2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup();
32 void VM_CustomStats_Clear (void);
33 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
35 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
36 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
37 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
38 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
39 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
40 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
41 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
42 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
43 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
44 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
45 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
47 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
48 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
49 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
50 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
51 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
52 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
53 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
54 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
55 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
56 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
57 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
58 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
59 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
60 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
61 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
62 cvar_t sv_clmovement_waitforinput = {0, "sv_clmovement_waitforinput", "4", "when a client does not send input for this many frames, force them to move anyway (unlike QuakeWorld)"};
63 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
64 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
65 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
66 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
67 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
68 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
69 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
70 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
71 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
72 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
73 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
74 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
75 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
76 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
77 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
78 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
79 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
80 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
81 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
82 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
83 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
84 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
85 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
86 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
87 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
88 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
89 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
90 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
91 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
92 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
93 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
94 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
95 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
96 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
97 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
98 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
99 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
100 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
101 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
102 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
103 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
104 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
105 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
106 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
107 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
108 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
109 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
110 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
111 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
112 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
113 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
114 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
115 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
116 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
117 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
118 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
119 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
121 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
122 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
123 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
124 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
125 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
126 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
127 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
128 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
129 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
130 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
132 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
133 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
134 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
135 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
136 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
137 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
138 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
139 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
140 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
141 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
142 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
143 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
144 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
145 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
146 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
147 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
148 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
149 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
150 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
151 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
152 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
154 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
155 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores" };
161 mempool_t *sv_mempool = NULL;
163 extern cvar_t slowmo;
164 extern float scr_centertime_off;
166 // MUST match effectnameindex_t in client.h
167 static const char *standardeffectnames[EFFECT_TOTAL] =
191 "TE_TEI_BIGEXPLOSION",
207 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
209 prvm_required_field_t reqfields[] =
211 {ev_entity, "cursor_trace_ent"},
212 {ev_entity, "drawonlytoclient"},
213 {ev_entity, "exteriormodeltoclient"},
214 {ev_entity, "nodrawtoclient"},
215 {ev_entity, "tag_entity"},
216 {ev_entity, "viewmodelforclient"},
217 {ev_float, "SendFlags"},
218 {ev_float, "Version"},
220 {ev_float, "ammo_cells1"},
221 {ev_float, "ammo_lava_nails"},
222 {ev_float, "ammo_multi_rockets"},
223 {ev_float, "ammo_nails1"},
224 {ev_float, "ammo_plasma"},
225 {ev_float, "ammo_rockets1"},
226 {ev_float, "ammo_shells1"},
227 {ev_float, "button3"},
228 {ev_float, "button4"},
229 {ev_float, "button5"},
230 {ev_float, "button6"},
231 {ev_float, "button7"},
232 {ev_float, "button8"},
233 {ev_float, "button9"},
234 {ev_float, "button10"},
235 {ev_float, "button11"},
236 {ev_float, "button12"},
237 {ev_float, "button13"},
238 {ev_float, "button14"},
239 {ev_float, "button15"},
240 {ev_float, "button16"},
241 {ev_float, "buttonchat"},
242 {ev_float, "buttonuse"},
243 {ev_float, "clientcolors"},
244 {ev_float, "cursor_active"},
245 {ev_float, "disableclientprediction"},
246 {ev_float, "fullbright"},
247 {ev_float, "glow_color"},
248 {ev_float, "glow_size"},
249 {ev_float, "glow_trail"},
250 {ev_float, "gravity"},
251 {ev_float, "idealpitch"},
252 {ev_float, "items2"},
253 {ev_float, "light_lev"},
254 {ev_float, "modelflags"},
255 {ev_float, "pflags"},
257 {ev_float, "pitch_speed"},
258 {ev_float, "pmodel"},
259 {ev_float, "renderamt"}, // HalfLife support
260 {ev_float, "rendermode"}, // HalfLife support
263 {ev_float, "tag_index"},
264 {ev_float, "viewzoom"},
265 {ev_function, "SendEntity"},
266 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
267 {ev_function, "customizeentityforclient"},
268 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
269 {ev_string, "netaddress"},
270 {ev_string, "playermodel"},
271 {ev_string, "playerskin"},
272 {ev_vector, "color"},
273 {ev_vector, "colormod"},
274 {ev_vector, "cursor_screen"},
275 {ev_vector, "cursor_trace_endpos"},
276 {ev_vector, "cursor_trace_start"},
277 {ev_vector, "movement"},
278 {ev_vector, "punchvector"},
283 //============================================================================
285 void SV_AreaStats_f(void)
287 World_PrintAreaStats(&sv.world, "server");
297 // init the csqc progs cvars, since they are updated/used by the server code
298 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
299 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
300 extern cvar_t csqc_progcrc;
301 extern cvar_t csqc_progsize;
302 Cvar_RegisterVariable (&csqc_progname);
303 Cvar_RegisterVariable (&csqc_progcrc);
304 Cvar_RegisterVariable (&csqc_progsize);
306 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
307 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
308 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
309 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
311 Cvar_RegisterVariable (&coop);
312 Cvar_RegisterVariable (&deathmatch);
313 Cvar_RegisterVariable (&fraglimit);
314 Cvar_RegisterVariable (&gamecfg);
315 Cvar_RegisterVariable (&noexit);
316 Cvar_RegisterVariable (&nomonsters);
317 Cvar_RegisterVariable (&pausable);
318 Cvar_RegisterVariable (&pr_checkextension);
319 Cvar_RegisterVariable (&samelevel);
320 Cvar_RegisterVariable (&skill);
321 Cvar_RegisterVariable (&slowmo);
322 Cvar_RegisterVariable (&sv_accelerate);
323 Cvar_RegisterVariable (&sv_aim);
324 Cvar_RegisterVariable (&sv_airaccel_qw);
325 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
326 Cvar_RegisterVariable (&sv_airaccelerate);
327 Cvar_RegisterVariable (&sv_allowdownloads);
328 Cvar_RegisterVariable (&sv_allowdownloads_archive);
329 Cvar_RegisterVariable (&sv_allowdownloads_config);
330 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
331 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
332 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
333 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
334 Cvar_RegisterVariable (&sv_clmovement_enable);
335 Cvar_RegisterVariable (&sv_clmovement_minping);
336 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
337 Cvar_RegisterVariable (&sv_clmovement_waitforinput);
338 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
339 Cvar_RegisterVariable (&sv_cullentities_pvs);
340 Cvar_RegisterVariable (&sv_cullentities_stats);
341 Cvar_RegisterVariable (&sv_cullentities_trace);
342 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
343 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
344 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
345 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
346 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
347 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
348 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
349 Cvar_RegisterVariable (&sv_debugmove);
350 Cvar_RegisterVariable (&sv_echobprint);
351 Cvar_RegisterVariable (&sv_edgefriction);
352 Cvar_RegisterVariable (&sv_entpatch);
353 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
354 Cvar_RegisterVariable (&sv_freezenonclients);
355 Cvar_RegisterVariable (&sv_friction);
356 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
357 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
358 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
359 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
360 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
361 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
362 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
363 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
364 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
365 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
366 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
367 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
368 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
369 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
370 Cvar_RegisterVariable (&sv_gravity);
371 Cvar_RegisterVariable (&sv_idealpitchscale);
372 Cvar_RegisterVariable (&sv_jumpstep);
373 Cvar_RegisterVariable (&sv_jumpvelocity);
374 Cvar_RegisterVariable (&sv_maxairspeed);
375 Cvar_RegisterVariable (&sv_maxrate);
376 Cvar_RegisterVariable (&sv_maxspeed);
377 Cvar_RegisterVariable (&sv_maxvelocity);
378 Cvar_RegisterVariable (&sv_newflymove);
379 Cvar_RegisterVariable (&sv_nostep);
380 Cvar_RegisterVariable (&sv_playerphysicsqc);
381 Cvar_RegisterVariable (&sv_progs);
382 Cvar_RegisterVariable (&sv_protocolname);
383 Cvar_RegisterVariable (&sv_random_seed);
384 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
385 Cvar_RegisterVariable (&sv_sound_land);
386 Cvar_RegisterVariable (&sv_sound_watersplash);
387 Cvar_RegisterVariable (&sv_stepheight);
388 Cvar_RegisterVariable (&sv_stopspeed);
389 Cvar_RegisterVariable (&sv_wallfriction);
390 Cvar_RegisterVariable (&sv_wateraccelerate);
391 Cvar_RegisterVariable (&sv_waterfriction);
392 Cvar_RegisterVariable (&sys_ticrate);
393 Cvar_RegisterVariable (&teamplay);
394 Cvar_RegisterVariable (&timelimit);
396 Cvar_RegisterVariable (&saved1);
397 Cvar_RegisterVariable (&saved2);
398 Cvar_RegisterVariable (&saved3);
399 Cvar_RegisterVariable (&saved4);
400 Cvar_RegisterVariable (&savedgamecfg);
401 Cvar_RegisterVariable (&scratch1);
402 Cvar_RegisterVariable (&scratch2);
403 Cvar_RegisterVariable (&scratch3);
404 Cvar_RegisterVariable (&scratch4);
405 Cvar_RegisterVariable (&temp1);
407 // LordHavoc: Nehahra uses these to pass data around cutscene demos
408 if (gamemode == GAME_NEHAHRA)
410 Cvar_RegisterVariable (&nehx00);
411 Cvar_RegisterVariable (&nehx01);
412 Cvar_RegisterVariable (&nehx02);
413 Cvar_RegisterVariable (&nehx03);
414 Cvar_RegisterVariable (&nehx04);
415 Cvar_RegisterVariable (&nehx05);
416 Cvar_RegisterVariable (&nehx06);
417 Cvar_RegisterVariable (&nehx07);
418 Cvar_RegisterVariable (&nehx08);
419 Cvar_RegisterVariable (&nehx09);
420 Cvar_RegisterVariable (&nehx10);
421 Cvar_RegisterVariable (&nehx11);
422 Cvar_RegisterVariable (&nehx12);
423 Cvar_RegisterVariable (&nehx13);
424 Cvar_RegisterVariable (&nehx14);
425 Cvar_RegisterVariable (&nehx15);
426 Cvar_RegisterVariable (&nehx16);
427 Cvar_RegisterVariable (&nehx17);
428 Cvar_RegisterVariable (&nehx18);
429 Cvar_RegisterVariable (&nehx19);
431 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
433 Cvar_RegisterVariable (&sv_autodemo_perclient);
434 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
436 // any special defaults for gamemodes go here
437 if (gamemode == GAME_HIPNOTIC)
439 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
440 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
441 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
442 Cvar_SetValueQuick (&sys_ticrate, 0.02);
444 if (gamemode == GAME_ROGUE)
446 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
447 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
450 sv_mempool = Mem_AllocPool("server", 0, NULL);
453 static void SV_SaveEntFile_f(void)
455 char basename[MAX_QPATH];
456 if (!sv.active || !sv.worldmodel)
458 Con_Print("Not running a server\n");
461 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
462 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
467 =============================================================================
471 =============================================================================
478 Make sure the event gets sent to all clients
481 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
485 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
487 MSG_WriteByte (&sv.datagram, svc_particle);
488 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
489 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
490 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
491 for (i=0 ; i<3 ; i++)
492 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
493 MSG_WriteByte (&sv.datagram, count);
494 MSG_WriteByte (&sv.datagram, color);
495 SV_FlushBroadcastMessages();
502 Make sure the event gets sent to all clients
505 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
507 if (modelindex >= 256 || startframe >= 256)
509 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
511 MSG_WriteByte (&sv.datagram, svc_effect2);
512 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
513 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
514 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
515 MSG_WriteShort (&sv.datagram, modelindex);
516 MSG_WriteShort (&sv.datagram, startframe);
517 MSG_WriteByte (&sv.datagram, framecount);
518 MSG_WriteByte (&sv.datagram, framerate);
522 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
524 MSG_WriteByte (&sv.datagram, svc_effect);
525 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
526 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
527 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
528 MSG_WriteByte (&sv.datagram, modelindex);
529 MSG_WriteByte (&sv.datagram, startframe);
530 MSG_WriteByte (&sv.datagram, framecount);
531 MSG_WriteByte (&sv.datagram, framerate);
533 SV_FlushBroadcastMessages();
540 Each entity can have eight independant sound sources, like voice,
543 Channel 0 is an auto-allocate channel, the others override anything
544 already running on that entity/channel pair.
546 An attenuation of 0 will play full volume everywhere in the level.
547 Larger attenuations will drop off. (max 4 attenuation)
551 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
553 int sound_num, field_mask, i, ent;
555 if (volume < 0 || volume > 255)
557 Con_Printf ("SV_StartSound: volume = %i\n", volume);
561 if (attenuation < 0 || attenuation > 4)
563 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
567 if (channel < 0 || channel > 7)
569 Con_Printf ("SV_StartSound: channel = %i\n", channel);
573 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
576 // find precache number for sound
577 sound_num = SV_SoundIndex(sample, 1);
581 ent = PRVM_NUM_FOR_EDICT(entity);
584 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
585 field_mask |= SND_VOLUME;
586 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
587 field_mask |= SND_ATTENUATION;
589 field_mask |= SND_LARGEENTITY;
590 if (sound_num >= 256 || channel >= 8)
591 field_mask |= SND_LARGESOUND;
593 // directed messages go only to the entity they are targeted on
594 MSG_WriteByte (&sv.datagram, svc_sound);
595 MSG_WriteByte (&sv.datagram, field_mask);
596 if (field_mask & SND_VOLUME)
597 MSG_WriteByte (&sv.datagram, volume);
598 if (field_mask & SND_ATTENUATION)
599 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
600 if (field_mask & SND_LARGEENTITY)
602 MSG_WriteShort (&sv.datagram, ent);
603 MSG_WriteByte (&sv.datagram, channel);
606 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
607 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
608 MSG_WriteShort (&sv.datagram, sound_num);
610 MSG_WriteByte (&sv.datagram, sound_num);
611 for (i = 0;i < 3;i++)
612 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
613 SV_FlushBroadcastMessages();
620 Nearly the same logic as SV_StartSound, except an origin
621 instead of an entity is provided and channel is omitted.
623 The entity sent to the client is 0 (world) and the channel
624 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
625 function, therefore the check for it is omitted.
629 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
631 int sound_num, field_mask, i;
633 if (volume < 0 || volume > 255)
635 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
639 if (attenuation < 0 || attenuation > 4)
641 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
645 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
648 // find precache number for sound
649 sound_num = SV_SoundIndex(sample, 1);
654 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
655 field_mask |= SND_VOLUME;
656 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
657 field_mask |= SND_ATTENUATION;
658 if (sound_num >= 256)
659 field_mask |= SND_LARGESOUND;
661 // directed messages go only to the entity they are targeted on
662 MSG_WriteByte (&sv.datagram, svc_sound);
663 MSG_WriteByte (&sv.datagram, field_mask);
664 if (field_mask & SND_VOLUME)
665 MSG_WriteByte (&sv.datagram, volume);
666 if (field_mask & SND_ATTENUATION)
667 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
668 // Always write entnum 0 for the world entity
669 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
670 if (field_mask & SND_LARGESOUND)
671 MSG_WriteShort (&sv.datagram, sound_num);
673 MSG_WriteByte (&sv.datagram, sound_num);
674 for (i = 0;i < 3;i++)
675 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
676 SV_FlushBroadcastMessages();
680 ==============================================================================
684 ==============================================================================
691 Sends the first message from the server to a connected client.
692 This will be sent on the initial connection and upon each server load.
695 void SV_SendServerinfo (client_t *client)
700 // we know that this client has a netconnection and thus is not a bot
702 // edicts get reallocated on level changes, so we need to update it here
703 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
705 // clear cached stuff that depends on the level
706 client->weaponmodel[0] = 0;
707 client->weaponmodelindex = 0;
709 // LordHavoc: clear entityframe tracking
710 client->latestframenum = 0;
712 // initialize the movetime, so a speedhack can't make use of the time before this client joined
713 client->cmd.time = sv.time;
715 if (client->entitydatabase)
716 EntityFrame_FreeDatabase(client->entitydatabase);
717 if (client->entitydatabase4)
718 EntityFrame4_FreeDatabase(client->entitydatabase4);
719 if (client->entitydatabase5)
720 EntityFrame5_FreeDatabase(client->entitydatabase5);
722 memset(client->stats, 0, sizeof(client->stats));
723 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
725 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
727 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
728 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
729 else if (sv.protocol == PROTOCOL_DARKPLACES4)
730 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
732 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
735 // reset csqc entity versions
736 for (i = 0;i < prog->max_edicts;i++)
738 client->csqcentityscope[i] = 0;
739 client->csqcentitysendflags[i] = 0xFFFFFF;
740 client->csqcentityglobalhistory[i] = 0;
742 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
744 client->csqcentityframehistory[i].num = 0;
745 client->csqcentityframehistory[i].framenum = -1;
747 client->csqcnumedicts = 0;
748 client->csqcentityframehistory_next = 0;
750 SZ_Clear (&client->netconnection->message);
751 MSG_WriteByte (&client->netconnection->message, svc_print);
752 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
753 MSG_WriteString (&client->netconnection->message,message);
755 SV_StopDemoRecording(client); // to split up demos into different files
756 if(sv_autodemo_perclient.integer && client->netconnection)
758 char demofile[MAX_OSPATH];
759 char levelname[MAX_QPATH];
760 char ipaddress[MAX_QPATH];
763 // start a new demo file
764 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
765 if (strrchr(levelname, '.'))
766 *(strrchr(levelname, '.')) = 0;
768 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
769 for(i = 0; ipaddress[i]; ++i)
770 if(!isalnum(ipaddress[i]))
772 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
774 SV_StartDemoRecording(client, demofile, -1);
777 //[515]: init csprogs according to version of svprogs, check the crc, etc.
778 if (sv.csqc_progname[0])
781 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
782 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
783 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
784 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
785 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
786 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
787 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
789 if(client->sv_demo_file != NULL)
792 char buf[NET_MAXMESSAGE];
795 sb.data = (unsigned char *) buf;
796 sb.maxsize = sizeof(buf);
798 while(MakeDownloadPacket(sv.csqc_progname, sv.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
799 SV_WriteDemoMessage(client, &sb, false);
802 //[515]: init stufftext string (it is sent before svc_serverinfo)
803 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
806 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
807 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
811 //if (sv_allowdownloads.integer)
812 // always send the info that the server supports the protocol, even if downloads are forbidden
813 // only because of that, the CSQC exception can work
815 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
816 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
819 // send at this time so it's guaranteed to get executed at the right time
823 host_client = client;
824 Curl_SendRequirements();
828 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
829 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
830 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
832 if (!coop.integer && deathmatch.integer)
833 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
835 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
837 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
839 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
840 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
841 MSG_WriteByte (&client->netconnection->message, 0);
843 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
844 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
845 MSG_WriteByte (&client->netconnection->message, 0);
848 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
849 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
850 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
853 // store this in clientcamera, too
854 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
855 MSG_WriteByte (&client->netconnection->message, svc_setview);
856 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
858 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
859 MSG_WriteByte (&client->netconnection->message, 1);
861 client->spawned = false; // need prespawn, spawn, etc
862 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
864 // clear movement info until client enters the new level properly
865 memset(&client->cmd, 0, sizeof(client->cmd));
866 client->movesequence = 0;
867 #ifdef NUM_PING_TIMES
868 for (i = 0;i < NUM_PING_TIMES;i++)
869 client->ping_times[i] = 0;
870 client->num_pings = 0;
879 Initializes a client_t for a new net connection. This will only be called
880 once for a player each game, not once for each level change.
883 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
887 float spawn_parms[NUM_SPAWN_PARMS];
889 client = svs.clients + clientnum;
891 // set up the client_t
893 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
894 memset (client, 0, sizeof(*client));
895 client->active = true;
896 client->netconnection = netconnection;
898 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
900 strlcpy(client->name, "unconnected", sizeof(client->name));
901 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
902 client->spawned = false;
903 client->edict = PRVM_EDICT_NUM(clientnum+1);
904 if (client->netconnection)
905 client->netconnection->message.allowoverflow = true; // we can catch it
906 // prepare the unreliable message buffer
907 client->unreliablemsg.data = client->unreliablemsg_data;
908 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
909 // updated by receiving "rate" command from client, this is also the default if not using a DP client
910 client->rate = 1000000000;
911 // no limits for local player
912 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
913 client->rate = 1000000000;
914 client->connecttime = realtime;
917 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
920 // call the progs to get default spawn parms for the new client
921 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
922 prog->globals.server->self = 0;
923 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
924 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
925 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
927 // set up the entity for this client (including .colormap, .team, etc)
928 PRVM_ED_ClearEdict(client->edict);
931 // don't call SendServerinfo for a fresh botclient because its fields have
932 // not been set up by the qc yet
933 if (client->netconnection)
934 SV_SendServerinfo (client);
936 client->spawned = true;
941 ===============================================================================
945 ===============================================================================
949 =============================================================================
951 The PVS must include a small area around the client to allow head bobbing
952 or other small motion on the client side. Otherwise, a bob might cause an
953 entity that should be visible to not show up, especially when the bob
956 =============================================================================
959 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
962 unsigned int sendflags;
963 unsigned int version;
964 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
965 unsigned int customizeentityforclient;
967 vec3_t cullmins, cullmaxs;
969 prvm_eval_t *val, *val2;
971 // this 2 billion unit check is actually to detect NAN origins
972 // (we really don't want to send those)
973 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
976 // EF_NODRAW prevents sending for any reason except for your own
977 // client, so we must keep all clients in this superset
978 effects = (unsigned)ent->fields.server->effects;
980 // we can omit invisible entities with no effects that are not clients
981 // LordHavoc: this could kill tags attached to an invisible entity, I
982 // just hope we never have to support that case
983 i = (int)ent->fields.server->modelindex;
984 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
987 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
988 glowsize = (unsigned char)bound(0, i, 255);
989 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
990 flags |= RENDER_GLOWTRAIL;
991 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
992 flags |= RENDER_VIEWMODEL;
994 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
995 light[0] = (unsigned short)bound(0, f, 65535);
996 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
997 light[1] = (unsigned short)bound(0, f, 65535);
998 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
999 light[2] = (unsigned short)bound(0, f, 65535);
1000 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1001 light[3] = (unsigned short)bound(0, f, 65535);
1002 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1003 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1005 if (gamemode == GAME_TENEBRAE)
1007 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1011 lightpflags |= PFLAGS_FULLDYNAMIC;
1013 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1017 light[0] = (int)(0.2*256);
1018 light[1] = (int)(1.0*256);
1019 light[2] = (int)(0.2*256);
1021 lightpflags |= PFLAGS_FULLDYNAMIC;
1025 specialvisibilityradius = 0;
1026 if (lightpflags & PFLAGS_FULLDYNAMIC)
1027 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1029 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1030 if (flags & RENDER_GLOWTRAIL)
1031 specialvisibilityradius = max(specialvisibilityradius, 100);
1032 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1034 if (effects & EF_BRIGHTFIELD)
1035 specialvisibilityradius = max(specialvisibilityradius, 80);
1036 if (effects & EF_MUZZLEFLASH)
1037 specialvisibilityradius = max(specialvisibilityradius, 100);
1038 if (effects & EF_BRIGHTLIGHT)
1039 specialvisibilityradius = max(specialvisibilityradius, 400);
1040 if (effects & EF_DIMLIGHT)
1041 specialvisibilityradius = max(specialvisibilityradius, 200);
1042 if (effects & EF_RED)
1043 specialvisibilityradius = max(specialvisibilityradius, 200);
1044 if (effects & EF_BLUE)
1045 specialvisibilityradius = max(specialvisibilityradius, 200);
1046 if (effects & EF_FLAME)
1047 specialvisibilityradius = max(specialvisibilityradius, 250);
1048 if (effects & EF_STARDUST)
1049 specialvisibilityradius = max(specialvisibilityradius, 100);
1052 // early culling checks
1053 // (final culling is done by SV_MarkWriteEntityStateToClient)
1054 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1055 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1060 cs->number = enumber;
1061 VectorCopy(ent->fields.server->origin, cs->origin);
1062 VectorCopy(ent->fields.server->angles, cs->angles);
1064 cs->effects = effects;
1065 cs->colormap = (unsigned)ent->fields.server->colormap;
1066 cs->modelindex = modelindex;
1067 cs->skin = (unsigned)ent->fields.server->skin;
1068 cs->frame = (unsigned)ent->fields.server->frame;
1069 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1070 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1071 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1072 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1073 cs->customizeentityforclient = customizeentityforclient;
1074 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1075 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1076 cs->glowsize = glowsize;
1078 // don't need to init cs->colormod because the defaultstate did that for us
1079 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1080 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1081 if (val->vector[0] || val->vector[1] || val->vector[2])
1083 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1084 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1085 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1088 cs->modelindex = modelindex;
1091 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1095 cs->alpha = (unsigned char)bound(0, i, 255);
1098 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1102 cs->alpha = (unsigned char)bound(0, i, 255);
1106 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1110 cs->scale = (unsigned char)bound(0, i, 255);
1113 cs->glowcolor = 254;
1114 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1116 cs->glowcolor = (int)f;
1118 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1119 cs->effects |= EF_FULLBRIGHT;
1121 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1122 if (val && val->_float)
1123 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1125 if (ent->fields.server->movetype == MOVETYPE_STEP)
1126 cs->flags |= RENDER_STEP;
1127 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1128 cs->flags |= RENDER_LOWPRECISION;
1129 if (ent->fields.server->colormap >= 1024)
1130 cs->flags |= RENDER_COLORMAPPED;
1131 if (cs->viewmodelforclient)
1132 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1134 cs->light[0] = light[0];
1135 cs->light[1] = light[1];
1136 cs->light[2] = light[2];
1137 cs->light[3] = light[3];
1138 cs->lightstyle = lightstyle;
1139 cs->lightpflags = lightpflags;
1141 cs->specialvisibilityradius = specialvisibilityradius;
1143 // calculate the visible box of this entity (don't use the physics box
1144 // as that is often smaller than a model, and would not count
1145 // specialvisibilityradius)
1146 if ((model = sv.models[modelindex]) && (model->type != mod_null))
1148 float scale = cs->scale * (1.0f / 16.0f);
1149 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1151 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1152 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1154 else if (cs->angles[1])
1156 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1157 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1161 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1162 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1167 // if there is no model (or it could not be loaded), use the physics box
1168 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1169 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1171 if (specialvisibilityradius)
1173 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1174 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1175 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1176 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1177 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1178 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1181 // calculate center of bbox for network prioritization purposes
1182 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1184 // if culling box has moved, update pvs cluster links
1185 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1187 VectorCopy(cullmins, ent->priv.server->cullmins);
1188 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1189 // a value of -1 for pvs_numclusters indicates that the links are not
1190 // cached, and should be re-tested each time, this is the case if the
1191 // culling box touches too many pvs clusters to store, or if the world
1192 // model does not support FindBoxClusters
1193 ent->priv.server->pvs_numclusters = -1;
1194 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1196 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1197 if (i <= MAX_ENTITYCLUSTERS)
1198 ent->priv.server->pvs_numclusters = i;
1202 // we need to do some csqc entity upkeep here
1203 // get self.SendFlags and clear them
1204 // (to let the QC know that they've been read)
1205 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity);
1208 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1209 sendflags = (unsigned int)val->_float;
1211 // legacy self.Version system
1212 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1215 version = (unsigned int)val2->_float;
1216 if (sv.csqcentityversion[enumber] != version)
1217 sendflags = 0xFFFFFF;
1218 sv.csqcentityversion[enumber] = version;
1220 // move sendflags into the per-client sendflags
1222 for (i = 0;i < svs.maxclients;i++)
1223 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1229 void SV_PrepareEntitiesForSending(void)
1233 // send all entities that touch the pvs
1234 sv.numsendentities = 0;
1235 sv.sendentitiesindex[0] = NULL;
1236 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1237 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1239 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1241 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1242 sv.numsendentities++;
1247 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1252 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1254 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1255 sv.writeentitiestoclient_stats_totalentities++;
1257 if (s->customizeentityforclient)
1259 prog->globals.server->self = s->number;
1260 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1261 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1262 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1266 // never reject player
1267 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1269 // check various rejection conditions
1270 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1272 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1274 if (s->effects & EF_NODRAW)
1276 // LordHavoc: only send entities with a model or important effects
1277 if (!s->modelindex && s->specialvisibilityradius == 0)
1280 isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*';
1281 // viewmodels don't have visibility checking
1282 if (s->viewmodelforclient)
1284 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1287 else if (s->tagentity)
1289 // tag attached entities simply check their parent
1290 if (!sv.sendentitiesindex[s->tagentity])
1292 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1293 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1296 // always send world submodels in newer protocols because they don't
1297 // generate much traffic (in old protocols they hog bandwidth)
1298 // but only if sv_cullentities_nevercullbmodels is off
1299 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1301 // entity has survived every check so far, check if visible
1302 ed = PRVM_EDICT_NUM(s->number);
1304 // if not touching a visible leaf
1305 if (sv_cullentities_pvs.integer && sv.writeentitiestoclient_pvsbytes)
1307 if (ed->priv.server->pvs_numclusters < 0)
1309 // entity too big for clusters list
1310 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1312 sv.writeentitiestoclient_stats_culled_pvs++;
1319 // check cached clusters list
1320 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1321 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1323 if (i == ed->priv.server->pvs_numclusters)
1325 sv.writeentitiestoclient_stats_culled_pvs++;
1331 // or not seen by random tracelines
1332 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1335 s->number <= svs.maxclients
1336 ? sv_cullentities_trace_samples_players.integer
1338 s->specialvisibilityradius
1339 ? sv_cullentities_trace_samples_extra.integer
1340 : sv_cullentities_trace_samples.integer;
1341 float enlarge = sv_cullentities_trace_enlarge.value;
1343 qboolean visible = TRUE;
1349 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1350 break; // directly visible from the server's view
1352 if(sv_cullentities_trace_prediction.integer)
1356 // get player velocity
1357 float predtime = bound(0, host_client->ping, 0.2); // / 2
1358 // sorry, no wallhacking by high ping please, and at 200ms
1359 // ping a FPS is annoying to play anyway and a player is
1360 // likely to have changed his direction
1361 VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
1362 if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
1364 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1365 break; // directly visible from the predicted view
1369 //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1373 // when we get here, we can't see the entity
1379 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1381 s->number <= svs.maxclients
1382 ? sv_cullentities_trace_delay_players.value
1383 : sv_cullentities_trace_delay.value
1385 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1387 sv.writeentitiestoclient_stats_culled_trace++;
1395 // this just marks it for sending
1396 // FIXME: it would be more efficient to send here, but the entity
1397 // compressor isn't that flexible
1398 sv.writeentitiestoclient_stats_visibleentities++;
1399 sv.sententities[s->number] = sv.sententitiesmark;
1402 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1404 qboolean need_empty = false;
1405 int i, numsendstates;
1407 prvm_edict_t *camera;
1409 // if there isn't enough space to accomplish anything, skip it
1410 if (msg->cursize + 25 > maxsize)
1413 sv.writeentitiestoclient_msg = msg;
1414 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1416 sv.writeentitiestoclient_stats_culled_pvs = 0;
1417 sv.writeentitiestoclient_stats_culled_trace = 0;
1418 sv.writeentitiestoclient_stats_visibleentities = 0;
1419 sv.writeentitiestoclient_stats_totalentities = 0;
1421 // find the client's PVS
1422 // the real place being tested from
1423 camera = PRVM_EDICT_NUM( client->clientcamera );
1424 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, sv.writeentitiestoclient_testeye);
1425 sv.writeentitiestoclient_pvsbytes = 0;
1426 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1427 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_testeye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), false);
1429 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1431 sv.sententitiesmark++;
1433 for (i = 0;i < sv.numsendentities;i++)
1434 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1437 for (i = 0;i < sv.numsendentities;i++)
1439 if (sv.sententities[sv.sendentities[i].number] == sv.sententitiesmark)
1441 s = &sv.writeentitiestoclient_sendstates[numsendstates++];
1442 *s = sv.sendentities[i];
1443 if (s->exteriormodelforclient && s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1444 s->flags |= RENDER_EXTERIORMODEL;
1448 if (sv_cullentities_stats.integer)
1449 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1451 if(client->entitydatabase5)
1452 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates, client->entitydatabase5->latestframenum + 1);
1454 EntityFrameCSQC_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates, 0);
1456 if (client->entitydatabase5)
1457 EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1458 else if (client->entitydatabase4)
1460 EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1461 Protocol_WriteStatsReliable();
1463 else if (client->entitydatabase)
1465 EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1466 Protocol_WriteStatsReliable();
1470 EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1471 Protocol_WriteStatsReliable();
1481 static void SV_CleanupEnts (void)
1486 ent = PRVM_NEXT_EDICT(prog->edicts);
1487 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1488 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1493 SV_WriteClientdataToMessage
1497 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1501 prvm_edict_t *other;
1507 float *statsf = (float *)stats;
1510 // send a damage message
1512 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1514 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1515 MSG_WriteByte (msg, svc_damage);
1516 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1517 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1518 for (i=0 ; i<3 ; i++)
1519 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1521 ent->fields.server->dmg_take = 0;
1522 ent->fields.server->dmg_save = 0;
1526 // send the current viewpos offset from the view entity
1528 SV_SetIdealPitch (); // how much to look up / down ideally
1530 // a fixangle might get lost in a dropped packet. Oh well.
1531 if(ent->fields.server->fixangle)
1533 // angle fixing was requested by global thinking code...
1534 // so store the current angles for later use
1535 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1536 host_client->fixangle_angles_set = TRUE;
1538 // and clear fixangle for the next frame
1539 ent->fields.server->fixangle = 0;
1542 if (host_client->fixangle_angles_set)
1544 MSG_WriteByte (msg, svc_setangle);
1545 for (i=0 ; i < 3 ; i++)
1546 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1547 host_client->fixangle_angles_set = FALSE;
1550 // stuff the sigil bits into the high bits of items for sbar, or else
1552 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1553 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1554 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1556 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1558 VectorClear(punchvector);
1559 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1560 VectorCopy(val->vector, punchvector);
1562 // cache weapon model name and index in client struct to save time
1563 // (this search can be almost 1% of cpu time!)
1564 s = PRVM_GetString(ent->fields.server->weaponmodel);
1565 if (strcmp(s, client->weaponmodel))
1567 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1568 client->weaponmodelindex = SV_ModelIndex(s, 1);
1572 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1573 viewzoom = (int)(val->_float * 255.0f);
1579 if ((int)ent->fields.server->flags & FL_ONGROUND)
1580 bits |= SU_ONGROUND;
1581 if (ent->fields.server->waterlevel >= 2)
1583 if (ent->fields.server->idealpitch)
1584 bits |= SU_IDEALPITCH;
1586 for (i=0 ; i<3 ; i++)
1588 if (ent->fields.server->punchangle[i])
1589 bits |= (SU_PUNCH1<<i);
1590 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1592 bits |= (SU_PUNCHVEC1<<i);
1593 if (ent->fields.server->velocity[i])
1594 bits |= (SU_VELOCITY1<<i);
1597 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1598 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1599 stats[STAT_ITEMS] = items;
1600 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1601 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1602 stats[STAT_WEAPON] = client->weaponmodelindex;
1603 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1604 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1605 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1606 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1607 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1608 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1609 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1610 stats[STAT_VIEWZOOM] = viewzoom;
1611 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1612 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1613 // the QC bumps these itself by sending svc_'s, so we have to keep them
1614 // zero or they'll be corrected by the engine
1615 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1616 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1618 // movement settings for prediction
1619 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1620 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1621 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1622 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1623 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1624 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1625 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1626 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1627 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1628 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1629 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1630 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1631 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1632 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1633 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1634 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1635 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1636 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1637 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1638 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1639 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1640 statsf[STAT_TIMELIMIT] = timelimit.value;
1642 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1644 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1646 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1647 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1649 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1650 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1651 if (viewzoom != 255)
1652 bits |= SU_VIEWZOOM;
1657 if (bits >= 16777216)
1661 MSG_WriteByte (msg, svc_clientdata);
1662 MSG_WriteShort (msg, bits);
1663 if (bits & SU_EXTEND1)
1664 MSG_WriteByte(msg, bits >> 16);
1665 if (bits & SU_EXTEND2)
1666 MSG_WriteByte(msg, bits >> 24);
1668 if (bits & SU_VIEWHEIGHT)
1669 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1671 if (bits & SU_IDEALPITCH)
1672 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1674 for (i=0 ; i<3 ; i++)
1676 if (bits & (SU_PUNCH1<<i))
1678 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1679 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1681 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1683 if (bits & (SU_PUNCHVEC1<<i))
1685 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1686 MSG_WriteCoord16i(msg, punchvector[i]);
1688 MSG_WriteCoord32f(msg, punchvector[i]);
1690 if (bits & (SU_VELOCITY1<<i))
1692 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1693 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1695 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1699 if (bits & SU_ITEMS)
1700 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1702 if (sv.protocol == PROTOCOL_DARKPLACES5)
1704 if (bits & SU_WEAPONFRAME)
1705 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1706 if (bits & SU_ARMOR)
1707 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1708 if (bits & SU_WEAPON)
1709 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1710 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1711 MSG_WriteShort (msg, stats[STAT_AMMO]);
1712 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1713 MSG_WriteShort (msg, stats[STAT_NAILS]);
1714 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1715 MSG_WriteShort (msg, stats[STAT_CELLS]);
1716 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1717 if (bits & SU_VIEWZOOM)
1718 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1720 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1722 if (bits & SU_WEAPONFRAME)
1723 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1724 if (bits & SU_ARMOR)
1725 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1726 if (bits & SU_WEAPON)
1728 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1729 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1731 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1733 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1734 MSG_WriteByte (msg, stats[STAT_AMMO]);
1735 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1736 MSG_WriteByte (msg, stats[STAT_NAILS]);
1737 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1738 MSG_WriteByte (msg, stats[STAT_CELLS]);
1739 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1741 for (i = 0;i < 32;i++)
1742 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1744 MSG_WriteByte (msg, i);
1747 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1748 if (bits & SU_VIEWZOOM)
1750 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1751 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1753 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1758 void SV_FlushBroadcastMessages(void)
1762 if (sv.datagram.cursize <= 0)
1764 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1766 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
1768 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
1769 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
1771 SZ_Clear(&sv.datagram);
1774 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize)
1776 // scan the splitpoints to find out how many we can fit in
1777 int numsegments, j, split;
1778 if (!client->unreliablemsg_splitpoints)
1780 // always accept the first one if it's within 1024 bytes, this ensures
1781 // that very big datagrams which are over the rate limit still get
1782 // through, just to keep it working
1783 j = msg->cursize + client->unreliablemsg_splitpoint[0];
1784 if (maxsize < 1024 && j > maxsize && j <= 1024)
1790 for (numsegments = 0;numsegments < client->unreliablemsg_splitpoints;numsegments++)
1791 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
1793 if (numsegments > 0)
1795 // some will fit, so add the ones that will fit
1796 split = client->unreliablemsg_splitpoint[numsegments-1];
1797 // note this discards ones that were accepted by the segments scan but
1798 // can not fit, such as a really huge first one that will never ever
1799 // fit in a packet...
1800 if (msg->cursize + split <= maxsize)
1801 SZ_Write(msg, client->unreliablemsg.data, split);
1802 // remove the part we sent, keeping any remaining data
1803 client->unreliablemsg.cursize -= split;
1804 if (client->unreliablemsg.cursize > 0)
1805 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
1806 // adjust remaining splitpoints
1807 client->unreliablemsg_splitpoints -= numsegments;
1808 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
1809 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
1814 =======================
1815 SV_SendClientDatagram
1816 =======================
1818 static void SV_SendClientDatagram (client_t *client)
1820 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
1822 int stats[MAX_CL_STATS];
1823 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
1825 // obey rate limit by limiting packet frequency if the packet size
1827 // (usually this is caused by reliable messages)
1828 if (!NetConn_CanSend(client->netconnection))
1831 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1832 maxrate = max(NET_MINRATE, sv_maxrate.integer);
1833 if (sv_maxrate.integer != maxrate)
1834 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1836 // clientrate determines the 'cleartime' of a packet
1837 // (how long to wait before sending another, based on this packet's size)
1838 clientrate = bound(NET_MINRATE, client->rate, maxrate);
1840 switch (sv.protocol)
1842 case PROTOCOL_QUAKE:
1843 case PROTOCOL_QUAKEDP:
1844 case PROTOCOL_NEHAHRAMOVIE:
1845 case PROTOCOL_NEHAHRABJP:
1846 case PROTOCOL_NEHAHRABJP2:
1847 case PROTOCOL_NEHAHRABJP3:
1848 case PROTOCOL_QUAKEWORLD:
1849 // no packet size limit support on Quake protocols because it just
1850 // causes missing entities/effects
1851 // packets are simply sent less often to obey the rate limit
1855 case PROTOCOL_DARKPLACES1:
1856 case PROTOCOL_DARKPLACES2:
1857 case PROTOCOL_DARKPLACES3:
1858 case PROTOCOL_DARKPLACES4:
1859 // no packet size limit support on DP1-4 protocols because they kick
1860 // the client off if they overflow, and miss effects
1861 // packets are simply sent less often to obey the rate limit
1862 maxsize = sizeof(sv_sendclientdatagram_buf);
1863 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1866 // DP5 and later protocols support packet size limiting which is a
1867 // better method than limiting packet frequency as QW does
1869 // at very low rates (or very small sys_ticrate) the packet size is
1870 // not reduced below 128, but packets may be sent less often
1871 maxsize = (int)(clientrate * sys_ticrate.value);
1872 maxsize = bound(128, maxsize, 1400);
1874 // csqc entities can easily exceed 128 bytes, so disable throttling in
1875 // mods that use csqc (they are likely to use less bandwidth anyway)
1876 if (sv.csqc_progsize > 0)
1881 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1883 // for good singleplayer, send huge packets
1884 maxsize = sizeof(sv_sendclientdatagram_buf);
1885 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1886 // never limit frequency in singleplayer
1887 clientrate = 1000000000;
1890 // while downloading, limit entity updates to half the packet
1891 // (any leftover space will be used for downloading)
1892 if (host_client->download_file)
1895 msg.data = sv_sendclientdatagram_buf;
1896 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
1898 msg.allowoverflow = false;
1900 if (host_client->spawned)
1902 // the player is in the game
1903 MSG_WriteByte (&msg, svc_time);
1904 MSG_WriteFloat (&msg, sv.time);
1906 // add the client specific data to the datagram
1907 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1908 // now update the stats[] array using any registered custom fields
1909 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
1910 // set host_client->statsdeltabits
1911 Protocol_UpdateClientStats (stats);
1913 // add as many queued unreliable messages (effects) as we can fit
1914 // limit effects to half of the remaining space
1915 if (client->unreliablemsg.cursize)
1916 SV_WriteUnreliableMessages (client, &msg, (msg.cursize + maxsize) / 2);
1918 // now write as many entities as we can fit, and also sends stats
1919 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
1921 else if (realtime > client->keepalivetime)
1923 // the player isn't totally in the game yet
1924 // send small keepalive messages if too much time has passed
1925 // (may also be sending downloads)
1926 client->keepalivetime = realtime + 5;
1927 MSG_WriteChar (&msg, svc_nop);
1930 // if a download is active, see if there is room to fit some download data
1932 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
1933 if (host_client->download_file && host_client->download_started && downloadsize > 0)
1935 fs_offset_t downloadstart;
1936 unsigned char data[1400];
1937 downloadstart = FS_Tell(host_client->download_file);
1938 downloadsize = min(downloadsize, (int)sizeof(data));
1939 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
1940 // note this sends empty messages if at the end of the file, which is
1941 // necessary to keep the packet loss logic working
1942 // (the last blocks may be lost and need to be re-sent, and that will
1943 // only occur if the client acks the empty end messages, revealing
1944 // a gap in the download progress, causing the last blocks to be
1946 MSG_WriteChar (&msg, svc_downloaddata);
1947 MSG_WriteLong (&msg, downloadstart);
1948 MSG_WriteShort (&msg, downloadsize);
1949 if (downloadsize > 0)
1950 SZ_Write (&msg, data, downloadsize);
1953 // reliable only if none is in progress
1954 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
1955 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
1957 SV_WriteDemoMessage(client, &msg, false);
1959 // send the datagram
1960 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
1961 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
1962 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
1966 =======================
1967 SV_UpdateToReliableMessages
1968 =======================
1970 static void SV_UpdateToReliableMessages (void)
1979 // check for changes to be sent over the reliable streams
1980 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1982 // update the host_client fields we care about according to the entity fields
1983 host_client->edict = PRVM_EDICT_NUM(i+1);
1986 name = PRVM_GetString(host_client->edict->fields.server->netname);
1989 // always point the string back at host_client->name to keep it safe
1990 strlcpy (host_client->name, name, sizeof (host_client->name));
1991 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1992 if (strcmp(host_client->old_name, host_client->name))
1994 if (host_client->spawned)
1995 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
1996 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
1997 // send notification to all clients
1998 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1999 MSG_WriteByte (&sv.reliable_datagram, i);
2000 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2001 SV_WriteNetnameIntoDemo(host_client);
2004 // DP_SV_CLIENTCOLORS
2005 // this is always found (since it's added by the progs loader)
2006 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2007 host_client->colors = (int)val->_float;
2008 if (host_client->old_colors != host_client->colors)
2010 host_client->old_colors = host_client->colors;
2011 // send notification to all clients
2012 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2013 MSG_WriteByte (&sv.reliable_datagram, i);
2014 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2017 // NEXUIZ_PLAYERMODEL
2018 if( prog->fieldoffsets.playermodel >= 0 ) {
2019 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2022 // always point the string back at host_client->name to keep it safe
2023 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2024 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2027 // NEXUIZ_PLAYERSKIN
2028 if( prog->fieldoffsets.playerskin >= 0 ) {
2029 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2032 // always point the string back at host_client->name to keep it safe
2033 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2034 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2037 // TODO: add an extension name for this [1/17/2008 Black]
2038 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2039 int oldclientcamera = host_client->clientcamera;
2040 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2041 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2043 host_client->clientcamera = val->edict;
2046 if( oldclientcamera != host_client->clientcamera ) {
2047 MSG_WriteByte (&sv.reliable_datagram, svc_setview );
2048 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2053 host_client->frags = (int)host_client->edict->fields.server->frags;
2054 if(gamemode == GAME_NEXUIZ)
2055 if(!host_client->spawned && host_client->netconnection)
2056 host_client->frags = -666;
2057 if (host_client->old_frags != host_client->frags)
2059 host_client->old_frags = host_client->frags;
2060 // send notification to all clients
2061 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2062 MSG_WriteByte (&sv.reliable_datagram, i);
2063 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2067 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2068 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2069 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2071 SZ_Clear (&sv.reliable_datagram);
2076 =======================
2077 SV_SendClientMessages
2078 =======================
2080 void SV_SendClientMessages (void)
2082 int i, prepared = false;
2084 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2085 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2087 SV_FlushBroadcastMessages();
2089 // update frags, names, etc
2090 SV_UpdateToReliableMessages();
2092 // build individual updates
2093 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2095 if (!host_client->active)
2097 if (!host_client->netconnection)
2100 if (host_client->netconnection->message.overflowed)
2102 SV_DropClient (true); // if the message couldn't send, kick off
2109 // only prepare entities once per frame
2110 SV_PrepareEntitiesForSending();
2112 SV_SendClientDatagram (host_client);
2115 // clear muzzle flashes
2119 static void SV_StartDownload_f(void)
2121 if (host_client->download_file)
2122 host_client->download_started = true;
2126 * Compression extension negotiation:
2129 * cl_serverextension_download 2
2132 * download <filename> <list of zero or more suppported compressions in order of preference>
2134 * download maps/map1.bsp lzo deflate huffman
2137 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2139 * cl_downloadbegin 123456 maps/map1.bsp deflate
2141 * The server may choose not to compress the file by sending no compression name, like:
2142 * cl_downloadbegin 345678 maps/map1.bsp
2144 * NOTE: the "download" command may only specify compression algorithms if
2145 * cl_serverextension_download is 2!
2146 * If cl_serverextension_download has a different value, the client must
2147 * assume this extension is not supported!
2150 static void Download_CheckExtensions(void)
2153 int argc = Cmd_Argc();
2155 // first reset them all
2156 host_client->download_deflate = false;
2158 for(i = 2; i < argc; ++i)
2160 if(!strcmp(Cmd_Argv(i), "deflate"))
2162 host_client->download_deflate = true;
2168 static void SV_Download_f(void)
2170 const char *whichpack, *whichpack2, *extension;
2171 qboolean is_csqc; // so we need to check only once
2175 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2176 SV_ClientPrintf(" supported extensions: deflate\n");
2180 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2182 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2186 if (host_client->download_file)
2188 // at this point we'll assume the previous download should be aborted
2189 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2190 Host_ClientCommands("\nstopdownload\n");
2192 // close the file and reset variables
2193 FS_Close(host_client->download_file);
2194 host_client->download_file = NULL;
2195 host_client->download_name[0] = 0;
2196 host_client->download_expectedposition = 0;
2197 host_client->download_started = false;
2200 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2202 if (!sv_allowdownloads.integer && !is_csqc)
2204 SV_ClientPrintf("Downloads are disabled on this server\n");
2205 Host_ClientCommands("\nstopdownload\n");
2209 Download_CheckExtensions();
2211 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2212 extension = FS_FileExtension(host_client->download_name);
2214 // host_client is asking to download a specified file
2215 if (developer.integer >= 100)
2216 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2220 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2221 extensions[0] = '\0';
2223 if(host_client->download_deflate)
2224 strlcat(extensions, " deflate", sizeof(extensions));
2226 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2228 if(host_client->download_deflate)
2229 host_client->download_file = FS_FileFromData(sv.csqc_progdata_deflated, sv.csqc_progsize_deflated, true);
2231 host_client->download_file = FS_FileFromData(sv.csqc_progdata, sv.csqc_progsize, true);
2233 // no, no space is needed between %s and %s :P
2234 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2236 host_client->download_expectedposition = 0;
2237 host_client->download_started = false;
2238 host_client->sendsignon = true; // make sure this message is sent
2242 if (!FS_FileExists(host_client->download_name))
2244 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2245 Host_ClientCommands("\nstopdownload\n");
2249 // check if the user is trying to download part of registered Quake(r)
2250 whichpack = FS_WhichPack(host_client->download_name);
2251 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2252 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2254 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2255 Host_ClientCommands("\nstopdownload\n");
2259 // check if the server has forbidden archive downloads entirely
2260 if (!sv_allowdownloads_inarchive.integer)
2262 whichpack = FS_WhichPack(host_client->download_name);
2265 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2266 Host_ClientCommands("\nstopdownload\n");
2271 if (!sv_allowdownloads_config.integer)
2273 if (!strcasecmp(extension, "cfg"))
2275 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2276 Host_ClientCommands("\nstopdownload\n");
2281 if (!sv_allowdownloads_dlcache.integer)
2283 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2285 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2286 Host_ClientCommands("\nstopdownload\n");
2291 if (!sv_allowdownloads_archive.integer)
2293 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2295 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2296 Host_ClientCommands("\nstopdownload\n");
2301 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2302 if (!host_client->download_file)
2304 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2305 Host_ClientCommands("\nstopdownload\n");
2309 if (FS_FileSize(host_client->download_file) > 1<<30)
2311 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2312 Host_ClientCommands("\nstopdownload\n");
2313 FS_Close(host_client->download_file);
2314 host_client->download_file = NULL;
2318 if (FS_FileSize(host_client->download_file) < 0)
2320 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2321 Host_ClientCommands("\nstopdownload\n");
2322 FS_Close(host_client->download_file);
2323 host_client->download_file = NULL;
2327 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2330 * we can only do this if we would actually deflate on the fly
2331 * which we do not (yet)!
2333 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2334 extensions[0] = '\0';
2336 if(host_client->download_deflate)
2337 strlcat(extensions, " deflate", sizeof(extensions));
2339 // no, no space is needed between %s and %s :P
2340 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2343 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2345 host_client->download_expectedposition = 0;
2346 host_client->download_started = false;
2347 host_client->sendsignon = true; // make sure this message is sent
2349 // the rest of the download process is handled in SV_SendClientDatagram
2350 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2352 // no svc_downloaddata messages will be sent until sv_startdownload is
2353 // sent by the client
2357 ==============================================================================
2361 ==============================================================================
2370 int SV_ModelIndex(const char *s, int precachemode)
2372 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2373 char filename[MAX_QPATH];
2377 //if (precachemode == 2)
2379 strlcpy(filename, s, sizeof(filename));
2380 for (i = 2;i < limit;i++)
2382 if (!sv.model_precache[i][0])
2386 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2388 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2391 if (precachemode == 1)
2392 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2393 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2394 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
2395 if (sv.state != ss_loading)
2397 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2398 MSG_WriteShort(&sv.reliable_datagram, i);
2399 MSG_WriteString(&sv.reliable_datagram, filename);
2403 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2406 if (!strcmp(sv.model_precache[i], filename))
2409 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2419 int SV_SoundIndex(const char *s, int precachemode)
2421 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2422 char filename[MAX_QPATH];
2426 //if (precachemode == 2)
2428 strlcpy(filename, s, sizeof(filename));
2429 for (i = 1;i < limit;i++)
2431 if (!sv.sound_precache[i][0])
2435 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2437 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2440 if (precachemode == 1)
2441 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2442 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2443 if (sv.state != ss_loading)
2445 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2446 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2447 MSG_WriteString(&sv.reliable_datagram, filename);
2451 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2454 if (!strcmp(sv.sound_precache[i], filename))
2457 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2463 SV_ParticleEffectIndex
2467 int SV_ParticleEffectIndex(const char *name)
2469 int i, argc, linenumber, effectnameindex;
2470 fs_offset_t filesize;
2471 unsigned char *filedata;
2472 const char *text, *textstart, *textend;
2473 char argv[16][1024];
2474 if (!sv.particleeffectnamesloaded)
2476 sv.particleeffectnamesloaded = true;
2477 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2478 for (i = 0;i < EFFECT_TOTAL;i++)
2479 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2480 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2483 textstart = (const char *)filedata;
2484 textend = (const char *)filedata + filesize;
2486 for (linenumber = 1;;linenumber++)
2491 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2495 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2499 if (com_token[0] == 0)
2500 break; // if the loop exited and it's not a \n, it's EOF
2503 if (!strcmp(argv[0], "effect"))
2507 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2509 if (sv.particleeffectname[effectnameindex][0])
2511 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2516 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2520 // if we run out of names, abort
2521 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2523 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2532 // search for the name
2533 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2534 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2535 return effectnameindex;
2536 // return 0 if we couldn't find it
2546 static void SV_CreateBaseline (void)
2548 int i, entnum, large;
2549 prvm_edict_t *svent;
2551 // LordHavoc: clear *all* states (note just active ones)
2552 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2554 // get the current server version
2555 svent = PRVM_EDICT_NUM(entnum);
2557 // LordHavoc: always clear state values, whether the entity is in use or not
2558 svent->priv.server->baseline = defaultstate;
2560 if (svent->priv.server->free)
2562 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2565 // create entity baseline
2566 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2567 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2568 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2569 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2570 if (entnum > 0 && entnum <= svs.maxclients)
2572 svent->priv.server->baseline.colormap = entnum;
2573 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2577 svent->priv.server->baseline.colormap = 0;
2578 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2582 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2585 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2589 // add to the message
2591 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2593 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2594 MSG_WriteShort (&sv.signon, entnum);
2598 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2599 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2601 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2603 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2604 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2608 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2609 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2611 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2612 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2613 for (i=0 ; i<3 ; i++)
2615 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2616 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2625 Load csprogs.dat and comperss it so it doesn't need to be
2626 reloaded on request.
2629 void SV_Prepare_CSQC(void)
2631 fs_offset_t progsize;
2633 if(sv.csqc_progdata)
2635 Con_DPrintf("Unloading old CSQC data.\n");
2636 Mem_Free(sv.csqc_progdata);
2637 if(sv.csqc_progdata_deflated)
2638 Mem_Free(sv.csqc_progdata_deflated);
2641 sv.csqc_progdata = NULL;
2642 sv.csqc_progdata_deflated = NULL;
2644 Con_Print("Loading csprogs.dat\n");
2646 sv.csqc_progname[0] = 0;
2647 sv.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
2651 size_t deflated_size;
2653 sv.csqc_progsize = (int)progsize;
2654 sv.csqc_progcrc = CRC_Block(sv.csqc_progdata, progsize);
2655 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2656 Con_Printf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2658 Con_Print("Compressing csprogs.dat\n");
2659 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
2660 sv.csqc_progdata_deflated = FS_Deflate(sv.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
2661 sv.csqc_progsize_deflated = (int)deflated_size;
2662 Con_Printf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
2663 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)sv.csqc_progsize_deflated);
2671 Grabs the current state of each client for saving across the
2672 transition to another level
2675 void SV_SaveSpawnparms (void)
2679 svs.serverflags = (int)prog->globals.server->serverflags;
2681 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2683 if (!host_client->active)
2686 // call the progs to get default spawn parms for the new client
2687 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2688 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2689 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2690 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2698 This is called at the start of each level
2702 void SV_SpawnServer (const char *server)
2707 dp_model_t *worldmodel;
2708 char modelname[sizeof(sv.modelname)];
2710 Con_DPrintf("SpawnServer: %s\n", server);
2712 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2714 if (!FS_FileExists(modelname))
2716 Con_Printf("SpawnServer: no map file named %s\n", modelname);
2720 if (cls.state != ca_dedicated)
2722 SCR_BeginLoadingPlaque();
2729 if(prog->funcoffsets.SV_Shutdown)
2731 func_t s = prog->funcoffsets.SV_Shutdown;
2732 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
2733 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
2738 worldmodel = Mod_ForName(modelname, false, true, true);
2739 if (!worldmodel || !worldmodel->TraceBox)
2741 Con_Printf("Couldn't load map %s\n", modelname);
2745 // let's not have any servers with no name
2746 if (hostname.string[0] == 0)
2747 Cvar_Set ("hostname", "UNNAMED");
2748 scr_centertime_off = 0;
2750 svs.changelevel_issued = false; // now safe to issue another
2752 // make the map a required file for clients
2753 Curl_ClearRequirements();
2754 Curl_RequireFile(modelname);
2757 // tell all connected clients that we are going to a new level
2762 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2764 if (client->netconnection)
2766 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
2767 MSG_WriteString(&client->netconnection->message, "reconnect\n");
2774 NetConn_OpenServerPorts(true);
2778 // make cvars consistant
2781 Cvar_SetValue ("deathmatch", 0);
2782 // LordHavoc: it can be useful to have skills outside the range 0-3...
2783 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
2784 //Cvar_SetValue ("skill", (float)current_skill);
2785 current_skill = (int)(skill.value + 0.5);
2788 // set up the new server
2790 memset (&sv, 0, sizeof(sv));
2791 // if running a local client, make sure it doesn't try to access the last
2792 // level's data which is no longer valiud
2795 if(*sv_random_seed.string)
2797 srand(sv_random_seed.integer);
2798 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
2805 strlcpy (sv.name, server, sizeof (sv.name));
2807 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
2808 if (sv.protocol == PROTOCOL_UNKNOWN)
2811 Protocol_Names(buffer, sizeof(buffer));
2812 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
2813 sv.protocol = PROTOCOL_QUAKE;
2818 // load progs to get entity field count
2819 //PR_LoadProgs ( sv_progs.string );
2821 sv.datagram.maxsize = sizeof(sv.datagram_buf);
2822 sv.datagram.cursize = 0;
2823 sv.datagram.data = sv.datagram_buf;
2825 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
2826 sv.reliable_datagram.cursize = 0;
2827 sv.reliable_datagram.data = sv.reliable_datagram_buf;
2829 sv.signon.maxsize = sizeof(sv.signon_buf);
2830 sv.signon.cursize = 0;
2831 sv.signon.data = sv.signon_buf;
2833 // leave slots at start for clients only
2834 //prog->num_edicts = svs.maxclients+1;
2836 sv.state = ss_loading;
2837 prog->allowworldwrites = true;
2840 prog->globals.server->time = sv.time = 1.0;
2843 worldmodel->used = true;
2845 strlcpy (sv.name, server, sizeof (sv.name));
2846 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
2847 sv.worldmodel = worldmodel;
2848 sv.models[1] = sv.worldmodel;
2851 // clear world interaction links
2853 World_SetSize(&sv.world, sv.worldmodel->name, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
2855 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
2857 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
2858 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
2859 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
2861 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
2862 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
2866 // load the rest of the entities
2868 // AK possible hack since num_edicts is still 0
2869 ent = PRVM_EDICT_NUM(0);
2870 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
2871 ent->priv.server->free = false;
2872 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
2873 ent->fields.server->modelindex = 1; // world model
2874 ent->fields.server->solid = SOLID_BSP;
2875 ent->fields.server->movetype = MOVETYPE_PUSH;
2876 VectorCopy(sv.world.mins, ent->fields.server->mins);
2877 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
2878 VectorCopy(sv.world.mins, ent->fields.server->absmin);
2879 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
2882 prog->globals.server->coop = coop.integer;
2884 prog->globals.server->deathmatch = deathmatch.integer;
2886 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
2888 // serverflags are for cross level information (sigils)
2889 prog->globals.server->serverflags = svs.serverflags;
2891 // we need to reset the spawned flag on all connected clients here so that
2892 // their thinks don't run during startup (before PutClientInServer)
2893 // we also need to set up the client entities now
2894 // and we need to set the ->edict pointers to point into the progs edicts
2895 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2897 host_client->spawned = false;
2898 host_client->edict = PRVM_EDICT_NUM(i + 1);
2899 PRVM_ED_ClearEdict(host_client->edict);
2902 // load replacement entity file if found
2903 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
2905 Con_Printf("Loaded maps/%s.ent\n", sv.name);
2906 PRVM_ED_LoadFromFile (entities);
2910 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
2913 // LordHavoc: clear world angles (to fix e3m3.bsp)
2914 VectorClear(prog->edicts->fields.server->angles);
2916 // all setup is completed, any further precache statements are errors
2917 sv.state = ss_active;
2918 prog->allowworldwrites = false;
2920 // run two frames to allow everything to settle
2921 for (i = 0;i < 2;i++)
2929 // create a baseline for more efficient communications
2930 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2931 SV_CreateBaseline ();
2933 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2934 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2936 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
2937 if (!host_client->active)
2939 if (host_client->netconnection)
2940 SV_SendServerinfo(host_client);
2944 // if client is a botclient coming from a level change, we need to
2945 // set up client info that normally requires networking
2947 // copy spawn parms out of the client_t
2948 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2949 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
2951 // call the spawn function
2952 host_client->clientconnectcalled = true;
2953 prog->globals.server->time = sv.time;
2954 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2955 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
2956 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
2957 host_client->spawned = true;
2961 Con_DPrint("Server spawned.\n");
2962 NetConn_Heartbeat (2);
2967 /////////////////////////////////////////////////////
2970 static void SV_VM_CB_BeginIncreaseEdicts(void)
2972 // links don't survive the transition, so unlink everything
2973 World_UnlinkAll(&sv.world);
2976 static void SV_VM_CB_EndIncreaseEdicts(void)
2981 // link every entity except world
2982 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
2983 if (!ent->priv.server->free)
2984 SV_LinkEdict(ent, false);
2987 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
2989 // LordHavoc: for consistency set these here
2990 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2992 e->priv.server->move = false; // don't move on first frame
2994 if (num >= 0 && num < svs.maxclients)
2997 // set colormap and team on newly created player entity
2998 e->fields.server->colormap = num + 1;
2999 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3000 // set netname/clientcolors back to client values so that
3001 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3003 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3004 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3005 val->_float = svs.clients[num].colors;
3006 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3007 if( prog->fieldoffsets.playermodel >= 0 )
3008 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3009 if( prog->fieldoffsets.playerskin >= 0 )
3010 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3011 // Assign netaddress (IP Address, etc)
3012 if(prog->fieldoffsets.netaddress >= 0)
3013 { // Valid Field; Process
3014 if(svs.clients[num].netconnection != NULL)
3015 {// Valid Address; Assign
3016 // Acquire Readable Address
3017 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3018 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3022 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3027 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3032 World_UnlinkEdict(ed); // unlink from world bsp
3034 ed->fields.server->model = 0;
3035 ed->fields.server->takedamage = 0;
3036 ed->fields.server->modelindex = 0;
3037 ed->fields.server->colormap = 0;
3038 ed->fields.server->skin = 0;
3039 ed->fields.server->frame = 0;
3040 VectorClear(ed->fields.server->origin);
3041 VectorClear(ed->fields.server->angles);
3042 ed->fields.server->nextthink = -1;
3043 ed->fields.server->solid = 0;
3045 // make sure csqc networking is aware of the removed entity
3046 e = PRVM_NUM_FOR_EDICT(ed);
3047 sv.csqcentityversion[e] = 0;
3048 for (i = 0;i < svs.maxclients;i++)
3050 if (svs.clients[i].csqcentityscope[e])
3051 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3052 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3056 static void SV_VM_CB_CountEdicts(void)
3060 int active, models, solid, step;
3062 active = models = solid = step = 0;
3063 for (i=0 ; i<prog->num_edicts ; i++)
3065 ent = PRVM_EDICT_NUM(i);
3066 if (ent->priv.server->free)
3069 if (ent->fields.server->solid)
3071 if (ent->fields.server->model)
3073 if (ent->fields.server->movetype == MOVETYPE_STEP)
3077 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3078 Con_Printf("active :%3i\n", active);
3079 Con_Printf("view :%3i\n", models);
3080 Con_Printf("touch :%3i\n", solid);
3081 Con_Printf("step :%3i\n", step);
3084 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3086 // remove things from different skill levels or deathmatch
3087 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3089 if (deathmatch.integer)
3091 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3096 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3097 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3098 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3106 static void SV_VM_Setup(void)
3109 PRVM_InitProg( PRVM_SERVERPROG );
3111 // allocate the mempools
3112 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3113 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3114 prog->builtins = vm_sv_builtins;
3115 prog->numbuiltins = vm_sv_numbuiltins;
3116 prog->headercrc = PROGHEADER_CRC;
3117 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3118 prog->max_edicts = 512;
3119 if (sv.protocol == PROTOCOL_QUAKE)
3120 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3121 else if (sv.protocol == PROTOCOL_QUAKEDP)
3122 prog->limit_edicts = 2048; // guessing
3123 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3124 prog->limit_edicts = 2048; // guessing!
3125 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3126 prog->limit_edicts = 4096; // guessing!
3128 prog->limit_edicts = MAX_EDICTS;
3129 prog->reserved_edicts = svs.maxclients;
3130 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3131 prog->name = "server";
3132 prog->extensionstring = vm_sv_extensions;
3133 prog->loadintoworld = true;
3135 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3136 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3137 prog->init_edict = SV_VM_CB_InitEdict;
3138 prog->free_edict = SV_VM_CB_FreeEdict;
3139 prog->count_edicts = SV_VM_CB_CountEdicts;
3140 prog->load_edict = SV_VM_CB_LoadEdict;
3141 prog->init_cmd = VM_SV_Cmd_Init;
3142 prog->reset_cmd = VM_SV_Cmd_Reset;
3143 prog->error_cmd = Host_Error;
3145 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3146 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3148 // some mods compiled with scrambling compilers lack certain critical
3149 // global names and field names such as "self" and "time" and "nextthink"
3150 // so we have to set these offsets manually, matching the entvars_t
3151 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3152 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3153 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3154 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3155 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3156 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3157 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3158 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3159 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3160 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3161 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3162 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3163 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3164 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3165 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3166 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3167 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3168 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3169 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3170 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3171 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3172 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3173 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3174 // OP_STATE is always supported on server (due to entvars_t)
3175 prog->flag |= PRVM_OP_STATE;
3177 VM_CustomStats_Clear();//[515]: csqc
3184 void SV_VM_Begin(void)
3187 PRVM_SetProg( PRVM_SERVERPROG );
3189 prog->globals.server->time = (float) sv.time;
3192 void SV_VM_End(void)