2 * Copyright (C) Volition, Inc. 1999. All rights reserved.
4 * All source code herein is the property of Volition, Inc. You may not sell
5 * or otherwise commercially exploit the source or things you created based on
10 * $Logfile: /Freespace2/code/Fonttool/FontStubs.cpp $
15 * Tool for creating/kerning fonts
18 * Revision 1.3 2002/06/09 04:41:16 relnev
19 * added copyright header
21 * Revision 1.2 2002/05/07 03:16:43 theoddone33
22 * The Great Newline Fix
24 * Revision 1.1.1.1 2002/05/03 03:28:08 root
28 * 7 5/12/99 5:34p Dave
31 * 6 4/07/99 6:21p Dave
32 * Fred and Freespace support for multiple background bitmaps and suns.
33 * Fixed link errors on all subprojects. Moved encrypt_init() to
34 * cfile_init() and lcl_init(), since its safe to call twice.
36 * 5 1/08/99 2:07p Dave
37 * Fixed pofview for software mode.
39 * 4 1/06/99 2:25p Dave
40 * Stubs and release build fixes.
42 * 3 12/02/98 9:58a Dave
43 * Got fonttool working under glide/direct3d.
45 * 2 10/24/98 11:43p Dave
47 * 1 10/24/98 11:43p Dave
49 * 2 10/24/98 5:15p Dave
57 int game_cd_changed(){return 0;}
58 void game_enter_state(int, int){}
59 void game_leave_state(int, int){}
60 void game_do_state(int){}
61 void game_process_event(int, int){}
63 void game_stop_looped_sounds(){}
65 int Pofview_running = 0;
66 int set_cdrom_path(int){return 0;}
67 int find_freespace_cd(const char*){return 0;}
70 void game_stop_time(){}
71 void game_start_time(){}
72 void game_do_state_common(int, int){}
73 void game_set_frametime(int){}
74 void game_increase_skill_level(){}
76 long Game_time_compression;
78 char *Game_current_mission_filename;
81 int game_start_mission(void){return 0;}
82 void game_level_close(){}
83 void game_flash(float, float, float){}
84 void game_whack_apply(float, float){}
85 int game_do_cd_check(const char*){return 0;}
86 struct fs_builtin_mission *game_find_builtin_mission(const char*){return 0;}
87 int Game_do_state_should_skip;
88 int Show_target_weapons;
89 int Show_target_debug_info;
91 int Game_subspace_effect;
92 void game_load_palette(){}
93 void game_format_time(int, char*){}
94 float Freespace_gamma;
95 void get_version_string(char*){}
96 int game_get_default_skill_level(){return 0;}
97 int Interface_framerate;
99 vector Dead_player_last_vel;
100 void game_set_view_clip(){}
102 int Game_weapons_tbl_valid;
103 int Game_ships_tbl_valid;
104 void game_shudder_apply(int, float){}
106 int game_hacked_data(){return 0;}
107 int Nebedit_running = 0;
108 void game_tst_mark(struct object *, struct ship*){}
109 int game_do_cd_mission_check(const char*){return 0;}
110 int Player_multi_died_check;
112 int game_single_step;
113 int last_single_step;