2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 // spritegn.h: header file for sprite generation program
24 // **********************************************************
25 // * This file must be identical in the spritegen directory *
26 // * and in the Quake directory, because it's used to *
27 // * pass data from one to the other via .spr files. *
28 // **********************************************************
30 //-------------------------------------------------------
31 // This program generates .spr sprite package files.
32 // The format of the files is as follows:
34 // dsprite_t file header structure
35 // <repeat dsprite_t.numframes times>
36 // <if spritegroup, repeat dspritegroup_t.numframes times>
37 // dspriteframe_t frame header structure
39 // <else (single sprite frame)>
40 // dspriteframe_t frame header structure
43 //-------------------------------------------------------
45 #define SPRITE_VERSION 1
46 #define SPRITEHL_VERSION 2
47 #define SPRITE32_VERSION 32
76 #define SPR_VP_PARALLEL_UPRIGHT 0
77 #define SPR_FACING_UPRIGHT 1
78 #define SPR_VP_PARALLEL 2
79 #define SPR_ORIENTED 3
80 #define SPR_VP_PARALLEL_ORIENTED 4
82 #define SPRHL_NORMAL 0
83 #define SPRHL_ADDITIVE 1
84 // no idea how to handle these two rendering modes
85 #define SPRHL_INDEXALPHA 2
86 #define SPRHL_ALPHATEST 3
102 typedef enum { SPR_SINGLE=0, SPR_GROUP } spriteframetype_t;
105 spriteframetype_t type;
106 } dspriteframetype_t;