1 // -*- mode: C++; indent-tabs-mode: nil; -*-
6 @brief The action interface for user-available actions
9 #include "otk/display.hh"
10 #include "otk/point.hh"
11 #include "otk/rect.hh"
12 #include "otk/eventhandler.hh"
16 //! The action interface for user-available actions
18 When these actions are fired, hooks to the guile engine are fired so that
21 class OBActions : public otk::OtkEventHandler {
23 struct MouseButtonAction {
27 MouseButtonAction() { win = 0; button = 0; time = 0; }
31 // milliseconds XXX: config option
32 static const unsigned int DOUBLECLICKDELAY;
34 //! The last 2 button release processed for CLICKs
35 MouseButtonAction _release;
36 //! The mouse button currently being watched from a press for a CLICK
39 void insertPress(Window win, unsigned int button, Time time);
45 virtual void buttonPressHandler(const XButtonEvent &e);
46 virtual void buttonReleaseHandler(const XButtonEvent &e);
48 virtual void enterHandler(const XCrossingEvent &e);
49 virtual void leaveHandler(const XCrossingEvent &e);
51 virtual void keyPressHandler(const XKeyEvent &e);
53 virtual void motionHandler(const XMotionEvent &e);
58 #endif // __actions_hh