1 // -*- mode: C++; indent-tabs-mode: nil; -*-
4 # include "../config.h"
13 const unsigned int OBActions::DOUBLECLICKDELAY = 300;
15 OBActions::OBActions()
19 // XXX: load a configuration out of somewhere
24 OBActions::~OBActions()
29 void OBActions::buttonPressHandler(const XButtonEvent &e)
31 OtkEventHandler::buttonPressHandler(e);
33 // XXX: run the PRESS guile hook
34 printf("GUILE: PRESS: win %lx modifiers %u button %u time %lx\n",
35 (long)e.window, e.state, e.button, e.time);
37 if (_button) return; // won't count toward CLICK events
43 void OBActions::buttonReleaseHandler(const XButtonEvent &e)
45 OtkEventHandler::buttonReleaseHandler(e);
47 // XXX: run the RELEASE guile hook
48 printf("GUILE: RELEASE: win %lx modifiers %u button %u time %lx\n",
49 (long)e.window, e.state, e.button, e.time);
51 // not for the button we're watching?
52 if (_button != e.button) return;
56 // find the area of the window
57 XWindowAttributes attr;
58 if (!XGetWindowAttributes(otk::OBDisplay::display, e.window, &attr)) return;
60 // if not on the window any more, it isnt a CLICK
61 if (!(e.same_screen && e.x >= 0 && e.y >= 0 &&
62 e.x < attr.width && e.y < attr.height))
65 // XXX: run the CLICK guile hook
66 printf("GUILE: CLICK: win %lx modifiers %u button %u time %lx\n",
67 (long)e.window, e.state, e.button, e.time);
69 if (e.time - _release.time < DOUBLECLICKDELAY &&
70 _release.win == e.window && _release.button == e.button) {
72 // XXX: run the DOUBLECLICK guile hook
73 printf("GUILE: DOUBLECLICK: win %lx modifiers %u button %u time %lx\n",
74 (long)e.window, e.state, e.button, e.time);
76 // reset so you cant triple click for 2 doubleclicks
81 // save the button release, might be part of a double click
82 _release.win = e.window;
83 _release.button = e.button;
84 _release.time = e.time;
89 void OBActions::enterHandler(const XCrossingEvent &e)
91 OtkEventHandler::enterHandler(e);
93 // XXX: run the ENTER guile hook
94 printf("GUILE: ENTER: win %lx modifiers %u\n", (long)e.window, e.state);
98 void OBActions::leaveHandler(const XCrossingEvent &e)
100 OtkEventHandler::leaveHandler(e);
102 // XXX: run the LEAVE guile hook
103 printf("GUILE: LEAVE: win %lx modifiers %u\n", (long)e.window, e.state);
107 void OBActions::keyPressHandler(const XKeyEvent &e)
109 // XXX: run the KEY guile hook
110 printf("GUILE: KEY: win %lx modifiers %u keycode %u\n",
111 (long)e.window, e.state, e.keycode);
115 void OBActions::motionHandler(const XMotionEvent &e)
117 // XXX: i can envision all sorts of crazy shit with this.. gestures, etc
118 printf("GUILE: MOTION: win %lx modifiers %u x %d y %d\n",
119 (long)e.window, e.state, e.x, e.y);