2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
25 static void SV_SaveEntFile_f(void);
26 static void SV_StartDownload_f(void);
27 static void SV_Download_f(void);
28 static void SV_VM_Setup();
30 void VM_CustomStats_Clear (void);
31 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
32 void EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int numstates, const entity_state_t *states);
34 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
35 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
36 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
37 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
38 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
39 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
40 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
41 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
42 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
43 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
44 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
46 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
47 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
48 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
49 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
50 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
51 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
52 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
53 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
54 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
55 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
56 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
57 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
58 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
59 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
60 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
61 cvar_t sv_clmovement_waitforinput = {0, "sv_clmovement_waitforinput", "16", "when a client does not send input for this many frames, force them to move anyway (unlike QuakeWorld)"};
62 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
63 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
64 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
65 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
66 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
67 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
68 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
69 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
70 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
71 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
72 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
73 cvar_t sv_edgefriction = {0, "edgefriction", "2", "how much you slow down when nearing a ledge you might fall off"};
74 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
75 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "0", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
76 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
77 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
78 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
79 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
80 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
81 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
82 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
83 cvar_t sv_gameplayfix_qwplayerphysics = {0, "sv_gameplayfix_qwplayerphysics", "1", "changes water jumping to make it easier to get out of water, and prevents friction on landing when bunnyhopping"};
84 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
85 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
86 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
87 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
88 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
89 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
90 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
91 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
92 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
93 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
94 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "10000", "upper limit on client rate cvar, should reflect your network connection quality"};
95 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
96 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
97 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
98 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
99 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
100 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
101 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
102 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
103 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
104 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
105 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
106 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
107 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
108 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
109 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
110 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
111 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.05", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players)"};
112 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
113 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
115 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
116 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
117 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
118 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
119 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
120 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
121 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
122 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
123 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
124 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
126 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
127 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
128 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
129 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
130 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
131 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
132 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
133 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
134 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
135 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
136 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
137 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
138 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
139 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
140 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
141 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
142 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
143 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
144 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
145 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
146 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
151 mempool_t *sv_mempool = NULL;
153 extern cvar_t slowmo;
154 extern float scr_centertime_off;
156 // MUST match effectnameindex_t in client.h
157 static const char *standardeffectnames[EFFECT_TOTAL] =
181 "TE_TEI_BIGEXPLOSION",
197 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
199 prvm_required_field_t reqfields[] =
201 {ev_entity, "cursor_trace_ent"},
202 {ev_entity, "drawonlytoclient"},
203 {ev_entity, "exteriormodeltoclient"},
204 {ev_entity, "nodrawtoclient"},
205 {ev_entity, "tag_entity"},
206 {ev_entity, "viewmodelforclient"},
207 {ev_float, "Version"},
209 {ev_float, "ammo_cells1"},
210 {ev_float, "ammo_lava_nails"},
211 {ev_float, "ammo_multi_rockets"},
212 {ev_float, "ammo_nails1"},
213 {ev_float, "ammo_plasma"},
214 {ev_float, "ammo_rockets1"},
215 {ev_float, "ammo_shells1"},
216 {ev_float, "button3"},
217 {ev_float, "button4"},
218 {ev_float, "button5"},
219 {ev_float, "button6"},
220 {ev_float, "button7"},
221 {ev_float, "button8"},
222 {ev_float, "button9"},
223 {ev_float, "button10"},
224 {ev_float, "button11"},
225 {ev_float, "button12"},
226 {ev_float, "button13"},
227 {ev_float, "button14"},
228 {ev_float, "button15"},
229 {ev_float, "button16"},
230 {ev_float, "buttonchat"},
231 {ev_float, "buttonuse"},
232 {ev_float, "clientcolors"},
233 {ev_float, "cursor_active"},
234 {ev_float, "disableclientprediction"},
235 {ev_float, "fullbright"},
236 {ev_float, "glow_color"},
237 {ev_float, "glow_size"},
238 {ev_float, "glow_trail"},
239 {ev_float, "gravity"},
240 {ev_float, "idealpitch"},
241 {ev_float, "items2"},
242 {ev_float, "light_lev"},
243 {ev_float, "modelflags"},
244 {ev_float, "pflags"},
246 {ev_float, "pitch_speed"},
247 {ev_float, "pmodel"},
248 {ev_float, "renderamt"}, // HalfLife support
249 {ev_float, "rendermode"}, // HalfLife support
252 {ev_float, "tag_index"},
253 {ev_float, "viewzoom"},
254 {ev_function, "SendEntity"},
255 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
256 {ev_function, "customizeentityforclient"},
257 {ev_string, "netaddress"},
258 {ev_string, "playermodel"},
259 {ev_string, "playerskin"},
260 {ev_vector, "color"},
261 {ev_vector, "colormod"},
262 {ev_vector, "cursor_screen"},
263 {ev_vector, "cursor_trace_endpos"},
264 {ev_vector, "cursor_trace_start"},
265 {ev_vector, "movement"},
266 {ev_vector, "punchvector"},
271 //============================================================================
273 void SV_AreaStats_f(void)
275 World_PrintAreaStats(&sv.world, "server");
285 // init the csqc progs cvars, since they are updated/used by the server code
286 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
287 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
288 extern cvar_t csqc_progcrc;
289 extern cvar_t csqc_progsize;
290 Cvar_RegisterVariable (&csqc_progname);
291 Cvar_RegisterVariable (&csqc_progcrc);
292 Cvar_RegisterVariable (&csqc_progsize);
294 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
295 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
296 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
297 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
299 Cvar_RegisterVariable (&coop);
300 Cvar_RegisterVariable (&deathmatch);
301 Cvar_RegisterVariable (&fraglimit);
302 Cvar_RegisterVariable (&gamecfg);
303 Cvar_RegisterVariable (&noexit);
304 Cvar_RegisterVariable (&nomonsters);
305 Cvar_RegisterVariable (&pausable);
306 Cvar_RegisterVariable (&pr_checkextension);
307 Cvar_RegisterVariable (&samelevel);
308 Cvar_RegisterVariable (&skill);
309 Cvar_RegisterVariable (&slowmo);
310 Cvar_RegisterVariable (&sv_accelerate);
311 Cvar_RegisterVariable (&sv_aim);
312 Cvar_RegisterVariable (&sv_airaccel_qw);
313 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
314 Cvar_RegisterVariable (&sv_airaccelerate);
315 Cvar_RegisterVariable (&sv_allowdownloads);
316 Cvar_RegisterVariable (&sv_allowdownloads_archive);
317 Cvar_RegisterVariable (&sv_allowdownloads_config);
318 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
319 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
320 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
321 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
322 Cvar_RegisterVariable (&sv_clmovement_enable);
323 Cvar_RegisterVariable (&sv_clmovement_minping);
324 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
325 Cvar_RegisterVariable (&sv_clmovement_waitforinput);
326 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
327 Cvar_RegisterVariable (&sv_cullentities_pvs);
328 Cvar_RegisterVariable (&sv_cullentities_stats);
329 Cvar_RegisterVariable (&sv_cullentities_trace);
330 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
331 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
332 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
333 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
334 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
335 Cvar_RegisterVariable (&sv_debugmove);
336 Cvar_RegisterVariable (&sv_echobprint);
337 Cvar_RegisterVariable (&sv_edgefriction);
338 Cvar_RegisterVariable (&sv_entpatch);
339 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
340 Cvar_RegisterVariable (&sv_freezenonclients);
341 Cvar_RegisterVariable (&sv_friction);
342 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
343 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
344 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
345 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
346 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
347 Cvar_RegisterVariable (&sv_gameplayfix_qwplayerphysics);
348 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
349 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
350 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
351 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
352 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
353 Cvar_RegisterVariable (&sv_gravity);
354 Cvar_RegisterVariable (&sv_idealpitchscale);
355 Cvar_RegisterVariable (&sv_jumpstep);
356 Cvar_RegisterVariable (&sv_jumpvelocity);
357 Cvar_RegisterVariable (&sv_maxairspeed);
358 Cvar_RegisterVariable (&sv_maxrate);
359 Cvar_RegisterVariable (&sv_maxspeed);
360 Cvar_RegisterVariable (&sv_maxvelocity);
361 Cvar_RegisterVariable (&sv_newflymove);
362 Cvar_RegisterVariable (&sv_nostep);
363 Cvar_RegisterVariable (&sv_playerphysicsqc);
364 Cvar_RegisterVariable (&sv_progs);
365 Cvar_RegisterVariable (&sv_protocolname);
366 Cvar_RegisterVariable (&sv_random_seed);
367 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
368 Cvar_RegisterVariable (&sv_sound_land);
369 Cvar_RegisterVariable (&sv_sound_watersplash);
370 Cvar_RegisterVariable (&sv_stepheight);
371 Cvar_RegisterVariable (&sv_stopspeed);
372 Cvar_RegisterVariable (&sv_wallfriction);
373 Cvar_RegisterVariable (&sv_wateraccelerate);
374 Cvar_RegisterVariable (&sv_waterfriction);
375 Cvar_RegisterVariable (&sys_ticrate);
376 Cvar_RegisterVariable (&teamplay);
377 Cvar_RegisterVariable (&timelimit);
379 Cvar_RegisterVariable (&saved1);
380 Cvar_RegisterVariable (&saved2);
381 Cvar_RegisterVariable (&saved3);
382 Cvar_RegisterVariable (&saved4);
383 Cvar_RegisterVariable (&savedgamecfg);
384 Cvar_RegisterVariable (&scratch1);
385 Cvar_RegisterVariable (&scratch2);
386 Cvar_RegisterVariable (&scratch3);
387 Cvar_RegisterVariable (&scratch4);
388 Cvar_RegisterVariable (&temp1);
390 // LordHavoc: Nehahra uses these to pass data around cutscene demos
391 if (gamemode == GAME_NEHAHRA)
393 Cvar_RegisterVariable (&nehx00);
394 Cvar_RegisterVariable (&nehx01);
395 Cvar_RegisterVariable (&nehx02);
396 Cvar_RegisterVariable (&nehx03);
397 Cvar_RegisterVariable (&nehx04);
398 Cvar_RegisterVariable (&nehx05);
399 Cvar_RegisterVariable (&nehx06);
400 Cvar_RegisterVariable (&nehx07);
401 Cvar_RegisterVariable (&nehx08);
402 Cvar_RegisterVariable (&nehx09);
403 Cvar_RegisterVariable (&nehx10);
404 Cvar_RegisterVariable (&nehx11);
405 Cvar_RegisterVariable (&nehx12);
406 Cvar_RegisterVariable (&nehx13);
407 Cvar_RegisterVariable (&nehx14);
408 Cvar_RegisterVariable (&nehx15);
409 Cvar_RegisterVariable (&nehx16);
410 Cvar_RegisterVariable (&nehx17);
411 Cvar_RegisterVariable (&nehx18);
412 Cvar_RegisterVariable (&nehx19);
414 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
416 // any special defaults for gamemodes go here
417 if (gamemode == GAME_HIPNOTIC)
419 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
420 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
423 sv_mempool = Mem_AllocPool("server", 0, NULL);
426 static void SV_SaveEntFile_f(void)
428 char basename[MAX_QPATH];
429 if (!sv.active || !sv.worldmodel)
431 Con_Print("Not running a server\n");
434 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
435 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
440 =============================================================================
444 =============================================================================
451 Make sure the event gets sent to all clients
454 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
458 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
460 MSG_WriteByte (&sv.datagram, svc_particle);
461 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
462 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
463 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
464 for (i=0 ; i<3 ; i++)
465 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
466 MSG_WriteByte (&sv.datagram, count);
467 MSG_WriteByte (&sv.datagram, color);
468 SV_FlushBroadcastMessages();
475 Make sure the event gets sent to all clients
478 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
480 if (modelindex >= 256 || startframe >= 256)
482 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
484 MSG_WriteByte (&sv.datagram, svc_effect2);
485 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
486 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
487 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
488 MSG_WriteShort (&sv.datagram, modelindex);
489 MSG_WriteShort (&sv.datagram, startframe);
490 MSG_WriteByte (&sv.datagram, framecount);
491 MSG_WriteByte (&sv.datagram, framerate);
495 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
497 MSG_WriteByte (&sv.datagram, svc_effect);
498 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
499 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
500 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
501 MSG_WriteByte (&sv.datagram, modelindex);
502 MSG_WriteByte (&sv.datagram, startframe);
503 MSG_WriteByte (&sv.datagram, framecount);
504 MSG_WriteByte (&sv.datagram, framerate);
506 SV_FlushBroadcastMessages();
513 Each entity can have eight independant sound sources, like voice,
516 Channel 0 is an auto-allocate channel, the others override anything
517 already running on that entity/channel pair.
519 An attenuation of 0 will play full volume everywhere in the level.
520 Larger attenuations will drop off. (max 4 attenuation)
524 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
526 int sound_num, field_mask, i, ent;
528 if (volume < 0 || volume > 255)
530 Con_Printf ("SV_StartSound: volume = %i\n", volume);
534 if (attenuation < 0 || attenuation > 4)
536 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
540 if (channel < 0 || channel > 7)
542 Con_Printf ("SV_StartSound: channel = %i\n", channel);
546 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
549 // find precache number for sound
550 sound_num = SV_SoundIndex(sample, 1);
554 ent = PRVM_NUM_FOR_EDICT(entity);
557 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
558 field_mask |= SND_VOLUME;
559 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
560 field_mask |= SND_ATTENUATION;
562 field_mask |= SND_LARGEENTITY;
563 if (sound_num >= 256 || channel >= 8)
564 field_mask |= SND_LARGESOUND;
566 // directed messages go only to the entity they are targeted on
567 MSG_WriteByte (&sv.datagram, svc_sound);
568 MSG_WriteByte (&sv.datagram, field_mask);
569 if (field_mask & SND_VOLUME)
570 MSG_WriteByte (&sv.datagram, volume);
571 if (field_mask & SND_ATTENUATION)
572 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
573 if (field_mask & SND_LARGEENTITY)
575 MSG_WriteShort (&sv.datagram, ent);
576 MSG_WriteByte (&sv.datagram, channel);
579 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
580 if (field_mask & SND_LARGESOUND)
581 MSG_WriteShort (&sv.datagram, sound_num);
583 MSG_WriteByte (&sv.datagram, sound_num);
584 for (i = 0;i < 3;i++)
585 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
586 SV_FlushBroadcastMessages();
590 ==============================================================================
594 ==============================================================================
601 Sends the first message from the server to a connected client.
602 This will be sent on the initial connection and upon each server load.
605 void SV_SendServerinfo (client_t *client)
610 // we know that this client has a netconnection and thus is not a bot
612 // edicts get reallocated on level changes, so we need to update it here
613 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
615 // clear cached stuff that depends on the level
616 client->weaponmodel[0] = 0;
617 client->weaponmodelindex = 0;
619 // LordHavoc: clear entityframe tracking
620 client->latestframenum = 0;
622 if (client->entitydatabase)
623 EntityFrame_FreeDatabase(client->entitydatabase);
624 if (client->entitydatabase4)
625 EntityFrame4_FreeDatabase(client->entitydatabase4);
626 if (client->entitydatabase5)
627 EntityFrame5_FreeDatabase(client->entitydatabase5);
629 memset(client->stats, 0, sizeof(client->stats));
630 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
632 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
634 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
635 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
636 else if (sv.protocol == PROTOCOL_DARKPLACES4)
637 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
639 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
642 // reset csqc entity versions
643 memset(client->csqcentityversion, 0, sizeof(client->csqcentityversion));
645 SZ_Clear (&client->netconnection->message);
646 MSG_WriteByte (&client->netconnection->message, svc_print);
647 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
648 MSG_WriteString (&client->netconnection->message,message);
650 //[515]: init csprogs according to version of svprogs, check the crc, etc.
651 if (sv.csqc_progname[0])
654 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
655 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
656 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
657 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
658 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
659 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
660 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
661 //[515]: init stufftext string (it is sent before svc_serverinfo)
662 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
665 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
666 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
670 if (sv_allowdownloads.integer)
672 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
673 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 1");
676 // send at this time so it's guaranteed to get executed at the right time
680 host_client = client;
681 Curl_SendRequirements();
685 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
686 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
687 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
689 if (!coop.integer && deathmatch.integer)
690 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
692 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
694 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
696 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
697 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
698 MSG_WriteByte (&client->netconnection->message, 0);
700 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
701 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
702 MSG_WriteByte (&client->netconnection->message, 0);
705 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
706 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
707 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
710 MSG_WriteByte (&client->netconnection->message, svc_setview);
711 MSG_WriteShort (&client->netconnection->message, PRVM_NUM_FOR_EDICT(client->edict));
713 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
714 MSG_WriteByte (&client->netconnection->message, 1);
716 client->spawned = false; // need prespawn, spawn, etc
718 // clear movement info until client enters the new level properly
719 memset(&client->cmd, 0, sizeof(client->cmd));
720 client->movesequence = 0;
721 #ifdef NUM_PING_TIMES
722 for (i = 0;i < NUM_PING_TIMES;i++)
723 client->ping_times[i] = 0;
724 client->num_pings = 0;
733 Initializes a client_t for a new net connection. This will only be called
734 once for a player each game, not once for each level change.
737 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
741 float spawn_parms[NUM_SPAWN_PARMS];
743 client = svs.clients + clientnum;
745 // set up the client_t
747 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
748 memset (client, 0, sizeof(*client));
749 client->active = true;
750 client->netconnection = netconnection;
752 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
754 strlcpy(client->name, "unconnected", sizeof(client->name));
755 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
756 client->spawned = false;
757 client->edict = PRVM_EDICT_NUM(clientnum+1);
758 if (client->netconnection)
759 client->netconnection->message.allowoverflow = true; // we can catch it
760 // prepare the unreliable message buffer
761 client->unreliablemsg.data = client->unreliablemsg_data;
762 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
763 // updated by receiving "rate" command from client, this is also the default if not using a DP client
764 client->rate = 1000000000;
765 // no limits for local player
766 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
767 client->rate = 1000000000;
768 client->connecttime = realtime;
771 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
774 // call the progs to get default spawn parms for the new client
775 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
776 prog->globals.server->self = 0;
777 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
778 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
779 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
781 // set up the entity for this client (including .colormap, .team, etc)
782 PRVM_ED_ClearEdict(client->edict);
785 // don't call SendServerinfo for a fresh botclient because its fields have
786 // not been set up by the qc yet
787 if (client->netconnection)
788 SV_SendServerinfo (client);
790 client->spawned = true;
795 ===============================================================================
799 ===============================================================================
803 =============================================================================
805 The PVS must include a small area around the client to allow head bobbing
806 or other small motion on the client side. Otherwise, a bob might cause an
807 entity that should be visible to not show up, especially when the bob
810 =============================================================================
813 static qboolean SV_BuildEntityState (entity_state_t *cs, prvm_edict_t *ent, int enumber)
816 unsigned int tagentity;
817 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
818 unsigned int customizeentityforclient;
820 vec3_t cullmins, cullmaxs, netcenter;
824 // see if the customizeentityforclient extension is used by this entity
825 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
826 if (customizeentityforclient)
828 prog->globals.server->self = enumber;
829 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
830 PRVM_ExecuteProgram(customizeentityforclient, "customizeentityforclient: NULL function");
831 // customizeentityforclient can return false to reject the entity
832 if (!PRVM_G_FLOAT(OFS_RETURN))
836 // this 2 billion unit check is actually to detect NAN origins
837 // (we really don't want to send those)
838 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
841 // EF_NODRAW prevents sending for any reason except for your own
842 // client, so we must keep all clients in this superset
843 effects = (unsigned)ent->fields.server->effects;
845 // we can omit invisible entities with no effects that are not clients
846 // LordHavoc: this could kill tags attached to an invisible entity, I
847 // just hope we never have to support that case
848 i = (int)ent->fields.server->modelindex;
849 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
852 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
853 glowsize = (unsigned char)bound(0, i, 255);
854 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
855 flags |= RENDER_GLOWTRAIL;
856 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
857 flags |= RENDER_VIEWMODEL;
859 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
860 light[0] = (unsigned short)bound(0, f, 65535);
861 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
862 light[1] = (unsigned short)bound(0, f, 65535);
863 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
864 light[2] = (unsigned short)bound(0, f, 65535);
865 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
866 light[3] = (unsigned short)bound(0, f, 65535);
867 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
868 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
870 if (gamemode == GAME_TENEBRAE)
872 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
876 lightpflags |= PFLAGS_FULLDYNAMIC;
878 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
882 light[0] = (int)(0.2*256);
883 light[1] = (int)(1.0*256);
884 light[2] = (int)(0.2*256);
886 lightpflags |= PFLAGS_FULLDYNAMIC;
890 specialvisibilityradius = 0;
891 if (lightpflags & PFLAGS_FULLDYNAMIC)
892 specialvisibilityradius = max(specialvisibilityradius, light[3]);
894 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
895 if (flags & RENDER_GLOWTRAIL)
896 specialvisibilityradius = max(specialvisibilityradius, 100);
897 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
899 if (effects & EF_BRIGHTFIELD)
900 specialvisibilityradius = max(specialvisibilityradius, 80);
901 if (effects & EF_MUZZLEFLASH)
902 specialvisibilityradius = max(specialvisibilityradius, 100);
903 if (effects & EF_BRIGHTLIGHT)
904 specialvisibilityradius = max(specialvisibilityradius, 400);
905 if (effects & EF_DIMLIGHT)
906 specialvisibilityradius = max(specialvisibilityradius, 200);
907 if (effects & EF_RED)
908 specialvisibilityradius = max(specialvisibilityradius, 200);
909 if (effects & EF_BLUE)
910 specialvisibilityradius = max(specialvisibilityradius, 200);
911 if (effects & EF_FLAME)
912 specialvisibilityradius = max(specialvisibilityradius, 250);
913 if (effects & EF_STARDUST)
914 specialvisibilityradius = max(specialvisibilityradius, 100);
917 // don't send uninteresting entities
918 if (enumber != sv.writeentitiestoclient_cliententitynumber)
920 if (!modelindex && !specialvisibilityradius)
922 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict == sv.writeentitiestoclient_cliententitynumber)
924 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict != sv.writeentitiestoclient_cliententitynumber)
926 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict != sv.writeentitiestoclient_cliententitynumber)
928 if (flags & RENDER_VIEWMODEL && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict != sv.writeentitiestoclient_cliententitynumber)
930 if (effects & EF_NODRAW)
934 // don't send child if parent was rejected
935 // FIXME: it would be better to force the parent to send...
936 tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
937 if (tagentity && !SV_BuildEntityState(NULL, PRVM_EDICT_NUM(tagentity), tagentity))
940 // calculate the visible box of this entity (don't use the physics box
941 // as that is often smaller than a model, and would not count
942 // specialvisibilityradius)
943 if ((model = sv.models[modelindex]))
945 float scale = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float;
947 scale *= (1.0f / 16.0f);
950 if (ent->fields.server->angles[0] || ent->fields.server->angles[2]) // pitch and roll
952 VectorMA(ent->fields.server->origin, scale, model->rotatedmins, cullmins);
953 VectorMA(ent->fields.server->origin, scale, model->rotatedmaxs, cullmaxs);
955 else if (ent->fields.server->angles[1])
957 VectorMA(ent->fields.server->origin, scale, model->yawmins, cullmins);
958 VectorMA(ent->fields.server->origin, scale, model->yawmaxs, cullmaxs);
962 VectorMA(ent->fields.server->origin, scale, model->normalmins, cullmins);
963 VectorMA(ent->fields.server->origin, scale, model->normalmaxs, cullmaxs);
968 // if there is no model (or it could not be loaded), use the physics box
969 VectorAdd(ent->fields.server->origin, ent->fields.server->mins, cullmins);
970 VectorAdd(ent->fields.server->origin, ent->fields.server->maxs, cullmaxs);
972 if (specialvisibilityradius)
974 cullmins[0] = min(cullmins[0], ent->fields.server->origin[0] - specialvisibilityradius);
975 cullmins[1] = min(cullmins[1], ent->fields.server->origin[1] - specialvisibilityradius);
976 cullmins[2] = min(cullmins[2], ent->fields.server->origin[2] - specialvisibilityradius);
977 cullmaxs[0] = max(cullmaxs[0], ent->fields.server->origin[0] + specialvisibilityradius);
978 cullmaxs[1] = max(cullmaxs[1], ent->fields.server->origin[1] + specialvisibilityradius);
979 cullmaxs[2] = max(cullmaxs[2], ent->fields.server->origin[2] + specialvisibilityradius);
982 // calculate center of bbox for network prioritization purposes
983 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, netcenter);
985 // if culling box has moved, update pvs cluster links
986 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
988 VectorCopy(cullmins, ent->priv.server->cullmins);
989 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
990 // a value of -1 for pvs_numclusters indicates that the links are not
991 // cached, and should be re-tested each time, this is the case if the
992 // culling box touches too many pvs clusters to store, or if the world
993 // model does not support FindBoxClusters
994 ent->priv.server->pvs_numclusters = -1;
995 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
997 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
998 if (i <= MAX_ENTITYCLUSTERS)
999 ent->priv.server->pvs_numclusters = i;
1003 if (enumber != sv.writeentitiestoclient_cliententitynumber && !(effects & EF_NODEPTHTEST) && !(flags & RENDER_VIEWMODEL) && !tagentity)
1005 qboolean isbmodel = (model = sv.models[modelindex]) != NULL && model->name[0] == '*';
1006 if (!isbmodel || !sv_cullentities_nevercullbmodels.integer)
1008 // cull based on visibility
1010 // if not touching a visible leaf
1011 if (sv_cullentities_pvs.integer && sv.writeentitiestoclient_pvsbytes)
1013 if (ent->priv.server->pvs_numclusters < 0)
1015 // entity too big for clusters list
1016 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, cullmins, cullmaxs))
1018 sv.writeentitiestoclient_stats_culled_pvs++;
1025 // check cached clusters list
1026 for (i = 0;i < ent->priv.server->pvs_numclusters;i++)
1027 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ent->priv.server->pvs_clusterlist[i]))
1029 if (i == ent->priv.server->pvs_numclusters)
1031 sv.writeentitiestoclient_stats_culled_pvs++;
1037 // or not seen by random tracelines
1038 if (sv_cullentities_trace.integer && !isbmodel)
1040 int samples = specialvisibilityradius ? sv_cullentities_trace_samples_extra.integer : sv_cullentities_trace_samples.integer;
1041 float enlarge = sv_cullentities_trace_enlarge.value;
1043 qboolean visible = true;
1047 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, cullmins, cullmaxs))
1048 break; // directly visible from the server's view
1050 if(sv_cullentities_trace_prediction.integer)
1054 // get player velocity
1055 float predtime = bound(0, host_client->ping, 0.2); // / 2
1056 // sorry, no wallhacking by high ping please, and at 200ms
1057 // ping a FPS is annoying to play anyway and a player is
1058 // likely to have changed his direction
1059 VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
1060 if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
1062 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, cullmins, cullmaxs))
1063 break; // directly visible from the predicted view
1067 //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1071 // when we get here, we can't see the entity
1077 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[enumber] = realtime + sv_cullentities_trace_delay.value;
1078 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[enumber])
1080 sv.writeentitiestoclient_stats_culled_trace++;
1087 // if the caller was just checking... return true
1093 cs->number = enumber;
1094 VectorCopy(netcenter, cs->netcenter);
1095 VectorCopy(ent->fields.server->origin, cs->origin);
1096 VectorCopy(ent->fields.server->angles, cs->angles);
1098 cs->effects = effects;
1099 cs->colormap = (unsigned)ent->fields.server->colormap;
1100 cs->modelindex = modelindex;
1101 cs->skin = (unsigned)ent->fields.server->skin;
1102 cs->frame = (unsigned)ent->fields.server->frame;
1103 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1104 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1105 cs->glowsize = glowsize;
1107 // don't need to init cs->colormod because the defaultstate did that for us
1108 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1109 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1110 if (val->vector[0] || val->vector[1] || val->vector[2])
1112 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1113 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1114 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1117 cs->modelindex = modelindex;
1120 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1124 cs->alpha = (unsigned char)bound(0, i, 255);
1127 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1131 cs->alpha = (unsigned char)bound(0, i, 255);
1135 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1139 cs->scale = (unsigned char)bound(0, i, 255);
1142 cs->glowcolor = 254;
1143 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1145 cs->glowcolor = (int)f;
1147 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1148 cs->effects |= EF_FULLBRIGHT;
1150 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1151 if (val && val->_float)
1152 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1154 if (ent->fields.server->movetype == MOVETYPE_STEP)
1155 cs->flags |= RENDER_STEP;
1156 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1157 cs->flags |= RENDER_LOWPRECISION;
1158 if (ent->fields.server->colormap >= 1024)
1159 cs->flags |= RENDER_COLORMAPPED;
1160 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->edict && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->edict == sv.writeentitiestoclient_cliententitynumber)
1161 cs->flags |= RENDER_EXTERIORMODEL;
1163 cs->light[0] = light[0];
1164 cs->light[1] = light[1];
1165 cs->light[2] = light[2];
1166 cs->light[3] = light[3];
1167 cs->lightstyle = lightstyle;
1168 cs->lightpflags = lightpflags;
1173 static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg)
1179 // if there isn't enough space to accomplish anything, skip it
1180 if (msg->cursize + 25 > msg->maxsize)
1183 sv.writeentitiestoclient_msg = msg;
1184 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1186 sv.writeentitiestoclient_stats_culled_pvs = 0;
1187 sv.writeentitiestoclient_stats_culled_trace = 0;
1188 sv.writeentitiestoclient_stats_visibleentities = 0;
1189 sv.writeentitiestoclient_stats_totalentities = 0;
1191 // find the client's PVS
1192 // the real place being tested from
1193 VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv.writeentitiestoclient_testeye);
1194 sv.writeentitiestoclient_pvsbytes = 0;
1195 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1196 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_testeye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs));
1198 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1200 // send all entities that touch the pvs
1202 for (i = 1, ent = PRVM_NEXT_EDICT(prog->edicts);i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
1203 if (!ent->priv.server->free && SV_BuildEntityState(sv.writeentitiestoclient_sendstates + numsendstates, ent, i))
1206 if (sv_cullentities_stats.integer)
1207 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1209 EntityFrameCSQC_WriteFrame(msg, numsendstates, sv.writeentitiestoclient_sendstates);
1211 if (client->entitydatabase5)
1212 EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence);
1213 else if (client->entitydatabase4)
1215 EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1216 Protocol_WriteStatsReliable();
1218 else if (client->entitydatabase)
1220 EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1221 Protocol_WriteStatsReliable();
1225 EntityFrameQuake_WriteFrame(msg, numsendstates, sv.writeentitiestoclient_sendstates);
1226 Protocol_WriteStatsReliable();
1236 static void SV_CleanupEnts (void)
1241 ent = PRVM_NEXT_EDICT(prog->edicts);
1242 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1243 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1248 SV_WriteClientdataToMessage
1252 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1256 prvm_edict_t *other;
1262 float *statsf = (float *)stats;
1265 // send a damage message
1267 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1269 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1270 MSG_WriteByte (msg, svc_damage);
1271 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1272 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1273 for (i=0 ; i<3 ; i++)
1274 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1276 ent->fields.server->dmg_take = 0;
1277 ent->fields.server->dmg_save = 0;
1281 // send the current viewpos offset from the view entity
1283 SV_SetIdealPitch (); // how much to look up / down ideally
1285 // a fixangle might get lost in a dropped packet. Oh well.
1286 if(ent->fields.server->fixangle)
1288 // angle fixing was requested by global thinking code...
1289 // so store the current angles for later use
1290 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1291 host_client->fixangle_angles_set = TRUE;
1293 // and clear fixangle for the next frame
1294 ent->fields.server->fixangle = 0;
1297 if (host_client->fixangle_angles_set)
1299 MSG_WriteByte (msg, svc_setangle);
1300 for (i=0 ; i < 3 ; i++)
1301 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1302 host_client->fixangle_angles_set = FALSE;
1305 // stuff the sigil bits into the high bits of items for sbar, or else
1307 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1308 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1309 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1311 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1313 VectorClear(punchvector);
1314 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1315 VectorCopy(val->vector, punchvector);
1317 // cache weapon model name and index in client struct to save time
1318 // (this search can be almost 1% of cpu time!)
1319 s = PRVM_GetString(ent->fields.server->weaponmodel);
1320 if (strcmp(s, client->weaponmodel))
1322 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1323 client->weaponmodelindex = SV_ModelIndex(s, 1);
1327 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1328 viewzoom = (int)(val->_float * 255.0f);
1334 if ((int)ent->fields.server->flags & FL_ONGROUND)
1335 bits |= SU_ONGROUND;
1336 if (ent->fields.server->waterlevel >= 2)
1338 if (ent->fields.server->idealpitch)
1339 bits |= SU_IDEALPITCH;
1341 for (i=0 ; i<3 ; i++)
1343 if (ent->fields.server->punchangle[i])
1344 bits |= (SU_PUNCH1<<i);
1345 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
1347 bits |= (SU_PUNCHVEC1<<i);
1348 if (ent->fields.server->velocity[i])
1349 bits |= (SU_VELOCITY1<<i);
1352 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1353 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1354 stats[STAT_ITEMS] = items;
1355 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1356 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1357 stats[STAT_WEAPON] = client->weaponmodelindex;
1358 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1359 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1360 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1361 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1362 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1363 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1364 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1365 stats[STAT_VIEWZOOM] = viewzoom;
1366 stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
1367 stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
1368 // the QC bumps these itself by sending svc_'s, so we have to keep them
1369 // zero or they'll be corrected by the engine
1370 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1371 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1373 // movement settings for prediction
1374 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1375 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1376 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1377 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1378 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1379 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1380 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1381 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1382 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1383 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1384 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1385 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1386 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1387 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1388 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1389 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1390 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1391 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1392 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1393 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1395 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1397 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1399 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1400 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1402 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1403 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1404 if (viewzoom != 255)
1405 bits |= SU_VIEWZOOM;
1410 if (bits >= 16777216)
1414 MSG_WriteByte (msg, svc_clientdata);
1415 MSG_WriteShort (msg, bits);
1416 if (bits & SU_EXTEND1)
1417 MSG_WriteByte(msg, bits >> 16);
1418 if (bits & SU_EXTEND2)
1419 MSG_WriteByte(msg, bits >> 24);
1421 if (bits & SU_VIEWHEIGHT)
1422 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1424 if (bits & SU_IDEALPITCH)
1425 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1427 for (i=0 ; i<3 ; i++)
1429 if (bits & (SU_PUNCH1<<i))
1431 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1432 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1434 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1436 if (bits & (SU_PUNCHVEC1<<i))
1438 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1439 MSG_WriteCoord16i(msg, punchvector[i]);
1441 MSG_WriteCoord32f(msg, punchvector[i]);
1443 if (bits & (SU_VELOCITY1<<i))
1445 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1446 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1448 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1452 if (bits & SU_ITEMS)
1453 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1455 if (sv.protocol == PROTOCOL_DARKPLACES5)
1457 if (bits & SU_WEAPONFRAME)
1458 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1459 if (bits & SU_ARMOR)
1460 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1461 if (bits & SU_WEAPON)
1462 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1463 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1464 MSG_WriteShort (msg, stats[STAT_AMMO]);
1465 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1466 MSG_WriteShort (msg, stats[STAT_NAILS]);
1467 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1468 MSG_WriteShort (msg, stats[STAT_CELLS]);
1469 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1470 if (bits & SU_VIEWZOOM)
1471 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1473 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1475 if (bits & SU_WEAPONFRAME)
1476 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1477 if (bits & SU_ARMOR)
1478 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1479 if (bits & SU_WEAPON)
1480 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1481 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1482 MSG_WriteByte (msg, stats[STAT_AMMO]);
1483 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1484 MSG_WriteByte (msg, stats[STAT_NAILS]);
1485 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1486 MSG_WriteByte (msg, stats[STAT_CELLS]);
1487 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1489 for (i = 0;i < 32;i++)
1490 if (stats[STAT_WEAPON] & (1<<i))
1492 MSG_WriteByte (msg, i);
1495 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1496 if (bits & SU_VIEWZOOM)
1498 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1499 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1501 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1506 void SV_FlushBroadcastMessages(void)
1510 if (sv.datagram.cursize <= 0)
1512 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1514 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
1516 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
1517 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
1519 SZ_Clear(&sv.datagram);
1522 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg)
1524 // scan the splitpoints to find out how many we can fit in
1525 int numsegments, j, split;
1526 if (!client->unreliablemsg_splitpoints)
1528 // always accept the first one if it's within 1400 bytes, this ensures
1529 // that very big datagrams which are over the rate limit still get
1530 // through, just to keep it working
1531 if (msg->cursize + client->unreliablemsg_splitpoint[0] > msg->maxsize && msg->maxsize < 1400)
1534 msg->maxsize = 1400;
1537 for (numsegments = 0;numsegments < client->unreliablemsg_splitpoints;numsegments++)
1538 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > msg->maxsize)
1540 if (numsegments > 0)
1542 // some will fit, so add the ones that will fit
1543 split = client->unreliablemsg_splitpoint[numsegments-1];
1544 // note this discards ones that were accepted by the segments scan but
1545 // can not fit, such as a really huge first one that will never ever
1546 // fit in a packet...
1547 if (msg->cursize + split <= msg->maxsize)
1548 SZ_Write(msg, client->unreliablemsg.data, split);
1549 // remove the part we sent, keeping any remaining data
1550 client->unreliablemsg.cursize -= split;
1551 if (client->unreliablemsg.cursize > 0)
1552 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
1553 // adjust remaining splitpoints
1554 client->unreliablemsg_splitpoints -= numsegments;
1555 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
1556 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
1561 =======================
1562 SV_SendClientDatagram
1563 =======================
1565 static void SV_SendClientDatagram (client_t *client)
1567 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
1569 int stats[MAX_CL_STATS];
1570 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
1572 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1573 maxrate = max(NET_MINRATE, sv_maxrate.integer);
1574 if (sv_maxrate.integer != maxrate)
1575 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1576 // clientrate determines the 'cleartime' of a packet
1577 // (how long to wait before sending another, based on this packet's size)
1578 clientrate = bound(NET_MINRATE, client->rate, maxrate);
1580 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1582 // for good singleplayer, send huge packets and never limit frequency
1583 clientrate = 1000000000;
1584 maxsize = sizeof(sv_sendclientdatagram_buf);
1585 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1587 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1589 // no packet size limit support on older protocols because DP1-4 kick
1590 // the client off if they overflow, and quake protocol shows less than
1591 // the full entity set if rate limited
1592 clientrate = 1000000000;
1598 // DP5 and later protocols support packet size limiting which is a
1599 // better method than limiting packet frequency as QW does
1601 // this rate limiting does not understand sys_ticrate 0
1602 // (but no one should be running that on a server!)
1603 maxsize = (int)(clientrate * sys_ticrate.value);
1604 maxsize = bound(100, maxsize, 1400);
1608 // while downloading, limit entity updates to half the packet
1609 // (any leftover space will be used for downloading)
1610 if (host_client->download_file)
1613 msg.data = sv_sendclientdatagram_buf;
1614 msg.maxsize = maxsize;
1617 // obey rate limit by limiting packet frequency if the packet size
1619 // (usually this is caused by reliable messages)
1620 if (!NetConn_CanSend(client->netconnection))
1622 // send the datagram
1623 //NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate);
1626 else if (host_client->spawned)
1628 MSG_WriteByte (&msg, svc_time);
1629 MSG_WriteFloat (&msg, sv.time);
1631 // add the client specific data to the datagram
1632 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1633 // now update the stats[] array using any registered custom fields
1634 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
1635 // set host_client->statsdeltabits
1636 Protocol_UpdateClientStats (stats);
1638 // add as many queued unreliable messages (effects) as we can fit
1639 // limit effects to half of the remaining space
1640 msg.maxsize -= (msg.maxsize - msg.cursize) / 2;
1641 if (client->unreliablemsg.cursize)
1642 SV_WriteUnreliableMessages (client, &msg);
1644 msg.maxsize = maxsize;
1646 // now write as many entities as we can fit, and also sends stats
1647 SV_WriteEntitiesToClient (client, client->edict, &msg);
1649 else if (realtime > client->keepalivetime)
1651 // the player isn't totally in the game yet
1652 // send small keepalive messages if too much time has passed
1653 msg.maxsize = maxsize2;
1654 client->keepalivetime = realtime + 5;
1655 MSG_WriteChar (&msg, svc_nop);
1658 msg.maxsize = maxsize2;
1660 // if a download is active, see if there is room to fit some download data
1662 downloadsize = maxsize * 2 - msg.cursize - 7;
1663 if (host_client->download_file && host_client->download_started && downloadsize > 0)
1665 fs_offset_t downloadstart;
1666 unsigned char data[1400];
1667 downloadstart = FS_Tell(host_client->download_file);
1668 downloadsize = min(downloadsize, (int)sizeof(data));
1669 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
1670 // note this sends empty messages if at the end of the file, which is
1671 // necessary to keep the packet loss logic working
1672 // (the last blocks may be lost and need to be re-sent, and that will
1673 // only occur if the client acks the empty end messages, revealing
1674 // a gap in the download progress, causing the last blocks to be
1676 MSG_WriteChar (&msg, svc_downloaddata);
1677 MSG_WriteLong (&msg, downloadstart);
1678 MSG_WriteShort (&msg, downloadsize);
1679 if (downloadsize > 0)
1680 SZ_Write (&msg, data, downloadsize);
1683 // send the datagram
1684 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate);
1688 =======================
1689 SV_UpdateToReliableMessages
1690 =======================
1692 static void SV_UpdateToReliableMessages (void)
1701 // check for changes to be sent over the reliable streams
1702 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1704 // update the host_client fields we care about according to the entity fields
1705 host_client->edict = PRVM_EDICT_NUM(i+1);
1708 name = PRVM_GetString(host_client->edict->fields.server->netname);
1711 // always point the string back at host_client->name to keep it safe
1712 strlcpy (host_client->name, name, sizeof (host_client->name));
1713 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1714 if (strcmp(host_client->old_name, host_client->name))
1716 if (host_client->spawned)
1717 SV_BroadcastPrintf("%s^%i changed name to %s\n", host_client->old_name, STRING_COLOR_DEFAULT, host_client->name);
1718 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
1719 // send notification to all clients
1720 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1721 MSG_WriteByte (&sv.reliable_datagram, i);
1722 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1725 // DP_SV_CLIENTCOLORS
1726 // this is always found (since it's added by the progs loader)
1727 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1728 host_client->colors = (int)val->_float;
1729 if (host_client->old_colors != host_client->colors)
1731 host_client->old_colors = host_client->colors;
1732 // send notification to all clients
1733 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1734 MSG_WriteByte (&sv.reliable_datagram, i);
1735 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1738 // NEXUIZ_PLAYERMODEL
1739 if( prog->fieldoffsets.playermodel >= 0 ) {
1740 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
1743 // always point the string back at host_client->name to keep it safe
1744 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1745 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1748 // NEXUIZ_PLAYERSKIN
1749 if( prog->fieldoffsets.playerskin >= 0 ) {
1750 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
1753 // always point the string back at host_client->name to keep it safe
1754 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1755 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1759 host_client->frags = (int)host_client->edict->fields.server->frags;
1760 if (host_client->old_frags != host_client->frags)
1762 host_client->old_frags = host_client->frags;
1763 // send notification to all clients
1764 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1765 MSG_WriteByte (&sv.reliable_datagram, i);
1766 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1770 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
1771 if (client->netconnection)
1772 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1774 SZ_Clear (&sv.reliable_datagram);
1779 =======================
1780 SV_SendClientMessages
1781 =======================
1783 void SV_SendClientMessages (void)
1787 if (sv.protocol == PROTOCOL_QUAKEWORLD)
1788 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
1790 SV_FlushBroadcastMessages();
1792 // update frags, names, etc
1793 SV_UpdateToReliableMessages();
1795 // build individual updates
1796 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1798 if (!host_client->active)
1800 if (!host_client->netconnection)
1803 if (host_client->netconnection->message.overflowed)
1805 SV_DropClient (true); // if the message couldn't send, kick off
1809 SV_SendClientDatagram (host_client);
1812 // clear muzzle flashes
1816 static void SV_StartDownload_f(void)
1818 if (host_client->download_file)
1819 host_client->download_started = true;
1822 static void SV_Download_f(void)
1824 const char *whichpack, *whichpack2, *extension;
1826 if (Cmd_Argc() != 2)
1828 SV_ClientPrintf("usage: download <filename>\n");
1832 if (FS_CheckNastyPath(Cmd_Argv(1), false))
1834 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
1838 if (host_client->download_file)
1840 // at this point we'll assume the previous download should be aborted
1841 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
1842 Host_ClientCommands("\nstopdownload\n");
1844 // close the file and reset variables
1845 FS_Close(host_client->download_file);
1846 host_client->download_file = NULL;
1847 host_client->download_name[0] = 0;
1848 host_client->download_expectedposition = 0;
1849 host_client->download_started = false;
1852 if (!sv_allowdownloads.integer)
1854 SV_ClientPrintf("Downloads are disabled on this server\n");
1855 Host_ClientCommands("\nstopdownload\n");
1859 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
1860 extension = FS_FileExtension(host_client->download_name);
1862 // host_client is asking to download a specified file
1863 if (developer.integer >= 100)
1864 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
1866 if (!FS_FileExists(host_client->download_name))
1868 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1869 Host_ClientCommands("\nstopdownload\n");
1873 // check if the user is trying to download part of registered Quake(r)
1874 whichpack = FS_WhichPack(host_client->download_name);
1875 whichpack2 = FS_WhichPack("gfx/pop.lmp");
1876 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
1878 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
1879 Host_ClientCommands("\nstopdownload\n");
1883 // check if the server has forbidden archive downloads entirely
1884 if (!sv_allowdownloads_inarchive.integer)
1886 whichpack = FS_WhichPack(host_client->download_name);
1889 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
1890 Host_ClientCommands("\nstopdownload\n");
1895 if (!sv_allowdownloads_config.integer)
1897 if (!strcasecmp(extension, "cfg"))
1899 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1900 Host_ClientCommands("\nstopdownload\n");
1905 if (!sv_allowdownloads_dlcache.integer)
1907 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
1909 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1910 Host_ClientCommands("\nstopdownload\n");
1915 if (!sv_allowdownloads_archive.integer)
1917 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1919 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1920 Host_ClientCommands("\nstopdownload\n");
1925 host_client->download_file = FS_Open(host_client->download_name, "rb", true, false);
1926 if (!host_client->download_file)
1928 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
1929 Host_ClientCommands("\nstopdownload\n");
1933 if (FS_FileSize(host_client->download_file) > 1<<30)
1935 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
1936 Host_ClientCommands("\nstopdownload\n");
1937 FS_Close(host_client->download_file);
1938 host_client->download_file = NULL;
1942 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1944 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
1946 host_client->download_expectedposition = 0;
1947 host_client->download_started = false;
1949 // the rest of the download process is handled in SV_SendClientDatagram
1950 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
1952 // no svc_downloaddata messages will be sent until sv_startdownload is
1953 // sent by the client
1957 ==============================================================================
1961 ==============================================================================
1970 int SV_ModelIndex(const char *s, int precachemode)
1972 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1973 char filename[MAX_QPATH];
1977 //if (precachemode == 2)
1979 strlcpy(filename, s, sizeof(filename));
1980 for (i = 2;i < limit;i++)
1982 if (!sv.model_precache[i][0])
1986 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1988 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1991 if (precachemode == 1)
1992 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1993 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1994 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
1995 if (sv.state != ss_loading)
1997 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1998 MSG_WriteShort(&sv.reliable_datagram, i);
1999 MSG_WriteString(&sv.reliable_datagram, filename);
2003 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2006 if (!strcmp(sv.model_precache[i], filename))
2009 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2019 int SV_SoundIndex(const char *s, int precachemode)
2021 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_SOUNDS);
2022 char filename[MAX_QPATH];
2026 //if (precachemode == 2)
2028 strlcpy(filename, s, sizeof(filename));
2029 for (i = 1;i < limit;i++)
2031 if (!sv.sound_precache[i][0])
2035 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2037 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2040 if (precachemode == 1)
2041 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2042 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2043 if (sv.state != ss_loading)
2045 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2046 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2047 MSG_WriteString(&sv.reliable_datagram, filename);
2051 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2054 if (!strcmp(sv.sound_precache[i], filename))
2057 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2063 SV_ParticleEffectIndex
2067 int SV_ParticleEffectIndex(const char *name)
2069 int i, argc, linenumber, effectnameindex;
2070 fs_offset_t filesize;
2071 unsigned char *filedata;
2072 const char *text, *textstart, *textend;
2073 char argv[16][1024];
2074 if (!sv.particleeffectnamesloaded)
2076 sv.particleeffectnamesloaded = true;
2077 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2078 for (i = 0;i < EFFECT_TOTAL;i++)
2079 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2080 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2083 textstart = (const char *)filedata;
2084 textend = (const char *)filedata + filesize;
2086 for (linenumber = 1;;linenumber++)
2091 if (!COM_ParseToken_Simple(&text, true) || !strcmp(com_token, "\n"))
2095 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2099 if (com_token[0] == 0)
2100 break; // if the loop exited and it's not a \n, it's EOF
2103 if (!strcmp(argv[0], "effect"))
2107 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2109 if (sv.particleeffectname[effectnameindex][0])
2111 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2116 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2120 // if we run out of names, abort
2121 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2123 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2132 // search for the name
2133 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2134 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2135 return effectnameindex;
2136 // return 0 if we couldn't find it
2146 static void SV_CreateBaseline (void)
2148 int i, entnum, large;
2149 prvm_edict_t *svent;
2151 // LordHavoc: clear *all* states (note just active ones)
2152 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2154 // get the current server version
2155 svent = PRVM_EDICT_NUM(entnum);
2157 // LordHavoc: always clear state values, whether the entity is in use or not
2158 svent->priv.server->baseline = defaultstate;
2160 if (svent->priv.server->free)
2162 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2165 // create entity baseline
2166 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2167 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2168 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2169 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2170 if (entnum > 0 && entnum <= svs.maxclients)
2172 svent->priv.server->baseline.colormap = entnum;
2173 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2177 svent->priv.server->baseline.colormap = 0;
2178 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2182 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2185 // add to the message
2187 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2189 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2190 MSG_WriteShort (&sv.signon, entnum);
2194 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2195 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2199 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2200 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2202 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2203 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2204 for (i=0 ; i<3 ; i++)
2206 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2207 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2217 Grabs the current state of each client for saving across the
2218 transition to another level
2221 void SV_SaveSpawnparms (void)
2225 svs.serverflags = (int)prog->globals.server->serverflags;
2227 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2229 if (!host_client->active)
2232 // call the progs to get default spawn parms for the new client
2233 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2234 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2235 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2236 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2244 This is called at the start of each level
2248 void SV_SpawnServer (const char *server)
2253 model_t *worldmodel;
2254 char modelname[sizeof(sv.modelname)];
2256 Con_DPrintf("SpawnServer: %s\n", server);
2258 if (cls.state != ca_dedicated)
2259 SCR_BeginLoadingPlaque();
2261 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2262 worldmodel = Mod_ForName(modelname, false, true, true);
2263 if (!worldmodel || !worldmodel->TraceBox)
2265 Con_Printf("Couldn't load map %s\n", modelname);
2269 // let's not have any servers with no name
2270 if (hostname.string[0] == 0)
2271 Cvar_Set ("hostname", "UNNAMED");
2272 scr_centertime_off = 0;
2274 svs.changelevel_issued = false; // now safe to issue another
2276 // make the map a required file for clients
2277 Curl_ClearRequirements();
2278 Curl_RequireFile(modelname);
2281 // tell all connected clients that we are going to a new level
2286 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2288 if (client->netconnection)
2290 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
2291 MSG_WriteString(&client->netconnection->message, "reconnect\n");
2298 NetConn_OpenServerPorts(true);
2302 // make cvars consistant
2305 Cvar_SetValue ("deathmatch", 0);
2306 // LordHavoc: it can be useful to have skills outside the range 0-3...
2307 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
2308 //Cvar_SetValue ("skill", (float)current_skill);
2309 current_skill = (int)(skill.value + 0.5);
2312 // set up the new server
2314 memset (&sv, 0, sizeof(sv));
2315 // if running a local client, make sure it doesn't try to access the last
2316 // level's data which is no longer valiud
2319 if(*sv_random_seed.string)
2321 srand(sv_random_seed.integer);
2322 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
2329 strlcpy (sv.name, server, sizeof (sv.name));
2331 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
2332 if (sv.protocol == PROTOCOL_UNKNOWN)
2335 Protocol_Names(buffer, sizeof(buffer));
2336 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
2337 sv.protocol = PROTOCOL_QUAKE;
2342 // load progs to get entity field count
2343 //PR_LoadProgs ( sv_progs.string );
2345 sv.datagram.maxsize = sizeof(sv.datagram_buf);
2346 sv.datagram.cursize = 0;
2347 sv.datagram.data = sv.datagram_buf;
2349 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
2350 sv.reliable_datagram.cursize = 0;
2351 sv.reliable_datagram.data = sv.reliable_datagram_buf;
2353 sv.signon.maxsize = sizeof(sv.signon_buf);
2354 sv.signon.cursize = 0;
2355 sv.signon.data = sv.signon_buf;
2357 // leave slots at start for clients only
2358 //prog->num_edicts = svs.maxclients+1;
2360 sv.state = ss_loading;
2361 prog->allowworldwrites = true;
2364 prog->globals.server->time = sv.time = 1.0;
2367 worldmodel->used = true;
2369 strlcpy (sv.name, server, sizeof (sv.name));
2370 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
2371 sv.worldmodel = worldmodel;
2372 sv.models[1] = sv.worldmodel;
2375 // clear world interaction links
2377 VectorCopy(sv.worldmodel->normalmins, sv.world.areagrid_mins);
2378 VectorCopy(sv.worldmodel->normalmaxs, sv.world.areagrid_maxs);
2379 World_Clear(&sv.world);
2381 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
2383 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
2384 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
2385 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
2387 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
2388 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
2392 // load the rest of the entities
2394 // AK possible hack since num_edicts is still 0
2395 ent = PRVM_EDICT_NUM(0);
2396 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
2397 ent->priv.server->free = false;
2398 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
2399 ent->fields.server->modelindex = 1; // world model
2400 ent->fields.server->solid = SOLID_BSP;
2401 ent->fields.server->movetype = MOVETYPE_PUSH;
2402 VectorCopy(sv.worldmodel->normalmins, ent->fields.server->mins);
2403 VectorCopy(sv.worldmodel->normalmaxs, ent->fields.server->maxs);
2404 VectorCopy(sv.worldmodel->normalmins, ent->fields.server->absmin);
2405 VectorCopy(sv.worldmodel->normalmaxs, ent->fields.server->absmax);
2408 prog->globals.server->coop = coop.integer;
2410 prog->globals.server->deathmatch = deathmatch.integer;
2412 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
2414 // serverflags are for cross level information (sigils)
2415 prog->globals.server->serverflags = svs.serverflags;
2417 // we need to reset the spawned flag on all connected clients here so that
2418 // their thinks don't run during startup (before PutClientInServer)
2419 // we also need to set up the client entities now
2420 // and we need to set the ->edict pointers to point into the progs edicts
2421 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2423 host_client->spawned = false;
2424 host_client->edict = PRVM_EDICT_NUM(i + 1);
2425 PRVM_ED_ClearEdict(host_client->edict);
2428 // load replacement entity file if found
2429 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
2431 Con_Printf("Loaded maps/%s.ent\n", sv.name);
2432 PRVM_ED_LoadFromFile (entities);
2436 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
2439 // LordHavoc: clear world angles (to fix e3m3.bsp)
2440 VectorClear(prog->edicts->fields.server->angles);
2442 // all setup is completed, any further precache statements are errors
2443 sv.state = ss_active;
2444 prog->allowworldwrites = false;
2446 // run two frames to allow everything to settle
2447 for (i = 0;i < 2;i++)
2455 // create a baseline for more efficient communications
2456 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2457 SV_CreateBaseline ();
2459 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2460 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2462 if (!host_client->active)
2464 if (host_client->netconnection)
2465 SV_SendServerinfo(host_client);
2469 // if client is a botclient coming from a level change, we need to
2470 // set up client info that normally requires networking
2472 // copy spawn parms out of the client_t
2473 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2474 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
2476 // call the spawn function
2477 host_client->clientconnectcalled = true;
2478 prog->globals.server->time = sv.time;
2479 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2480 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
2481 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
2482 host_client->spawned = true;
2486 Con_DPrint("Server spawned.\n");
2487 NetConn_Heartbeat (2);
2492 /////////////////////////////////////////////////////
2495 static void SV_VM_CB_BeginIncreaseEdicts(void)
2500 // links don't survive the transition, so unlink everything
2501 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
2503 if (!ent->priv.server->free)
2504 World_UnlinkEdict(prog->edicts + i);
2505 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
2507 World_Clear(&sv.world);
2510 static void SV_VM_CB_EndIncreaseEdicts(void)
2515 // link every entity except world
2516 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
2517 if (!ent->priv.server->free)
2518 SV_LinkEdict(ent, false);
2521 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
2523 // LordHavoc: for consistency set these here
2524 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2526 e->priv.server->move = false; // don't move on first frame
2528 if (num >= 0 && num < svs.maxclients)
2531 // set colormap and team on newly created player entity
2532 e->fields.server->colormap = num + 1;
2533 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
2534 // set netname/clientcolors back to client values so that
2535 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2537 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
2538 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
2539 val->_float = svs.clients[num].colors;
2540 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2541 if( prog->fieldoffsets.playermodel >= 0 )
2542 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
2543 if( prog->fieldoffsets.playerskin >= 0 )
2544 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
2545 // Assign netaddress (IP Address, etc)
2546 if(prog->fieldoffsets.netaddress >= 0)
2547 { // Valid Field; Process
2548 if(svs.clients[num].netconnection != NULL)
2549 {// Valid Address; Assign
2550 // Acquire Readable Address
2551 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2552 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
2556 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
2561 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
2563 World_UnlinkEdict(ed); // unlink from world bsp
2565 ed->fields.server->model = 0;
2566 ed->fields.server->takedamage = 0;
2567 ed->fields.server->modelindex = 0;
2568 ed->fields.server->colormap = 0;
2569 ed->fields.server->skin = 0;
2570 ed->fields.server->frame = 0;
2571 VectorClear(ed->fields.server->origin);
2572 VectorClear(ed->fields.server->angles);
2573 ed->fields.server->nextthink = -1;
2574 ed->fields.server->solid = 0;
2577 static void SV_VM_CB_CountEdicts(void)
2581 int active, models, solid, step;
2583 active = models = solid = step = 0;
2584 for (i=0 ; i<prog->num_edicts ; i++)
2586 ent = PRVM_EDICT_NUM(i);
2587 if (ent->priv.server->free)
2590 if (ent->fields.server->solid)
2592 if (ent->fields.server->model)
2594 if (ent->fields.server->movetype == MOVETYPE_STEP)
2598 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2599 Con_Printf("active :%3i\n", active);
2600 Con_Printf("view :%3i\n", models);
2601 Con_Printf("touch :%3i\n", solid);
2602 Con_Printf("step :%3i\n", step);
2605 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
2607 // remove things from different skill levels or deathmatch
2608 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2610 if (deathmatch.integer)
2612 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
2617 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
2618 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
2619 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
2627 static void SV_VM_Setup(void)
2629 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
2630 extern cvar_t csqc_progcrc;
2631 extern cvar_t csqc_progsize;
2632 size_t csprogsdatasize;
2634 PRVM_InitProg( PRVM_SERVERPROG );
2636 // allocate the mempools
2637 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2638 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2639 prog->builtins = vm_sv_builtins;
2640 prog->numbuiltins = vm_sv_numbuiltins;
2641 prog->headercrc = PROGHEADER_CRC;
2642 prog->max_edicts = 512;
2643 prog->limit_edicts = MAX_EDICTS;
2644 prog->reserved_edicts = svs.maxclients;
2645 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2646 prog->name = "server";
2647 prog->extensionstring = vm_sv_extensions;
2648 prog->loadintoworld = true;
2650 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
2651 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
2652 prog->init_edict = SV_VM_CB_InitEdict;
2653 prog->free_edict = SV_VM_CB_FreeEdict;
2654 prog->count_edicts = SV_VM_CB_CountEdicts;
2655 prog->load_edict = SV_VM_CB_LoadEdict;
2656 prog->init_cmd = VM_SV_Cmd_Init;
2657 prog->reset_cmd = VM_SV_Cmd_Reset;
2658 prog->error_cmd = Host_Error;
2660 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
2661 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
2663 // some mods compiled with scrambling compilers lack certain critical
2664 // global names and field names such as "self" and "time" and "nextthink"
2665 // so we have to set these offsets manually, matching the entvars_t
2666 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2667 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2668 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2669 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2670 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2671 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2672 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2673 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2674 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2675 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2676 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2677 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2678 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2679 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2680 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2681 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2682 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2683 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2684 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2685 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2686 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2687 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2688 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2689 // OP_STATE is always supported on server (due to entvars_t)
2690 prog->flag |= PRVM_OP_STATE;
2692 VM_CustomStats_Clear();//[515]: csqc
2696 // see if there is a csprogs.dat installed, and if so, set the csqc_progcrc accordingly, this will be sent to connecting clients to tell them to only load a matching csprogs.dat file
2697 sv.csqc_progname[0] = 0;
2698 sv.csqc_progcrc = FS_CRCFile(csqc_progname.string, &csprogsdatasize);
2699 sv.csqc_progsize = csprogsdatasize;
2700 if (sv.csqc_progsize > 0)
2702 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2703 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2707 void SV_VM_Begin(void)
2710 PRVM_SetProg( PRVM_SERVERPROG );
2712 prog->globals.server->time = (float) sv.time;
2715 void SV_VM_End(void)