2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sbar.c -- status bar code
25 #define STAT_MINUS 10 // num frame for '-' stats digit
26 qpic_t *sb_nums[2][11];
27 qpic_t *sb_colon, *sb_slash;
32 qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
38 qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
39 // 0 is static, 1 is temporary animation
40 qpic_t *sb_face_invis;
42 qpic_t *sb_face_invuln;
43 qpic_t *sb_face_invis_invuln;
45 qboolean sb_showscores;
47 int sb_lines; // scan lines to draw
49 qpic_t *rsb_invbar[2];
50 qpic_t *rsb_weapons[5];
53 qpic_t *rsb_teambord; // PGM 01/19/97 - team color border
55 //MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
56 qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
57 //MED 01/04/97 added array to simplify weapon parsing
58 int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
59 //MED 01/04/97 added hipnotic items array
62 void Sbar_MiniDeathmatchOverlay (void);
63 void Sbar_DeathmatchOverlay (void);
64 void M_DrawPic (int x, int y, qpic_t *pic);
73 void Sbar_ShowScores (void)
87 void Sbar_DontShowScores (void)
89 sb_showscores = false;
101 for (i=0 ; i<10 ; i++)
103 sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i));
104 sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i));
107 sb_nums[0][10] = Draw_PicFromWad ("num_minus");
108 sb_nums[1][10] = Draw_PicFromWad ("anum_minus");
110 sb_colon = Draw_PicFromWad ("num_colon");
111 sb_slash = Draw_PicFromWad ("num_slash");
113 sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
114 sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
115 sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
116 sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
117 sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
118 sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
119 sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");
121 sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
122 sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun");
123 sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun");
124 sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun");
125 sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch");
126 sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
127 sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");
129 for (i=0 ; i<5 ; i++)
131 sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1));
132 sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1));
133 sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1));
134 sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1));
135 sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1));
136 sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1));
137 sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1));
140 sb_ammo[0] = Draw_PicFromWad ("sb_shells");
141 sb_ammo[1] = Draw_PicFromWad ("sb_nails");
142 sb_ammo[2] = Draw_PicFromWad ("sb_rocket");
143 sb_ammo[3] = Draw_PicFromWad ("sb_cells");
145 sb_armor[0] = Draw_PicFromWad ("sb_armor1");
146 sb_armor[1] = Draw_PicFromWad ("sb_armor2");
147 sb_armor[2] = Draw_PicFromWad ("sb_armor3");
149 sb_items[0] = Draw_PicFromWad ("sb_key1");
150 sb_items[1] = Draw_PicFromWad ("sb_key2");
151 sb_items[2] = Draw_PicFromWad ("sb_invis");
152 sb_items[3] = Draw_PicFromWad ("sb_invuln");
153 sb_items[4] = Draw_PicFromWad ("sb_suit");
154 sb_items[5] = Draw_PicFromWad ("sb_quad");
156 sb_sigil[0] = Draw_PicFromWad ("sb_sigil1");
157 sb_sigil[1] = Draw_PicFromWad ("sb_sigil2");
158 sb_sigil[2] = Draw_PicFromWad ("sb_sigil3");
159 sb_sigil[3] = Draw_PicFromWad ("sb_sigil4");
161 sb_faces[4][0] = Draw_PicFromWad ("face1");
162 sb_faces[4][1] = Draw_PicFromWad ("face_p1");
163 sb_faces[3][0] = Draw_PicFromWad ("face2");
164 sb_faces[3][1] = Draw_PicFromWad ("face_p2");
165 sb_faces[2][0] = Draw_PicFromWad ("face3");
166 sb_faces[2][1] = Draw_PicFromWad ("face_p3");
167 sb_faces[1][0] = Draw_PicFromWad ("face4");
168 sb_faces[1][1] = Draw_PicFromWad ("face_p4");
169 sb_faces[0][0] = Draw_PicFromWad ("face5");
170 sb_faces[0][1] = Draw_PicFromWad ("face_p5");
172 sb_face_invis = Draw_PicFromWad ("face_invis");
173 sb_face_invuln = Draw_PicFromWad ("face_invul2");
174 sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
175 sb_face_quad = Draw_PicFromWad ("face_quad");
177 Cmd_AddCommand ("+showscores", Sbar_ShowScores);
178 Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
180 sb_sbar = Draw_PicFromWad ("sbar");
181 sb_ibar = Draw_PicFromWad ("ibar");
182 sb_scorebar = Draw_PicFromWad ("scorebar");
184 //MED 01/04/97 added new hipnotic weapons
185 if (gamemode == GAME_HIPNOTIC)
187 hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser");
188 hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir");
189 hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox");
190 hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren");
191 hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox");
193 hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser");
194 hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir");
195 hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox");
196 hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren");
197 hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox");
199 for (i=0 ; i<5 ; i++)
201 hsb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_laser",i+1));
202 hsb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_mjolnir",i+1));
203 hsb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_gren_prox",i+1));
204 hsb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_prox_gren",i+1));
205 hsb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_prox",i+1));
208 hsb_items[0] = Draw_PicFromWad ("sb_wsuit");
209 hsb_items[1] = Draw_PicFromWad ("sb_eshld");
212 else if (gamemode == GAME_ROGUE)
214 rsb_invbar[0] = Draw_PicFromWad ("r_invbar1");
215 rsb_invbar[1] = Draw_PicFromWad ("r_invbar2");
217 rsb_weapons[0] = Draw_PicFromWad ("r_lava");
218 rsb_weapons[1] = Draw_PicFromWad ("r_superlava");
219 rsb_weapons[2] = Draw_PicFromWad ("r_gren");
220 rsb_weapons[3] = Draw_PicFromWad ("r_multirock");
221 rsb_weapons[4] = Draw_PicFromWad ("r_plasma");
223 rsb_items[0] = Draw_PicFromWad ("r_shield1");
224 rsb_items[1] = Draw_PicFromWad ("r_agrav1");
226 // PGM 01/19/97 - team color border
227 rsb_teambord = Draw_PicFromWad ("r_teambord");
228 // PGM 01/19/97 - team color border
230 rsb_ammo[0] = Draw_PicFromWad ("r_ammolava");
231 rsb_ammo[1] = Draw_PicFromWad ("r_ammomulti");
232 rsb_ammo[2] = Draw_PicFromWad ("r_ammoplasma");
237 //=============================================================================
239 // drawing routines are relative to the status bar location
246 void Sbar_DrawPic (int x, int y, qpic_t *pic)
248 if (cl.gametype == GAME_DEATHMATCH)
249 Draw_Pic (x, y + (vid.conheight-SBAR_HEIGHT), pic);
251 Draw_Pic (x + ((vid.conwidth - 320)>>1), y + (vid.conheight-SBAR_HEIGHT), pic);
254 void Draw_AlphaPic (int x, int y, qpic_t *pic, float alpha);
255 void Sbar_DrawAlphaPic (int x, int y, qpic_t *pic, float alpha)
257 if (cl.gametype == GAME_DEATHMATCH)
258 Draw_AlphaPic (x, y + (vid.conheight-SBAR_HEIGHT), pic, alpha);
260 Draw_AlphaPic (x + ((vid.conwidth - 320)>>1), y + (vid.conheight-SBAR_HEIGHT), pic, alpha);
267 Draws one solid graphics character
270 void Sbar_DrawCharacter (int x, int y, int num)
272 if (cl.gametype == GAME_DEATHMATCH)
273 Draw_Character ( x + 4 , y + vid.conheight-SBAR_HEIGHT, num);
275 Draw_Character ( x + ((vid.conwidth - 320)>>1) + 4 , y + vid.conheight-SBAR_HEIGHT, num);
283 void Sbar_DrawString (int x, int y, char *str)
285 if (cl.gametype == GAME_DEATHMATCH)
286 Draw_String (x, y+ vid.conheight-SBAR_HEIGHT, str, 0);
288 Draw_String (x + ((vid.conwidth - 320)>>1), y+ vid.conheight-SBAR_HEIGHT, str, 0);
296 int Sbar_itoa (int num, char *buf)
310 for (pow10 = 10 ; num >= pow10 ; pow10 *= 10)
319 } while (pow10 != 1);
332 void Sbar_DrawNum (int x, int y, int num, int digits, int color)
338 l = Sbar_itoa (num, str);
352 Sbar_DrawPic (x,y,sb_nums[color][frame]);
358 //=============================================================================
360 int fragsort[MAX_SCOREBOARD];
362 char scoreboardtext[MAX_SCOREBOARD][20];
363 int scoreboardtop[MAX_SCOREBOARD];
364 int scoreboardbottom[MAX_SCOREBOARD];
365 int scoreboardcount[MAX_SCOREBOARD];
373 void Sbar_SortFrags (void)
379 for (i=0 ; i<cl.maxclients ; i++)
381 if (cl.scores[i].name[0])
383 fragsort[scoreboardlines] = i;
388 for (i=0 ; i<scoreboardlines ; i++)
389 for (j=0 ; j<scoreboardlines-1-i ; j++)
390 if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j+1]].frags)
393 fragsort[j] = fragsort[j+1];
400 Sbar_UpdateScoreboard
403 void Sbar_UpdateScoreboard (void)
412 memset (scoreboardtext, 0, sizeof(scoreboardtext));
414 for (i=0 ; i<scoreboardlines; i++)
418 sprintf (&scoreboardtext[i][1], "%3i %s", s->frags, s->name);
420 top = s->colors & 0xf0;
421 bottom = (s->colors & 15) <<4;
422 scoreboardtop[i] = top + 8;
423 scoreboardbottom[i] = bottom + 8;
434 void Sbar_SoloScoreboard (void)
437 int minutes, seconds, tens, units;
440 sprintf (str,"Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
441 Sbar_DrawString (8, 4, str);
443 sprintf (str,"Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
444 Sbar_DrawString (8, 12, str);
447 minutes = cl.time / 60;
448 seconds = cl.time - 60*minutes;
450 units = seconds - 10*tens;
451 sprintf (str,"Time :%3i:%i%i", minutes, tens, units);
452 Sbar_DrawString (184, 4, str);
455 l = strlen (cl.levelname);
456 Sbar_DrawString (232 - l*4, 12, cl.levelname);
464 void Sbar_DrawScoreboard (void)
466 Sbar_SoloScoreboard ();
467 if (cl.gametype == GAME_DEATHMATCH)
468 Sbar_DeathmatchOverlay ();
471 //=============================================================================
478 void Sbar_DrawInventory (void)
485 if (gamemode == GAME_ROGUE)
487 if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
488 Sbar_DrawAlphaPic (0, -24, rsb_invbar[0], 0.4);
490 Sbar_DrawAlphaPic (0, -24, rsb_invbar[1], 0.4);
493 Sbar_DrawAlphaPic (0, -24, sb_ibar, 0.4);
496 for (i=0 ; i<7 ; i++)
498 if (cl.items & (IT_SHOTGUN<<i) )
500 time = cl.item_gettime[i];
501 flashon = (int)((cl.time - time)*10);
504 if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) )
510 flashon = (flashon%5) + 2;
512 Sbar_DrawAlphaPic (i*24, -16, sb_weapons[flashon][i], 0.4);
518 if (gamemode == GAME_HIPNOTIC)
520 int grenadeflashing=0;
521 for (i=0 ; i<4 ; i++)
523 if (cl.items & (1<<hipweapons[i]) )
525 time = cl.item_gettime[hipweapons[i]];
526 flashon = (int)((cl.time - time)*10);
529 if ( cl.stats[STAT_ACTIVEWEAPON] == (1<<hipweapons[i]) )
535 flashon = (flashon%5) + 2;
537 // check grenade launcher
540 if (cl.items & HIT_PROXIMITY_GUN)
545 Sbar_DrawPic (96, -16, hsb_weapons[flashon][2]);
551 if (cl.items & (IT_SHOTGUN<<4))
553 if (!grenadeflashing)
554 Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
557 Sbar_DrawPic (96, -16, hsb_weapons[flashon][4]);
560 Sbar_DrawPic (176 + (i*24), -16, hsb_weapons[flashon][i]);
565 if (gamemode == GAME_ROGUE)
567 // check for powered up weapon.
568 if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
570 if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i))
571 Sbar_DrawPic ((i+2)*24, -16, rsb_weapons[i]);
575 for (i=0 ; i<4 ; i++)
577 sprintf (num, "%3i",cl.stats[STAT_SHELLS+i] );
579 Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[0] - '0');
581 Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[1] - '0');
583 Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0');
587 for (i=0 ; i<6 ; i++)
588 if (cl.items & (1<<(17+i)))
590 //MED 01/04/97 changed keys
591 if (gamemode != GAME_HIPNOTIC || (i>1))
592 Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
595 //MED 01/04/97 added hipnotic items
597 if (gamemode == GAME_HIPNOTIC)
599 for (i=0 ; i<2 ; i++)
600 if (cl.items & (1<<(24+i)))
601 Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
604 if (gamemode == GAME_ROGUE)
607 for (i=0 ; i<2 ; i++)
608 if (cl.items & (1<<(29+i)))
609 Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
614 for (i=0 ; i<4 ; i++)
615 if (cl.items & (1<<(28+i)))
616 Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
620 //=============================================================================
627 void Sbar_DrawFrags (void)
639 l = scoreboardlines <= 4 ? scoreboardlines : 4;
642 if (cl.gametype == GAME_DEATHMATCH)
645 xofs = (vid.conwidth - 320)>>1;
646 y = vid.conheight - SBAR_HEIGHT - 23;
648 for (i=0 ; i<l ; i++)
656 top = (s->colors & 0xf0) + 8;
657 bottom = ((s->colors & 15)<<4) + 8;
659 Draw_Fill (xofs + x*8 + 10, y, 28, 4, top);
660 Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom);
664 sprintf (num, "%3i",f);
666 Sbar_DrawCharacter ( (x+1)*8 , -24, num[0]);
667 Sbar_DrawCharacter ( (x+2)*8 , -24, num[1]);
668 Sbar_DrawCharacter ( (x+3)*8 , -24, num[2]);
670 if (k == cl.viewentity - 1)
672 Sbar_DrawCharacter (x*8+2, -24, 16);
673 Sbar_DrawCharacter ( (x+4)*8-4, -24, 17);
679 //=============================================================================
687 void Sbar_DrawFace (void)
691 // PGM 01/19/97 - team color drawing
692 // PGM 03/02/97 - fixed so color swatch only appears in CTF modes
693 if (gamemode == GAME_ROGUE && (cl.maxclients != 1) && (teamplay.value > 3) && (teamplay.value < 7))
700 s = &cl.scores[cl.viewentity - 1];
702 top = (s->colors & 0xf0) + 8;
703 bottom = ((s->colors & 15)<<4) + 8;
705 if (cl.gametype == GAME_DEATHMATCH)
708 xofs = ((vid.conwidth - 320)>>1) + 113;
710 Sbar_DrawPic (112, 0, rsb_teambord);
711 Draw_Fill (xofs, vid.conheight-SBAR_HEIGHT+3, 22, 9, top);
712 Draw_Fill (xofs, vid.conheight-SBAR_HEIGHT+12, 22, 9, bottom);
716 sprintf (num, "%3i",f);
721 Sbar_DrawCharacter(109, 3, 18 + num[0] - '0');
723 Sbar_DrawCharacter(116, 3, 18 + num[1] - '0');
725 Sbar_DrawCharacter(123, 3, 18 + num[2] - '0');
729 Sbar_DrawCharacter ( 109, 3, num[0]);
730 Sbar_DrawCharacter ( 116, 3, num[1]);
731 Sbar_DrawCharacter ( 123, 3, num[2]);
736 // PGM 01/19/97 - team color drawing
738 if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) ) == (IT_INVISIBILITY | IT_INVULNERABILITY) )
739 Sbar_DrawPic (112, 0, sb_face_invis_invuln);
740 else if (cl.items & IT_QUAD)
741 Sbar_DrawPic (112, 0, sb_face_quad );
742 else if (cl.items & IT_INVISIBILITY)
743 Sbar_DrawPic (112, 0, sb_face_invis );
744 else if (cl.items & IT_INVULNERABILITY)
745 Sbar_DrawPic (112, 0, sb_face_invuln);
748 f = cl.stats[STAT_HEALTH] / 20;
750 Sbar_DrawPic (112, 0, sb_faces[f][cl.time <= cl.faceanimtime]);
759 void Sbar_Draw (void)
761 if (scr_con_current == vid.conheight)
762 return; // console is full screen
766 Sbar_DrawInventory ();
767 if (cl.maxclients != 1)
771 if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
773 Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4);
774 Sbar_DrawScoreboard ();
778 Sbar_DrawAlphaPic (0, 0, sb_sbar, 0.4);
780 // keys (hipnotic only)
781 //MED 01/04/97 moved keys here so they would not be overwritten
782 if (gamemode == GAME_HIPNOTIC)
784 if (cl.items & IT_KEY1)
785 Sbar_DrawPic (209, 3, sb_items[0]);
786 if (cl.items & IT_KEY2)
787 Sbar_DrawPic (209, 12, sb_items[1]);
790 if (cl.items & IT_INVULNERABILITY)
792 Sbar_DrawNum (24, 0, 666, 3, 1);
793 Sbar_DrawPic (0, 0, draw_disc);
797 if (gamemode == GAME_ROGUE)
799 Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
800 if (cl.items & RIT_ARMOR3)
801 Sbar_DrawPic (0, 0, sb_armor[2]);
802 else if (cl.items & RIT_ARMOR2)
803 Sbar_DrawPic (0, 0, sb_armor[1]);
804 else if (cl.items & RIT_ARMOR1)
805 Sbar_DrawPic (0, 0, sb_armor[0]);
809 Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
810 if (cl.items & IT_ARMOR3)
811 Sbar_DrawPic (0, 0, sb_armor[2]);
812 else if (cl.items & IT_ARMOR2)
813 Sbar_DrawPic (0, 0, sb_armor[1]);
814 else if (cl.items & IT_ARMOR1)
815 Sbar_DrawPic (0, 0, sb_armor[0]);
823 Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
826 if (gamemode == GAME_ROGUE)
828 if (cl.items & RIT_SHELLS)
829 Sbar_DrawPic (224, 0, sb_ammo[0]);
830 else if (cl.items & RIT_NAILS)
831 Sbar_DrawPic (224, 0, sb_ammo[1]);
832 else if (cl.items & RIT_ROCKETS)
833 Sbar_DrawPic (224, 0, sb_ammo[2]);
834 else if (cl.items & RIT_CELLS)
835 Sbar_DrawPic (224, 0, sb_ammo[3]);
836 else if (cl.items & RIT_LAVA_NAILS)
837 Sbar_DrawPic (224, 0, rsb_ammo[0]);
838 else if (cl.items & RIT_PLASMA_AMMO)
839 Sbar_DrawPic (224, 0, rsb_ammo[1]);
840 else if (cl.items & RIT_MULTI_ROCKETS)
841 Sbar_DrawPic (224, 0, rsb_ammo[2]);
845 if (cl.items & IT_SHELLS)
846 Sbar_DrawPic (224, 0, sb_ammo[0]);
847 else if (cl.items & IT_NAILS)
848 Sbar_DrawPic (224, 0, sb_ammo[1]);
849 else if (cl.items & IT_ROCKETS)
850 Sbar_DrawPic (224, 0, sb_ammo[2]);
851 else if (cl.items & IT_CELLS)
852 Sbar_DrawPic (224, 0, sb_ammo[3]);
855 Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
858 if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH)
859 Sbar_MiniDeathmatchOverlay ();
862 //=============================================================================
866 Sbar_IntermissionNumber
870 void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
876 l = Sbar_itoa (num, str);
890 Draw_Pic (x,y,sb_nums[color][frame]);
898 Sbar_DeathmatchOverlay
902 void Sbar_DeathmatchOverlay (void)
905 int i, k, l, top, bottom, x, y, total, n, minutes, tens, units, fph;
909 pic = Draw_CachePic ("gfx/ranking.lmp");
910 M_DrawPic ((320-pic->width)/2, 8, pic);
918 x = ((vid.conwidth - 320)>>1) - 140;
920 for (i = 0;i < l;i++)
928 top = (s->colors & 0xf0) + 8;
929 bottom = ((s->colors & 15)<<4) + 8;
931 Draw_Fill ( x, y+1, 88, 3, top);
932 Draw_Fill ( x, y+4, 88, 3, bottom);
934 total = cl.time - s->entertime;
935 minutes = (int)total/60;
936 n = total - minutes*60;
940 fph = total ? (int) ((float) s->frags * 3600.0 / total) : 0;
941 if (fph < -999) fph = -999;
942 if (fph > 9999) fph = 9999;
945 sprintf (num, "%c %4i:%4i %3i:%i%i %s", k == cl.viewentity - 1 ? 12 : ' ', (int) s->frags, fph, minutes, tens, units, s->name);
946 Draw_String(x - 8, y, num, 0);
954 Sbar_DeathmatchOverlay
958 void Sbar_MiniDeathmatchOverlay (void)
960 int i, l, k, top, bottom, x, y, fph, numlines;
964 if (vid.conwidth < 512 || !sb_lines)
972 y = vid.conheight - sb_lines;
973 numlines = sb_lines/8;
978 for (i = 0; i < scoreboardlines; i++)
979 if (fragsort[i] == cl.viewentity - 1)
982 if (i == scoreboardlines) // we're not there
984 else // figure out start
987 if (i > scoreboardlines - numlines)
988 i = scoreboardlines - numlines;
993 for (;i < scoreboardlines && y < vid.conheight - 8;i++)
1001 top = (s->colors & 0xf0) + 8;
1002 bottom = ((s->colors & 15)<<4) + 8;
1004 Draw_Fill ( x, y+1, 72, 3, top);
1005 Draw_Fill ( x, y+4, 72, 3, bottom);
1007 fph = (cl.time - s->entertime) ? (int) ((float) s->frags * 3600.0 / (cl.time - s->entertime)) : 0;
1008 if (fph < -999) fph = -999;
1009 if (fph > 9999) fph = 9999;
1012 sprintf (num, "%c%4i:%4i%c %s", k == cl.viewentity - 1 ? 16 : ' ', (int) s->frags, fph, k == cl.viewentity - 1 ? 17 : ' ', s->name);
1013 Draw_String(x - 8, y, num, 0);
1021 Sbar_IntermissionOverlay
1025 void Sbar_IntermissionOverlay (void)
1031 if (cl.gametype == GAME_DEATHMATCH)
1033 Sbar_DeathmatchOverlay ();
1037 pic = Draw_CachePic ("gfx/complete.lmp");
1038 Draw_Pic (64, 24, pic);
1040 pic = Draw_CachePic ("gfx/inter.lmp");
1041 Draw_Pic (0, 56, pic);
1044 dig = cl.completed_time/60;
1045 Sbar_IntermissionNumber (160, 64, dig, 3, 0);
1046 num = cl.completed_time - dig*60;
1047 Draw_Pic (234,64,sb_colon);
1048 Draw_Pic (246,64,sb_nums[0][num/10]);
1049 Draw_Pic (266,64,sb_nums[0][num%10]);
1051 Sbar_IntermissionNumber (160, 104, cl.stats[STAT_SECRETS], 3, 0);
1052 Draw_Pic (232,104,sb_slash);
1053 Sbar_IntermissionNumber (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
1055 Sbar_IntermissionNumber (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
1056 Draw_Pic (232,144,sb_slash);
1057 Sbar_IntermissionNumber (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
1068 void Sbar_FinaleOverlay (void)
1072 pic = Draw_CachePic ("gfx/finale.lmp");
1073 Draw_Pic ( (vid.conwidth-pic->width)/2, 16, pic);