2 <component subdirectory="etmain">
3 <file name="common.pk3"/>
4 <file name="lights.pk3"/>
5 <file name="astro-skies.pk3"/>
6 <file name="mapmedia.pk3"/>
7 <file name="goldrush.pcx"/>
9 <file name="xlab_wall.shader"/>
10 <file name="_unsorted.shader"/>
11 <file name="alpha.shader"/>
12 <file name="alpha_sd.shader"/>
13 <file name="assault.shader"/>
14 <file name="assault_rock.shader"/>
15 <file name="awf_props.shader"/>
16 <file name="battery.shader"/>
17 <file name="battery_wall.shader"/>
18 <file name="bbmodels_mapobjects.shader"/>
19 <file name="blimp.shader"/>
20 <file name="bunker_sd.shader"/>
21 <file name="castle_door.shader"/>
22 <file name="castle_floor.shader"/>
23 <file name="castle_window.shader"/>
24 <file name="castle_wood.shader"/>
25 <file name="chat.shader"/>
26 <file name="chat_window.shader"/>
27 <file name="chat_wood.shader"/>
28 <file name="chateau.shader"/>
29 <file name="common.shader"/>
30 <file name="decals.shader"/>
31 <file name="doors.shader"/>
32 <file name="eerie.shader"/>
33 <file name="egypt_door_sd.shader"/>
34 <file name="egypt_floor_sd.shader"/>
35 <file name="egypt_props_sd.shader"/>
36 <file name="egypt_rock_sd.shader"/>
37 <file name="egypt_trim_sd.shader"/>
38 <file name="egypt_walls_sd.shader"/>
39 <file name="egypt_windows_sd.shader"/>
40 <file name="egypt_wood_sd.shader"/>
41 <file name="factory_sd.shader"/>
42 <file name="fueldump.shader"/>
43 <file name="gfx_2d.shader"/>
44 <file name="gfx_clipboard.shader"/>
45 <file name="gfx_damage.shader"/>
46 <file name="gfx_hud.shader"/>
47 <file name="gfx_limbo.shader"/>
48 <file name="gfx_misc.shader"/>
49 <file name="goldrush.shader"/>
50 <file name="icons.shader"/>
51 <file name="levelshots.shader"/>
52 <file name="lights.shader"/>
53 <file name="liquids.shader"/>
54 <file name="liquids_sd.shader"/>
55 <file name="mapfx.shader"/>
56 <file name="metal_misc.shader"/>
57 <file name="metals_sd.shader"/>
58 <file name="miltary_door.shader"/>
59 <file name="miltary_trim.shader"/>
60 <file name="miltary_wall.shader"/>
61 <file name="models_ammo.shader"/>
62 <file name="models_foliage.shader"/>
63 <file name="models_furniture.shader"/>
64 <file name="models_mapobjects.shader"/>
65 <file name="models_multiplayer.shader"/>
66 <file name="models_players.shader"/>
67 <file name="models_shards.shader"/>
68 <file name="models_weapons2.shader"/>
69 <file name="mp_goldrush.shader"/>
70 <file name="mp_guns.shader"/>
71 <file name="mp_railgun.shader"/>
72 <file name="mp_rocket.shader"/>
73 <file name="mp_seawall.shader"/>
74 <file name="mp_siwa.shader"/>
75 <file name="mp_wurzburg.shader"/>
76 <file name="props.shader"/>
77 <file name="props_sd.shader"/>
78 <file name="radar.shader"/>
79 <file name="railgun_props.shader"/>
80 <file name="railway_sd.shader"/>
81 <file name="rock.shader"/>
82 <file name="rubble.shader"/>
83 <file name="seawall_wall.shader"/>
84 <file name="sfx.shader"/>
85 <file name="shadows.shader"/>
86 <file name="siwa_fx_sd.shader"/>
87 <file name="siwa_props_sd.shader"/>
88 <file name="siwa_skyboxes_sd.shader"/>
89 <file name="skies.shader"/>
90 <file name="skies_sd.shader"/>
91 <file name="snow.shader"/>
92 <file name="snow_sd.shader"/>
93 <file name="sprites.shader"/>
94 <file name="stone.shader"/>
95 <file name="swf.shader"/>
96 <file name="temperate_sd.shader"/>
97 <file name="terrain.shader"/>
98 <file name="textures.shader"/>
99 <file name="tobruk_wall_sd.shader"/>
100 <file name="tobruk_windows_sd.shader"/>
101 <file name="town_props.shader"/>
102 <file name="town_roof.shader"/>
103 <file name="town_wall.shader"/>
104 <file name="town_window.shader"/>
105 <file name="town_wood.shader"/>
106 <file name="tree.shader"/>
107 <file name="ui_assets2.shader"/>
108 <file name="ui_assets.shader"/>
109 <file name="villa_sd.shader"/>
110 <file name="village.shader"/>
111 <file name="wood.shader"/>
112 <file name="xlab_door.shader"/>
113 <file name="xlab_props.shader"/>
116 <dir name="mapobjects">
117 <dir name="archeology">
118 <file name="vessel.md3"/>
119 <file name="obelisk.md3"/>
120 <file name="pitcher.md3"/>
121 <file name="vase1.md3"/>
122 <file name="vase2.md3"/>
123 <file name="vase3.md3"/>
124 <file name="vase4.md3"/>
125 <file name="vase5.md3"/>
127 <dir name="battery_rocks">
128 <file name="rocks3.ase"/>
129 <file name="rocks1.ase"/>
130 <file name="rocks2.ase"/>
132 <dir name="blitz_sd">
133 <file name="blitzwheelsf_s_mm.md3"/>
134 <file name="blitz_sd_interior.tga"/>
135 <file name="blitz_sd_s.tga"/>
136 <file name="blitzbody2_s.md3"/>
137 <file name="blitzbody2_s.tag"/>
138 <file name="blitzbody3_mm.md3"/>
139 <file name="blitzbody3_s.md3"/>
140 <file name="blitzbody3_s_mm.md3"/>
141 <file name="blitzwheelsb_mm.md3"/>
142 <file name="blitzwheelsb_s.md3"/>
143 <file name="blitzwheelsb_s_mm.md3"/>
144 <file name="blitzwheelsf_mm.md3"/>
145 <file name="blitzwheelsf_s.md3"/>
148 <file name="book.md3"/>
150 <dir name="chandelier">
151 <file name="chandlier_new.md3"/>
152 <file name="chandelier.md3"/>
153 <file name="chandelier_lt.md3"/>
154 <file name="chandelier_lt_sm.md3"/>
157 <file name="coat.md3"/>
159 <dir name="dinghy_sd">
160 <file name="dinghy.md3"/>
163 <file name="flag_axis.md3"/>
164 <file name="flag_allied.md3"/>
166 <dir name="furniture">
167 <file name="type.mdc"/>
168 <file name="bunks.md3"/>
169 <file name="chat_armchair.md3"/>
170 <file name="clubchair.md3"/>
171 <file name="faucet.md3"/>
172 <file name="furnace1.md3"/>
173 <file name="type.md3"/>
176 <file name="sd_sconce3.md3"/>
177 <file name="cagelight.md3"/>
178 <file name="cagelighta5k.md3"/>
179 <file name="cagelighta9k.md3"/>
180 <file name="cagelighta.md3"/>
181 <file name="cagelightr.md3"/>
182 <file name="lantern.md3"/>
183 <file name="p_nolight.md3"/>
184 <file name="pendant10k.md3"/>
185 <file name="sd_chad2.md3"/>
186 <file name="bel_lamp_top40.md3"/>
189 <file name="stump05s.md3"/>
190 <file name="log1.md3"/>
191 <file name="log2.2.md3"/>
192 <file name="log2.md3"/>
193 <file name="log2.tga"/>
194 <file name="log3.md3"/>
195 <file name="stump02.md3"/>
196 <file name="stump02s.md3"/>
197 <file name="stump03.md3"/>
198 <file name="stump03s.md3"/>
199 <file name="stump04.md3"/>
200 <file name="stump04s.md3"/>
202 <dir name="miltary_trim">
203 <file name="sandbag1s.md3"/>
204 <file name="dragon_teeth.md3"/>
207 <file name="cart.md3"/>
209 <dir name="trees_sd">
210 <file name="tree_e.md3"/>
211 <file name="brokentree_b.md3"/>
212 <file name="brokentree_t.md3"/>
213 <file name="damptrunk01.tga"/>
214 <file name="tree_a.md3"/>
215 <file name="tree_b.md3"/>
216 <file name="tree_c.md3"/>
217 <file name="tree_d.md3"/>
219 <dir name="tree_temperate_sd">
220 <file name="trunk_cut.tga"/>
221 <file name="bush_temperate1.md3"/>
222 <file name="bush_temperate2.md3"/>
223 <file name="bush_temperate3.md3"/>
224 <file name="bush_temperate4.md3"/>
225 <file name="cuttrunk.md3"/>
226 <file name="floor_leaf1.md3"/>
227 <file name="floor_leaf1.tga"/>
228 <file name="highfoliage1.md3"/>
229 <file name="highfoliage2.md3"/>
230 <file name="hightree1.md3"/>
231 <file name="hightree2.md3"/>
232 <file name="hightrunk.md3"/>
233 <file name="mediumfoliage1.md3"/>
234 <file name="mediumfoliage2.md3"/>
235 <file name="mediumtrunk.md3"/>
236 <file name="smallfoliage1.md3"/>
237 <file name="smallfoliage2.md3"/>
238 <file name="smalltrunk.md3"/>
239 <file name="tree_temperate_high.md3"/>
241 <dir name="tree_desert_sd">
242 <file name="tall.md3"/>
243 <file name="newpalm.md3"/>
244 <file name="newpalmsmall.md3"/>
245 <file name="newpalmtall.md3"/>
246 <file name="palm_bark2.tga"/>
247 <file name="palm_bark.tga"/>
248 <file name="palm_leaves1.md3"/>
249 <file name="palm_leaves2.md3"/>
250 <file name="palm_leaves2.tga"/>
251 <file name="palm_leaves3.md3"/>
252 <file name="palm_leaves.tga"/>
253 <file name="palm_trunk1.md3"/>
254 <file name="palm_trunk2.md3"/>
255 <file name="palm_trunk3.md3"/>
256 <file name="small.md3"/>
258 <dir name="tanks_sd">
259 <file name="wheel_b.tga"/>
260 <file name="jagdpanther_additions_snow.tga"/>
261 <file name="jagdpanther_snow.tga"/>
262 <file name="jagdpanther_snow_body.md3"/>
263 <file name="jagdpanther_snow_body.tag"/>
264 <file name="jagdpanther_snow_damaged_body.md3"/>
265 <file name="jagdpanther_snow_damaged_body.tag"/>
266 <file name="jagdpanther_snow_ext_hp.md3"/>
267 <file name="jagdpanther_snow_ext_lp.md3"/>
268 <file name="jagdpanther_snow_turret.md3"/>
269 <file name="wheel2_a_s.tga"/>
270 <file name="wheel_a_s.tga"/>
272 <dir name="spool_sd">
273 <file name="spool_s.md3"/>
275 <dir name="shell_sd">
276 <file name="big_shell.tga"/>
277 <file name="big_shell.md3"/>
279 <dir name="seawall_rocks">
280 <file name="rocks3.ase"/>
281 <file name="rocks1.ase"/>
282 <file name="rocks2.ase"/>
284 <dir name="rocks_sd">
285 <file name="rock_tunnelsiwa.jpg"/>
286 <file name="rock_big1.md3"/>
287 <file name="rock_big2.md3"/>
288 <file name="rock_big3.md3"/>
289 <file name="rock_big4.md3"/>
290 <file name="rock_big5.md3"/>
291 <file name="rock_desert.jpg"/>
292 <file name="rock_desert_big.jpg"/>
293 <file name="rock_desert_small.jpg"/>
294 <file name="rock_medium1.md3"/>
295 <file name="rock_medium2.md3"/>
296 <file name="rock_medium3.md3"/>
297 <file name="rock_small1.md3"/>
298 <file name="rock_small2.md3"/>
299 <file name="rock_small3.md3"/>
300 <file name="rock_snow_small.jpg"/>
301 <file name="rock_temperate.jpg"/>
302 <file name="rock_temperate_big.jpg"/>
305 <file name="moto_wheel.md3"/>
306 <file name="moto.md3"/>
307 <file name="moto_body2.md3"/>
308 <file name="moto_body.md3"/>
309 <file name="moto_gastank.md3"/>
310 <file name="moto_handelbar.md3"/>
312 <dir name="props_sd">
313 <file name="xlight_fg2_oasis.md3"/>
314 <file name="basket.md3"/>
315 <file name="basketlevel_high.md3"/>
316 <file name="basketlevel_low.md3"/>
317 <file name="fuel_can.md3"/>
318 <file name="snowrock1_a.md3"/>
319 <file name="snowrock2_a.md3"/>
320 <file name="snowrock3_a.md3"/>
321 <file name="snowrock.tga"/>
322 <file name="vase.md3"/>
323 <file name="vase_broken_1.md3"/>
324 <file name="vase_broken_2.md3"/>
325 <file name="vase_broken_bits.md3"/>
326 <file name="xlight_fg2.md3"/>
328 <dir name="plants_sd">
329 <file name="shrub_green2.tga"/>
330 <file name="bush_high.md3"/>
331 <file name="bush_low.md3"/>
332 <file name="bush_snow2.tga"/>
333 <file name="catail3.tga"/>
334 <file name="catail.md3"/>
335 <file name="deadbranch2_damp.tga"/>
336 <file name="deadbranch3_damp.tga"/>
337 <file name="grass_dry1.tga"/>
338 <file name="grass_dry2.tga"/>
339 <file name="grass_dry3.tga"/>
340 <file name="grass_green2.tga"/>
341 <file name="grass_green3.tga"/>
342 <file name="grass_low.md3"/>
343 <file name="grassdryfoliage.md3"/>
344 <file name="grassdryfoliage_oasis.md3"/>
345 <file name="grassfoliage.md3"/>
346 <file name="leaf1.tga"/>
347 <file name="leaf2.tga"/>
348 <file name="leaf3.tga"/>
349 <file name="leaf_high.md3"/>
350 <file name="leaf_low.md3"/>
351 <file name="mil1.tga"/>
352 <file name="mil2.tga"/>
353 <file name="mil.md3"/>
354 <file name="shrub_green1.tga"/>
357 <file name="bush.md3"/>
358 <file name="bush2.md3"/>
360 <dir name="pak75_sd">
361 <file name="pak75-a.tga"/>
362 <file name="pak75_broken_s.md3"/>
363 <file name="pak75_s.md3"/>
364 <file name="pak75_s.tga"/>
366 <dir name="electronics">
367 <file name="phone.md3"/>
369 <dir name="siwa_props_sd">
370 <file name="siwa_cushiona1.md3"/>
372 <dir name="prefabs_sd">
373 <file name="goldrush_laundry.ase"/>
374 <file name="goldrush_bank_roof.ase"/>
376 <dir name="vehicles">
377 <file name="wagon_tilt.md3"/>
379 <dir name="barrel_sd">
380 <file name="barrel.md3"/>
385 <file name="goldrush.map"/>