10 #include "../kernel/openbox.h"
13 Visual *render_visual;
14 Colormap render_colormap;
15 int render_red_offset = 0, render_green_offset = 0, render_blue_offset = 0;
16 int render_red_shift, render_green_shift, render_blue_shift;
18 void render_startup(void)
22 render_depth = DefaultDepth(ob_display, ob_screen);
23 render_visual = DefaultVisual(ob_display, ob_screen);
24 render_colormap = DefaultColormap(ob_display, ob_screen);
26 if (render_depth < 8) {
27 XVisualInfo vinfo_template, *vinfo_return;
28 /* search for a TrueColor Visual... if we can't find one...
29 we will use the default visual for the screen */
33 vinfo_template.screen = ob_screen;
34 vinfo_template.class = TrueColor;
35 vinfo_return = XGetVisualInfo(ob_display,
36 VisualScreenMask | VisualClassMask,
37 &vinfo_template, &vinfo_nitems);
41 for (i = 0; i < vinfo_nitems; ++i) {
42 if (vinfo_return[i].depth > max_depth) {
43 if (max_depth == 24 && vinfo_return[i].depth > 24)
44 break; /* prefer 24 bit over 32 */
45 max_depth = vinfo_return[i].depth;
49 if (max_depth < render_depth) best = -1;
52 render_depth = vinfo_return[best].depth;
53 render_visual = vinfo_return[best].visual;
54 render_colormap = XCreateColormap(ob_display, ob_root, render_visual,
62 void truecolor_startup(void)
64 unsigned long red_mask, green_mask, blue_mask;
65 XImage *timage = NULL;
67 timage = XCreateImage(ob_display, render_visual, render_depth,
68 ZPixmap, 0, NULL, 1, 1, 32, 0);
69 g_assert(timage != NULL);
70 /* find the offsets for each color in the visual's masks */
71 red_mask = timage->red_mask;
72 green_mask = timage->green_mask;
73 blue_mask = timage->blue_mask;
75 render_red_offset = 0;
76 render_green_offset = 0;
77 render_blue_offset = 0;
79 while (! (red_mask & 1)) { render_red_offset++; red_mask >>= 1; }
80 while (! (green_mask & 1)) { render_green_offset++; green_mask >>= 1; }
81 while (! (blue_mask & 1)) { render_blue_offset++; blue_mask >>= 1; }
83 render_red_shift = render_green_shift = render_blue_shift = 8;
84 while (red_mask) { red_mask >>= 1; render_red_shift--; }
85 while (green_mask) { green_mask >>= 1; render_green_shift--; }
86 while (blue_mask) { blue_mask >>= 1; render_blue_shift--; }
90 void x_paint(Window win, Appearance *l)
92 int i, transferred = 0, sw, sh;
97 int w = l->area.width;
98 int h = l->area.height;
100 if (w <= 0 || h <= 0 || x+w <= 0 || y+h <= 0) return;
102 g_assert(l->surface.type == Surface_Planar);
104 oldp = l->pixmap; /* save to free after changing the visible pixmap */
105 l->pixmap = XCreatePixmap(ob_display, ob_root, x+w, y+h, render_depth);
106 g_assert(l->pixmap != None);
108 if (l->xftdraw != NULL)
109 XftDrawDestroy(l->xftdraw);
110 l->xftdraw = XftDrawCreate(ob_display, l->pixmap, render_visual,
112 g_assert(l->xftdraw != NULL);
114 g_free(l->surface.data.planar.pixel_data);
115 l->surface.data.planar.pixel_data = g_new(pixel32, w * h);
118 if (l->surface.data.planar.grad == Background_ParentRelative) {
119 sw = l->surface.data.planar.parent->area.width;
120 source = l->surface.data.planar.pixel_data;
123 else if (l->surface.data.planar.grad == Background_Solid)
124 gradient_solid(l, x, y, w, h);
125 else gradient_render(&l->surface, w, h);
127 for (i = 0; i < l->textures; i++) {
128 switch (l->texture[i].type) {
132 if (l->surface.data.planar.grad != Background_Solid)
133 pixel32_to_pixmap(l->surface.data.planar.pixel_data,
136 if (l->xftdraw == NULL) {
137 l->xftdraw = XftDrawCreate(ob_display, l->pixmap,
138 render_visual, render_colormap);
140 font_draw(l->xftdraw, &l->texture[i].data.text,
141 &l->texture[i].position);
146 if (l->surface.data.planar.grad != Background_Solid)
147 pixel32_to_pixmap(l->surface.data.planar.pixel_data,
150 if (l->texture[i].data.mask.color->gc == None)
151 color_allocate_gc(l->texture[i].data.mask.color);
152 mask_draw(l->pixmap, &l->texture[i].data.mask,
153 &l->texture[i].position);
156 image_draw(l->surface.data.planar.pixel_data,
157 &l->texture[i].data.rgba,
158 &l->texture[i].position);
165 if (l->surface.data.planar.grad != Background_Solid)
166 pixel32_to_pixmap(l->surface.data.planar.pixel_data, l->pixmap
171 XSetWindowBackgroundPixmap(ob_display, win, l->pixmap);
172 XClearWindow(ob_display, win);
173 if (oldp != None) XFreePixmap(ob_display, oldp);
177 void gl_paint(Window win, Appearance *l)
179 glXMakeCurrent(ob_display, win, gl_context);
183 void render_shutdown(void)
187 Appearance *appearance_new(SurfaceType type, int numtex)
192 out = g_new(Appearance, 1);
193 out->surface.type = type;
194 out->textures = numtex;
196 if (numtex) out->texture = g_new0(Texture, numtex);
197 else out->texture = NULL;
202 p = &out->surface.data.planar;
205 p->border_color = NULL;
206 p->pixel_data = NULL;
212 Appearance *appearance_copy(Appearance *orig)
214 PlanarSurface *spo, *spc;
215 Appearance *copy = g_new(Appearance, 1);
216 copy->surface.type = orig->surface.type;
217 switch (orig->surface.type) {
219 spo = &(orig->surface.data.planar);
220 spc = &(copy->surface.data.planar);
221 spc->grad = spo->grad;
222 spc->relief = spo->relief;
223 spc->bevel = spo->bevel;
224 if (spo->primary != NULL)
225 spc->primary = color_new(spo->primary->r,
228 else spc->primary = NULL;
230 if (spo->secondary != NULL)
231 spc->secondary = color_new(spo->secondary->r,
234 else spc->secondary = NULL;
236 if (spo->border_color != NULL)
237 spc->border_color = color_new(spo->border_color->r,
238 spo->border_color->g,
239 spo->border_color->b);
240 else spc->border_color = NULL;
242 spc->interlaced = spo->interlaced;
243 spc->border = spo->border;
244 spc->pixel_data = NULL;
247 copy->textures = orig->textures;
248 copy->texture = g_memdup(orig->texture, orig->textures * sizeof(Texture));
250 copy->xftdraw = NULL;
254 void appearance_free(Appearance *a)
257 if (a->pixmap != None) XFreePixmap(ob_display, a->pixmap);
258 if (a->xftdraw != NULL) XftDrawDestroy(a->xftdraw);
261 if (a->surface.type == Surface_Planar) {
262 p = &a->surface.data.planar;
263 if (p->primary != NULL) color_free(p->primary);
264 if (p->secondary != NULL) color_free(p->secondary);
265 if (p->border_color != NULL) color_free(p->border_color);
266 if (p->pixel_data != NULL) g_free(p->pixel_data);
272 void pixel32_to_pixmap(pixel32 *in, Pixmap out, int x, int y, int w, int h)
275 im = XCreateImage(ob_display, render_visual, render_depth,
276 ZPixmap, 0, NULL, w, h, 32, 0);
277 g_assert(im != NULL);
278 im->byte_order = endian;
279 im->data = (char *)in;
280 reduce_depth((pixel32*)im->data, im);
281 XPutImage(ob_display, out, DefaultGC(ob_display, ob_screen),
282 im, 0, 0, x, y, w, h);