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[divverent/netradiant.git] / radiant / entity.cpp
1 /*
2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
4
5 This file is part of GtkRadiant.
6
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20 */
21
22 #include "entity.h"
23
24 #include "ientity.h"
25 #include "iselection.h"
26 #include "imodel.h"
27 #include "ifilesystem.h"
28 #include "iundo.h"
29 #include "editable.h"
30
31 #include "eclasslib.h"
32 #include "scenelib.h"
33 #include "os/path.h"
34 #include "os/file.h"
35 #include "stream/stringstream.h"
36 #include "stringio.h"
37
38 #include "gtkutil/filechooser.h"
39 #include "gtkmisc.h"
40 #include "select.h"
41 #include "map.h"
42 #include "preferences.h"
43 #include "gtkdlgs.h"
44 #include "mainframe.h"
45 #include "qe3.h"
46 #include "commands.h"
47
48 struct entity_globals_t
49 {
50   Vector3 color_entity;
51
52   entity_globals_t() :
53     color_entity(0.0f, 0.0f, 0.0f)
54   {
55   }
56 };
57
58 entity_globals_t g_entity_globals;
59
60 class EntitySetKeyValueSelected : public scene::Graph::Walker
61 {
62   const char* m_key;
63   const char* m_value;
64 public:
65   EntitySetKeyValueSelected(const char* key, const char* value)
66     : m_key(key), m_value(value)
67   {
68   }
69   bool pre(const scene::Path& path, scene::Instance& instance) const
70   {
71     return true;
72   }
73   void post(const scene::Path& path, scene::Instance& instance) const
74   {
75     Entity* entity = Node_getEntity(path.top());
76     if(entity != 0
77       && (instance.childSelected() || Instance_getSelectable(instance)->isSelected()))
78     {
79       entity->setKeyValue(m_key, m_value);
80     }
81   }
82 };
83
84 class EntitySetClassnameSelected : public scene::Graph::Walker
85 {
86   const char* m_classname;
87 public:
88   EntitySetClassnameSelected(const char* classname)
89     : m_classname(classname)
90   {
91   }
92   bool pre(const scene::Path& path, scene::Instance& instance) const
93   {
94     return true;
95   }
96   void post(const scene::Path& path, scene::Instance& instance) const
97   {
98     Entity* entity = Node_getEntity(path.top());
99     if(entity != 0
100       && (instance.childSelected() || Instance_getSelectable(instance)->isSelected()))
101     { 
102       NodeSmartReference node(GlobalEntityCreator().createEntity(GlobalEntityClassManager().findOrInsert(m_classname, node_is_group(path.top()))));
103
104       EntityCopyingVisitor visitor(*Node_getEntity(node));
105
106       entity->forEachKeyValue(visitor);
107
108       NodeSmartReference child(path.top().get());
109       NodeSmartReference parent(path.parent().get());
110       Node_getTraversable(parent)->erase(child);
111       if(Node_getTraversable(child) != 0
112         && Node_getTraversable(node) != 0
113         && node_is_group(node))
114       {
115         parentBrushes(child, node);
116       }
117       Node_getTraversable(parent)->insert(node);
118     }
119   }
120 };
121
122 void Scene_EntitySetKeyValue_Selected(const char* key, const char* value)
123 {
124   GlobalSceneGraph().traverse(EntitySetKeyValueSelected(key, value));
125 }
126
127 void Scene_EntitySetClassname_Selected(const char* classname)
128 {
129   GlobalSceneGraph().traverse(EntitySetClassnameSelected(classname));
130 }
131
132
133 void Entity_ungroupSelected()
134 {
135   if (GlobalSelectionSystem().countSelected() < 1) return;
136
137   UndoableCommand undo("ungroupSelectedEntities");
138
139   scene::Path world_path(makeReference(GlobalSceneGraph().root()));
140   world_path.push(makeReference(Map_FindOrInsertWorldspawn(g_map)));
141
142   scene::Instance &instance = GlobalSelectionSystem().ultimateSelected();
143   scene::Path path = instance.path();
144
145   if (!Node_isEntity(path.top())) path.pop();
146
147   if(Node_getEntity(path.top()) != 0
148     && node_is_group(path.top()))
149   {
150     if(world_path.top().get_pointer() != path.top().get_pointer())
151     {
152       parentBrushes(path.top(), world_path.top());
153       Path_deleteTop(path);
154     }
155   }
156 }
157
158
159 class EntityFindSelected : public scene::Graph::Walker
160 {
161 public:
162   mutable const scene::Path *groupPath;
163   mutable scene::Instance *groupInstance;
164   EntityFindSelected(): groupPath(0), groupInstance(0)
165   {
166   }
167   bool pre(const scene::Path& path, scene::Instance& instance) const
168   {
169     return true;
170   }
171   void post(const scene::Path& path, scene::Instance& instance) const
172   {
173     Entity* entity = Node_getEntity(path.top());
174     if(entity != 0
175       && Instance_getSelectable(instance)->isSelected()
176           && node_is_group(path.top())
177           && !groupPath)
178     { 
179           groupPath = &path;
180           groupInstance = &instance;
181     }
182   }
183 };
184
185 class EntityGroupSelected : public scene::Graph::Walker
186 {
187         NodeSmartReference group, worldspawn;
188         //typedef std::pair<NodeSmartReference, NodeSmartReference> DeletionPair;
189         //Stack<DeletionPair> deleteme;
190         public:
191         EntityGroupSelected(const scene::Path &p): group(p.top().get()), worldspawn(Map_FindOrInsertWorldspawn(g_map))
192         {
193         }
194         bool pre(const scene::Path& path, scene::Instance& instance) const
195         {
196                 return true;
197         }
198         void post(const scene::Path& path, scene::Instance& instance) const
199         {
200                 Selectable *selectable = Instance_getSelectable(instance);
201                 if(selectable && selectable->isSelected())
202                 { 
203                         Entity* entity = Node_getEntity(path.top());
204                         if(entity == 0 && Node_isPrimitive(path.top()))
205                         {
206                                 NodeSmartReference child(path.top().get());
207                                 NodeSmartReference parent(path.parent().get());
208
209                                 if(path.size() >= 3 && parent != worldspawn)
210                                 {
211                                         NodeSmartReference parentparent(path[path.size() - 3].get());
212
213                                         Node_getTraversable(parent)->erase(child);
214                                         Node_getTraversable(group)->insert(child);
215
216                                         if(Node_getTraversable(parent)->empty())
217                                         {
218                                                 //deleteme.push(DeletionPair(parentparent, parent));
219                                                 Node_getTraversable(parentparent)->erase(parent);
220                                         }
221                                 }
222                                 else
223                                 {
224                                         Node_getTraversable(parent)->erase(child);
225                                         Node_getTraversable(group)->insert(child);
226                                 }
227                         }
228                 }
229         }
230 };
231
232 void Entity_groupSelected()
233 {
234   if (GlobalSelectionSystem().countSelected() < 1) return;
235
236   UndoableCommand undo("groupSelectedEntities");
237
238   scene::Path world_path(makeReference(GlobalSceneGraph().root()));
239   world_path.push(makeReference(Map_FindOrInsertWorldspawn(g_map)));
240
241   EntityFindSelected fse;
242   GlobalSceneGraph().traverse(fse);
243   if(fse.groupPath)
244   {
245           GlobalSceneGraph().traverse(EntityGroupSelected(*fse.groupPath));
246   }
247   else
248   {
249           GlobalSceneGraph().traverse(EntityGroupSelected(world_path));
250   }
251 }
252
253
254
255 void Entity_connectSelected()
256 {
257   if(GlobalSelectionSystem().countSelected() == 2)
258   {
259     GlobalEntityCreator().connectEntities(
260       GlobalSelectionSystem().penultimateSelected().path(),
261       GlobalSelectionSystem().ultimateSelected().path(),
262       0
263     );
264   }
265   else
266   {
267     globalErrorStream() << "entityConnectSelected: exactly two instances must be selected\n";
268   }
269 }
270
271 void Entity_killconnectSelected()
272 {
273   if(GlobalSelectionSystem().countSelected() == 2)
274   {
275     GlobalEntityCreator().connectEntities(
276       GlobalSelectionSystem().penultimateSelected().path(),
277       GlobalSelectionSystem().ultimateSelected().path(),
278       1
279     );
280   }
281   else
282   {
283     globalErrorStream() << "entityKillConnectSelected: exactly two instances must be selected\n";
284   }
285 }
286
287 AABB Doom3Light_getBounds(const AABB& workzone)
288 {
289   AABB aabb(workzone);
290
291   Vector3 defaultRadius(300, 300, 300);
292   if(!string_parse_vector3(EntityClass_valueForKey(*GlobalEntityClassManager().findOrInsert("light", false), "light_radius"), defaultRadius))
293   {
294     globalErrorStream() << "Doom3Light_getBounds: failed to parse default light radius\n";
295   }
296
297   if(aabb.extents[0] == 0)
298   {
299     aabb.extents[0] = defaultRadius[0];
300   }
301   if(aabb.extents[1] == 0)
302   {
303     aabb.extents[1] = defaultRadius[1];
304   }
305   if(aabb.extents[2] == 0)
306   {
307     aabb.extents[2] = defaultRadius[2];
308   }
309
310   if(aabb_valid(aabb))
311   {
312     return aabb;
313   }
314   return AABB(Vector3(0, 0, 0), Vector3(64, 64, 64));
315 }
316
317 int g_iLastLightIntensity;
318
319 void Entity_createFromSelection(const char* name, const Vector3& origin)
320 {
321 #if 0
322   if(string_equal_nocase(name, "worldspawn"))
323   {
324     gtk_MessageBox(GTK_WIDGET(MainFrame_getWindow()), "Can't create an entity with worldspawn.", "info");
325     return;
326   }
327 #endif
328
329   EntityClass* entityClass = GlobalEntityClassManager().findOrInsert(name, true);
330
331   bool isModel = (string_compare_nocase_n(name, "misc_", 5) == 0 && string_equal_nocase(name + string_length(name) - 5, "model")) // misc_*model (also misc_model)
332     || string_equal_nocase(name, "model_static")
333     || (GlobalSelectionSystem().countSelected() == 0 && string_equal_nocase(name, "func_static"));
334
335   bool brushesSelected = Scene_countSelectedBrushes(GlobalSceneGraph()) != 0;
336
337   if(!(entityClass->fixedsize || isModel) && !brushesSelected)
338   {
339     globalErrorStream() << "failed to create a group entity - no brushes are selected\n";
340     return;
341   }
342
343   AABB workzone(aabb_for_minmax(Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max));
344
345
346   NodeSmartReference node(GlobalEntityCreator().createEntity(entityClass));
347
348   Node_getTraversable(GlobalSceneGraph().root())->insert(node);
349
350   scene::Path entitypath(makeReference(GlobalSceneGraph().root()));
351   entitypath.push(makeReference(node.get()));
352   scene::Instance& instance = findInstance(entitypath);
353
354   if(entityClass->fixedsize || (isModel && !brushesSelected))
355   {
356     Select_Delete();
357     
358     Transformable* transform = Instance_getTransformable(instance);
359     if(transform != 0)
360     {
361       transform->setType(TRANSFORM_PRIMITIVE);
362       transform->setTranslation(origin);
363       transform->freezeTransform();
364     }
365
366     GlobalSelectionSystem().setSelectedAll(false);
367
368     Instance_setSelected(instance, true);
369   }
370   else
371   {
372     if (g_pGameDescription->mGameType == "doom3")
373     {
374       Node_getEntity(node)->setKeyValue("model", Node_getEntity(node)->getKeyValue("name"));
375     }
376
377     Scene_parentSelectedBrushesToEntity(GlobalSceneGraph(), node);
378     Scene_forEachChildSelectable(SelectableSetSelected(true), instance.path());
379   }
380
381   // tweaking: when right clic dropping a light entity, ask for light value in a custom dialog box
382   // see SF bug 105383
383
384   if (g_pGameDescription->mGameType == "hl")
385   {
386     // FIXME - Hydra: really we need a combined light AND color dialog for halflife.
387     if (string_equal_nocase(name, "light")
388       || string_equal_nocase(name, "light_environment")
389       || string_equal_nocase(name, "light_spot"))
390     {
391       int intensity = g_iLastLightIntensity;
392
393       if (DoLightIntensityDlg (&intensity) == eIDOK)
394       {
395         g_iLastLightIntensity = intensity;
396         char buf[30];
397         sprintf( buf, "255 255 255 %d", intensity );
398         Node_getEntity(node)->setKeyValue("_light", buf);
399       }
400     }
401   }
402   else if(string_equal_nocase(name, "light"))
403   {
404     if(g_pGameDescription->mGameType != "doom3")
405     {
406       int intensity = g_iLastLightIntensity;
407
408       if (DoLightIntensityDlg (&intensity) == eIDOK)
409       {
410         g_iLastLightIntensity = intensity;
411         char buf[10];
412         sprintf( buf, "%d", intensity );
413         Node_getEntity(node)->setKeyValue("light", buf);
414       }
415     }
416     else if(brushesSelected) // use workzone to set light position/size for doom3 lights, if there are brushes selected
417     {
418       AABB bounds(Doom3Light_getBounds(workzone));
419       StringOutputStream key(64);
420       key << bounds.origin[0] << " " << bounds.origin[1] << " " << bounds.origin[2];
421       Node_getEntity(node)->setKeyValue("origin", key.c_str());
422       key.clear();
423       key << bounds.extents[0] << " " << bounds.extents[1] << " " << bounds.extents[2];
424       Node_getEntity(node)->setKeyValue("light_radius", key.c_str());
425     }
426   }
427
428   if(isModel)
429   {
430     const char* model = misc_model_dialog(GTK_WIDGET(MainFrame_getWindow()));
431     if(model != 0)
432     {
433       Node_getEntity(node)->setKeyValue("model", model);
434     }
435   }
436 }
437
438 #if 0
439 bool DoNormalisedColor(Vector3& color)
440 {
441   if(!color_dialog(GTK_WIDGET(MainFrame_getWindow()), color))
442     return false;
443   /* 
444   ** scale colors so that at least one component is at 1.0F 
445   */
446
447   float largest = 0.0F;
448
449   if ( color[0] > largest )
450     largest = color[0];
451   if ( color[1] > largest )
452     largest = color[1];
453   if ( color[2] > largest )
454     largest = color[2];
455
456   if ( largest == 0.0F )
457   {
458     color[0] = 1.0F;
459     color[1] = 1.0F;
460     color[2] = 1.0F;
461   }
462   else
463   {
464     float scaler = 1.0F / largest;
465
466     color[0] *= scaler;
467     color[1] *= scaler;
468     color[2] *= scaler;
469   }
470
471   return true;
472 }
473 #endif 
474
475 void NormalizeColor(Vector3& color)
476 {
477   // scale colors so that at least one component is at 1.0F 
478
479   float largest = 0.0F;
480
481   if ( color[0] > largest )
482     largest = color[0];
483   if ( color[1] > largest )
484     largest = color[1];
485   if ( color[2] > largest )
486     largest = color[2];
487
488   if ( largest == 0.0F )
489   {
490     color[0] = 1.0F;
491     color[1] = 1.0F;
492     color[2] = 1.0F;
493   }
494   else
495   {
496     float scaler = 1.0F / largest;
497
498     color[0] *= scaler;
499     color[1] *= scaler;
500     color[2] *= scaler;
501   }
502 }
503
504 void Entity_normalizeColor()
505 {
506         if(GlobalSelectionSystem().countSelected() != 0)
507         {
508                 const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
509                 Entity* entity = Node_getEntity(path.top());
510
511                 if(entity != 0)
512                 {
513                         const char* strColor = entity->getKeyValue("_color");
514                         if(!string_empty(strColor))
515                         {
516                                 Vector3 rgb;
517                                 if (string_parse_vector3(strColor, rgb))
518                                 {
519                                         g_entity_globals.color_entity = rgb;
520                                         NormalizeColor(g_entity_globals.color_entity);
521
522                                         char buffer[128];
523                                         sprintf(buffer, "%g %g %g", g_entity_globals.color_entity[0],
524                                                 g_entity_globals.color_entity[1],
525                                                 g_entity_globals.color_entity[2]);
526
527                                         Scene_EntitySetKeyValue_Selected("_color", buffer);
528                                 }
529                         }
530                 }
531         }
532 }
533
534 void Entity_setColour()
535 {
536   if(GlobalSelectionSystem().countSelected() != 0)
537   {
538         bool normalize = false;
539     const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
540     Entity* entity = Node_getEntity(path.top());
541
542     if(entity != 0)
543     {
544       const char* strColor = entity->getKeyValue("_color");
545       if(!string_empty(strColor))
546       {
547         Vector3 rgb;
548         if (string_parse_vector3(strColor, rgb))
549         {
550           g_entity_globals.color_entity = rgb;
551         }
552       }
553
554           if( g_pGameDescription->mGameType == "doom3" )
555                   normalize = false;
556
557           if(color_dialog(GTK_WIDGET(MainFrame_getWindow()), g_entity_globals.color_entity))
558           {
559                   if( normalize )
560                           NormalizeColor(g_entity_globals.color_entity);
561
562                   char buffer[128];
563                   sprintf(buffer, "%g %g %g", g_entity_globals.color_entity[0],
564                           g_entity_globals.color_entity[1],
565                           g_entity_globals.color_entity[2]);
566
567                   Scene_EntitySetKeyValue_Selected("_color", buffer);
568           }
569     }
570   }
571 }
572
573 const char* misc_model_dialog(GtkWidget* parent)
574 {
575   StringOutputStream buffer(1024);
576
577   buffer << g_qeglobals.m_userGamePath.c_str() << "models/";
578
579   if(!file_readable(buffer.c_str()))
580   {
581     // just go to fsmain
582     buffer.clear();
583     buffer << g_qeglobals.m_userGamePath.c_str() << "/";
584   }
585
586   const char *filename = file_dialog (parent, TRUE, "Choose Model", buffer.c_str(), ModelLoader::Name());
587   if (filename != 0)
588   {
589     // use VFS to get the correct relative path
590     const char* relative = path_make_relative(filename, GlobalFileSystem().findRoot(filename));
591     if(relative == filename)
592     {
593       globalOutputStream() << "WARNING: could not extract the relative path, using full path instead\n";
594     }
595     return relative;
596   }
597   return 0;
598 }
599
600 void LightRadiiImport(EntityCreator& self, bool value)
601 {
602   self.setLightRadii(value);
603 }
604 typedef ReferenceCaller1<EntityCreator, bool, LightRadiiImport> LightRadiiImportCaller;
605
606 void LightRadiiExport(EntityCreator& self, const BoolImportCallback& importer)
607 {
608   importer(self.getLightRadii());
609 }
610 typedef ReferenceCaller1<EntityCreator, const BoolImportCallback&, LightRadiiExport> LightRadiiExportCaller;
611
612 void Entity_constructPreferences(PreferencesPage& page)
613 {
614   page.appendCheckBox(
615     "Show", "Light Radii",
616     LightRadiiImportCaller(GlobalEntityCreator()),
617     LightRadiiExportCaller(GlobalEntityCreator())
618   );
619 }
620 void Entity_constructPage(PreferenceGroup& group)
621 {
622   PreferencesPage page(group.createPage("Entities", "Entity Display Preferences"));
623   Entity_constructPreferences(page);
624 }
625 void Entity_registerPreferencesPage()
626 {
627   PreferencesDialog_addDisplayPage(FreeCaller1<PreferenceGroup&, Entity_constructPage>());
628 }
629
630
631
632 void Entity_constructMenu(GtkMenu* menu)
633 {
634   create_menu_item_with_mnemonic(menu, "_Regroup", "GroupSelection");
635   create_menu_item_with_mnemonic(menu, "_Ungroup", "UngroupSelection");
636   create_menu_item_with_mnemonic(menu, "_Connect", "ConnectSelection");
637   create_menu_item_with_mnemonic(menu, "_KillConnect", "KillConnectSelection");
638   create_menu_item_with_mnemonic(menu, "_Select Color...", "EntityColor");
639   create_menu_item_with_mnemonic(menu, "_Normalize Color...", "NormalizeColor");
640 }
641
642
643
644 #include "preferencesystem.h"
645 #include "stringio.h"
646
647 void Entity_Construct()
648 {
649   GlobalCommands_insert("EntityColor", FreeCaller<Entity_setColour>(), Accelerator('K'));
650   GlobalCommands_insert("NormalizeColor", FreeCaller<Entity_normalizeColor>());
651   GlobalCommands_insert("ConnectSelection", FreeCaller<Entity_connectSelected>(), Accelerator('K', (GdkModifierType)GDK_CONTROL_MASK));
652   GlobalCommands_insert("KillConnectSelection", FreeCaller<Entity_killconnectSelected>(), Accelerator('K', (GdkModifierType)(GDK_SHIFT_MASK)));
653   GlobalCommands_insert("GroupSelection", FreeCaller<Entity_groupSelected>());
654   GlobalCommands_insert("UngroupSelection", FreeCaller<Entity_ungroupSelected>());
655
656   GlobalPreferenceSystem().registerPreference("SI_Colors5", Vector3ImportStringCaller(g_entity_globals.color_entity), Vector3ExportStringCaller(g_entity_globals.color_entity));
657   GlobalPreferenceSystem().registerPreference("LastLightIntensity", IntImportStringCaller(g_iLastLightIntensity), IntExportStringCaller(g_iLastLightIntensity));
658
659   Entity_registerPreferencesPage();
660 }
661
662 void Entity_Destroy()
663 {
664 }
665