1 // -*- mode: C++; indent-tabs-mode: nil; -*-
6 @brief The action interface for user-available actions
9 #include "otk/point.hh"
10 #include "otk/rect.hh"
11 #include "otk/eventhandler.hh"
19 //! The action interface for user-available actions
21 When these actions are fired, hooks to the guile engine are fired so that
24 class OBActions : public otk::OtkEventHandler {
26 struct ButtonReleaseAction {
30 ButtonReleaseAction() { win = 0; button = 0; time = 0; }
33 struct ButtonPressAction {
37 ButtonPressAction() { button = 0; }
41 // milliseconds XXX: config option
42 static const unsigned int DOUBLECLICKDELAY;
43 static const int BUTTONS = 5;
45 //! The mouse button currently being watched from a press for a CLICK
47 //! The last button release processed for CLICKs
48 ButtonReleaseAction _release;
49 //! The point where the mouse was when each mouse button was pressed
51 Used for motion events as the starting position.
53 ButtonPressAction *_posqueue[BUTTONS];
54 //! The delta x/y of the last motion sequence
57 //! Insert a button/position in the _posqueue
58 void insertPress(const XButtonEvent &e);
59 //! Remove a button/position from the _posqueue
60 void removePress(const XButtonEvent &e);
63 //! Constructs an OBActions object
65 //! Destroys the OBActions object
68 virtual void buttonPressHandler(const XButtonEvent &e);
69 virtual void buttonReleaseHandler(const XButtonEvent &e);
71 virtual void enterHandler(const XCrossingEvent &e);
72 virtual void leaveHandler(const XCrossingEvent &e);
74 virtual void keyPressHandler(const XKeyEvent &e);
76 virtual void motionHandler(const XMotionEvent &e);
81 #endif // __actions_hh