1 // -*- mode: C++; indent-tabs-mode: nil; -*-
4 # include "../config.h"
8 #include "otk/display.hh"
14 const unsigned int OBActions::DOUBLECLICKDELAY = 300;
15 const int OBActions::BUTTONS;
17 OBActions::OBActions()
20 for (int i=0; i<BUTTONS; ++i)
21 _posqueue[i] = new ButtonPressAction();
23 // XXX: load a configuration out of somewhere
28 OBActions::~OBActions()
30 for (int i=0; i<BUTTONS; ++i)
35 void OBActions::insertPress(const XButtonEvent &e)
37 ButtonPressAction *a = _posqueue[BUTTONS - 1];
38 for (int i=BUTTONS-1; i>0;)
39 _posqueue[i] = _posqueue[--i];
42 a->pos.setPoint(e.x, e.y);
45 void OBActions::removePress(const XButtonEvent &e)
47 ButtonPressAction *a = 0;
48 for (int i=0; i<BUTTONS; ++i) {
49 if (_posqueue[i]->button == e.button)
51 if (a) // found one and removed it
52 _posqueue[i] = _posqueue[i+1];
55 _posqueue[BUTTONS-1] = a;
60 void OBActions::buttonPressHandler(const XButtonEvent &e)
62 OtkEventHandler::buttonPressHandler(e);
65 // XXX: run the PRESS guile hook
66 printf("GUILE: PRESS: win %lx modifiers %u button %u time %lx\n",
67 (long)e.window, e.state, e.button, e.time);
69 if (_button) return; // won't count toward CLICK events
75 void OBActions::buttonReleaseHandler(const XButtonEvent &e)
77 OtkEventHandler::buttonReleaseHandler(e);
80 // XXX: run the RELEASE guile hook
81 printf("GUILE: RELEASE: win %lx modifiers %u button %u time %lx\n",
82 (long)e.window, e.state, e.button, e.time);
84 // not for the button we're watching?
85 if (_button != e.button) return;
89 // find the area of the window
90 XWindowAttributes attr;
91 if (!XGetWindowAttributes(otk::OBDisplay::display, e.window, &attr)) return;
93 // if not on the window any more, it isnt a CLICK
94 if (!(e.same_screen && e.x >= 0 && e.y >= 0 &&
95 e.x < attr.width && e.y < attr.height))
98 // XXX: run the CLICK guile hook
99 printf("GUILE: CLICK: win %lx modifiers %u button %u time %lx\n",
100 (long)e.window, e.state, e.button, e.time);
102 if (e.time - _release.time < DOUBLECLICKDELAY &&
103 _release.win == e.window && _release.button == e.button) {
105 // XXX: run the DOUBLECLICK guile hook
106 printf("GUILE: DOUBLECLICK: win %lx modifiers %u button %u time %lx\n",
107 (long)e.window, e.state, e.button, e.time);
109 // reset so you cant triple click for 2 doubleclicks
114 // save the button release, might be part of a double click
115 _release.win = e.window;
116 _release.button = e.button;
117 _release.time = e.time;
122 void OBActions::enterHandler(const XCrossingEvent &e)
124 OtkEventHandler::enterHandler(e);
126 // XXX: run the ENTER guile hook
127 printf("GUILE: ENTER: win %lx modifiers %u\n", (long)e.window, e.state);
131 void OBActions::leaveHandler(const XCrossingEvent &e)
133 OtkEventHandler::leaveHandler(e);
135 // XXX: run the LEAVE guile hook
136 printf("GUILE: LEAVE: win %lx modifiers %u\n", (long)e.window, e.state);
140 void OBActions::keyPressHandler(const XKeyEvent &e)
142 // XXX: run the KEY guile hook
143 printf("GUILE: KEY: win %lx modifiers %u keycode %u\n",
144 (long)e.window, e.state, e.keycode);
148 void OBActions::motionHandler(const XMotionEvent &e)
150 if (!e.same_screen) return; // this just gets stupid
152 _dx = e.x - _posqueue[0]->pos.x();
153 _dy = e.y - _posqueue[0]->pos.y();
155 // XXX: i can envision all sorts of crazy shit with this.. gestures, etc
156 printf("GUILE: MOTION: win %lx modifiers %u x %d y %d\n",
157 (long)e.window, e.state, _dx, _dy);