 // we need to reset the spawned flag on all connected clients here so that
2692 // their thinks don't run during startup (before PutClientInServer)
2693 // we also need to set up the client entities now
2694 // and we need to set the ->edict pointers to point into the progs edicts
2695 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2697 host_client->spawned = false;
2698 host_client->edict = PRVM_EDICT_NUM(i + 1);
2699 PRVM_ED_ClearEdict(host_client->edict);
2702 // load replacement entity file if found
2703 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
2705 Con_Printf("Loaded maps/%s.ent\n", sv.name);
2706 PRVM_ED_LoadFromFile (entities);
2710 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
2713 // LordHavoc: clear world angles (to fix e3m3.bsp)
2714 VectorClear(prog->edicts->fields.server->angles);
2716 // all setup is completed, any further precache statements are errors
2717 sv.state = ss_active;
2718 prog->allowworldwrites = false;
2720 // run two frames to allow everything to settle
2721 for (i = 0;i < 2;i++)
2729 // create a baseline for more efficient communications
2730 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2731 SV_CreateBaseline ();
2733 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2734 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2736 if (!host_client->active)
2738 if (host_client->netconnection)
2739 SV_SendServerinfo(host_client);
2743 // if client is a botclient coming from a level change, we need to
2744 // set up client info that normally requires networking
2746 // copy spawn parms out of the client_t
2747 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2748 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
2750 // call the spawn function
2751 host_client->clientconnectcalled = true;
2752 prog->globals.server->time = sv.time;
2753 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2754 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
2755 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
2756 host_client->spawned = true;
2760 Con_DPrint("Server spawned.\n");
2761 NetConn_Heartbeat (2);
2766 /////////////////////////////////////////////////////
2769 static void SV_VM_CB_BeginIncreaseEdicts(void)
2771 // links don't survive the transition, so unlink everything
2772 World_UnlinkAll(&sv.world);
2775 static void SV_VM_CB_EndIncreaseEdicts(void)
2780 // link every entity except world
2781 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
2782 if (!ent->priv.server->free)
2783 SV_LinkEdict(ent, false);
2786 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
2788 // LordHavoc: for consistency set these here
2789 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2791 e->priv.server->move = false; // don't move on first frame
2793 if (num >= 0 && num < svs.maxclients)
2796 // set colormap and team on newly created player entity
2797 e->fields.server->colormap = num + 1;
2798 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
2799 // set netname/clientcolors back to client values so that
2800 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2802 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
2803 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
2804 val->_float = svs.clients[num].colors;
2805 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2806 if( prog->fieldoffsets.playermodel >= 0 )
2807 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
2808 if( prog->fieldoffsets.playerskin >= 0 )
2809 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
2810 // Assign netaddress (IP Address, etc)
2811 if(prog->fieldoffsets.netaddress >= 0)
2812 { // Valid Field; Process
2813 if(svs.clients[num].netconnection != NULL)
2814 {// Valid Address; Assign
2815 // Acquire Readable Address
2816 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2817 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
2821 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
2826 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
2828 World_UnlinkEdict(ed); // unlink from world bsp
2830 ed->fields.server->model = 0;
2831 ed->fields.server->takedamage = 0;
2832 ed->fields.server->modelindex = 0;
2833 ed->fields.server->colormap = 0;
2834 ed->fields.server->skin = 0;
2835 ed->fields.server->frame = 0;
2836 VectorClear(ed->fields.server->origin);
2837 VectorClear(ed->fields.server->angles);
2838 ed->fields.server->nextthink = -1;
2839 ed->fields.server->solid = 0;
2842 static void SV_VM_CB_CountEdicts(void)
2846 int active, models, solid, step;
2848 active = models = solid = step = 0;
2849 for (i=0 ; i<prog->num_edicts ; i++)
2851 ent = PRVM_EDICT_NUM(i);
2852 if (ent->priv.server->free)
2855 if (ent->fields.server->solid)
2857 if (ent->fields.server->model)
2859 if (ent->fields.server->movetype == MOVETYPE_STEP)
2863 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2864 Con_Printf("active :%3i\n", active);
2865 Con_Printf("view :%3i\n", models);
2866 Con_Printf("touch :%3i\n", solid);
2867 Con_Printf("step :%3i\n", step);
2870 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
2872 // remove things from different skill levels or deathmatch
2873 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2875 if (deathmatch.integer)
2877 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
2882 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
2883 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
2884 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
2892 static void SV_VM_Setup(void)
2894 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
2895 extern cvar_t csqc_progcrc;
2896 extern cvar_t csqc_progsize;
2897 size_t csprogsdatasize;
2899 PRVM_InitProg( PRVM_SERVERPROG );
2901 // allocate the mempools
2902 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2903 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2904 prog->builtins = vm_sv_builtins;
2905 prog->numbuiltins = vm_sv_numbuiltins;
2906 prog->headercrc = PROGHEADER_CRC;
2907 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
2908 prog->max_edicts = 512;
2909 if (sv.protocol == PROTOCOL_QUAKE)
2910 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2911 else if (sv.protocol == PROTOCOL_QUAKEDP)
2912 prog->limit_edicts = 2048; // guessing
2913 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2914 prog->limit_edicts = 2048; // guessing!
2915 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2916 prog->limit_edicts = 4096; // guessing!
2918 prog->limit_edicts = MAX_EDICTS;
2919 prog->reserved_edicts = svs.maxclients;
2920 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2921 prog->name = "server";
2922 prog->extensionstring = vm_sv_extensions;
2923 prog->loadintoworld = true;
2925 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
2926 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
2927 prog->init_edict = SV_VM_CB_InitEdict;
2928 prog->free_edict = SV_VM_CB_FreeEdict;
2929 prog->count_edicts = SV_VM_CB_CountEdicts;
2930 prog->load_edict = SV_VM_CB_LoadEdict;
2931 prog->init_cmd = VM_SV_Cmd_Init;
2932 prog->reset_cmd = VM_SV_Cmd_Reset;
2933 prog->error_cmd = Host_Error;
2935 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
2936 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
2938 // some mods compiled with scrambling compilers lack certain critical
2939 // global names and field names such as "self" and "time" and "nextthink"
2940 // so we have to set these offsets manually, matching the entvars_t
2941 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2942 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2943 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2944 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2945 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2946 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2947 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2948 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2949 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2950 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2951 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2952 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2953 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2954 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2955 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2956 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2957 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2958 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2959 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2960 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2961 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2962 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2963 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2964 // OP_STATE is always supported on server (due to entvars_t)
2965 prog->flag |= PRVM_OP_STATE;
2967 VM_CustomStats_Clear();//[515]: csqc
2971 // see if there is a csprogs.dat installed, and if so, set the csqc_progcrc accordingly, this will be sent to connecting clients to tell them to only load a matching csprogs.dat file
2972 sv.csqc_progname[0] = 0;
2973 sv.csqc_progcrc = FS_CRCFile(csqc_progname.string, &csprogsdatasize);
2974 sv.csqc_progsize = csprogsdatasize;
2975 if (sv.csqc_progsize > 0)
2977 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2978 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2982 void SV_VM_Begin(void)
2985 PRVM_SetProg( PRVM_SERVERPROG );
2987 prog->globals.server->time = (float) sv.time;
2990 void SV_VM_End(void)