2 * Copyright (C) Volition, Inc. 1999. All rights reserved.
4 * All source code herein is the property of Volition, Inc. You may not sell
5 * or otherwise commercially exploit the source or things you created based on
10 * $Logfile: /Freespace2/code/MissionUI/Chatbox.cpp $
15 * C module to handle all code for multiplayer chat windows
18 * Revision 1.5 2004/09/20 01:31:44 theoddone33
21 * Revision 1.4 2003/05/25 02:30:43 taylor
24 * Revision 1.3 2002/06/09 04:41:22 relnev
25 * added copyright header
27 * Revision 1.2 2002/05/07 03:16:46 theoddone33
28 * The Great Newline Fix
30 * Revision 1.1.1.1 2002/05/03 03:28:10 root
34 * 12 8/05/99 4:05p Jefff
35 * fixed pause chatbox display coords
37 * 11 7/29/99 10:47p Dave
38 * Standardized D3D fogging using vertex fog. Shook out Savage 4 bugs.
40 * 10 5/22/99 5:35p Dave
41 * Debrief and chatbox screens. Fixed small hi-res HUD bug.
43 * 9 2/24/99 2:25p Dave
44 * Fixed up chatbox bugs. Made squad war reporting better. Fixed a respawn
45 * bug for dogfight more.
47 * 8 2/23/99 8:11p Dave
48 * Tidied up dogfight mode. Fixed TvT ship type problems for alpha wing.
49 * Small pass over todolist items.
51 * 7 2/11/99 3:08p Dave
52 * PXO refresh button. Very preliminary squad war support.
54 * 6 2/01/99 5:55p Dave
55 * Removed the idea of explicit bitmaps for buttons. Fixed text
56 * highlighting for disabled gadgets.
58 * 5 1/29/99 2:08a Dave
59 * Fixed beam weapon collisions with players. Reduced size of scoring
60 * struct for multiplayer. Disabled PXO.
62 * 4 1/28/99 7:09p Neilk
63 * Modified chatbox to use new interface graphics (only 640)
65 * 3 10/13/98 9:28a Dave
66 * Started neatening up freespace.h. Many variables renamed and
67 * reorganized. Added AlphaColors.[h,cpp]
69 * 2 10/07/98 10:53a Dave
72 * 1 10/07/98 10:49a Dave
74 * 57 9/17/98 3:08p Dave
75 * PXO to non-pxo game warning popup. Player icon stuff in create and join
76 * game screens. Upped server count refresh time in PXO to 35 secs (from
79 * 56 9/11/98 5:08p Dave
80 * More tweaks to kick notification system.
82 * 55 9/11/98 4:14p Dave
83 * Fixed file checksumming of < file_size. Put in more verbose kicking and
84 * PXO stats store reporting.
86 * 54 6/09/98 5:15p Lawrance
87 * French/German localization
89 * 53 6/09/98 10:31a Hoffoss
90 * Created index numbers for all xstr() references. Any new xstr() stuff
91 * added from here on out should be added to the end if the list. The
92 * current list count can be found in FreeSpace.cpp (search for
95 * 52 6/01/98 11:43a John
96 * JAS & MK: Classified all strings for localization.
98 * 51 5/22/98 9:35p Dave
99 * Put in channel based support for PXO. Put in "shutdown" button for
100 * standalone. UI tweaks for TvT
102 * 50 5/17/98 6:32p Dave
103 * Make sure clients/servers aren't kicked out of the debriefing when team
104 * captains leave a game. Fixed chatbox off-by-one error. Fixed image
105 * xfer/pilot info popup stuff.
107 * 49 5/17/98 1:43a Dave
108 * Eradicated chatbox problems. Remove speed match for observers. Put in
109 * help screens for PXO. Fix messaging and end mission privelges. Fixed
110 * team select screen bugs. Misc UI fixes.
112 * 48 5/15/98 9:52p Dave
113 * Added new stats for freespace. Put in artwork for viewing stats on PXO.
115 * 47 5/15/98 5:15p Dave
116 * Fix a standalone resetting bug.Tweaked PXO interface. Display captaincy
117 * status for team vs. team. Put in asserts to check for invalid team vs.
120 * 46 5/08/98 7:08p Dave
121 * Lots of UI tweaking.
123 * 45 5/07/98 6:26p Dave
124 * Fix strange boundary conditions which arise when players die/respawn
125 * while the game is being ended. Spiff up the chatbox doskey thing a bit.
127 * 44 5/04/98 10:39p Dave
128 * Put in endgame sequencing. Need to check campaign situations.
129 * Realigned ship info on team select screen.
131 * 43 5/02/98 5:38p Dave
132 * Put in new tracker API code. Put in ship information on mp team select
133 * screen. Make standalone server name permanent. Fixed standalone server
136 * 42 4/29/98 6:00p Dave
137 * Fixed chatbox font colors. Made observer offscreen indicators work.
138 * Numerous small UI fixes. Fix rank limitations for mp games.
140 * 41 4/25/98 3:14p Dave
141 * Fixed chatbox clipping problem.
143 * 40 4/16/98 6:34p Dave
144 * Fixed reversed team vs. team colors.
146 * 39 4/14/98 5:06p Dave
147 * Don't load or send invalid pilot pics. Fixed chatbox graphic errors.
148 * Made chatbox display team icons in a team vs. team game. Fixed up pause
149 * and endgame sequencing issues.
151 * 38 4/13/98 7:48p Dave
152 * Fixed chatbox overrun errors. Put in line recall function (4 deep).
154 * 37 4/12/98 2:09p Dave
155 * Make main hall door text less stupid. Make sure inputbox focus in the
156 * multi host options screen is managed more intelligently.
158 * 36 4/01/98 11:19p Dave
159 * Put in auto-loading of xferred pilot pic files. Grey out background
160 * behind pinfo popup. Put a chatbox message in when players are kicked.
161 * Moved mission title down in briefing. Other ui fixes.
163 * 35 3/31/98 4:42p Allender
164 * mission objective support for team v. team mode. Chatbox changes to
165 * make input box be correct length when typing
167 * 34 3/29/98 1:24p Dave
168 * Make chatbox not clear between multiplayer screens. Select player ship
169 * as default in mp team select and weapons select screens. Made create
170 * game mission list use 2 fixed size columns.
172 * 33 3/19/98 5:05p Dave
173 * Put in support for targeted multiplayer text and voice messaging (all,
174 * friendly, hostile, individual).
176 * 32 3/18/98 12:03p John
177 * Marked all the new strings as externalized or not.
179 * 31 3/17/98 12:30a Dave
180 * Put in hud support for rtvoice. Several ui interface changes.
182 * 30 3/10/98 10:59p Dave
183 * Fixed single player pause screen. Put in temporary fix for multiplayer
184 * version. Fixed several chatbox display and text string bugs.
186 * 29 2/27/98 9:41a Dave
187 * Made "up/down" arrows flip direction when toggling chatbox sizes.
189 * 28 2/26/98 4:21p Dave
190 * More robust multiplayer voice.
192 * 27 2/22/98 4:17p John
193 * More string externalization classification... 190 left to go!
195 * 26 2/22/98 12:19p John
196 * Externalized some strings
198 * 25 2/13/98 3:46p Dave
199 * Put in dynamic chatbox sizing. Made multiplayer file lookups use cfile
202 * 24 2/04/98 10:50p Allender
203 * zero out chat line before storing text
205 * 23 1/29/98 5:23p Dave
206 * Made ingame join handle bad packets gracefully.
208 * 22 1/23/98 5:43p Dave
209 * Finished bringing standalone up to speed. Coded in new host options
212 * 21 1/17/98 5:51p Dave
213 * Bug fixes for bugs generated by multiplayer testing.
215 * 20 1/16/98 5:23p Allender
216 * more chatbox changes
218 * 19 1/16/98 4:28p Allender
219 * automatically send line when close to end of chatbox.
221 * 18 1/16/98 2:34p Dave
222 * Made pause screen work properly (multiplayer). Changed how chat packets
225 * 17 1/15/98 6:12p Dave
226 * Fixed weapons loadout bugs with multiplayer respawning. Added
227 * multiplayer start screen. Fixed a few chatbox bugs.
229 * 16 1/15/98 5:10p Allender
230 * ton of interface changes. chatbox in multiplayer now behaves
231 * differently than before. It's always active in any screen that uses
232 * it. Only non-printatble characters will get passed back out from
235 * 15 1/12/98 5:17p Dave
236 * Put in a bunch of multiplayer sequencing code. Made weapon/ship select
237 * work through the standalone.
239 * 14 1/07/98 5:20p Dave
240 * Put in support for multiplayer campaigns with the new interface
243 * 13 1/05/98 5:06p Dave
244 * Fixed a chat packet bug. Fixed a few state save/restore bugs. Updated a
245 * few things for multiplayer server transfer.
247 * 12 12/29/97 3:15p Dave
248 * Put in auto-indenting for multiplayer chatbox. Tweaked some multiplayer
251 * 11 12/22/97 9:13p Allender
252 * fixed up a few minor issues with chatbox
254 * 10 12/19/97 7:08p Jasen
255 * Updated coords for new ChatBox (small)
257 * 9 12/18/97 8:59p Dave
258 * Finished putting in basic support for weapon select and ship select in
261 * 8 12/06/97 4:27p Dave
262 * Another load of interface and multiplayer bug fixes.
264 * 7 12/03/97 4:16p Hoffoss
265 * Changed sound stuff used in interface screens for interface purposes.
267 * 6 11/12/97 4:40p Dave
268 * Put in multiplayer campaign support parsing, loading and saving. Made
269 * command-line variables better named. Changed some things on the initial
270 * pilot select screen.
272 * 5 10/24/97 10:59p Hoffoss
273 * Added in create pilot popup window and barracks screen.
275 * 4 10/08/97 5:08p Lawrance
276 * use mask region for chat box inputbox, so getting focus is easier
278 * 3 10/01/97 4:47p Lawrance
279 * move some #defines out of header file into .cpp file
281 * 2 10/01/97 4:39p Lawrance
282 * move chat code into Chatbox.cpp, simplify interface
284 * 1 10/01/97 10:54a Lawrance
291 #include "freespace.h"
293 #include "missionscreencommon.h"
294 #include "multimsgs.h"
301 #include "multi_pmsg.h"
302 #include "alphacolors.h"
304 ///////////////////////////////////////////////////////////
306 ///////////////////////////////////////////////////////////
308 // a little extra spacing for the team vs. team icons
309 #define CHATBOX_TEAM_ICON_SPACE 18
311 // SMALL CHATBOX ----------------------------------------------------------------------------------
314 const char* Chatbox_small_bitmap_fname[GR_NUM_RESOLUTIONS] = {
316 "2_Chatbox" // GR_1024
320 const char* Chatbox_small_bitmap_mask_fname[GR_NUM_RESOLUTIONS] = {
321 "Chatbox-m", // GR_640
322 "2_Chatbox-m" // GR_1024
326 int Chatbox_small_coords[GR_NUM_RESOLUTIONS][2] = {
339 // display area coods
340 int Chatbox_small_display_coords[GR_NUM_RESOLUTIONS][4] = {
343 214 + CHATBOX_TEAM_ICON_SPACE, 16, 380 - CHATBOX_TEAM_ICON_SPACE, 56
345 196 + CHATBOX_TEAM_ICON_SPACE, 13, 410 - CHATBOX_TEAM_ICON_SPACE, 74
349 315 + CHATBOX_TEAM_ICON_SPACE, 22, 654 - CHATBOX_TEAM_ICON_SPACE, 116
354 int Chatbox_small_input_coords[GR_NUM_RESOLUTIONS][4] = {
368 int Chatbox_small_max_lines[GR_NUM_RESOLUTIONS] = {
377 // BIG CHATBOX ----------------------------------------------------------------------------------
380 const char* Chatbox_big_bitmap_fname[GR_NUM_RESOLUTIONS] = {
381 "ChatboxBig", // GR_640
382 "2_ChatboxBig" // GR_1024
386 const char* Chatbox_big_bitmap_mask_fname[GR_NUM_RESOLUTIONS] = {
387 "Chatbox-m", // GR_640
388 "2_Chatbox-m" // GR_1024
392 int Chatbox_big_coords[GR_NUM_RESOLUTIONS][2] = {
405 // display area coords
406 int Chatbox_big_display_coords[GR_NUM_RESOLUTIONS][4] = {
409 214 + CHATBOX_TEAM_ICON_SPACE, 16, 410 - CHATBOX_TEAM_ICON_SPACE, 326
411 196 + CHATBOX_TEAM_ICON_SPACE, 13, 410 - CHATBOX_TEAM_ICON_SPACE, 326
415 315 + CHATBOX_TEAM_ICON_SPACE, 22, 654 - CHATBOX_TEAM_ICON_SPACE, 519
420 int Chatbox_big_input_coords[GR_NUM_RESOLUTIONS][4] = {
434 int Chatbox_big_max_lines[GR_NUM_RESOLUTIONS] = {
443 // PAUSED CHATBOX ----------------------------------------------------------------------------------
446 const char* Chatbox_p_bitmap_fname[GR_NUM_RESOLUTIONS] = {
448 "2_MPPause" // GR_1024
452 const char* Chatbox_p_bitmap_mask_fname[GR_NUM_RESOLUTIONS] = {
453 "MPPause-m", // GR_640
454 "2_MPPause-m" // GR_1024
458 int Chatbox_p_coords[GR_NUM_RESOLUTIONS][2] = {
467 // display area coords
468 int Chatbox_p_display_coords[GR_NUM_RESOLUTIONS][4] = {
470 103 + CHATBOX_TEAM_ICON_SPACE, 149, 380 - CHATBOX_TEAM_ICON_SPACE, 143
473 165 + CHATBOX_TEAM_ICON_SPACE, 244, 654 - CHATBOX_TEAM_ICON_SPACE, 263
478 int Chatbox_p_input_coords[GR_NUM_RESOLUTIONS][4] = {
488 int Chatbox_p_max_lines[GR_NUM_RESOLUTIONS] = {
493 // defines for location and other info of chat box MULTI_PAUSED
495 #define CHATBOX_MP_FNAME NOX("MPPause")
496 #define CHATBOX_MP_MASK NOX("MPPause-m")
497 #define CHATBOX_MP_X1 112
498 #define CHATBOX_MP_Y1 198
499 #define CHATBOX_MP_X2 477
500 #define CHATBOX_MP_Y2 308
501 #define CHATBOX_MP_ICON_X (CHATBOX_MP_X1)
502 #define CHATBOX_MP_W (CHATBOX_MP_X2 - CHATBOX_MP_X1 + 1)
503 #define CHATBOX_MP_H (CHATBOX_MP_Y2 - CHATBOX_MP_Y1 + 1)
504 #define CHATBOX_MP_BEGIN_X (CHATBOX_MP_X1 + 3 + CHATBOX_TEAM_ICON_SPACE)
505 #define CHATBOX_MP_BEGIN_Y CHATBOX_MP_Y1
506 #define CHATBOX_MP_DISP_W 365
507 #define CHATBOX_MP_MAX_LINES 11
508 #define CHATBOX_MP_INPUTBOX_X (CHATBOX_MP_X1 + 3)
509 #define CHATBOX_MP_INPUTBOX_W (CHATBOX_MP_W)
510 #define CHATBOX_MP_TEXTENTER_Y 329
513 // CHATBOX ----------------------------------------------------------------------------------
515 // the settings being used for this instance
516 char Chatbox_mask[50];
525 int Chatbox_max_lines;
526 int Chatbox_inputbox_x;
527 int Chatbox_inputbox_w;
528 int Chatbox_textenter_y;
529 int Chat_scroll_up_coord[2];
530 int Chat_scroll_down_coord[2];
532 // how many pixels to indent succesive lines of text from a given player
533 #define CHAT_LINE_INDENT 20
535 // what chars other than letters and number's we'll toss
536 #define CHATBOX_INVALID_CHARS NOX("~`") // this is primarily so that we don't interfere with the voice recording keys
538 // common defines and data
539 #define CHATBOX_STRING_LEN (CALLSIGN_LEN + CHATBOX_MAX_LEN + 32)
540 UI_WINDOW Chat_window;
541 UI_INPUTBOX Chat_inputbox;
542 UI_BUTTON Chat_enter_text;
545 #define CHATBOX_NUM_BUTTONS 3
546 #define CHATBOX_SCROLL_UP 0
547 #define CHATBOX_SCROLL_DOWN 1
548 #define CHATBOX_TOGGLE_SIZE 2 // used for both big and small
550 // coordinate indicies
551 #define CHATBOX_X_COORD 0
552 #define CHATBOX_Y_COORD 1
553 #define CHATBOX_W_COORD 2
554 #define CHATBOX_H_COORD 3
557 ui_button_info Chatbox_buttons[GR_NUM_RESOLUTIONS][CHATBOX_NUM_BUTTONS+1] = {
560 ui_button_info("CHB_00b", 616, 8, -1, -1, 0),
561 ui_button_info("CHB_01b", 616, 47, -1, -1, 1),
562 ui_button_info("CHB_02a", 595, 69, -1, -1, 2),
563 ui_button_info("CHB_02b", 595, 69, -1, -1, 2),
565 ui_button_info("CHB_00", 613, 3, -1, -1, 0),
566 ui_button_info("CHB_01", 613, 41, -1, -1, 1),
567 ui_button_info("CHB_02a", 607, 74, -1, -1, 2),
568 ui_button_info("CHB_02b", 607, 74, -1, -1, 2),
572 ui_button_info("2_CHB_00", 981, 5, -1, -1, 0),
573 ui_button_info("2_CHB_01", 981, 67, -1, -1, 1),
574 ui_button_info("2_CHB_02a", 971, 119, -1, -1, 2),
575 ui_button_info("2_CHB_02b", 971, 119, -1, -1, 2),
579 int Chatbox_mode_flags = 0;
581 int Chatbox_bitmap = -1;
582 int Chatbox_big_bitmap = -1;
583 int Chatbox_small_bitmap = -1;
584 int Chatbox_mp_bitmap = -1;
585 int Chatbox_created = 0;
587 ///////////////////////////////////////////////////////////
589 ///////////////////////////////////////////////////////////
590 #define MAX_BRIEF_CHAT_LINES 60 // how many lines we can store in the scrollback buffer
591 #define BRIEF_DISPLAY_SPACING 2 // pixel spacing between chat lines
593 // the first byte of the text string will be the net player id of the
594 char Brief_chat_lines[MAX_BRIEF_CHAT_LINES][CHATBOX_STRING_LEN];
595 int Brief_chat_indents[MAX_BRIEF_CHAT_LINES];
597 int Brief_chat_next_index[MAX_BRIEF_CHAT_LINES];
598 int Brief_chat_prev_index[MAX_BRIEF_CHAT_LINES];
599 int Num_brief_chat_lines;
600 int Brief_current_add_line;
601 int Brief_start_display_index;
603 // chatbox line recall data
604 #define CHATBOX_MAX_RECALL_LINES 10
605 int Chatbox_recall_count = 0;
606 int Chatbox_recall_index = 0;
607 int Chatbox_recall_last = -1;
608 char Chatbox_recall_lines[CHATBOX_MAX_RECALL_LINES][CHATBOX_MAX_LEN+2];
610 ///////////////////////////////////////////////////////////
611 // forward declarations
612 ///////////////////////////////////////////////////////////
613 void chatbox_chat_init();
614 void chatbox_render_chat_lines();
615 void chatbox_set_mode(int mode_flags);
616 void chatbox_toggle_size();
617 void chatbox_toggle_size_adjust_lines();
618 void chat_autosplit_line(char *msg,char *remainder);
619 int chatbox_num_displayed_lines();
620 void chatbox_recall_add(char *string);
621 void chatbox_recall_up();
622 void chatbox_recall_down();
624 // set the chatbox mode without checking for any previous modes which may need to be handled specially
625 void chatbox_set_mode(int mode_flags)
629 // set the stored mode
630 Chatbox_mode_flags = mode_flags;
632 // small pregame chatbox
633 if(Chatbox_mode_flags & CHATBOX_FLAG_SMALL){
636 // big pregame chatbox
637 else if(Chatbox_mode_flags & CHATBOX_FLAG_BIG){
640 // multiplayer paused
645 // set up the display/init variables based upon what mode we chode
648 SDL_strlcpy(Chatbox_mask, Chatbox_small_bitmap_mask_fname[gr_screen.res], SDL_arraysize(Chatbox_mask));
649 Chatbox_x1 = Chatbox_small_coords[gr_screen.res][CHATBOX_X_COORD];
650 Chatbox_y1 = Chatbox_small_coords[gr_screen.res][CHATBOX_Y_COORD];
651 Chatbox_icon_x = Chatbox_small_display_coords[gr_screen.res][CHATBOX_X_COORD] - CHATBOX_TEAM_ICON_SPACE;
652 Chatbox_w = Chatbox_small_display_coords[gr_screen.res][CHATBOX_W_COORD];
653 Chatbox_h = Chatbox_small_display_coords[gr_screen.res][CHATBOX_H_COORD];
654 Chatbox_begin_x = Chatbox_small_display_coords[gr_screen.res][CHATBOX_X_COORD];
655 Chatbox_begin_y = Chatbox_small_display_coords[gr_screen.res][CHATBOX_Y_COORD];
656 Chatbox_disp_w = Chatbox_small_display_coords[gr_screen.res][CHATBOX_W_COORD];
657 Chatbox_max_lines = Chatbox_small_max_lines[gr_screen.res];
658 Chatbox_inputbox_x = Chatbox_small_input_coords[gr_screen.res][CHATBOX_X_COORD];
659 Chatbox_inputbox_w = Chatbox_small_input_coords[gr_screen.res][CHATBOX_W_COORD];
660 Chatbox_textenter_y = Chatbox_small_input_coords[gr_screen.res][CHATBOX_Y_COORD];
664 SDL_strlcpy(Chatbox_mask, Chatbox_big_bitmap_mask_fname[gr_screen.res], SDL_arraysize(Chatbox_mask));
665 Chatbox_x1 = Chatbox_big_coords[gr_screen.res][CHATBOX_X_COORD];
666 Chatbox_y1 = Chatbox_big_coords[gr_screen.res][CHATBOX_Y_COORD];
667 Chatbox_icon_x = Chatbox_big_display_coords[gr_screen.res][CHATBOX_X_COORD] - CHATBOX_TEAM_ICON_SPACE;
668 Chatbox_w = Chatbox_big_display_coords[gr_screen.res][CHATBOX_W_COORD];
669 Chatbox_h = Chatbox_big_display_coords[gr_screen.res][CHATBOX_H_COORD];
670 Chatbox_begin_x = Chatbox_big_display_coords[gr_screen.res][CHATBOX_X_COORD];
671 Chatbox_begin_y = Chatbox_big_display_coords[gr_screen.res][CHATBOX_Y_COORD];
672 Chatbox_disp_w = Chatbox_big_display_coords[gr_screen.res][CHATBOX_W_COORD];
673 Chatbox_max_lines = Chatbox_big_max_lines[gr_screen.res];
674 Chatbox_inputbox_x = Chatbox_big_input_coords[gr_screen.res][CHATBOX_X_COORD];
675 Chatbox_inputbox_w = Chatbox_big_input_coords[gr_screen.res][CHATBOX_W_COORD];
676 Chatbox_textenter_y = Chatbox_big_input_coords[gr_screen.res][CHATBOX_Y_COORD];
680 Chatbox_x1 = Chatbox_p_coords[gr_screen.res][CHATBOX_X_COORD];
681 Chatbox_y1 = Chatbox_p_coords[gr_screen.res][CHATBOX_Y_COORD];
682 Chatbox_icon_x = Chatbox_p_display_coords[gr_screen.res][CHATBOX_X_COORD] - CHATBOX_TEAM_ICON_SPACE;
683 Chatbox_w = Chatbox_p_display_coords[gr_screen.res][CHATBOX_W_COORD];
684 Chatbox_h = Chatbox_p_display_coords[gr_screen.res][CHATBOX_H_COORD];
685 Chatbox_begin_x = Chatbox_p_display_coords[gr_screen.res][CHATBOX_X_COORD];
686 Chatbox_begin_y = Chatbox_p_display_coords[gr_screen.res][CHATBOX_Y_COORD];
687 Chatbox_disp_w = Chatbox_p_display_coords[gr_screen.res][CHATBOX_W_COORD];
688 Chatbox_max_lines = Chatbox_p_max_lines[gr_screen.res];
689 Chatbox_inputbox_x = Chatbox_p_input_coords[gr_screen.res][CHATBOX_X_COORD];
690 Chatbox_inputbox_w = Chatbox_p_input_coords[gr_screen.res][CHATBOX_W_COORD];
691 Chatbox_textenter_y = Chatbox_p_input_coords[gr_screen.res][CHATBOX_Y_COORD];
696 // automatically split up any input text, send it, and leave the remainder
697 void chatbox_autosplit_line()
699 char *remainder = NULL, msg[150];
702 // if the chat line is getting too long, fire off the message, putting the last
703 // word on the next input line.
705 Chat_inputbox.get_text(msg);
707 // determine if the width of the string in pixels is > than the inputbox width -- if so,
708 // then send the message
709 gr_get_string_size(&msg_pixel_width, NULL, msg);
710 // if ( msg_pixel_width >= (Chatbox_inputbox_w - Player->short_callsign_width) ) {
711 if ( msg_pixel_width >= (Chatbox_inputbox_w - 25)) {
712 remainder = strrchr(msg, ' ');
718 // if I'm the server, then broadcast the packet
719 chatbox_recall_add(msg);
720 send_game_chat_packet(Net_player, msg, MULTI_MSG_ALL,NULL);
721 chatbox_add_line(msg, MY_NET_PLAYER_NUM);
723 // display any remainder of text on the next line
724 Chat_inputbox.set_text(remainder);
725 } else if((Chat_inputbox.pressed() && (strlen(msg) > 0)) || (strlen(msg) >= CHATBOX_MAX_LEN)) {
726 // tack on the null terminator in the boundary case
728 if(x >= CHATBOX_MAX_LEN){
729 msg[CHATBOX_MAX_LEN-1] = '\0';
731 // if I'm the server, then broadcast the packet
732 chatbox_recall_add(msg);
733 send_game_chat_packet(Net_player, msg, MULTI_MSG_ALL,NULL);
734 chatbox_add_line(msg, MY_NET_PLAYER_NUM);
736 // display any remainder of text on the next line
737 Chat_inputbox.set_text(remainder);
741 // initialize all chatbox details with the given mode flags
742 int chatbox_create(int mode_flags)
746 // don't do anything if the chatbox is already initialized
747 if (Chatbox_created){
751 // probably shouldn't be using the chatbox in single player mode
752 SDL_assert(Game_mode & GM_MULTIPLAYER);
754 // setup all data to correspond to our mode flags
755 chatbox_set_mode(mode_flags);
757 // initialize all low-level details related to chatting
760 // attempt to load in the chatbox background bitmap
761 if(Chatbox_mode_flags & CHATBOX_FLAG_DRAW_BOX){
762 Chatbox_big_bitmap = bm_load(Chatbox_big_bitmap_fname[gr_screen.res]);
763 Chatbox_small_bitmap = bm_load(Chatbox_small_bitmap_fname[gr_screen.res]);
764 Chatbox_mp_bitmap = bm_load(Chatbox_p_bitmap_fname[gr_screen.res]);
766 if(Chatbox_mode_flags & CHATBOX_FLAG_SMALL){
767 Chatbox_bitmap = Chatbox_small_bitmap;
768 } else if(Chatbox_mode_flags & CHATBOX_FLAG_BIG){
769 Chatbox_bitmap = Chatbox_big_bitmap;
771 Chatbox_bitmap = Chatbox_mp_bitmap;
774 if((Chatbox_bitmap == -1) || (Chatbox_small_bitmap == -1) || (Chatbox_big_bitmap == -1) || (Chatbox_mp_bitmap == -1)){
779 // attempt to create the ui window for the chatbox and assign the mask
780 Chat_window.create( 0, 0, gr_screen.max_w, gr_screen.max_h, 0 );
781 Chat_window.set_mask_bmap(Chatbox_mask);
783 // create the chat text enter input area
784 Chat_inputbox.create( &Chat_window, Chatbox_inputbox_x, Chatbox_textenter_y, Chatbox_inputbox_w, CHATBOX_MAX_LEN, "", UI_INPUTBOX_FLAG_INVIS | UI_INPUTBOX_FLAG_ESC_CLR | UI_INPUTBOX_FLAG_KEYTHRU | UI_INPUTBOX_FLAG_EAT_USED, Chatbox_w, Color_netplayer[MY_NET_PLAYER_NUM]);
785 Chat_inputbox.set_focus();
786 Chat_inputbox.set_invalid_chars(CHATBOX_INVALID_CHARS);
788 // if we're supposed to supply and check for out own buttons
789 if((Chatbox_mode_flags & CHATBOX_FLAG_BUTTONS) && (Chatbox_mode_flags & CHATBOX_FLAG_DRAW_BOX)){
790 for(idx=0; idx<CHATBOX_NUM_BUTTONS; idx++){
792 Chatbox_buttons[gr_screen.res][idx].button.create(&Chat_window, "", Chatbox_buttons[gr_screen.res][idx].x, Chatbox_buttons[gr_screen.res][idx].y, 60, 30, (idx == CHATBOX_TOGGLE_SIZE) ? 0 : 1);
794 // set the highlight action
795 Chatbox_buttons[gr_screen.res][idx].button.set_highlight_action(common_play_highlight_sound);
798 Chatbox_buttons[gr_screen.res][idx].button.set_bmaps(Chatbox_buttons[gr_screen.res][idx].filename);
801 Chatbox_buttons[gr_screen.res][idx].button.link_hotspot(Chatbox_buttons[gr_screen.res][idx].hotspot);
804 // now create the toggle size button with the appropriate button
805 if(Chatbox_mode_flags & CHATBOX_FLAG_SMALL){
806 Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].button.set_bmaps(Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].filename);
808 Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].button.set_bmaps(Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE+1].filename);
812 // an invisible button that will set focus to input box when clicked on
813 Chat_enter_text.create( &Chat_window, "", 0, 0, 60, 30, 0);
814 Chat_enter_text.hide(); // button doesn't show up
815 Chat_enter_text.link_hotspot(50);
821 // process this frame for the chatbox
822 int chatbox_process(int key_in)
828 // if the chatbox hasn't explicitly been created, we can't do any processing
829 if(!Chatbox_created){
833 // process the incoming key appropriately
835 key_out = Chat_window.process();
837 key_out = Chat_window.process(key_in);
840 // look for special keypresses
842 // line recall up one
848 // line recall down one
850 chatbox_recall_down();
855 // if we're supposed to be checking our own scroll buttons
856 if((Chatbox_mode_flags & CHATBOX_FLAG_BUTTONS) && (Chatbox_mode_flags & CHATBOX_FLAG_DRAW_BOX)){
857 if ( Chatbox_buttons[gr_screen.res][CHATBOX_SCROLL_UP].button.pressed() ) {
861 if ( Chatbox_buttons[gr_screen.res][CHATBOX_SCROLL_DOWN].button.pressed() ) {
862 chatbox_scroll_down();
865 if ( Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].button.pressed() ){
866 chatbox_toggle_size();
870 // check to see if the enter text button has been pressed
871 if ( Chat_enter_text.pressed() ) {
872 Chat_inputbox.set_focus();
875 // check to see if the current input text needs to be split up and sent automaticall
876 chatbox_autosplit_line();
883 // destory the UI window
884 Chat_window.destroy();
886 // unload any bitmaps
887 if(Chatbox_small_bitmap != -1){
888 bm_unload(Chatbox_small_bitmap);
890 if(Chatbox_big_bitmap != -1){
891 bm_unload(Chatbox_big_bitmap);
893 if(Chatbox_mp_bitmap != -1){
894 bm_unload(Chatbox_mp_bitmap);
897 // clear all the text lines in the
902 // shutdown all chatbox functionality
905 // only do this if we have valid data
907 // clear all chat data
908 memset(Brief_chat_lines,0,(MAX_BRIEF_CHAT_LINES * (CHATBOX_MAX_LEN + 2)));
909 Brief_start_display_index=0;
910 Num_brief_chat_lines=0;
911 Brief_current_add_line=0;
913 // clear all line recall data
914 Chatbox_recall_count = 0;
915 Chatbox_recall_index = 0;
916 Chatbox_recall_last = -1;
917 memset(Chatbox_recall_lines,0,CHATBOX_MAX_RECALL_LINES * (CHATBOX_MAX_LEN + 2));
921 // render the chatbox for this frame
922 void chatbox_render()
924 if (!Chatbox_created){
928 // clear the multiplayer chat window
929 // gr_set_clip(Chatbox_x1, Chatbox_y1, Chatbox_w, Chatbox_h);
933 // draw the background bitmap if we're supposed to
934 if ( (Chatbox_bitmap != -1) && (Chatbox_mode_flags & CHATBOX_FLAG_DRAW_BOX)) {
935 gr_set_bitmap( Chatbox_bitmap , GR_ALPHABLEND_NONE, GR_BITBLT_MODE_NORMAL, 1.0f, -1, -1);
936 gr_bitmap(Chatbox_x1, Chatbox_y1);
939 // render the chat lines
940 chatbox_render_chat_lines();
942 // render any UI window stuff
946 // try and scroll the chatbox up. return 0 or 1 on fail or success
947 int chatbox_scroll_up()
949 if(Num_brief_chat_lines > Chatbox_max_lines){
950 int prev = Brief_chat_prev_index[Brief_start_display_index];
952 // check to make sure we won't be going "up" above the "beginning" of the text array
953 if(Brief_chat_prev_index[Brief_current_add_line] != prev && !(Num_brief_chat_lines < MAX_BRIEF_CHAT_LINES && Brief_start_display_index==0)){
954 Brief_start_display_index = prev;
962 // try and scroll the chatbox down, return 0 or 1 on fail or success
963 int chatbox_scroll_down()
968 if(Num_brief_chat_lines > Chatbox_max_lines){
969 // yuck. There's got to be a better way to do this.
970 next = Brief_chat_next_index[Brief_start_display_index];
971 for(idx = 1;idx <= Chatbox_max_lines; idx++){
972 next = Brief_chat_next_index[next];
975 // check to make sure we won't be going "down" below the "bottom" of the text array
976 if(Brief_chat_next_index[Brief_current_add_line] != next){
977 Brief_start_display_index = Brief_chat_next_index[Brief_start_display_index];
984 // quick explanation as to how the scrolling works :
985 // Brief_chat_next_index is an array A of size n, where A[i] = i+1 and A[n] = 0
986 // Brief_chat_prev_index is an array A of size n, where A[i] = i-1 and A[0] = n
987 // in other words, if you increment an integer i = A[i], you get the next index (or the prev)
988 // with wrapping. In this way, as chat lines are entered, they are continuously wrapped
989 // around the Brief_chat_lines array so we can keep it at a fixed size. These arrays are used
990 // for both entering new chat strings as well as moving the Brief_start_display_index
991 // integer, which is self-explanatory
993 void chatbox_chat_init()
999 // setup the wraparound arrays
1000 for(idx=0;idx<MAX_BRIEF_CHAT_LINES;idx++){
1001 Brief_chat_next_index[idx] = idx+1;
1003 Brief_chat_next_index[MAX_BRIEF_CHAT_LINES-1]=0;
1005 for(idx=MAX_BRIEF_CHAT_LINES-1; idx > 0 ; idx--){
1006 Brief_chat_prev_index[idx] = idx - 1;
1008 Brief_chat_prev_index[0] = MAX_BRIEF_CHAT_LINES-1;
1010 // initialize the line recall data
1011 Chatbox_recall_count = 0;
1012 Chatbox_recall_index = 0;
1013 Chatbox_recall_last = -1;
1014 memset(Chatbox_recall_lines,0,CHATBOX_MAX_RECALL_LINES * (CHATBOX_MAX_LEN + 2));
1017 // int Test_color = 0;
1018 void chatbox_add_line(const char *msg, int pid, int add_id)
1023 char *p_str[3]; // for the initial line (unindented)
1024 char msg_extra[CHATBOX_STRING_LEN];
1027 if(!Chatbox_created){
1031 // maybe stick on who sent the message
1033 if(MULTI_STANDALONE(Net_players[pid])){
1034 SDL_snprintf(msg_extra, SDL_arraysize(msg_extra), NOX("%s %s"), NOX("<SERVER>"), msg );
1036 SDL_snprintf(msg_extra, SDL_arraysize(msg_extra), NOX("%s: %s"), Net_players[pid].player->short_callsign, msg );
1039 SDL_strlcpy(msg_extra, msg, SDL_arraysize(msg_extra));
1041 SDL_assert(strlen(msg_extra) < (CHATBOX_STRING_LEN - 2));
1043 // split the text up into as many lines as necessary
1044 n_lines = split_str(msg_extra, Chatbox_disp_w, n_chars, p_str, 3);
1045 SDL_assert(n_lines != -1);
1047 // setup the first line -- be sure to clear out the line
1048 memset( Brief_chat_lines[Brief_current_add_line], 0, CHATBOX_STRING_LEN );
1050 // add the player id #
1051 Brief_chat_lines[Brief_current_add_line][0] = (char)(pid % 16);
1052 // Brief_chat_lines[Brief_current_add_line][0] = (char)Test_color;
1053 // Test_color = (Test_color == MAX_PLAYERS - 1) ? 0 : Test_color++;
1055 // set the indent to 0
1056 Brief_chat_indents[Brief_current_add_line] = 0;
1058 // copy in the chars
1059 len = SDL_min(n_chars[0] + 1, CHATBOX_STRING_LEN);
1060 SDL_strlcpy(&Brief_chat_lines[Brief_current_add_line][1], p_str[0], len);
1062 // increment the total line count if we haven't reached the max already
1063 if(Num_brief_chat_lines<MAX_BRIEF_CHAT_LINES){
1064 Num_brief_chat_lines++;
1067 // get the index of the next string to add text to
1068 Brief_current_add_line = Brief_chat_next_index[Brief_current_add_line];
1070 // if we have more than 1 line, re-split everything so that the rest are indented
1072 // split up the string after the first break-marker
1073 n_lines = split_str(msg_extra + n_chars[0],Chatbox_disp_w - CHAT_LINE_INDENT,n_chars,p_str,3);
1074 SDL_assert(n_lines != -1);
1076 // setup these remaining lines
1077 for(idx=0;idx<n_lines;idx++){
1078 // add the player id#
1079 Brief_chat_lines[Brief_current_add_line][0] = (char)(pid % 16);
1081 // add the proper indent
1082 Brief_chat_indents[Brief_current_add_line] = CHAT_LINE_INDENT;
1084 // copy in the line text itself
1085 len = SDL_min(n_chars[idx] + 1, CHATBOX_STRING_LEN);
1086 SDL_strlcpy(&Brief_chat_lines[Brief_current_add_line][1], p_str[idx], len);
1088 // increment the total line count if we haven't reached the max already
1089 if(Num_brief_chat_lines<MAX_BRIEF_CHAT_LINES){
1090 Num_brief_chat_lines++;
1093 // get the index of the next line to add text to
1094 Brief_current_add_line = Brief_chat_next_index[Brief_current_add_line];
1098 // COMMAND LINE OPTION
1099 if(Cmdline_multi_stream_chat_to_file && Multi_chat_stream!=NULL && strlen(msg)>0){ // stream to the file if we're supposed to
1100 cfwrite_string(msg,Multi_chat_stream);
1101 cfwrite_char('\n',Multi_chat_stream);
1104 // if this line of text is from the player himself, automatically go to the bottom of
1106 if(pid == MY_NET_PLAYER_NUM){
1107 if(Num_brief_chat_lines > Chatbox_max_lines){
1108 Brief_start_display_index = Brief_current_add_line;
1109 for(backup = 1;backup <= Chatbox_max_lines;backup++){
1110 Brief_start_display_index = Brief_chat_prev_index[Brief_start_display_index];
1114 // if we have enough lines of text to require scrolling, scroll down by one.
1116 chatbox_scroll_down();
1120 void chatbox_render_chat_lines()
1122 int started_at,player_num,count,ly;
1124 started_at = Brief_start_display_index;
1126 ly = Chatbox_begin_y;
1127 while((count < Chatbox_max_lines) && (count < Num_brief_chat_lines)){
1128 // determine what player this chat line came from, and set the appropriate text color
1129 player_num = Brief_chat_lines[started_at][0];
1131 // print the line out
1132 gr_set_color_fast(Color_netplayer[player_num]);
1134 // draw the first line (no indent)
1135 gr_string(Chatbox_begin_x + Brief_chat_indents[started_at],ly,&Brief_chat_lines[started_at][1]);
1137 // if we're in a team vs. team game, blit the player color icon
1138 if(Netgame.type_flags & NG_TYPE_TEAM){
1139 switch(Net_players[player_num].p_info.team){
1141 // if he's a team captain
1142 if(Net_players[player_num].flags & NETINFO_FLAG_TEAM_CAPTAIN){
1143 if(Multi_common_icons[MICON_TEAM0_SELECT] != -1){
1144 gr_set_bitmap(Multi_common_icons[MICON_TEAM0_SELECT], GR_ALPHABLEND_NONE, GR_BITBLT_MODE_NORMAL, 1.0f, -1, -1);
1145 gr_bitmap(Chatbox_icon_x,ly-2);
1148 // just you're average peon
1150 if(Multi_common_icons[MICON_TEAM0] != -1){
1151 gr_set_bitmap(Multi_common_icons[MICON_TEAM0], GR_ALPHABLEND_NONE, GR_BITBLT_MODE_NORMAL, 1.0f, -1, -1);
1152 gr_bitmap(Chatbox_icon_x,ly-2);
1157 // if he's a team captain
1158 if(Net_players[player_num].flags & NETINFO_FLAG_TEAM_CAPTAIN){
1159 if(Multi_common_icons[MICON_TEAM1_SELECT] != -1){
1160 gr_set_bitmap(Multi_common_icons[MICON_TEAM1_SELECT], GR_ALPHABLEND_NONE, GR_BITBLT_MODE_NORMAL, 1.0f, -1, -1);
1161 gr_bitmap(Chatbox_icon_x,ly-2);
1164 // just your average peon
1166 if(Multi_common_icons[MICON_TEAM1] != -1){
1167 gr_set_bitmap(Multi_common_icons[MICON_TEAM1], GR_ALPHABLEND_NONE, GR_BITBLT_MODE_NORMAL, 1.0f, -1, -1);
1168 gr_bitmap(Chatbox_icon_x,ly-2);
1175 // increment the count and line position
1179 // increment the started at index
1180 started_at = Brief_chat_next_index[started_at];
1184 void chatbox_toggle_size()
1186 // if we're in "small" mode
1187 if(Chatbox_mode_flags & CHATBOX_FLAG_SMALL){
1188 chatbox_force_big();
1191 gamesnd_play_iface(SND_IFACE_MOUSE_CLICK);
1193 // if we're in "big" mode
1194 else if(Chatbox_mode_flags & CHATBOX_FLAG_BIG){
1195 chatbox_force_small();
1198 gamesnd_play_iface(SND_IFACE_MOUSE_CLICK);
1202 void chatbox_toggle_size_adjust_lines()
1206 // if the chatbox is now big, move the starting display index _up_ as far as possible
1207 if(Chatbox_mode_flags & CHATBOX_FLAG_BIG){
1208 // if we've wrapped around or we have more chatlines then we can display, move back as far as we can
1209 if((Num_brief_chat_lines > MAX_BRIEF_CHAT_LINES) || (Num_brief_chat_lines > Chatbox_max_lines)){
1210 count_diff = Chatbox_max_lines - chatbox_num_displayed_lines();
1211 while(count_diff > 0){
1212 Brief_start_display_index = Brief_chat_prev_index[Brief_start_display_index];
1216 // otherwise start displaying from position 0
1218 Brief_start_display_index = 0;
1221 // if the chatbox is now small, move the starting display index down as far as we need
1222 else if(Chatbox_mode_flags & CHATBOX_FLAG_SMALL){
1223 count_diff = chatbox_num_displayed_lines();
1224 // if we were displaying more lines than we can now
1225 if(count_diff > Chatbox_max_lines){
1226 count_diff -= Chatbox_max_lines;
1227 while(count_diff > 0){
1228 Brief_start_display_index = Brief_chat_next_index[Brief_start_display_index];
1235 int chatbox_num_displayed_lines()
1237 int idx = Brief_start_display_index;
1240 // count the lines up
1242 while(idx != Brief_current_add_line){
1243 idx = Brief_chat_next_index[idx];
1250 // force the chatbox to go into small mode (if its in large mode) - will not wotk if in multi paused chatbox mode
1251 void chatbox_force_small()
1255 // don't do anything unless we're currently in "big" mode
1256 if(!(Chatbox_mode_flags & CHATBOX_FLAG_BIG)){
1260 new_mode_flags = Chatbox_mode_flags;
1262 // switch to the appropriate mode
1263 new_mode_flags &= ~(CHATBOX_FLAG_SMALL | CHATBOX_FLAG_BIG);
1264 new_mode_flags |= CHATBOX_FLAG_SMALL;
1265 Chatbox_bitmap = Chatbox_small_bitmap;
1267 // flip the up/down arrow
1268 Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].button.set_bmaps(Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].filename);
1270 // call this to set everything up correctly
1271 chatbox_set_mode(new_mode_flags);
1273 // change the location of the input box
1274 Chat_inputbox.update_dimensions(Chatbox_inputbox_x, Chatbox_textenter_y, Chatbox_inputbox_w,15);
1275 Chat_inputbox.set_focus();
1277 // adjust what line we start displaying from based upon the new size of the window
1278 chatbox_toggle_size_adjust_lines();
1281 // force the chatbox to go into big mode (if its in small mode) - will not work if in multi paused chatbox mode
1282 void chatbox_force_big()
1286 // don't do anything unless we're currently in "small" mode
1287 if(!(Chatbox_mode_flags & CHATBOX_FLAG_SMALL)){
1291 new_mode_flags = Chatbox_mode_flags;
1293 // switch to the appropriate mode
1294 new_mode_flags &= ~(CHATBOX_FLAG_SMALL | CHATBOX_FLAG_BIG);
1295 new_mode_flags |= CHATBOX_FLAG_BIG;
1296 Chatbox_bitmap = Chatbox_big_bitmap;
1298 // flip the up/down arrow
1299 Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].button.set_bmaps(Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE+1].filename);
1301 // call this to set everything up correctly
1302 chatbox_set_mode(new_mode_flags);
1304 // change the location of the input box
1305 Chat_inputbox.update_dimensions(Chatbox_inputbox_x, Chatbox_textenter_y, Chatbox_inputbox_w,15);
1306 Chat_inputbox.set_focus();
1308 // adjust what line we start displaying from based upon the new size of the window
1309 chatbox_toggle_size_adjust_lines();
1312 // "lose" the focus on the chatbox inputbox
1313 void chatbox_lose_focus()
1315 if(!Chatbox_created){
1319 // clear the focus on the inputbox
1320 Chat_inputbox.clear_focus();
1323 // return if the inputbox for the chatbox currently has focus
1324 int chatbox_has_focus()
1326 return Chat_inputbox.has_focus();
1329 // grab the focus for the chatbox inputbox
1330 void chatbox_set_focus()
1332 Chat_inputbox.set_focus();
1335 // return if the inputbox was pressed - "clicked on"
1336 int chatbox_pressed()
1338 return Chat_inputbox.pressed();
1341 // add the string to the line recall list
1342 void chatbox_recall_add(char *string)
1346 // aleays reset the recall index when adding
1347 Chatbox_recall_index = 0;
1348 Chatbox_recall_last = -1;
1350 // if this string matches the last string we entered, don't add it again
1351 if(!strcmp(string,Chatbox_recall_lines[0])){
1355 // move all items up (this works fine for small #'s of recall lines
1356 for(idx=CHATBOX_MAX_RECALL_LINES-1;idx > 0;idx--){
1357 memcpy(&Chatbox_recall_lines[idx],&Chatbox_recall_lines[idx-1],CHATBOX_MAX_LEN+2);
1360 // copy the new item into spot 0
1361 SDL_strlcpy(Chatbox_recall_lines[0], string, CHATBOX_MAX_LEN);
1363 // increment the recall count if necessary
1364 if(Chatbox_recall_count < CHATBOX_MAX_RECALL_LINES){
1365 Chatbox_recall_count++;
1369 // user has pressed the "up" key
1370 void chatbox_recall_up()
1372 // if we've got no recall lines, do nothing
1373 if(Chatbox_recall_count <= 0){
1377 // if we can increment up
1378 if(Chatbox_recall_index < (Chatbox_recall_count - 1)){
1379 // if this is the last line we recalled, pre-increment
1380 if(Chatbox_recall_last == Chatbox_recall_index){
1381 Chat_inputbox.set_text(Chatbox_recall_lines[++Chatbox_recall_index]);
1382 Chatbox_recall_last = Chatbox_recall_index;
1384 // otherwise, post increment
1386 Chat_inputbox.set_text(Chatbox_recall_lines[Chatbox_recall_index++]);
1387 Chatbox_recall_last = Chatbox_recall_index - 1;
1390 // if we can't increment up
1392 Chat_inputbox.set_text(Chatbox_recall_lines[Chatbox_recall_index]);
1393 Chatbox_recall_last = Chatbox_recall_index;
1397 // user has pressed the "down" key
1398 void chatbox_recall_down()
1400 // if we've got no recall lines, do nothing
1401 if(Chatbox_recall_count <= 0){
1405 // if we can decrement down
1406 if(Chatbox_recall_index > 0){
1407 // if this is the last line we recalled, pre-decrement
1408 if(Chatbox_recall_last == Chatbox_recall_index){
1409 Chat_inputbox.set_text(Chatbox_recall_lines[--Chatbox_recall_index]);
1410 Chatbox_recall_last = Chatbox_recall_index;
1412 // otherwise post,decrement
1414 Chat_inputbox.set_text(Chatbox_recall_lines[Chatbox_recall_index--]);
1415 Chatbox_recall_last = Chatbox_recall_index + 1;
1418 // if we can't decrement down
1420 Chat_inputbox.set_text("");
1421 Chatbox_recall_last = -1;
1425 // reset all timestamps associated with the chatbox
1426 void chatbox_reset_timestamps()
1430 // if there is no chatbox created, do nothing
1431 if(!Chatbox_created){
1435 // otherwise clear all timestamps on all the buttons
1436 for(idx=0; idx<CHATBOX_NUM_BUTTONS+1; idx++){
1437 Chatbox_buttons[gr_screen.res][idx].button.reset_timestamps();